Leaderboard
Popular Content
Showing content with the highest reputation since 02/03/2026 in all areas
-
RollerCoaster Tycoon 3 - FOV Changer
gufesaret reacted to AlphaYellow for a file
Version 1.0
7 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the building game "RollerCoaster Tycoon 3" (2004). I've only tested this on the GOG.com version (Platinum), so I can't guarantee compatibility with any other version. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RollerCoasterTycoon3FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in RollerCoasterTycoon3FOVChanger.ini.1 point -
Marc Eckō's Getting Up : Xbox Visual Effects
misticjoker reacted to Patrxgt for a file
1 point -
Knights of the Temple: Infernal Crusade - FOV Changer
gufesaret reacted to AlphaYellow for a file
Version 1.0
3 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the action RPG game "Knights of the Temple: Infernal Crusade" (2004). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KnightsOfTheTempleInfernalCrusadeFOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired FOV factor in KnightsOfTheTempleInfernalCrusadeFOVChanger.ini.1 point -
Better Rayman 3+
simpleas123 reacted to Patrxgt for a file
1 point -
Shrek Forever After - Widescreen & FOV Fix
mr. obsolete 341 reacted to AlphaYellow for a file
Version 1.0
6 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the action-adventure game "Shrek Forever After" (2010), since the game only runs at up to 1920x1080 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekForeverAfterWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekForeverWidescreenFix.ini. 4. Once in-game, go to the options and change the resolution to any other one (even if it says N/A, you can still choose another), and press Esc to apply the changes.1 point -
Shrek's Carnival Craze Party Games - FOV Fix
mr. obsolete 341 reacted to AlphaYellow for a file
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the party game "Shrek's Carnival Craze Party Games" (2008), since the game only supports toggling between 4:3 and 16:9 aspect ratios. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShreksCarnivalCrazePartyGamesFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ShreksCarnivalCrazePartyGamesFOVFix.ini.1 point -
1 point
-
Hitman: Codename 47 - Widescreen & FOV Fix
raizo reacted to AlphaYellow for a file
1 point -
Same here. What fixed it for me was: Download the latest DxWrapper. Extract dxwrapper.dll, dxwrapper.ini into the game's main directory. Extract ddraw.dll and Stub.ini from the "Stub" folder into the game's main directory. Rename Stub.ini to ddraw.ini. Extract the AlphaYellow's widescreen fix into the scripts folder (if it doesn't exist, create it) and configure it's .ini file. If you wish to use it with dgVoodoo2 or want bigger UI, look up those guides: https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Combining_the_Widescreen_Fix_with_dgVoodoo_2 https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Too_small_UI_elements_at_higher_resolutions1 point
-
Shrek the Third - Widescreen & FOV Fix
mr. obsolete 341 reacted to AlphaYellow for a file
Version 1.0
18 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person action-adventure game "Shrek the Third" (2007), since the game only runs at limited 4:3/5:4 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekTheThirdWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekTheThirdWidescreenFix.ini. - Issues: :-: The startup intro movies appear black, just skip them by pressing the spacebar repeatedly.1 point -
Pivotal Games Fixer
drebin1926 reacted to zoli456 for a file
Version 1.2.1
149 downloads
This fix contains improvements for games made by Pivotal Games. You need to unpack the archive into the selected game. Start the game with admin rights. If you encounter choppy framerate install DXVK.(especially in Vietman) Common Features: Resolution selector unlocked FOV scaling and optional multiplier Conflict: Desert Storm Framerate limited to 60 Conflict: Desert Storm 2 Framerate limited to 60 The main menu slightly changed Conflict: Vietman Framerate limited to 60 Conflict: Global Terror Multiplayer restored via Openspy Automatic portforwarding with UPnP Conflict: Denied Ops Multiplayer restored via Openspy Automatic portforwarding with UPnP The Great Escape Skip the intro videos Framerate limited to 601 point -
IT WORKED!!!!!!!! Finally I can play this game. I'm taking a new education and this game is such a sweet guilty pleasure in breaks. Thank you so much! Other than the uninstall which I described above I did the following and nothing else: Installed the game on steam Installed OpenAL Installed WaterVaporGoggerMTFix(placed in the game folder) Placed OpenAL32.dll, dxvk.conf and d3d9.dll in the folder Checked dxvk.conf to see if the refresh rate was correct In my case I think there were files or registry entries left over after the steam uninstall that made things impossible.1 point
-
Add rewired to Template:Middleware/input
contact5156 reacted to Aemony for a topic
I’ve added support for it. How is usage of Rewired tested, by the way? Is it the presence of a specific DLL file or some other way?1 point -
@AtotehZ DXVK addon consists on 2 files, one dll file and one conf file. Like this capture: If you only get the conf file, your antivirus might be doing naugthy things. And maybe the GridMTFix is not applying correctly. Check your config. Also, If none works, be sure to check if you have the UTF-8 Support bug of Windows. Check as stated on the PCGW : To fix the UTF-8 issue: Open the Windows Control Panel. Go to Region. Click the Administrative tab. Click Change system locale.... Remove the checkmark next to "Beta: Use Unicode UTF-8 for worldwide language support". Click OK and restart your computer.1 point
-
Metal Gear Rising: Revengeance PC Fix by Steam006
neophoriac reacted to Afevis for a file
Metal_Gear_Rising_Revengeance_PCFix.dll = the asi (asi files are essentially just renamed dll's) ------------- @Steam006: I noticed that the game doesn't automatically default to a user's dedicated GPU in multi-gpu environments (ie laptops with both an integrated intel chip & a nvidia gpu) In case you want to fix that bug too, just add this block anywhere in your mod; extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } e.g.; https://github.com/Lyall/MGSHDFix/blob/master/src/fixes/fix_default_gpu.cpp (These exports just tell graphics drivers to automatically use the dedicated GPU instead of whatever's enumerated first in Windows's device list when d3d inits.)1 point -
Sui's Rogue Squadron Wrapper
gottwald reacted to Suicide machine for a file
1 point -
Star Wars: Rogue Squadron 3D - Patch 1.2
gottwald reacted to Suicide machine for a file
1 point -
1 point
-
I'm still not sure where you're getting d3d9.dll from when downloading dxvk. I think d3d9.dll was in Waterwapergogger, but I'm not certain. (not at home currently). I'll definitely check up on the UTF-8 bug. If I find it's set up wrong I'll reinstall everything. Where exactly did you find d3d9.dll. Which link? Thanks again. EDIT: These are the files I got in my dxvk download. I think I downloaded it in the wrong place:0 points
-
Years later and I'm still exactly as far as last time xD I kinda gave up when nothing I did worked. 1) New Steam install. 2) OpenAL install + dll in folder 3) WaterVaporGoggerMTFix.exe successfully deployed 4) dxvk.conf in folder with the correct refresh rate "unzip this dll and conf file next to the exe of the game." (I have no idea which dll file is being talked about. I couldn't find one in dxvk) I even got a new graphics card since last time. Radeon 9070XT. I appreciate the effort into making this work from @xator, my computer just seems to be damned. EDIT: I also tried the following: cmd.exe /c start "" /affinity F "C:\Program Files (x86)\Steam\steamapps\common\Grid\grid.exe" ... To try starting with 4 cores only. That didn't work either. None of the things I tried got me further than ~2 seconds into the splash icon after launching.0 points