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Andytizer

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Everything posted by Andytizer

  1. Previously we had a general strategy of mutual linking but I think we are moving towards utility for the user. I think GameFAQs would make a good addition, as we also link to StrategyWiki. WikiData would also be good since the hard work of adding our property has already done by @Nicereddy: https://www.wikidata.org/wiki/Property:P6337 Just need to add the template rows in and someone with a bot can add all the data, any volunteers?
  2. OpenMW, the free open source engine, has announced implemention of the compressed BSA format to support the games Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. The modern BSA files can be loaded, but much work remains and we are still a long way off from being able to play through these games fully. It is incredible that so much progress had been made on this free open source engine and the possibilities are exciting. The engine, which was originally designed to re-implement and extend the 2002 Gamebryo engine for The Elder Scrolls III: Morrowind, has now been ported to Android, to VR, and it even has a multiplayer fork called TES3MP. The implications of support for modern Gamebryo engine games are very interesting and could eventually see new VR implementations with crossplatform support. Perhaps one day support could extend to Creation Engine games like Fallout 4 and Fallout 76 and have them run on the macOS and Linux operating systems. Until more progress is made on development, you can check out some of the very interesting videos creating by developer cc9cii showing off the new BSA support: Fallout: New Vegas map running in OpenMW Skyrim map running in OpenMW Fallout 3 map running in OpenMW
  3. So just revisiting this again. Satisfactory released on Epic Games Store on May 19, 2020. However the release date on our wiki article is Windows: Early access - this doesn't really make sense to me - as this is more to do with Steam's Early Access. We also now have an Introduction template which helps to explain exactly what the history of the game's release date is. Proposals: Platform (Windows/Mac/Linux) release dates are the 'official' 1.0 date of release (unless they are still in Early access). New row called Early access where the first version of the game is playable/purchaseable and is specifically not a demo. Ignore any specifics about dates if it is within 7 days's margin of error. Examples: Chaosbane released June 4th, ignore the fact that it was available to preorders on May 31st as it was within 7 days - this could be covered in Introduction. Star Citizen has Early access row filled for the Hangar module on August 29, 2013. No Windows 1.0 release date, so Windows row states 'Early access' System Shock 3 demo is not Early access, it is just a demo. Example for Satisfactory:
  4. Classic real-time strategy game from the 90s is now DRM-free on GOG.com. Make sure to check out information on the unofficial patch before you play the game. Check out our Total Annihilation article here.
  5. I think that the it's about time that Home could do with a redesign, so I'd love to get any thoughts and opinions. It's a long term project with lots of things that need adding before any meaningful change can be made. The Home page is the highest viewed page on the site and arguably the most important on the site. It is a new visitor's first impression, and also the best way to 'convert' users and attract new editors. What the Home page should do: Explain what PCGamingWiki is about Point to interesting/timely content Focus our attention on specific projects people should view/join Announcements Past Home page: There hasn't had a huge amount of change since we moved from the Vector to the Overclocked skin. The design of the Home page went from one which was predominantly 'widescreenl' (see screenshot) to one that had max-width and 2 columns, and later modified by Aemony to 3 columns which we have today. Here's how it looked in around 2014 according to the Way Back Machine. Arguably there are some things I preferred with this - clarity that we support multiple OS, more emphasis on non-gaming pages etc. use of RecentChanges on the Home page, and plus I also prefer the 'widescreen' layout more. Anyway some ideas on what a new Home page might change: Reduce size of News This was an experiment which I'm still going to continue but I am going to de-emphasize on the Home page to stop shifting focus too far away from the wiki articles. I'd like to make this much smaller and take it away from the 'top' of mobile view as well. I think I will also separate Announcements as a section. Changelog/Announcements We have a current Changelog which I'd like to integrate into Home, perhaps showing 5 of the latest changes and a button to view the full Changelog. Integrate announcements into this. Game tracker Some discussions about this in #editors channel - this would be a collaborative news section that allows us to highlight game platform changes, big sale events, major DRM changes etc. These articles would get big traffic as soon as these events happens and it would be good to highlight them and improve them when there is a lot of attention on them. It might have a format like this: May 30 - [[Kingdom Under Fire: Heroes]] released, a port of Xbox game from 2005 May 29 - [[Borderlands 2]] and [[Borderlands: The Pre-Sequel]] free on [[Epic Games Store]] May 27 - [[GOG]] Summer Sale begins 05/27 - 06-15 May 27 - [[Doom Eternal]] removes [[Denuvo#Denvuo Anti-Cheat]]. May 25 - [[Heavy Rain]] releases on [[Steam]] Notable releases Instead of having 20 in a single column, I'm thinking of splitting it into 14 over two wider columns, and making it more 'dense' so it doesn't take up as much room. Forum feed I'd like to keep this but make it much smaller and more dense. Integrate top pages using Google Analytics We had a solution using ExternalData/Matomo which broke but I will be attempting another method using this extension. RecentChanges So this is an interesting thing to integrate - not possible using Special:RecentChanges because it cannot be cached. However we could use the RecentChanges RSS feed to somehow integrate this into the Home page (this is also done in the Forum, see top of the sidebar). Now whether this is actually desireable - I've always thought it increased editor engagement, however I can see an argument for not having it (virtually no other wikis do it or it is relegated to the Community page). Search bar change I think that the search bar at the top of the page is too large and distracting, I think reducing its size would be desireable. Sponsorship Make this much smaller, and possibly integrate it back into an 'About' box which integrates About/Sponsorship/Statistics. Lists and projects I think instead of having lots of icons, we have use more written links to make it easier to make changes and updates to focus our attention on proper games. Emphasising non-game article pages The whole non-game article section will be redone and I'd like to show more of this type of thing. Emphasising and improving the Mac and Linux Anyway it would be interesting to hear feedback and thoughts, as my own ramblings above are very initial thoughts. Some questions that might be helpful to answer: What examples of good wiki home pages have you seen? Include some links What sections would you like added or removed? Do you have any ideas for a layout?
  6. Yes I'd like something like this too, if someone could draft the template then I'd be happy to give it the green light.
  7. New documents from the Steamworks Documentation site show that Steam Cloud Play (Beta) is now being implemented. The new name of the service is Steam Cloud Gaming, and for it to be enabled, each game must support Steam Cloud Saves. In addition, each game developer has a choice to opt-in: “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” Nvidia's GeForce NOW has been running for quite some time as a PC gaming streaming service, and the real news is that Valve is implementing their own Valve-hosted game streaming service. It appears from the wording of the opt-in that Valve's own-hosted game streaming service is a prerequisite to enabling native GeForce NOW support. It remains to be seen exactly how game streaming will look and function within the Steam client, and we look forward to seeing full implementation soon.
  8. The Steam pages for Heavy Rain, Beyond: Two Souls and Detroit: Become Human have just popped up and it appears that the demos for the games do not contain Denuvo Anti-Tamper. The demos lack the telltale signs of Denuvo, including enlarged file sizes and certain strings contained within the exe. This is unlike the versions of the game that exist on the Epic Games Store, which contain Denuvo in the main release exe as well as the demo files. This is despite the fact that the game 'Requires agreement to a 3rd-party EULA', which contains numerous mentions that the product 'may be protected' using Denuvo Anti-Tamper: It remains to be seen whether the main releases will contain Denuvo. A release date for Heavy Rain has not been confirmed, but we would expect that it would release on Steam on June 24, 2020, exactly a year from its initial release on Epic Games Store. In the meantime, check out our wiki articles: Heavy Rain, Beyond: Two Souls and Detroit: Become Human.
  9. ScummVM has announced that Ultima VIII is now completeable under the daily development build of ScummVM. The compatibility is based on the open source engine Pentagram. This gives us another way to play the classic game on PC (or Android, or Ouya, or Dingux or any other platform ScummVM supports!) Ultima VIII has been playable on modern PCs for quite some time using DOSBox, which is prepackaged in the GOG.com and Origin versions of the game. One of the previous entries Ultima IV became compatible with ScummVM when xu4 became a subengine of ScummVM in April 11, 2020. Similarly Ultima VI gained compatibility with ScummVM when Nuvie became a subengine of ScummVM on April 12, 2020, however: It would be interesting to see what players think of the new ScummVM compatibiltiy and whether it offers significant advantages compared to the widely used DOSBox versions, please comment if you've tried them both!
  10. Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday. The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed": The initial reason id Software implemented anti-cheat in the first place is clarified: The main announcement can be seen here on the /r/Doom subreddit: It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
  11. An announcement has been made that alongside the Command & Conquer Remastered Collection release on June 5, 2020, the source for for TiberianDawn.dll and RedAlert.dll will be released under the GPL version 3.0 license. The full announcement has been made by EA Producer Jim Vesella on /r/commandandconquer. EA will also be releasing a new Map Editor, which will allow users to design and create maps, units, replace art, etc. and have even created a new custom unit the 'Nuke Tank' screenshotted above. Furthermore, Steam Workshop will be added for sharing maps and mods. Full announcement:
  12. AMD have announced that they will be offering Zen 3 support for older AMD 400 motherboards. This backtracks their previous statement that there would be no such backwards compatibility support. The main reason they did not offer support initially was due to "serious constraints in SPI ROM capacities in most of the AMD 400 Series motherboards". However they have found a novel solution: AMD made a commitment to support AM4 socket until 2020 and it looks like the newest batch of Ryzen 3 CPUs will be supported for even longer than expected.
  13. Doom Eternal's latest update now include Denuvo Anti-Cheat, not to be confused with Denuvo Anti-Tamper. Unlike Anti-Tamper, Anti-Cheat runs at the ring-0 kernel level of your PC. The Anti-Cheat can be uninstalled, however it is reportedly required to run Doom Eternal, even in singleplayer mode. One consequence of this new anti-cheat software is that it is now incompatible with Proton (Linux) and its ProtonDB rating has fallen from a previous Platinum award - to completely unplayable. Irdeto, the company that maintains Denuvo, has been working on this software for quite some time and it appears that Doom Eternal is the first game to use this software. This announcement about the software was made back in March 20, 2019: In this Doom Eternal announcement of May 14, 2020, they state: Check out our Denuvo wiki article which has been updated with information about Denuvo Anti-Cheat.
  14. Yes that's right, that Grand Theft Auto V game is now completely free on Epic Games Store, however you might have a little trouble grabbing it as the website is experiencing 'difficulties' probably due to the overwhelming popularity of the game. Remember to check out our wiki article for the latest issues and fixes for the game.
  15. Halo 2: Anniversary has now released on PC as the latest updated in Halo: The Master Chief Collection. If the option to play the game is not in the Halo: The Master Chief Collection menu, you can manually download it: Steam Library > Halo: The Master Chief Collection > Properties > DLC > Checkmark the boxes for Halo 2: Anniversary and Halo 2: Anniversary Multiplayer From in game it is Settings > Gameplay > Change Installed Files Since each game is so diverse in settings and fixes, we have decided to create seperate pages for the Halo: The Master Chief Collection: Halo: Reach Halo: Combat Evolved Anniversary Halo 2: Anniversary Halo 3 Halo 3: ODST Halo 4 How are you finding Halo: 2 Anniversary on PC?
  16. New footage of Unreal Engine 5 has been released running real-time on PlayStation 5 in a demo called Lumen in the Land of Nanite. The demo looks incredible and comes ever closer to blockbuster film-level CGI. Strictly speaking this is not a PC demo, but the next generation of consoles will have a huge impact on cross-platform development and the games that also get released on PC. Just see our list of over 500+ PC games using the Unreal Engine 4 engine. Check out the demo below:
  17. I think that sounds good as both words are there. I think it belongs in the Audio section.
  18. If someone would like to write code that hooks into {{Infobox game}} so that a small collapsed seriesbox (max-length say 4 rows) could appear in a limited way then I'd look into implementing it.
  19. Looks excellent, many thanks for executing this. It looks like it's time to open a new thread about advanced video settings - from my perspective it all looks good to implement as well. I might add ambient occlusion as it's something people sometimes hate having in games.
  20. So we used to have a social tags extension custom-written which we had to disable due to some performance issues (https://github.com/PCGamingWiki/socialtags). Right now if you share an article, the social preview won't necessarily grab the correct thumbnail (we normally want the game article 'cover' image). I was browsing around and saw that there's an extension that does OpenGraph images, it is also bundled with MW 1.34 which must mean it is stable: https://www.mediawiki.org/wiki/Extension:PageImages - should we install this?
  21. Yes that's true! People also don't choose what to play based on whether the intro videos can be skipped, but we can agree that the section is important to have. They are quality of life fixes and there are often hacks/mods/savegames to forcefully skip them - and this can be applied to other parts of the game. There is also a wider application to skipping with other potential options: Skip introduction - separate from the typical branded logos, this might be a really long cutscene at the beginning of the campaign. Skip tutorial - when you are replaying a game or newgame+ you probably don't want to run the entire tutorial again. Sometimes tutorial and intro are combined, but people want to skip them anyway - see all the mods for Dragon Age: Origins, Fallout, Skyrim etc. In Bethesda games you can generally reset your character build as soon as you step out of the tutorial/intro level, so those save games are popular. This is in addition to what I mentioned before: Skip intro videos Cutscenes skippable Cutscenes pausable
  22. I am thinking we could easily make a dedicated space for 'skip intro videos', and at the same time we could track some new values to do with videos (or non-interactive sections) within games: Skip intro videos - true/false/hackable True = pressing 'Esc' can skip the logos False = can't skip - note how many seconds of video logos involved Hackable = familiar instructions Cutscenes skippable - true/false/hackable Cutscenes pausable - true/false/hackable These two are particular bugbears of mine as when you are replaying a game, many cutscenes are overly long and unskippable. At the same time, some are so long that you want to pause without accidentally skipping them. These could sit under a new H2 underneath Video, it could be called ==Videos skippable== or something like that.
  23. I think it's okay for us to put this under Audio (and for us to remove the 'Settings' header from those H2s as per mentioned thread.
  24. Just to reiterate I'm happy for this to go ahead if anyone would like to make the change. I wonder if there's a batch way of doing this? If there's the possibility of tying the original h2 anchor links to the templates then that means that those anchor links won't break. VR support - I'd be happy for this to stay the same, or to be renamed simply 'Virtual reality'.
  25. Thanks for pointing this out, there's a lot of work left to be done on documentation. I'll try to work on this over the next couple of days to make it clearer for everyone on what to do next.
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