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Andytizer

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Andytizer last won the day on May 31

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About Andytizer

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  • Birthday 07/02/1985

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    Andytizer
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  1. I think that the it's about time that Home could do with a redesign, so I'd love to get any thoughts and opinions. It's a long term project with lots of things that need adding before any meaningful change can be made. The Home page is the highest viewed page on the site and arguably the most important on the site. It is a new visitor's first impression, and also the best way to 'convert' users and attract new editors. What the Home page should do: Explain what PCGamingWiki is about Point to interesting/timely content Focus our attention on specific projects people should view/join Announcements Past Home page: There hasn't had a huge amount of change since we moved from the Vector to the Overclocked skin. The design of the Home page went from one which was predominantly 'widescreenl' (see screenshot) to one that had max-width and 2 columns, and later modified by Aemony to 3 columns which we have today. Here's how it looked in around 2014 according to the Way Back Machine. Arguably there are some things I preferred with this - clarity that we support multiple OS, more emphasis on non-gaming pages etc. use of RecentChanges on the Home page, and plus I also prefer the 'widescreen' layout more. Anyway some ideas on what a new Home page might change: Reduce size of News This was an experiment which I'm still going to continue but I am going to de-emphasize on the Home page to stop shifting focus too far away from the wiki articles. I'd like to make this much smaller and take it away from the 'top' of mobile view as well. I think I will also separate Announcements as a section. Changelog/Announcements We have a current Changelog which I'd like to integrate into Home, perhaps showing 5 of the latest changes and a button to view the full Changelog. Integrate announcements into this. Game tracker Some discussions about this in #editors channel - this would be a collaborative news section that allows us to highlight game platform changes, big sale events, major DRM changes etc. These articles would get big traffic as soon as these events happens and it would be good to highlight them and improve them when there is a lot of attention on them. It might have a format like this: May 30 - [[Kingdom Under Fire: Heroes]] released, a port of Xbox game from 2005 May 29 - [[Borderlands 2]] and [[Borderlands: The Pre-Sequel]] free on [[Epic Games Store]] May 27 - [[GOG]] Summer Sale begins 05/27 - 06-15 May 27 - [[Doom Eternal]] removes [[Denuvo#Denvuo Anti-Cheat]]. May 25 - [[Heavy Rain]] releases on [[Steam]] Notable releases Instead of having 20 in a single column, I'm thinking of splitting it into 14 over two wider columns, and making it more 'dense' so it doesn't take up as much room. Forum feed I'd like to keep this but make it much smaller and more dense. Integrate top pages using Google Analytics We had a solution using ExternalData/Matomo which broke but I will be attempting another method using this extension. RecentChanges So this is an interesting thing to integrate - not possible using Special:RecentChanges because it cannot be cached. However we could use the RecentChanges RSS feed to somehow integrate this into the Home page (this is also done in the Forum, see top of the sidebar). Now whether this is actually desireable - I've always thought it increased editor engagement, however I can see an argument for not having it (virtually no other wikis do it or it is relegated to the Community page). Search bar change I think that the search bar at the top of the page is too large and distracting, I think reducing its size would be desireable. Sponsorship Make this much smaller, and possibly integrate it back into an 'About' box which integrates About/Sponsorship/Statistics. Lists and projects I think instead of having lots of icons, we have use more written links to make it easier to make changes and updates to focus our attention on proper games. Emphasising non-game article pages The whole non-game article section will be redone and I'd like to show more of this type of thing. Emphasising and improving the Mac and Linux Anyway it would be interesting to hear feedback and thoughts, as my own ramblings above are very initial thoughts. Some questions that might be helpful to answer: What examples of good wiki home pages have you seen? Include some links What sections would you like added or removed? Do you have any ideas for a layout?
  2. Yes I'd like something like this too, if someone could draft the template then I'd be happy to give it the green light.
  3. New documents from the Steamworks Documentation site show that Steam Cloud Play (Beta) is now being implemented. The new name of the service is Steam Cloud Gaming, and for it to be enabled, each game must support Steam Cloud Saves. In addition, each game developer has a choice to opt-in: “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” Nvidia's GeForce NOW has been running for quite some time as a PC gaming streaming service, and the real news is that Valve is implementing their own Valve-hosted game streaming service. It appears from the wording of the opt-in that Valve's own-hosted game streaming service is a prerequisite to enabling native GeForce NOW support. It remains to be seen exactly how game streaming will look and function within the Steam client, and we look forward to seeing full implementation soon.
  4. The Steam pages for Heavy Rain, Beyond: Two Souls and Detroit: Become Human have just popped up and it appears that the demos for the games do not contain Denuvo Anti-Tamper. The demos lack the telltale signs of Denuvo, including enlarged file sizes and certain strings contained within the exe. This is unlike the versions of the game that exist on the Epic Games Store, which contain Denuvo in the main release exe as well as the demo files. This is despite the fact that the game 'Requires agreement to a 3rd-party EULA', which contains numerous mentions that the product 'may be protected' using Denuvo Anti-Tamper: It remains to be seen whether the main releases will contain Denuvo. A release date for Heavy Rain has not been confirmed, but we would expect that it would release on Steam on June 24, 2020, exactly a year from its initial release on Epic Games Store. In the meantime, check out our wiki articles: Heavy Rain, Beyond: Two Souls and Detroit: Become Human.
  5. ScummVM has announced that Ultima VIII is now completeable under the daily development build of ScummVM. The compatibility is based on the open source engine Pentagram. This gives us another way to play the classic game on PC (or Android, or Ouya, or Dingux or any other platform ScummVM supports!) Ultima VIII has been playable on modern PCs for quite some time using DOSBox, which is prepackaged in the GOG.com and Origin versions of the game. One of the previous entries Ultima IV became compatible with ScummVM when xu4 became a subengine of ScummVM in April 11, 2020. Similarly Ultima VI gained compatibility with ScummVM when Nuvie became a subengine of ScummVM on April 12, 2020, however: It would be interesting to see what players think of the new ScummVM compatibiltiy and whether it offers significant advantages compared to the widely used DOSBox versions, please comment if you've tried them both!
  6. Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday. The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed": The initial reason id Software implemented anti-cheat in the first place is clarified: The main announcement can be seen here on the /r/Doom subreddit: It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
  7. An announcement has been made that alongside the Command & Conquer Remastered Collection release on June 5, 2020, the source for for TiberianDawn.dll and RedAlert.dll will be released under the GPL version 3.0 license. The full announcement has been made by EA Producer Jim Vesella on /r/commandandconquer. EA will also be releasing a new Map Editor, which will allow users to design and create maps, units, replace art, etc. and have even created a new custom unit the 'Nuke Tank' screenshotted above. Furthermore, Steam Workshop will be added for sharing maps and mods. Full announcement:
  8. AMD have announced that they will be offering Zen 3 support for older AMD 400 motherboards. This backtracks their previous statement that there would be no such backwards compatibility support. The main reason they did not offer support initially was due to "serious constraints in SPI ROM capacities in most of the AMD 400 Series motherboards". However they have found a novel solution: AMD made a commitment to support AM4 socket until 2020 and it looks like the newest batch of Ryzen 3 CPUs will be supported for even longer than expected.
  9. Doom Eternal's latest update now include Denuvo Anti-Cheat, not to be confused with Denuvo Anti-Tamper. Unlike Anti-Tamper, Anti-Cheat runs at the ring-0 kernel level of your PC. The Anti-Cheat can be uninstalled, however it is reportedly required to run Doom Eternal, even in singleplayer mode. One consequence of this new anti-cheat software is that it is now incompatible with Proton (Linux) and its ProtonDB rating has fallen from a previous Platinum award - to completely unplayable. Irdeto, the company that maintains Denuvo, has been working on this software for quite some time and it appears that Doom Eternal is the first game to use this software. This announcement about the software was made back in March 20, 2019: In this Doom Eternal announcement of May 14, 2020, they state: Check out our Denuvo wiki article which has been updated with information about Denuvo Anti-Cheat.
  10. Yes that's right, that Grand Theft Auto V game is now completely free on Epic Games Store, however you might have a little trouble grabbing it as the website is experiencing 'difficulties' probably due to the overwhelming popularity of the game. Remember to check out our wiki article for the latest issues and fixes for the game.
  11. Halo 2: Anniversary has now released on PC as the latest updated in Halo: The Master Chief Collection. If the option to play the game is not in the Halo: The Master Chief Collection menu, you can manually download it: Steam Library > Halo: The Master Chief Collection > Properties > DLC > Checkmark the boxes for Halo 2: Anniversary and Halo 2: Anniversary Multiplayer From in game it is Settings > Gameplay > Change Installed Files Since each game is so diverse in settings and fixes, we have decided to create seperate pages for the Halo: The Master Chief Collection: Halo: Reach Halo: Combat Evolved Anniversary Halo 2: Anniversary Halo 3 Halo 3: ODST Halo 4 How are you finding Halo: 2 Anniversary on PC?
  12. New footage of Unreal Engine 5 has been released running real-time on PlayStation 5 in a demo called Lumen in the Land of Nanite. The demo looks incredible and comes ever closer to blockbuster film-level CGI. Strictly speaking this is not a PC demo, but the next generation of consoles will have a huge impact on cross-platform development and the games that also get released on PC. Just see our list of over 500+ PC games using the Unreal Engine 4 engine. Check out the demo below:
  13. I think that sounds good as both words are there. I think it belongs in the Audio section.
  14. If someone would like to write code that hooks into {{Infobox game}} so that a small collapsed seriesbox (max-length say 4 rows) could appear in a limited way then I'd look into implementing it.
  15. Looks excellent, many thanks for executing this. It looks like it's time to open a new thread about advanced video settings - from my perspective it all looks good to implement as well. I might add ambient occlusion as it's something people sometimes hate having in games.
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