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CONTROL - HDR+Ultrawide+DLSS+RT Patch
Berzerk2k2 and 15 others reacted to filoppi for a file
Version 1.5.1
90,683 downloads
Do not ask for DLSS 3.5 or FSR 3 please. This mod is currently deprecated, the official 1.30 patch of the game includes everything that was here and more. To use the HDR version that the mod came with, follow this guide. Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR. Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game. Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes. Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR. Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved. Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements. This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders. This is built on top of my previous Ultrawide fix patch. Compared to the latest official release version (0.0.344.1879), these are the improvements: Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors). Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range). Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection). Added DLAA support (DLSS at native resolution). Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended). Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive). Fixed broken ray tracing reflections. Fixed low shadow quality when ray tracing was on. Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+. Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced). Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons). Add a config to skip the intro video `m_bSkipIntroVideos`. Improved window+borderless+fullscreen management. Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc). Restored film grain with DLSS. Tweaked the film grain implementation. Minor crash fixes, bug fixes and features. How does it work: Download your version of the patch (Steam, Epic Store, No DRM/GOG). Copy (with replace) all the files inside the Control install folder. Open the DX12 version of the game. You can turn on HDR either from Windows or from the game (on by default). The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities. Otherwise see the guide below to calibrate HDR. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG). In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness. Further details: You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes. Further HDR settings are avaiable in the "renderer.ini" file (after running the game once). config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX). The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best. config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are). config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique. The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility. If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one. Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done. You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR. Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you. You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice. The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR. HDR is only supported on the DX12 executable. There is no patch for the Microsoft Store version of the game. If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`. This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible. The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879). PS4 exclusive content is still locked and I will not unlock it. Do not ask please. You can generally change graphics settings at runtime, but don't report problems unless you restart the game. The new UI options miss localization, so they will always show in English. My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise. All textures now load immediately, the only exception being a couple of small paintings around the game. I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue. There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask. Rare game bug likely not related to this patch: Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game. Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game. Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it. 8k resolutuon might not work right (untested). If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar. How to report any potential issues: Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first. Do a fresh install of the latest vanilla game version. Delete your renderer.ini settings file. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please. Re-apply the latest version of the patch, from the matching store, and override all the files. If all the above fail, leave a comment on this page. How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright. How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision. Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart. Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes). Discord community: https://discord.gg/R2Bt3uptw6 Virus Scan you can Buy me a coffee or PayPal Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback. HDR videos: more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture). Control HDR Screenshots.7z DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:16 points -
Version 3.5
73,161 downloads
The tool removes black bars from the in-game cutscenes, cinematic cameras, shops and a number of other areas at 21:9 and wider resolutions. Since version 2.0 it also removes pillarboxing from the photo mode. Since version 3.0, it allows for custom FOV adjustment. Launch the game first, then the tool. The password for the archive is pcgw As expected from a trainer based on CE components, this tool does get falsely flagged by some anti-virus software as a trojan, while the rest correctly mark it as a "hacktool". Use the tool provided here at own risk and ideally avoid playing RDR Online without completely disabling the fix - especially the FOV hack. Tested at 2560x1080, 3840x1080 and 5760x1080. Additionally confirmed as working by two volunteers from WSGF. You can buy me a coffee here.13 points -
Today more than ever, (fast) storage space is expensive. One thing that always makes me mad is the insane amount of unused Localizations, game modes (often dead/closed multiplayer modes) that are installed by default - this is literally dead content. Wasted storage. Wasted money. Now back in ye old days, it used to be a gigabyte at best. Not the end of the world, and not exactly worth the time investment. But old habits die hard, and I'm still doing it today. With games becoming larger and larger, storage has become an issue that can thankfully be alleviated. I'm going to list a few interesting examples, then propose a solution and finally suggest a way to integrate it to PCGW's structure. I'll also list a couple of issues with my proposal, potential flaws and uses cases etc. If you have a better idea or any suggestion to make this a thing, you're more than welcome. Please note that all the numbers given are taken from Steam, but GoG, Uplay, EGS & Origin are guilty of the very same thing. Uplay's even worse, as always. Any constructive feedback would be much appreciated - I never suggested a feature before, but this one has been on the back of my mind for at least a year. I feel like it could be very useful to many folks out there. So, let's get to it. Those are easy ones to "clean-up" (more on that later): Batman Arkham Origins. Had a multiplayer mode, servers are down. Delete one folder and the install size goes from 27.06Gb to 18.1Gb. 9Gb (33%) saved Final Fantasy XIII. Well documented, check the PCGW entry for it, you can remove ~20Gb if you don't want the Japanese audio. 57.6Gb to 37.7Gb. 19.9Gb (52%) saved (!!!) Doom 2016. Do you really play the MP or Snapmap modes? That's ~15Gb (11Gb if you only delete the MP) saved. From 69.68Gb to 54.68Gb. 15Gb (21.5%) saved Here's the problem. I can manually delete all localizations, "deluxe edition content", Readme/Support and redists safely from most MT_Framework, UE3 and Ubi games just fine because they use the same naming conventions. All I have to do is search in the root folder for any file with the _ita. suffix for instance and delete it - but that's because I know what I'm doing and I'm willing to take the time to locate and delete those files. Listing that would massively bloat any page of course, and not many users would do it anyways. The best way I can think of to implement a reliable and simple method to delete files that we're absolutely sure are safe to delete goes something like this: Add a "debloatable" boolean to the Other Information infobox, If True, how much can be shaved-off at best. Users like myself could build a database of games we know we can "shave" (much like SK/ReShade compat, with a dedicated page) The end user would download a batch file, hosted here and verified by members based on a template which would include one option for each localization, and a "clean-up" option (remove Readme, Deluxe content, redists if safe) So for instance, I can flag all the localization for Resident Evil 6 and write them down in the dedicated page. I don't have any experience making modular batch files like that however, so someone else would have to make a template. I can then edit that batch to point it to all the files we want to delete. The end user launches the batch file, delete all locales but the one he's/she's using and boom. That's money saved right there. I know there are programs that are much better than Win Explorer's Search feature - if we can feed such a program with a config file it should do the trick too. We'd still need to build a database though. I do realize that I make it sound much easier than it may be, or that it may sound overkill if we're talking about a Gb at best. But for extreme cases like Doom 2016, Far Cry 3/4, FF XIII, the Arkham series, The Evil Within - huge games basically, it would be very helpful and hey, I'm already doing it anyways so might as well share it. There's also games like Battlefront 2 (2005) where you can cut the install size in half. It's about 5Gb (vanilla) if memory serves, about 2-3Gb when cleaned. With that said, if anything I hope that this thread at least brings more attention to this issue. Last but not least, to everyone: Happy holidays! I hope you're all doing well, and ready for more PCGW grunt work for this year to come. "Keep on keeping on".11 points
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Microsoft Games for Windows - LIVE
MissOpportunity and 10 others reacted to Garrett for a file
Version 3.5.95.0
588,560 downloads
Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)11 points -
Announcement: A Refocus and Rebrand to AppleGamingWiki in 2021
minuteworld and 10 others reacted to Andytizer for a topic
The events of the last year have been very tough for the entire world, but none have suffered more than the average PC gamer. Over the past 12 months we have seen PC gaming components like GPUs like the GeForce RTX 3070 rise exponentially in price due to the surge of cryptocurrency mining and price scalping, and this trend shows no sign of slowing down. Unfortunately our analysis shows that PC gaming will become completely unviable by 2022, with the price of a single average gaming GPU to exceed that of the US median annual salary in 2023. Once a PC gamer's components start to fail, it'll become impossible to replace one's CPU, GPU or motherboard or any other part, as PC gamers scavenge and compete for the last remaining working parts. *Prediction based on a fundamental misunderstanding of economics Traditionally PC gamers have been skeptical of gaming on Apple's line of Mac computers due to the perception that Apple computer design has favoured form over raw performance, and that games perform poorly on the Mac platform as a result. In addition, Apple computers tend to be relatively expensive and so it is no wonder that most gamers tend to gravitate towards the Windows operating system. Subsequently this is the reason that game developers have historically published their games on Windows rather than macOS. However this has now all changed - Apple's brand new ARM platform - the impressive M1 chip - signals a new era of gaming graphics performance that is set to overtake GPU performance of the average affordable PC desktop and laptop at a fraction of the price point, tipping PC gaming over on its head. The raw performance of the SoC M1, at a mere 10W of power, offers unparalleled performance rivalling high end CPUs, but also high end GPUs as well on a 20+ hour battery life. The M1 Apple silicon Mac linup: MacBook Air, MacBook Pro, Mac mini, starting at just $699 Not only is Apple's line of Apple silicon desktop computers some of the most powerful in this bracket, this lineup will also become the cheapest by mid-2021 and will become the ONLY viable desktop gaming platform by 2023. Our prediction shows that Apple computers will dominate the desktop market share within the next 12 months and that developers of AAA games will follow suit - porting their new releases onto macOS on a hypothetical successor to the M1 chip. This rumoured M2 chip will utilise 32 cores, 24 performance cores, 12 high efficiency cores, 64 GB RAM and will overtake in price and performance any close rival released by NVidia or AMD in the next decade. Can it run Crysis? This M1 chip can run this 14 year old game flawlessly! Therefore PCGamingWiki will respond to the new demand and refocus its attention onto Apple's ARM platform. We are excited to announce that we will be rebranding into AppleGamingWiki and we will solely focus on gaming on Macs, iPhones, iPads and Apple TVs. As of April 1st 2021, we will begin the process of removing redundant Windows/Linux game articles and retooling them into M1 ARM compatibility articles instead. Eventually we will move to the domain https://www.applegamingwiki.com - we hope you will join us there soon. Here's a summary of some of the many changes you can expect to see going forward: Rebranding of all logos from PCGamingWiki to AppleGamingWiki Overhaul of System Requirements boxes to only support ARM devices Transition to new AppleGamingWiki domain Siri Integration for search and user PC upgrade suggestions Removal of all Microsoft Store exclusive listings due to new contractual obligations Retiring of all articles for games that do not support macOS Catalina (version 10.15) or newer due to shifting market trends We know that this change will come to a shock for some users, but we are taking actions to ensure that the transition goes as smoothly as possible; as such, logos will soon see drastic redesigns to better accommodate the Apple-oriented future of AGW. We make this shift knowing that it will help us better reach our audience of gamers and truly capture the vision of a bolder and better future for gaming fixes. Let's fix Apple gaming! PS: This post is a joke, but the website is real! Visit https://www.applegamingwiki.com to help contribute to a new website dedicated to gaming on Apple's ARM platform.11 points -
Version 2.2.1
20,496 downloads
Note: A standalone solution for the Director's Cut edition is now available. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.10 points -
Version 1.9.0
7,227 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw9 points -
Version 1.0
9,174 downloads
The tool adjusts the field of view of the game to address the decrease affecting 21:9 and wider resolutions, vertically matching each scene to that of 16:9. It also removes the black bars from the menu screens and the cutscenes (prominent at 32:9 and wider). Lastly, it allows to manually modify the field of view in real time. Download the archive and unpack it using the password pcgw Launch the game, followed by the tool. Press the keys as instructed to remove the black bars, fix the FOV, or adjust it in real time. All trainers containing CE components may trigger some anti-virus software. Inspired in part by killer-m's work. Tested the latest Game Pass version at 2560x1080 and briefly at 3840x1080. You can buy me a coffee or become a patron.9 points -
Why are we changing this? This is a response to the issue of users being confused as to which bugs and problems they may face when purchasing a new game. "Well, I want to buy ELEX 2, but I don't have a Vega graphics card. Will the skybox bug still hurt my experience?" "I have an SSD and my loading times are near instant. Why are people complaining about hitching and long loading times?" "Why can't PCGW be representative of my perfect gaming experience?" Well, now it can be! How does it work? This feature will begin exclusively for the Issues Unresolved section. When the feature goes live, an up and down arrow will be available for votes on every issue. Voting will be restricted to logged-in users and only one vote, positive or negative, is allowed for users. If any issue receives enough positive votes to equal 10% of the average views per week of a page, the Issue will be marked as "Works Fine" and strikethrough will be applied to the issue. From this point onwards, the issue will no longer be available for editing, effectively closing the issue entirely. In the future, we will take these stray, irrelevant issues and compile them into a new category, Issues disregarded. Here, users can bid on NFT memorabillia of past issues so they can take a small piece of PCGW with them wherever they go using the power of the Blockchain!* *Acquiring a PCGW minted NFT will not result in ownership of any PCGW content. How can I help? When the feature goes live in the near future, we encourage you to log in and vote on issues for the games you play regularly. Going forward, the PC gaming community can finally have a reliable place to document which games are working correctly on their PCs, adding transparency and removing unnecessary concerns or investigations from the equation. In summary In the near future, expect a slew of important changes to finally make the Issues section of our pages retain their usefulness to everyday players that never run into bugs. We hope that going forward, you will enjoy browsing our pages more often with odd one-off cases and hardware-specific issues no longer clogging up the page of your favorite games.8 points
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The Medium multimonitor, ultrawide, superwide fix
lycanthrope and 7 others reacted to Rose for a file
Version 2.1
3,702 downloads
The tools for Microsoft Store/Game Pass, Steam, GOG, and potentially other game versions remove black bars from the game at 48:9 and wider, also correcting the vertical field of view at 21:9 and wider to match that of 16:9. Unpack the archives with software like 7zip or PeaZip using the password pcgw Launch the game and set Panini Projection to off in Advanced Display settings. Launch the trainer and press the button as instructed. All trainers containing CE components may trigger some anti-virus software. You can buy me a coffee or become a patron.8 points -
Version 2.7.1
127,760 downloads
Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw7 points -
Version 0.9.9
45,675 downloads
The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.7 points -
Final Fantasy XIII Ultrawide Fix
warmcheeze and 6 others reacted to killer-m for a file
Version 1.0.0
9,054 downloads
Features: Removes the pillarboxing (black bars) which appear on ultrawide monitors Installation: Unpack the archive Copy all files into two game folders "\FINAL FANTASY XIII\" "\FINAL FANTASY XIII\white_data\prog\win\bin\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [RESOLUTION] Fullscreen = 0 forces full-screen mode Width = 0 Height = 0 forces the screen resolution [FOV_MAIN] Additional_degrees = 0.000 FOV value in degrees that will be added to current FOV; doesn't affect to battles and cutscenes [FOV_BATTLE] Multiplier = 1.000 multiplier for FOV value used in battles [FOV_CUTSCENE] Multiplier = 1.000 multiplier for FOV value used in cutscenes7 points -
Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.6 points
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Halo: The Master Chief Collection ultrawide cutscenes fixes
oaksorcerer and 5 others reacted to Rose for a file
Version 7.2
3,053 downloads
The tools for the Steam and Microsoft Store versions of Halo: Reach, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 offer real-time solutions for the cutscenes at ultrawide, superwide and triple monitor resolutions. Depending on the game, they remove the black bars, correct the vertical FOV reduction or allow to choose between the scaling behaviors of the FMVs. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft Store versions of all games at 2560x1080, 5120x1440 and 5760x1080. You can buy me a coffee or become a patron. My newest fixes are available here.6 points -
Stranglehold HOR+ FOV fix
Berzerk2k2 and 5 others reacted to killer-m for a file
Version 1.0.0
13,469 downloads
Features: HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation: Unpack the archive Copy all files to the game folder "Stranglehold\Binaries\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [FOV] Additional_FOV = 0.000 FOV value in degrees that will be added to current FOV6 points -
Spyro Reignited Trilogy ultrawide & FOV script for Flawless Widescreen
chifontain and 4 others reacted to killer-m for a file
Version 1.1.1
16,329 downloads
Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which will remove the black bars and allow for FOV adjustment through the UI or hotkeys5 points -
We need a "dark mode" for the website
Robot Enthusiast and 4 others reacted to Antrad for a topic
The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.5 points -
Version 2.1
15,298 downloads
The tool removes black bars from cutscenes and allows to manually control the game FOV in real time. Unpack the archive with software like 7zip or PeaZip - the password is pcgw Launch the game first, followed by the tool. All trainers based on CE components may trigger some anti-virus software. Tested the latest Origin version at 2560x1080 and 5760x1080. You can buy me a coffee or become a patron.5 points -
Silent Hill 4 PC Fix by Steam006
mr. obsolete 341 and 3 others reacted to Steam006 for a file
Version 2.0.1
23,295 downloads
Features: Allow custom resolutions Allow 30 FPS in cutscenes Disable Maximized Windowed Mode on newer Windows versions DirectX 12 Support Restore missing hauntings Increase the resolution of background screens Increase FOV Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect PS2 like brightness Anisotropic Texture Filtering Disable DirectX fog Wallhack (F1) Wireframe mode (F2) Invert X and Y axis (F3 and F4) Modify sensitivity (Page up and Page down) Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files to your Silent Hill 4 install folder. 2. Configure your options in Silent_Hill_4_PC_Fix.ini. (Optional) 3. Start the game with SILENT HILL 4.exe. Credits: dns - Silent-Hill-4-Wide-Screen-Patch WidescreenFixesPack team HunterStanton Password:pcgw4 points -
Rise of the Tomb Raider ultrawide cutscenes
its_omarahmed and 3 others reacted to Rose for a file
Version 1.2
3,294 downloads
The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested on the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can support me on patreon. More fixes and ways to support here.4 points -
Version 3709.4
1,804 downloads
Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.4 points -
4 points
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Doom Eternal Flawless Widescreen Fix for 32:9/Surround
Lancasther and 3 others reacted to Helifax@WSGF for a file
Version 1.0.0
3,140 downloads
Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio! I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax4 points -
Version 1.0
3,546 downloads
Compared to the existing solutions from WSGF made to remove the black bars appearing in the game at 21:9 and wider resolutions, this tool perfectly matches the vertical field of view of each scene to that of 16:9, also allowing to see and adjust the current FOV in real time. Download the archive and unpack it using the password pcgw Launch the game, followed by the tool. Apply the fix before the main menu appears or at the main menu before loading into a game. All trainers containing CE components may trigger some anti-virus software. Inspired in part by killer-m's work. Tested the latest Steam version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.4 points -
Kena: Bridge of Spirits ultrawide fixes
Lancasther and 3 others reacted to Rose for a file
Version 1.0
5,823 downloads
The small patcher removes the side black bars from the in-engine cutscenes and corrects the issue of reduced field of view when starting a new game. Simply unpack the archive and follow the instructions of the tool to patch the game. Tested the latest Epic Games Store version at 2560x1080, briefly at at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.4 points -
Who is user Expack3?
mrpenguinb and 3 others reacted to Aemony for a topic
Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements Other non-essential mods goes below the Other information section: From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information The gist of Expack3's undo's is that the mod, while of interest to some players, isn't seen as being relevant or "essential" to most players due to it ultimately being just a content unlocker for content meant to be unlocked through regular play. Like it or not but the developers have consciously locked the levels behind difficulty levels for one reason or another, and a mod that bypasses said restriction isn't essential just because a few players disagrees with that design decision. And so, the mod -- the content unlocker -- isn't essential either as a result. It's a nice mod for some users that cares about it, and deserves listing, but not "essential" enough to be included under the "Essential improvements" section at the top.4 points -
Ori and the Will of the Wisps superwide & multimonitor fix
Lancasther and 3 others reacted to Rose for a file
Version 1.1
1,949 downloads
The tool removes black bars from the game in real time at 32:9 and wider resolutions. Compared to the great existing WSGF solution by Helifax, it is compatible with the Game Pass / Microsoft Store version of the game, automatically sets its resolution based on that of the desktop and has no aspect ratio limitations. Unpack the archive with software like 7zip - the password is pcgw Run the game, followed by the tool Press the Enable key as shown Set the fullscreen mode to Borderless and the in-game resolution to any of the available options All tools based on CE components may trigger some anti-virus software. Tested the latest Game Pass version at 5120x1440 and 11520x1080. You can buy me a coffee here.4 points -
It doesn't make a lot of sense to me to see a game with subtitles set to n/a for when all of the dialogue is text-based. Say I'm hearing impaired or I want to play a game at work but remain aware of the real world around me, or have any other reason to not want to hear any dialogue - I may use the wiki to look for games that have subtitles. If we had a list for such games, I would naturally sort to highlight the ones set to true, not something as obscure as n/a. You may convince me otherwise, but the real question is whether it would be as apparent to a newcomer. Besides, by dictionary definition subtitles do not have to accompany any voiced dialogue. One of the two Merriam-Webster definitions for subtitle is4 points
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Option to stay logged in on Wiki
mrpenguinb and 3 others reacted to Aemony for a topic
It's a known limitation of the current SSO functionality of the wiki system. Our sysadmin is aware of the issue, however to fix it I believe he needs to rework it or something like that, something he have yet have had time to do. But yeah, we're all basically affected and it will be solved eventually 🙂4 points -
Actually having a 'Cinematic camera perspective' is quite a valuable piece of information - it tells you that the player has no control over the camera. Some players may prefer games with fixed camera angles, some cannot stand them. I don't think adding genre, camera perspectives etc can in any way hurt the 'fix PC games' project of ours, it can only help. I've always maintained that the addition of additional information is always going to be helpful for lots of reasons - for rich, descriptive lists of games that no one else has. Like 'Singleplayer games with microtransactions' or 'Adventure games that support controller' or 'Horror games that support LAN'. Additionally, taxonomy will have benefits for our SEO and lays the foundation for a new 'Introduction' section I'm going to be working on next. I respect that you feel it's a waste of time, however it's something we are going ahead it and I reserve the right to waste my own time 🙂. I would suggest turning off your watchlist for the next few weeks because there are going to be a lot of changes to every single article, taxonomy is just the beginning.4 points
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Doom Eternal Flawless Widescreen Fix for 32:9/Surround
Slochy and 3 others reacted to Mad Hatter for a file
Hello All (Especially those wanting Eyefinity / Surround) , This Patch worked great!!! I use Triple Monitor 7680 x 1440 and had to do the following: Launch Game (without Flawless Widescreen running) as normal Once inside game got to setting ("K" key for quick access) Inside setting go to the video tab Under Display Menu, go to first field "Window Mode" and select "Borderless Window" from the options (Fullscreen / Windowed) Apply Changes ("F" key for quick access) and Exit Game Now Start "Flawless Widescreen" and have program running as Helifax instructed Start Doom Eternal Enjoy the game in 7680 x 1440 🥂 First Photo @ 7680 x 1440 w/out Helifax patch Second photo @ 7680 x 1440 with Helifax patch -Mad Hatter 🍭4 points -
Welcome to PCGamingWiki's very first 'Progress report'! I thought it would be fun to put together an article where we provide information on updates and major changes to our website. Because so much has happened over the last year, we'll use this first article in the series to bring everyone up to speed over our work in 2019. Server administrator In January 2019 we welcomed Snuxoll to our ranks as our new paid server administrator. This is the first time we have hired outside the community rather than having a volunteer step up, and the decision to pick Snuxoll couldn't have gone better. Snuxoll has done a fantastic job a) keeping PCGamingWiki running, b) going far beyond the maintenance role we hired him for by developing brand new features (to be explained below) and c) integrating into our little PC gaming community. Not only this but he responds diligently (however please don't disturb him too much, he has a job to do!) and we are very grateful for all his great work this year. Server move to DigitalOcean In early 2019, we moved our image storage from Hetzner to DigitalOcean Spaces, the first step in modernising PCGamingWiki infrastructure. This change removed some pain points we faced with our legacy image storage and paved the way to making PCGamingWiki easier to scale and maintain. In October 2019, we completed the second phase of this move by migrating the wiki to DigitalOcean's managed Kubernetes service. This gives us greatly improved management of the site and the ability to rapidly scale up on-demand as needed. You may have noticed some substantial performance improvements as well. Make sure to check out the brand new status monitoring page, just in case PCGamingWiki ever goes down. New status monitoring page. PCGamingWiki's Single Sign-On (SSO) Account Between 2013-2018 we used a ‘bridge’ to unify accounts between the Wiki and the Community site. However due to a major security update for our forum software, we were forced to abandon the bridge and keep separate accounts. The advice I was given in 2018 was to abandon the bridge permanently and maintain two separate accounts so that it would be easier to keep security updates for both software packages. Thankfully when we explained the problem to our new server administrator, Snuxoll stepped in and suggested that we use Keycloak to create a true 'single sign-on' account, which he has now accomplished very successfully. Not only is the system live right now, it also allows users to create an account using Steam - something that has been on our wishlist for a long time and that MediaWiki doesn't natively support. To use the account on the wiki, just press the 'Login with PCGamingWiki Account' button instead of the standard form. To use the account on the forum, just click the 'Sign in faster with PCGamingWiki' green button. The PCGamingWiki Account is currently optional but it will soon be the only way to login once we disable native logins. If you register using the same email address as registered on the wiki/forum, you will inherit the account on both systems. Blocked in Russia It just so happened that our server move to DigitalOcean landed our webiste in an IP range that was banned by the Roskomnadzor, the Russian censorship agency. We soon discovered that our entire Russian readership could not access PCGamingWiki. This was due to Russia's long-standing ban of the app Telegram, and we happened to migrate our site to the same banned IP range. Banned in Russia. Snuxoll stepped in to create a solution that integrated PCGamingWiki into Cloudflare and allowed Russian visitors to use the Cloudflare CDN rather than the main host IP. Not only can our Russian friends now access the website, we also benefit from the speed of Cloudflare's caching and international content delivery network, which should speed up the site for users worldwide. WSGF Our friends at WSGF (widescreen gaming forum) suffered some major problems back in July 2019 when their website and domain were marked as hosting malicious content by Google. This resulted in WSGF visitors being met with a giant red warning sign when using Chrome on their website and forum. This was due to the fact that many of WSGF's files, despite being perfectly safe, were being automatically scanned by Google's antivirus software and were coming up as false positives. Virtually every WSGF page was met with a warning similar to this one. After we consulted with other websites that host similar mods (e.g. FearlessRevolution), we stepped in to help WSGF out. First order of business was to rehost all past and future WSGF files onto PCGamingWiki, which means we are now the proud host of hundreds of additional widescreen and ultrawidescreen mods. Don’t worry, we’ll keep them all safe! Many thanks to WSGF members Skipclarke, Justice and others for painstakingly preparing and uploading all the WSGF files to PCGamingWiki and updating the relevant WSGF detailed reports. To prevent Google from marking our own website as malicious, we have instituted a new files policy ourselves. Any file which might trigger a false positive virus alert will now be encrypted and password protected. As always, the risk is for the user to take whether they choose to download content from our Files section. I also wanted to take this opportunity to thank Rose, a member who came to us from WSGF, for being on a roll recently with authoring a very large number of ultrawide fixes for many big release games this year, including Red Dead Redemption 2, Star Wars Jedi: Fallen Order and The Outer Worlds, which have ranked amongst our most popular destinations on PCGamingWiki this year. And I'd also to show our appreciation for all the other contributors who create mods and fixes and choose to host them on PCGamingWiki. We hope that these contributions allow us to remain one of the best places to find PC gaming fixes and mods on the internet. TweakGuides It was sad to hear that TweakGuides, the PC game tweaking website, was going to shut down this year. However Koroush was generous enough to provide an archive licensed under Creative Commons license CC BY 4.0. PCGamingWiki has stepped in to preserve over a decade of hard work, which is now archived in a mirror: tweakguides.pcgamingwiki.com, and we have updated all our own wiki article links to the new host. May the tweaks live on forever. Sponsorships Our sponsorships have been renewed in earnest this year with improved cooperation with all our partners. With GOG.com, we have established a firmer partnership and the creation of a new GOG.com shared account which gives us access to the entire GOG.com library as well as early access to GOG Galaxy 2.0. We also run giveaways with GOG.com keys in the Summer and Christmas sales on our Home page. With the retailer Gamesplanet, they have generously provided £300 game credit per month so that we can allocate these games to our Assignments (more on this below). This helps tremendously as many interesting new games are not available on GOG.com, or for which we would have to spend PCGamingWiki funds on. We are actively looking for new partnerships and opportunities so please get in touch if you would like to discuss more. Editor role We have implemented a new role in our community called Editor, which now provide elevated privileges including Files approval, access to the special #editors channel on Discord and access to our GOG.com shared account. More recently, we welcome AlRayes_BRN to the Editor role. If you are interested in joining the role then please get in touch with me on Discord. Assignments Assignments is the process PCGamingWiki uses to allocate or purchase review codes for newly released games to give to our volunteers to complete articles. After a period of absence, we 'rebooted' the Assignments system in early 2019. Our previous Assignments website system was a custom coded piece of software developed by a volunteer which wasn't quite fit for purpose. We decided to design a new Assignment system using wiki template, which Aemony stepped in and helped to develop for us. The new Assignments system tracks applications, assignments, completion and notes, and it all integrates into the Home page and replacing the deprecated 'Notable releases' widget. This has made the process of tracking new games and assignments much simpler. In addition, I'd like to thank Rose for taking on press responsibility and for keeping on top of review code requests and assigning review codes to volunteers. So far we have assigned a total of 460 games to volunteers, and we are looking for new volunteers to help take on review codes all the time. News and forum We have implemented a 'News' section which is designed to crowdsource news items and foster community interaction. Anyone can submit news, and selected news is featured on the Home page and Forum sidebar area. We have also consolidated our forums to help direct conversations, and keep individual forums feeling less empty. We are aware that our Discord is the go-to place for immediate responses, but our community site is much more accessible to our non-Discord users. We love comments so if you have anything good (or bad!) to say please take a moment and reply below. Corrupted images Due to an issue with a server move in 2018 that wasn’t spotted until it was too late, we had a large number of images that were irrevocably corrupted. The reason this wasn't noticed at the time was that thumbnails of images were not affected, but the original high resolution images had been damaged and would only load partially. By the time it was brought to our attention, the backups were already overwritten by the corrupted images. We are sorry that a lot of hard work put into images was lost. Thankfully, many of these images have been dutifully collated into its own category and I’m glad to say that the majority of screenshots have been recreated and replaced by our tenacious community. There are other still left so if you own a game on this list, please take a moment to submit a replacement screenshot. We are taking measures to make sure that the wiki database and image backups are versioned so that a data corruption like this can never happen again. Page popularity tracking Underneath the Home page's search bar, you'll now see game articles ranked by pageviews. Many thanks to Garrett who helped immensely in designing a way extract a list of our most popular pages from our Matomo analytics API to create this widget. It has been invaluable in allowing all our contributors us to see which articles are getting the most visits and where our attention should be drawn to. Take a look at our extended most visited page for a longer list of pages. YouTube Recently I have been expanding our small YouTube channel with some demonstrations of mod fixes in PC games, for example the below footage of Halo: Reach ultrawide cinematic fix or our video of Stranglehold's FOV fix. This has led to recent discussion about what to do with the channel. For now we are accepting gameplay and video footage which help to demonstrate quality of life fixes for PC games. We are also piloting other types of video content to follow, watch this space! Twitter I have also been doing a lot more work on social engagement on our Twitter @PCGamingWiki account, which has gained approximately 1.5k followers this year. It's been a really good resource for keeping on top of PC gaming news, making some friends and acquaintances in the industry and communicating with the wider community. If you're on Twitter, make sure to follow us! We've had a few viral tweets including this one about being rejected by a PR company for review code, and this tweet below about Tron: Evolution SecuROM woes: Traffic stats We are very happy with how PCGamingWiki has been growing over the last year with record numbers and growth, and we are breaking our own traffic records all the time. Over the last year we have had an increase in page views from 10.3 million to 12.7 million and unique visitors from 4.1 million to 5.4 million. This percentage increase is approximately the same year on year, and we expect 2020 to have good growth going forward. Article changes PCGamingWiki has always been focused solely on the technical and quantitative aspects of PC gaming. However I am planning some big additions to the standard article structure which have been many months in the planning. The crux of these changes will be a substantial shift towards including more descriptive and qualitative content and to become more 'Wikipedia-like'. As part of this change, we will include new article sections including: taxonomy, reception (reviews), port history and community. In addition, there are plans to majorly overhaul guides and to introduce a new type of 'how to' guide to cover multiple commonly asked questions in PC gaming, e.g. 'how to pack a PC on a plane' or 'how to buy games cheaply' etc. These new sections are currently being developed and will make their appearance sometime in 2020. Thank you Many thanks to all our contributors, moderators, donators and supporters of PCGamingWiki over the last year, you are what makes this website possible. We've had a great 2019, and our ambition is that 2020 is even better. As mentioned, some substantial improvements are due to happen soon, and we hope you are around to see PCGamingWiki grow even more in the year to come.4 points
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News section should be more focused on fixing games
Mars icecream and 3 others reacted to Antrad for a topic
In my opinion the news section should be more focused on what this Wiki is like fixing games, compatibility issues and that kind of stuff. For example in the past few weeks new versions of nGlide, dgVoodoo and DosBox has been released, I think stuff like that deserves some attention, since these and other tools are very important for many games and you wont see mainstream media cover this stuff. Another example is Microsoft shutting down their games servers that were used on Windows 7 which is now causing serious issues for W7 users like some random games not starting and rundll.exe stressing their CPU. Here is a discussion about it on GOG. I think stuff like that are perfect for website like this to cover. https://www.gog.com/forum/general/old_games_not_launching_and_eating_100_of_the_cpu_on_windows_7/page1 These are some recent examples that I can think of.4 points -
PCGamingWiki turns 7 - Giveaway for Steam Christmas Sale
Marioysikax and 3 others reacted to Andytizer for a topic
This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!4 points -
Max Payne 3 - FOV Fix
ciocolici and 2 others reacted to Methanhydrat for a file
Version v1.1.0
1,872 downloads
TL;DR The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams. Download Sources: PC Gaming Wiki Nexusmods Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam3 points -
@camm I made a generic patcher for Alchemy a while back, only posted it on one forum though so it was probably pretty easy to miss... Reposted here: https://www.mediafire.com/file/387vesqfe7o91f4/GenericALchemyDerestrictor-1.0.zip/file Only tested with the 1.45.20 version, but it uses signature searching rather than offsets so should work with other versions too. (hopefully this is fine to post here, seeing as the Glossary:Sound_card page links to similar patches too)3 points
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Thanks for mentioning this -- I've moved the warnings section to be shown below the seriesbox. The change will be visible on pages after they've been purged. The warnings section is a fully automated section that dynamically changes its contents based on the rest of the page. Any additions should preferably match that, and be designed around automatic population so that they're added to all other articles as well were such a warning is applicable. What editors can do, however, is exploit the fact that the warnings are added to the very bottom of the infobox by, well, merely adding new bullets that they want to appear as part of the warnings list below the infobox. This, however, isn't technically supported nor established, so no guarantees are given -- such an approach might very well break in the future.3 points
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OpenMW 0.46 brings experimental support for Oblivion, Fallout 3, New Vegas and Skyrim
johnshaft77 and 2 others reacted to Andytizer for a topic
OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW3 points -
Crysis: Remastered leaked, coming to PC
johnshaft77 and 2 others reacted to Andytizer for a topic
Crysis: Remastered has been leaked on the Crytek website, which has now been taken down. However the screenshots are preserved in this tweet: The game also seems like it will release on the Nintendo Switch, as well as the PS4 and Xbox One. This is surprising considering that in 2007, the original Crysis was the benchmark for high fidelity graphics on PC. Will you be picking up this remastered edition?3 points -
Crysis: Remastered leaked, coming to PC
johnshaft77 and 2 others reacted to Aemony for a topic
Based on the teaser they released like half a year ago, in an essence, yes, as it will run on CryEngine 5.6 (see the teaser at the end of the below tech trailer). The primary performance issue of Crysis was always that they optimized the engine for a future that didn't happen, and so it doesn't scale well at all. They solved that issue partially in Warhead, but even more in Crysis 2, and the optimization was what allowed Crysis 1 to eventually arrive to Xbox 360 and PS3 (where it was running on the same engine as Crysis 2 if I remember it correctly). So with CryEngine 5.6 behind the remastered version of Crysis, it is very unlikely to have those same performance issues.3 points -
We have a big announcement. For the past few years, we have been trying to find ways of improving our user experience, learning from where our friends in the PC gaming space have succeeded and failed. At the end of the day, we are just gamers. Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify. Therefore after eight long years, we have made the momentous decision to shut down PCGamingWiki. In its place, we have decided to go back to our gamer roots and the days of yore with a classic, and more importantly much easier to use, web forum. We are excited to announce that we are relaunching as PCGamingForum, a brand new forum that will continue our goal of helping users find PC game fixes. Our unique approach will succeed where all others have failed with our unique forum policies: To prevent out of date information being posted and 'necroposting', all threads will be locked after 2 weeks. Once a user has found a solution, simply reply to the thread 'Nvm I fixed it' and the thread will be automatically locked. Other users can also respond with their solutions - if you come across a game that works for you, just reply saying 'No problem here, it worked for me'. If you don't have a solution simply use one of our stock responses: 'Don't know, sorry', 'Format and reinstall your OS' or 'Have you tried Googling it'. If no one has told the opening poster to update their drivers, please remind them to update their drivers. We encourage our users to share their fixes privately, simply write: "If you want the fix PM me". When describing a problem, please do not list system specifications, these take up too much space and can be intimidating for new users. Fixes can come in any form - video tutorials made in Windows Movie Maker, links to compromised phpBB forums, Google Translated foreign language websites, archive.org mirrors, etc. anything goes! If a link to a fix is dead you should still link it, you never know if the website might come back online in the future. We should really learn to be more patient. To incentivize the publication of fixes, all file links must now be sent through AdF.ly link forwarders. All files must be in multipart .rar archives that are randomly password protected, and must be hosted on 1Fichier or MegaUpload. For more information about how your account will migrate to the new platform please check here for more information.3 points
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Games for Windows Live is being removed from Grand Theft Auto IV, plus other changes
Andytizer and 2 others reacted to Suicide machine for a topic
Jitterdoomer is now banned... not because of this comment though, although his behaviour did influence the final decision.3 points -
I would like to invite community to predict what major PC gaming changes will happen over the next decade, please comment below if you have any thoughts. My own predictions are rather dour, I can see the 'end of PC gaming' as we currently know it will happen at some point in the future, but will it happen in this decade or in 50 years from now? Current year 2020: Microsoft releases Xbox Series X and xCloud. Sony releases PlayStation 5. Future: Microsoft Xbox sales higher than Sony PlayStation spelling the beginning of the end of Sony’s gaming division. Xbox Game Pass and xCloud merge to become thede facto game subscription system on their unified console/PC platform. Steam release Steam Cloud, a desktop streaming service where you can play all your Steam games streamed directly from their content delivery network ala Stadia. It becomes a popular option for PC gamers that competes with Xbox Game Pass. Stadia shuts down in 2023 due to lack of consumer interest which is overshadowed by Xbox Game Pass and Steam Cloud. Microsoft release Xbox Series X Desktop, a new hybrid console and light PC that runs Windows X, a stripped down Windows OS that can only play Xbox games and run Microsoft Store apps and OneDrive/Office 365 and is designed to be used with keyboard, mouse and monitor. The next Xbox ‘console’ will run Word and Excel and kids will get them to do homework on. At the end of the decade, light PCs emerge as the dominant new product range in general - with locked down operating systems and heavy cloud integration but with good enough gaming capabilities. Think Chromebooks but with passable GPUs and frictionless access to game streaming services and cloud services. PC hardware begins to become relegated to enterprise and hobbyist pursuits. DRM like Denuvo becomes less relevant as games and consumers move to convenient subscriptions or streaming services. Game ownership question becomes far less important to gamers (see what happened to ‘music ownership’ once Spotify, Amazon Music, YouTube became popular). PC games become far more consumable, one-time use products and general users stop caring as much about game preservation. Ultrawide resolutions rise from <2% to 25% adoption rate due to popular use in enterprise, replacing the 16:9 aspect ratio. 4K adoption languishes as computing performance begins to plateau and convenience of streaming takes over where 4K streams are heavily compressed. Oculus releases another all-in-one successor Oculus Quest 2 and discontinue all other product lines ie Oculus Rift. Overall sales of VR games still do not dominate. VR games will only peak at up to 20% of the market, and it will be focused on the all-in-one product line and not PC VR. Despite the short term success of Half-Life: Alyx, Valve Index sales slump and Valve step out of production of VR hardware due to low sales ala Steam Controller but still push SteamVR as the platform neutral choice. Third parties still compete on low cost VR headsets but Oculus Quest 2's Android platform will be the de facto place for VR gaming.3 points
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Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock
turbonepodriv and 2 others reacted to Garrett for a file
3 points -
Players trying to launch Tron: Evolution are now met with a message telling them that the 'serial key has expired'. This applies to the retail version as well as the Steam version which is delisted from the store. Players who previously bought the game can no longer install the game, and are met with these messages when attempting to install: The cause of this problem appears to be Disney not renewing their 'subscription' to the SecuROM activation system for this game. This means that even existing owners of the delisted game cannot install it for the foreseeable future. User SillyWalk gives us ths update from SecuROM support: User raidebaron received this message from Disney Games & Apps Support: Tron: Evolution was never very popular, receiving a very low active player count on Steam throughout its life. However there are legitimate purchasers out there who want to play the game even 9 years after release. Hopefully Disney will be able to resolve the situation or else this is going to be another one of those black marks against DRM and another reason that legitimate game owners are 'punished' for buying games, whereas those who pirated this game arguably get a better DRM-free experience. Check out our Tron: Evolution wiki article for more information on the game, including its reliance on Games for Windows - LIVE DRM, as if you didn't need another reason not to be able to play the game.3 points