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Showing content with the highest reputation since 02/09/2021 in all areas

  1. 4 points
    Rose

    The Sinking City: the ways of outrage

    It all began with the recent release of The Sinking City on Steam. Some users quickly noticed the lack of achievements compared to the previous version available for a few hours of January 5. As the discussions began, some also noted the lack of cloud saves and DLC to purchase. Shortly after, the developer of the game made a post on the store page news feed to recommend against buying this version published by Nacon despite the publisher having been allowed to resume selling the game after a court ruling deeming the Frogwares' publishing contract termination "unlawful" and ordering "to refrain from any further action". With statements like "Further proof that France doesn't need to exist anymore" aimed at the publisher, Steam users began to purchase the game and review bomb, never going beyond the two hours refund threshold, while making claims about the version of the game being old, having no DLC or support, or the publisher stealing from the developer. PC Gamer and Polygon echoed some of the statements, relying on the top rated reviews which were "mostly negative" at the time, starting around 25% approval. - PC Gamer SteamDB immediately sided with the developer by quoting their statement on the app page in an unprecedented manner, while ResetEra also followed suit, with the OP of the dedicated thread stating "It also apparently lacks DLC". On our end, there were users who edited the article and inserted all the same unverified claims, while violating the style guidelines at the same time. I had the latest version of the Necronomicon Edition on Epic Games Store and decided to check for some of the claims by comparing my files to those of a friend who had the Steam version. As it turned out, the important files of the Epic version were created in October 2019, around the time the game received its last update, while the current Steam version was built in June 2020, just prior to the game becoming unavailable on Epic, with a GOG Galaxy integration file placed in preparation for release, and also just prior to Frogwares releasing the game on Origin and other platforms. This questioned the idea of the build being old. Now with the Frogwares' discouraging statement removed from the store page, legitimately interested users purchasing the game and looking into it, it was found and confirmed by multiple users that the standard and only offered edition of the game by Nacon is newer than the Necronomicon Edition on Epic, and on par with the Deluxe Edition offered by Frogwares on Origin and Gamesplanet, containing all the bonus missions in the game's existence and costing only $16 compared to the $65 of the Frogwares release. At the same time, the average user score was getting better, climbing up to 48%, or Mixed, as of this writing. Many still remained bitter and unwilling to accept being wrong, with PC Gamer and Polygon never correcting the articles, the current top-rated Steam review being negative, containing insults and saying "No DLC.", with /r/gaming and /r/TheSinkingCity quickly taking down links to the Steam thread discussing the presence of DLC in the game. Sometimes the truth is hard to find or seen as the biggest enemy in the comfort of existing beliefs, and maybe that is when PCGamingWiki comes into the picture to give you the latest technical facts and details. We just have to stay vigilant, never speculate, and always double check. Here's to it!
  2. 2 points
    @cloudhaacker After doing some more testing, I've pretty much decided that just running it in full screen with the original config file is sufficient enough, as I'm still able to tab out and record via OBS by going back in, so that's that for me. In any case, I appreciate everyone who has contributed to this thread. I might make an update to the initial post later including the simplified explanation of this setup process, as it worked when simply installing the game and going through the process didn't, at least for me. I may even have time to make my own video doing this setup myself, seeing as, thanks to you all, it all makes sense. The "lighting issue" in question on the forum still is not fixed by this process, some shadows are still missing, though fog is reintroduced and some scenes appear to be lit differently. The audio drifting during cutscenes also remains unresolved.
  3. 1 point

    Version 1.4

    1,935 downloads

    The tools for Microsoft Store/Game Pass, Steam, GOG, and potentially other game versions remove black bars from the game at 21:9 and wider. Now with interaction icons fixed for 32:9 and 48:9. Unpack the archives with software like 7zip or PeaZip using the password pcgw Make sure the game executables are without modifications from prior fixes. Launch the game and remain in the main menu. Launch the trainer and press the button as instructed, then load a level. Keep in mind that properly enabling or disabling the fix may not be possible without reloading into a level. You can buy me a coffee or become a patron. Helifax made proper 32:9 icons possible and can be supported via PayPal - tavyhome@gmail.com
  4. 1 point

    Version v1.1

    750 downloads

    The Steam version of FlatOut is the v1.0 version. This is the v1.1 patch for FlatOut that works with the Steam release. GOG is already patched to v1.1, and does not need this patch. Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine.
  5. 1 point
    Mastan

    Silent Hill could not launch in SSD

    I've just tried Silent Hill 4 (GOG version) on SSD drive SSDPEKKW512G8(Intel 760p M.2 NVME) and it works fine. Don't have Silent Hill 2 to check it too. Didn't use any patches, wrappers, just ran it. Game is installed in the default GOG directory C:\GOG Games\
  6. 1 point
    Rose

    Foregone ultrawide & superwide fix

    Can you share the UnityPlayer.dll file of your version?
  7. 1 point
    Works perfectly! Thank you Rose!
  8. 1 point

    860 downloads

    White gradient fix by AxeVice. Based on a fix by res0nat0r. Removes white gradient overlay. ACB_White_Gradient_Fix_2016 (for the latest game version) ACB_1_03_White_Gradient_Fix_2011 (for v1.03 released in 2011) Taken from: https://www.reddit.com/r/assassinscreed/comments/46qam6/white_gradient_fix_for_pc_players_assassins_creed/ Based on: https://www.moddb.com/downloads/assassins-creed-brotherhood-white-gradient-fix
  9. 1 point
    Bonne nouvelle, J'ai réussi a le faire fonctionner. J'avais 1 problème avec yamicsoft windows 10 manager, impossible a le lancer pour faire 1 nettoyage de base de registre. une fois réparé et la base de registre nettoyé, j'ai icue qui viens d'activer la synchro des led avec le jeu. C’était 1 problème de base de registre. Si ça peux aider pour d'autre 😉
  10. 1 point

    Version 1.0.3

    18 downloads

    Features: All supported screen resolutions are visible in the game menu HOR+ FOV Installation: Unpack the archive Copy all files to the game folder Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Fix.ini file, you can change the following settings [HUD] Stretch = 0 On/Off stretched HUD
  11. 1 point
    Thank you! so much, that was quick. You are my savior I promise to buy you coffee when my paycheck is in.
  12. 1 point
    No problem, it only got so convoluted because I was trying to fix things with everything installed, I figured it would be easier to start over lol. Sorry, sometimes I get really complicated when simple is better! 🙂
  13. 1 point

    Version 1.0.0

    4 downloads

    Replace the files in the game's system folder with those contained in the archive Change the resolution in the game.ini file % USERPROFILE% \ Documents \ Lemony Snicket \ game.ini Example: FullscreenViewportX= 1920 FullscreenViewportY= 1080 The FOV value is set automatically (and accordingly) for every resolution, multi-monitor setup or aspect ratio.
  14. 1 point
    I went back to check and I was having issues using F7 after getting it all going. Here's how I fixed it lol. Open up dgVoodoo and on the DirectX tab check Disable & Passthrough to real DirectX. We have to turn it off temporarily to change the renderer. Then set your desktop resolution to 640 x 480, again this will be temporary it just prevents everything from resizing and causing crashes. Start the game, and once it starts try pressing F7. In the first cutscene with the ship and the clouds you should see an immediate effect, the clouds look like they're outlined when DirectX wrapper is turned on, and the door will look right in the first scene after starting a new game, otherwise the door is almost black. Once you have the right renderer picked, use F9 to exit to menu then again to exit game, set your desktop resolution back and uncheck the Disable box in dgVoodoo to renable it. Should work. Here's a few comparison screenshots to show the differences.
  15. 1 point
    I created its article and filled some basic info. https://www.pcgamingwiki.com/wiki/Pyrrhic_Tales:_Prelude_to_Darkness
  16. 1 point
  17. 1 point
    I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it: - Roguelikes (dying completely resets you, but you retain certain benefits) - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2 - Only at the start of each level, e.g. Freespace 2 - Only checkpoint / autosave, e.g. most modern shooters - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliverance - Bonfire-system, e.g. Dark Souls (like above, but respawns all enemies) - Free, manual saving (and whether it also allows in combat + how many available save slots) - "Free" saving that still resets you to checkpoints, e.g. Tomb Raider: Legend - Manual saving, but at a cost, e.g. Kingdom Come: Deliverance (consumes alcohol) - Quicksaves - Special savegame shenanigans (e.g. message if you save too often in Metal Gear Solid 1, deleting your savegames if you die too often in Hellblade: Senua's Sacrifice, voluntary savegame deletion in Nier and Nier: Automata...) - Whether it allows to select individual chapters to replay, e.g. Syndicate (2012) and Condemned: Criminal Origins What do you think about this feature? For me personally, not being able to save freely is almost disqualifying for a game, so I always want to know such information. And it often changes even inside a franchise (e.g. FEAR 1 has manual saving, 2 and 3 only have checkpoints; Splinter Cell 1-4 allow manual saves and quicksaves, 5 and 6 only have checkpoints; Call of Juarez 1+2 has quicksaves, 3+4 only has checkpoints; etc.), so even if you like the previous installment you can't be sure if the next game works the same when you want to buy it. This information could be included in the infobox below the "save game location" info. It could just be simplified into a simple checkbox whether the game allows manual saves or not, and a "Notes" field with additional information (e.g. the things I listed above, how many save slots etc.). This way it wouldn't be cluttered, you just have a simple "Manual Saves?" checkbox next to the save location, and if there is any additional custom information, it can be written into the Notes field. What do you think about that?
  18. 1 point

    Version 1.0

    72 downloads

    The small patcher removes the side black bars (pillarboxing) from the game. Follow the instructions within the patcher UI to apply it. Tested the latest Epic Games Store version at 2560x1080 and briefly at 3840x1080. Wider resolutions may be affected by camera issues. The solution will not work for the Microsoft Store / Game Pass game version. You can buy me a coffee or become a patron.
  19. 1 point

    Version 1.1

    477 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can buy me a coffee or support me on patreon.
  20. 1 point

    Version 2.0

    538 downloads

    The patcher allows to select 21:9 and wider resolutions in the game Patch the game file as instructed by the tool. Launch the game and select your resolution in the settings to avoid stretching. (sometimes the resolution may be listed under 16:9) Tested the latest Steam version briefly at 2560x1080 and 3840x1080. You can buy me a coffee here.
  21. 1 point
    Hey, thx for the fix! I've found only one weird thing about it - i can't hold both LT and RT, so normal fighting is imposible. Do you have any suggestions about it? Maybe it is something i do wrong... UPD: i've solved this issue by disabling "Hold to target lock" option.
  22. 1 point
    Osprey

    Warcraft Mouse Helper

    Version 1.2

    2,907 downloads

    Warcraft Mouse Helper v1.2 for Warcraft: Orcs & Humans (1994) by Blizzard Entertainment This Windows utility allows for better mouse control in Warcraft: Orcs & Humans when played in DOSBox under Windows. It runs in the background while you're playing and maps the game's built-in keyboard commands to the right and middle mouse buttons and the mouse wheel. This allows you to give context sensitive orders with the mouse buttons (like in more modern RTSes) instead of using keyboard commands or mousing over to the command bar. It also allows for clicking and dragging to select multiple units without having to hold down the Ctrl key. Finally, it allows for scrolling the map with both the mouse wheel and the WASD keys, as well as other minor convenience features. Features: * Left click and drag to draw selection boxes around multiple units without having to hold down the Ctrl key. * Right click to order units to attack or harvest/transport goods (or move, in most cases). (Can also be used when the town center is selected to build walls and cancel structure placement) * Middle click to order units to repair or explicitly move (without attacking or harvesting). (Can also be used when the town center is selected to build roads) * Middle click and hold to auto-select units and structures as you mouse over them (for quickly checking health). * Move the mouse wheel up/down/left/right to scroll around the map. (A horizontal scrolling mouse wheel and Windows Vista or later are required for scrolling left/right) * Hold Shift while scrolling down/up or use the 4th/5th mouse buttons to scroll left/right. (For mice without horizontal scrolling mouse wheels or pre-Vista machines) * Press WASD to scroll around the map (can be disabled). * Press Esc to open the game's Options menu (which, normally, requires pressing F10). * Press F6-F8 and F10-F12 a second time to toggle their functions off (rather than having to press a different key to). * Press Shift + F10 to show and hide this list. * Press Shift + F11 to toggle scrolling with WASD. * Press Shift + F12 to toggle auto-selecting units and structures while holding middle click. * Press and hold Backspace to delete characters until released (rather than needing to press it repeatedly). * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features). Instructions: Simply run WarcraftMouseHelper.exe and then run the game. (Optional) Create a shortcut that will run the helper and game together: 1. Click on the "Create shortcut" button on the helper's main window. 2. Drag and drop your existing shortcut onto the area at the top of the next window ..or.. Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable. (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits) Configuration: There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys: * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to launch the helper silently to the tray. * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to leave the helper running. * Whether to enable scrolling the map with the WASD keys. Default: On. Hotkey: Shift+F11. Toggle off to have the WASD keys perform their normal command functions. * Whether to enable auto-selecting of units and structures while holding middle click. Default: On. Hotkey: Shift+F12. Toggle off if you accidentally trigger it while performing regular middle clicks. Notes: * Since right click is used for both move and harvest, peasants and peons that you try to move will automatically harvest nearby resources once they get to where you tried to move them. To avoid that, you may give an explicit move command with a middle click. * Since right click is used for both move and attack, moving a warrior to one of your own buildings or units will order him to attack it, so be careful about doing that (especially if giving orders on the minimap). To avoid that, you may give an explicit move command with a middle click. * If map scrolling is too fast or too slow, adjust "Key Scroll" in the game's Options. That applies to mouse wheel scrolling, too, since this helper simply maps the arrow keys to the mouse wheel. If it's still too fast or slow, adjust the "cycles" value in your DOSBox .conf file (ex. to 30000). * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay"). Modification: This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (WarcraftMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified WarcraftMouseHelper.ahk into a new WarcraftMouseHelper.exe. An icon for you to use is in the folder with WarcraftMouseHelper.ahk. You don't need to compile or worry about WarcraftMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when WarcraftMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it. Other: If you like this utility, you may be interested in these related uploads: Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/ Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/ SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/ Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/ All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3342
  23. 0 points

    Version 1.03

    1,596 downloads

    Original sources: The Patches Scrolls (CS, RU, WW) This is the Assassin's Creed Brotherhood Patch v1.03 for digital download versions of the game. It is the latest version available. The patch is available in the following languages: Czech (CS) Russian (RU) Worldwide (WW) Each file is ~74 MB in size. Other versions of this patch can be found on the Assassin's Creed Brotherhood wiki page.
  24. 0 points

    Version 1.01

    2,698 downloads

    Original source: FilePlanet This is the Assassin's Creed II Patch v1.01. It is the latest version available.
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