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Andytizer

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  1. Andytizer

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    Send an email to help@pcgamingwiki.com and we'll be able to sort it out.
  2. EA Play is the new subscription service which replaces of Origin Access as of August 31, 2020. The biggest new change is that players now have a choice between subscribing to the service on either Steam or Origin. However the choice is nowhere near equivalent despite the fact that EA Play costs the same amount on both platforms: $4.99 per month / $29.99 per year. However there is a vast discrepancy between the numbers of games available for each: EA Play (Origin) currently counts approximately 216 games EA Play (Steam) currently counts approximately 47 games These figures constitute a drop of approximately 78% and the numbers are based on our tracking list of games on our 'Availability' table, which is subject to change. Furthermore these numbers will change in the future as games are removed and added to the service. EA state that EA Play Steam will be receiving these new games in the future: One might think that the remedy to this is to simply pay for EA Play on Steam and then switch to the Origin platform. However on the EA Play FAQ, EA state that the subscription service is exclusive to the platform being joined on. Therefore subscribing to EA Play on Steam won't transfer the same subscription to Origin (or any other console), see: The main issue with the marketing of EA Play is that the list of games available vastly differs based on the platform, console and even what country you are in - and there isn't a simple list to compare one set of games to the other. Instead the lists are presented as large thumbnails which requires the user to press 'Load More', which give the impression of a huge number of games. Better would be to list them in a clear table, as PCGamingWiki has done here, which makes it very clear that the much more cost-effective subscription is only available on Origin. Sources: Steam's EA Play library once subscribed screenshot. EA Play Origin's 'The Play List' screenshot.
  3. I have never played Minecraft before but my son (8) is quite interested (spurred on by recent family Minecraft Dungeons sessions on the Switch). My son has a personal iMac 2012 which he uses for basic 'work' (Zoom etc). In the same room is an old HTPC attached to the TV (i7 920 with GTX 970). I have my Windows gaming PC and my wife's Windows gaming PC which is in our office, plus a bunch of laptops (MacBook Pro 2019, MacBook Pro 2011). Questions: What edition - Bedrock or Java? What's the best way to host the server, self-host locally on a single computer, or on a LAN or online? Pay for Realms? Any tips or advice on how to get started?
  4. Yes this is a good idea, we should wikify this list of games. In terms of template position, perhaps it could fit in a new 'platform features' with 'achievements' section as proposed here?
  5. Does this help at all? https://www.mediawiki.org/wiki/Topic:Qe11vb4856fnlpmh - seems an expensive way to check whether a subpage exists. I'd be happy for RGB middleware and everything to be grouped under this one section Third-party tools. If we have lots of RGB stuff then becuase it's one template, we could output to its own subsection of the table in the future, e.g. Tools, RGB, etc. Subpages and navigation, we'd need some subpages to exist first and to have some kind of prototype e.g. what is will a /Special K subpage going to look like?
  6. Yes I think that would be covered similarly to Chaosbane - it's sort of irrelevant whether it's paid/free-to-play - as long as it's publicly available in some form (i.e. any member of the public can 'play/pay/opt-in' like an alpha/beta/demo/trial/pre-release then I'd consider it 'First available' even if it's not meeting the publisher's arbitrary 'Version 1.0 Release Day' marketing term.
  7. I am thinking now this could be adjusted to this new row: First available rather than Early access - this would cover: normal 'Early Access' with a capital A games situations like Chaosbane where there is pre-release window games like Star Citizen which are kind of playable/purchaseable now even though there is no 'full release'
  8. Yes I like the look of this table and it would expand our reach substantially, happy for it to be implemented. I think it would be appropriate under 'Other information'. Subpages - these can be linked from the Notes section of this new table, eg Special K links to Final Fantasy V/Special K, but in addition I think they could have a more prominent established navigation on each game page. Navigationally, It would be interesting to to see something like this: - Article: collapsed box under Seriesbox that lists all Subpages - Subpage: expanded box which also contains link back to the Article I'd like to use a similar template to help tie up different Guide sections which is what I'd like to work on next, and separate fixes out of the maiin Article, e.g. Windows 10 and Windows 10/Fixes
  9. This looks really good @Aemony It would be nice to use a similar method to quickly prototype lists of other settings e.g. DLSS, Raytracing which it would be nice to track but not necessarily integrate into our templates until we know it's an established setting. I know @Garrett is developing an Advanced video settings section but even when this is done, it would be nice to link up the 'DLSS article' with the 'List of DLSS supported games' easily too through navigation. I am not opposed to dedicated subpages, as long as it is presented correctly in a clean prominent navigation template. For example, we could have a 'Glossarybox'/'Subpagesbox' or 'Relatedpagesbox' underneath the Infobox which would could link to Final_Fantasy_XV/ReShade or Final_Fantasy_XV/Special K and back to their respective articles. This same navigation could apply to other non-game pages and not just third-party tools e.g. Linking Vulkan and List of Vulkan games. This could include other subpages too if an article gets too long - for example Mods for GTA:SA.
  10. It may be time for us to incorporate this into our own list and separate the Ultrawide category into 21:9 and 32:9.
  11. Previously we had a general strategy of mutual linking but I think we are moving towards utility for the user. I think GameFAQs would make a good addition, as we also link to StrategyWiki. WikiData would also be good since the hard work of adding our property has already done by @Nicereddy: https://www.wikidata.org/wiki/Property:P6337 Just need to add the template rows in and someone with a bot can add all the data, any volunteers?
  12. OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW
  13. So just revisiting this again. Satisfactory released on Epic Games Store on May 19, 2020. However the release date on our wiki article is Windows: Early access - this doesn't really make sense to me - as this is more to do with Steam's Early Access. We also now have an Introduction template which helps to explain exactly what the history of the game's release date is. Proposals: Platform (Windows/Mac/Linux) release dates are the 'official' 1.0 date of release (unless they are still in Early access). New row called Early access where the first version of the game is playable/purchaseable and is specifically not a demo. Ignore any specifics about dates if it is within 7 days's margin of error. Examples: Chaosbane released June 4th, ignore the fact that it was available to preorders on May 31st as it was within 7 days - this could be covered in Introduction. Star Citizen has Early access row filled for the Hangar module on August 29, 2013. No Windows 1.0 release date, so Windows row states 'Early access' System Shock 3 demo is not Early access, it is just a demo. Example for Satisfactory:
  14. Classic real-time strategy game from the 90s is now DRM-free on GOG.com. Make sure to check out information on the unofficial patch before you play the game. Check out our Total Annihilation article here.
  15. I think that the it's about time that Home could do with a redesign, so I'd love to get any thoughts and opinions. It's a long term project with lots of things that need adding before any meaningful change can be made. The Home page is the highest viewed page on the site and arguably the most important on the site. It is a new visitor's first impression, and also the best way to 'convert' users and attract new editors. What the Home page should do: Explain what PCGamingWiki is about Point to interesting/timely content Focus our attention on specific projects people should view/join Announcements Past Home page: There hasn't had a huge amount of change since we moved from the Vector to the Overclocked skin. The design of the Home page went from one which was predominantly 'widescreenl' (see screenshot) to one that had max-width and 2 columns, and later modified by Aemony to 3 columns which we have today. Here's how it looked in around 2014 according to the Way Back Machine. Arguably there are some things I preferred with this - clarity that we support multiple OS, more emphasis on non-gaming pages etc. use of RecentChanges on the Home page, and plus I also prefer the 'widescreen' layout more. Anyway some ideas on what a new Home page might change: Reduce size of News This was an experiment which I'm still going to continue but I am going to de-emphasize on the Home page to stop shifting focus too far away from the wiki articles. I'd like to make this much smaller and take it away from the 'top' of mobile view as well. I think I will also separate Announcements as a section. Changelog/Announcements We have a current Changelog which I'd like to integrate into Home, perhaps showing 5 of the latest changes and a button to view the full Changelog. Integrate announcements into this. Game tracker Some discussions about this in #editors channel - this would be a collaborative news section that allows us to highlight game platform changes, big sale events, major DRM changes etc. These articles would get big traffic as soon as these events happens and it would be good to highlight them and improve them when there is a lot of attention on them. It might have a format like this: May 30 - [[Kingdom Under Fire: Heroes]] released, a port of Xbox game from 2005 May 29 - [[Borderlands 2]] and [[Borderlands: The Pre-Sequel]] free on [[Epic Games Store]] May 27 - [[GOG]] Summer Sale begins 05/27 - 06-15 May 27 - [[Doom Eternal]] removes [[Denuvo#Denvuo Anti-Cheat]]. May 25 - [[Heavy Rain]] releases on [[Steam]] Notable releases Instead of having 20 in a single column, I'm thinking of splitting it into 14 over two wider columns, and making it more 'dense' so it doesn't take up as much room. Forum feed I'd like to keep this but make it much smaller and more dense. Integrate top pages using Google Analytics We had a solution using ExternalData/Matomo which broke but I will be attempting another method using this extension. RecentChanges So this is an interesting thing to integrate - not possible using Special:RecentChanges because it cannot be cached. However we could use the RecentChanges RSS feed to somehow integrate this into the Home page (this is also done in the Forum, see top of the sidebar). Now whether this is actually desireable - I've always thought it increased editor engagement, however I can see an argument for not having it (virtually no other wikis do it or it is relegated to the Community page). Search bar change I think that the search bar at the top of the page is too large and distracting, I think reducing its size would be desireable. Sponsorship Make this much smaller, and possibly integrate it back into an 'About' box which integrates About/Sponsorship/Statistics. Lists and projects I think instead of having lots of icons, we have use more written links to make it easier to make changes and updates to focus our attention on proper games. Emphasising non-game article pages The whole non-game article section will be redone and I'd like to show more of this type of thing. Emphasising and improving the Mac and Linux Anyway it would be interesting to hear feedback and thoughts, as my own ramblings above are very initial thoughts. Some questions that might be helpful to answer: What examples of good wiki home pages have you seen? Include some links What sections would you like added or removed? Do you have any ideas for a layout?
  16. Yes I'd like something like this too, if someone could draft the template then I'd be happy to give it the green light.
  17. New documents from the Steamworks Documentation site show that Steam Cloud Play (Beta) is now being implemented. The new name of the service is Steam Cloud Gaming, and for it to be enabled, each game must support Steam Cloud Saves. In addition, each game developer has a choice to opt-in: “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” Nvidia's GeForce NOW has been running for quite some time as a PC gaming streaming service, and the real news is that Valve is implementing their own Valve-hosted game streaming service. It appears from the wording of the opt-in that Valve's own-hosted game streaming service is a prerequisite to enabling native GeForce NOW support. It remains to be seen exactly how game streaming will look and function within the Steam client, and we look forward to seeing full implementation soon.
  18. The Steam pages for Heavy Rain, Beyond: Two Souls and Detroit: Become Human have just popped up and it appears that the demos for the games do not contain Denuvo Anti-Tamper. The demos lack the telltale signs of Denuvo, including enlarged file sizes and certain strings contained within the exe. This is unlike the versions of the game that exist on the Epic Games Store, which contain Denuvo in the main release exe as well as the demo files. This is despite the fact that the game 'Requires agreement to a 3rd-party EULA', which contains numerous mentions that the product 'may be protected' using Denuvo Anti-Tamper: It remains to be seen whether the main releases will contain Denuvo. A release date for Heavy Rain has not been confirmed, but we would expect that it would release on Steam on June 24, 2020, exactly a year from its initial release on Epic Games Store. In the meantime, check out our wiki articles: Heavy Rain, Beyond: Two Souls and Detroit: Become Human.
  19. ScummVM has announced that Ultima VIII is now completeable under the daily development build of ScummVM. The compatibility is based on the open source engine Pentagram. This gives us another way to play the classic game on PC (or Android, or Ouya, or Dingux or any other platform ScummVM supports!) Ultima VIII has been playable on modern PCs for quite some time using DOSBox, which is prepackaged in the GOG.com and Origin versions of the game. One of the previous entries Ultima IV became compatible with ScummVM when xu4 became a subengine of ScummVM in April 11, 2020. Similarly Ultima VI gained compatibility with ScummVM when Nuvie became a subengine of ScummVM on April 12, 2020, however: It would be interesting to see what players think of the new ScummVM compatibiltiy and whether it offers significant advantages compared to the widely used DOSBox versions, please comment if you've tried them both!
  20. Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday. The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed": The initial reason id Software implemented anti-cheat in the first place is clarified: The main announcement can be seen here on the /r/Doom subreddit: It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
  21. An announcement has been made that alongside the Command & Conquer Remastered Collection release on June 5, 2020, the source for for TiberianDawn.dll and RedAlert.dll will be released under the GPL version 3.0 license. The full announcement has been made by EA Producer Jim Vesella on /r/commandandconquer. EA will also be releasing a new Map Editor, which will allow users to design and create maps, units, replace art, etc. and have even created a new custom unit the 'Nuke Tank' screenshotted above. Furthermore, Steam Workshop will be added for sharing maps and mods. Full announcement:
  22. AMD have announced that they will be offering Zen 3 support for older AMD 400 motherboards. This backtracks their previous statement that there would be no such backwards compatibility support. The main reason they did not offer support initially was due to "serious constraints in SPI ROM capacities in most of the AMD 400 Series motherboards". However they have found a novel solution: AMD made a commitment to support AM4 socket until 2020 and it looks like the newest batch of Ryzen 3 CPUs will be supported for even longer than expected.
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