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Showing content with the highest reputation since 08/30/2020 in all areas

  1. 1 point

    Version 2.0.3


    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  2. 1 point

    Version 0.9.9


    The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.
  3. 1 point

    Half Life 2 Episode 2 HUD fix

    This fixes it! Thanks. (For other people: make sure to when you extract it leave the files in the "hudfix_p2" folder inside of "custom").
  4. 1 point
    Used the latest release on 1.4 with the new expansion installed, and it still worked for me (21:9 FoV applied).
  5. 1 point

    Death Stranding ultrawide fix + FOV changer

    hi i retried the patch after deleteing the exe and using the .bak one and im all good back to 32:9 many thx again for the quick reply 🙂
  6. 1 point

    Version 1.0.0


    Mirrored the fixed .exe from the Mega link.
  7. 1 point

    Version 1.0.0


    Fixes: ------ - Removes the pillarboxing (black bars) which appear on ultrawide monitors Compatibility: -------------- - Works with No Straight Roads Epic Games Store version Installation: -------------- 1. Extract the patcher to your desktop 2. Launch the patcher and locate the game exe file found in Program Files\Epic Games\NoStraightRoads\NoStraightRoads\Binaries\Win64 3. Extract the content found in "3DMigotoNoStraightRoads.zip" and paste them in the same location mentioned above 4. Start the game Issues: -------- - The background texture from the pause menu is the same as black bars, so it is also removed
  8. 1 point

    Best way to play Minecraft?

    Since he mentioned iMac and MacBook, it's important to know that Bedrock can only run on Windows 10. Java Edition supports Windows, MacOS and Linux. I'd call Bedrock the "kid version", since it's more stripped down in features compared to Java, and getting access to w.i.p versions is a nightmare on Bedrock. If you want to play on older versions of the game, or want to play alot of custom maps, Java is the only choice for the former, and the superior choice for the latter. On the other hand, Bedrock is much more optimized than Java, as such it will perform better on lower-end hardware. Java will tend to chug quite a bit pretty often, and the render distance will have a very big impact on performance. Bedrock can go way above the render distance of Java (32 chunks for Java vs 72 chunks for Bedrock). For multiplayer, if local multiplayer is all you want, Java is your best bet, but if you want to play with friends online outside of servers, then Bedrock is a simpler and better solution. In my opinion, the best overall experience is playing the Java Edition, with more options, mods, servers... It's a much cleaner experience.
  9. 1 point
    Still not working unfortunately. Fixes the aspect ratio, not the FOV.
  10. 1 point
    Big thanks ! Those intro are quickly melting my brain, as usual... Do you know if it's also possible with the second season ? The structure of the game's files is totally different, did they compress or hide them ?
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