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Andytizer last won the day on March 25

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  1. Icon of Sin level I always thought was a very cheap way of structuring a final boss. I am still really surprised no one has modded freelook into the game yet, it has been out for a while!
  2. After running Half-Life: Alyx wirelessly through the Oculus Quest, I've realised that a lot of the latency is probably generated by the encoding/decoding of the stream rather than my 5GHz wifi. Also I'd like to be able to play more games at 3440x1440 at 75Hz without turning down the resolution or using resoluition scaling. I also figure it's time to upgrade as my PC is nearly 7 years old. This is a good time to do it as I have a lot more free time due to the quarantine, but it's also a really bad time due to supply chain disruptions in China caused by the coronavirus. I am currently running: i5 4670K 16GB DDR3 ASRock Z87E-ITX Zotac 1070 8GB I am happy to spend quite a lot to get a high end setup to replace the CPU/Mobo/RAM. Is it worth going AM4 eg R7 3700X now, or is there something around the corner I should be waiting for?
  3. Bethesda appear to have accidentally released the DRM-free exe of Doom Eternal on the Bethesda.net store according to this post on /r/CrackWatch. Within the game package was an exe file which had the Denuvo-free exe. Bethesda have now patched the exe file with the correct Denuvo DRM.
  4. The new Doom 64 (2020) port releasing later today (bundled as a pre-order with Doom Eternal) is the first commercially licensed port of Doom 64 on PC. Interestingly the Doom 64 (2020) port has full mouse support, but does not allow looking up or down, which is a feature most PC gamers might expect in a modern game. However the original Doom 64 (and also Doom and Doom II) never supported full vertical mouselook. The game would automatically send bullets and rockets up or down if the monster was above or below your gun. Before this new Doom 64 (2020) port, PC gamers made do with the very polished unofficial port Doom 64 EX, which added support full vertical mouselook and has options like y-axis inversion and even the option to bind a key to 'jump'. Purists might think that using vertical mouselook detracts from the way the game was designed to be experienced. By taking full vertical mouselook control, it makes the game somewhat easier to play for some modern gamers, but also harder to hit some vertical shots as your 'autoaim' is taken away. Furthermore modern features like jumping were never intended to be used by the game and map designers, potentially breaking aspects of the level design (in a different port). This is a fascinating discussion about purism and modern quality of life fixes in PC gaming. Early id Software games like Doom and Quake had notoriously poor default controls, which made it extremely hard to strafe and shoot at the same time. When WASD and mouselook became more commonplace, these games became substantially easier to play too - did a control scheme break the game? It goes to show that one of the main strengths of PC gaming is that there are multiple wasy to experience the game (although one must note that Doom 64 EX requires the extra legally dubious step of acquiring the original Nintendo 64 ROM). No doubt some enterprising modder will add a jump and completely full mouselook support to Doom 64 (2020) and satisfy both sides of the argument. What do you guys think - is it right not to include mouselook and jumping in Doom 64 (2020), or should it have been added as an option by the developer? Doom 64 was originally developed by Midway Games rather than Doom developers id Software. It was released on Nintendo 64 in 1997, around the same time Quake was transforming first person shooters and online multiplayer on the PC. The new Doom 64 (2020) port was developed by Nightdive Studios in their Kex Engine.
  5. I've taken the feedback into consideration and I think we should move ahead with implementing review aggregation with the major websites on our articles. I acknowledge that no aggregation system is perfect (and indeed many are politicised) but it is a service that is useful for our readers and does more good than harm. It will allow us to create tables where users can quickly glance to see whether a game is rated well by 'critics' - this is useful to see whether or not you agree with the way that the scores are aggregated or the way the reviews are written. I would like to go with what I see are the 3 major players - Metacritic, OpenCritic and IGDB. Taking Deus Ex: Mankind Divided as an example for our Infobox_game template - this information can be displayed like so below the Release dates in the Infobox: Here are the properties as I see them: Metacritic |metacritic = deus-ex-mankind-divided Link translates to: https://www.metacritic.com/game/pc/deus-ex-mankind-divided |metacritic_score = 83 OpenCritic |opencritic = 1812/deus-ex-mankind-divided https://opencritic.com/game/1812/deus-ex-mankind-divided |opencritic_score = 81 IGDB |igdb = deus-ex-mankind-divided https://www.igdb.com/games/deus-ex-mankind-divided |igdb_score = 83 It would be good to have feedback on implementation, choice of aggregators etc. (rather than 'whether we should do it' - this has been decided).
  6. Steam stats show that the number of concurrent logged in users has now exceeded 20 million. The all time highest number for Steam at the time of writing is now 20.3 million users which ocurred on Sunday March 15th, 2020. This comes as no surprise as lockdowns continue to be announced worldwide with more and more people staying at home due to Covid-19. Not only this, but the Steam userbase continues to grow, and certain Steam games like CS:GO also achieved its all-time concurrent player peak of over 1 million this Sunday.
  7. GOG.com's Spring Sale begins March 16th, 2pm UTC and lasts until March 30th, 2pm UTC. Here are some of our recommendations: Stranglehold - 10% off XCOM 2 - 75% off Blade Runner - 10% off Fallout 3 - 60% off Mortal Kombat 1 2 3 - 75% off
  8. XCOM 2 is now available on GOG.com DRM-free with a special 75% discount lasting until 30th March 2020, 1 PM UTC. Apart form the base game, also XCOM 2's DLCs receive special discounts until 30th March 2020, 1 PM UTC. During that time, if you buy all the XCOM 2 titles, you will receive an additional 51% discount on the whole bundle.
  9. This software looks like would be an ideal local software companion to PCGamingWiki. However as it stands, there are too barriers to entry for the average user. Firstly the fact that there is a cost at all will mean you won't get the adoption or numbers you need to incentivise you to maintain this going into the future. Secondly we as a community need to know it'll be maintained for years to come, and it either needs to come from a very established team or it needs to be open source so that others can use it in the future. Thirdly one developer can't maintain fixes for all these games and needs a critical mass of users to contribute constantly and I think it's only posible if you make it free an open source. To make monetisation work I suggest ads/Patreon - look at SideQuest or GameSave Manager for good examples of this kind of model.
  10. After months of teasing, Halo: Combat Evolved Anniversary, dropped today on Steam and the Microsoft Store and Xbox Game Pass for PC. This release is the second part of the the Halo: Master Chief Collection remaster following Halo: Reach's release in 2019. Be sure to check out the main Halo: Master Chief Collection article for information on video settings and quirks of this release.
  11. New GOG.com policy now allows users extended refund rights to their games, check out this new FAQ with all the details. Some excerpts: It looks as if this process is not fully automated and requires individual contact with GOG.com customer support. Interestingly there is no specified 'time limit' to how long a game can be played for before it can be refunded (unlike Steam which has an automated 2 hour gameplay limit before the refund requires support to intervene). Hopefully people won't abuse the generosity of GOG.com's policies.
  12. Sorry you are experiencing issues. Moving the community site to DigitalOcean is on the to-do list!
  13. Fallout 76 is coming to Steam on April 7, 2020. The game has been exclusive to the Bethesda.net platform since release on November 19. 2018. The release coincides with a new free expansion pack Wastelanders, which brings fully voiced NPCs to the game as well as other new content. Here is some information about how the Steam/Bethesda.net content will work:
  14. GameSave Manager is a good tool for automating symlinks. I've done this before symlinking save paths to a cloud service like Dropbox - you could easily set this up to work on a NAS. I've always found things went wrong though (conflicts, game not detecting symlink correctly etc), so I'm not sure it's a long-term solution. If your connection to NAS dropped in the middle of the game and it stopped saving properly, I'd be very annoyed! Better to use a cheap local drive in my opinion, storage is so cheap these days.
  15. MacOS and Linux support being dropped is expanded in this statement:
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