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Mirh

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Mirh last won the day on August 15 2019

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  1. Feature creep of the infobox is absolutely a thing though imo. From mobygames (there would be a point for that on wikipedia if any) to the official website (which really did nothing wrong on general information). I think this is more a problem of the style the editing guidelines are written in, then really "the background stuff". I had told ThatOneReaper he was being overly "solemn" while writing them, but to no avail I guess. You shouldn't really feel obliged to complete every field, if you cannot be bothered.
  2. I agree having fixes for stopping and skipping cutscenes is important, but aren't we inflating too much the amount of things we track? Like, what's the point of looking at a game starting from that information? We should have fixes.. but we aren't trying to build some knowledge engine. And I don't really think tracking skip videos is worth a dime. I understood that, but I'm failing to see in which situation the alternatives would be worth anything, if they don't deserve as much attention as the supposedly main one.
  3. Mirh

    CD audio tracks

    I wasn't saying that it clashes with the title, but actually with the mood of all others option. They are all of a somewhat "artistic choice" kind. You can rename it as you want, but it shouldn't be a bin where you throw everything and the kitchen sink. And indeed, Steam input API should absolutely go in the API table. Then I guess like you might be right, that just using winmm is not enough for CD-DA support (even though I wonder why just about all the fixes I have seen relied on a patched _inmm.dll). Wait. But that's actually what you care for? That's what's broken in new windows. What else is there? If you were directly reading yourself the CD like a music player, then nothing should change on your side.
  4. Or maybe dx9 and dx10 performance was different enough for whoever came up with this idea, that it could magically do it. Anyway.. I don't know, I would exhort you to try harder to disable "gpu stuff". You don't seem to be the first person to report such kind of problems that are known to be fixed with a simple toggle.. Except these days it just doesn't work.
  5. This is a pretty good list. But it should be a property of savegames (or something along that) then, rather than platform-specific. Otherwise it's pretty stupid to repeat everywhere that for example mass effect has in-game achievements (and hell, I wonder if some games couldn't have both in-game and platform-specific).
  6. Video/audio/input "and nothing" seems just so anonymous. I don't even mind "settings" to stick then to be honest, but at least if you have to remove it have something like "features" in its place. Putting even aside that I don't think stuff like AO, bloom and illumination should go in video settings... or at least not without some unholy revamp.
  7. Mirh

    CD audio tracks

    Mhh.. I like this automatism, but for some reason having it in the audio settings doesn't really "check" in my mind. Yes, of course it is audio-related, but it so much out of tune with the "semantic area" of the other rows. ... Perhaps, is there the possibility this could be pegged to the use of a specific API?
  8. Yes it is. If then morons put "look, we retextured fishes inside an aquarium", that's a whole different story. See also my recent edit about the widescreen fix in GTA:SA, for a more nuanced example of what can be considered as such. I mean.. If we even offer multiple alternatives to begin with there must be a reason. And I really struggle to see how you could have one that still justifies a mention, but at the same time have it just relegated on the bottom of the page.
  9. Uhm? I thought graphical glitches in dx10 were due to AlphaToCoverage? Also.. Yeah, directx breaking phones is pretty stupid fix to be honest (as also discussed by our resident Silent in the comments of the "reference").
  10. I agree that the benefit/bother ratio is quite abysmal. Though, you can see how and why, if it isn't us to be able to offer queries for "games that can be hacked with local coop with a 3rd person perspective", nobody else could. Of course there should be some thought behind, and not "let's just put in everything and the kitchen sink"... Lol, that has actually already landed in some pages.
  11. I don't really have a hard opinion, but last time I checked this was the thing most people were more happily commenting about. Also, arguably, for many many games it's the only actual fix we offer. If any I have always been a supporter of "not having dozens of useless alternatives". For example, a command line parameter is definitively better than deleting videos, if not any at least for steam cache verification purposes. Then I would say you get in order ini editing, file deleting and file replacing (and of course then you have outliers like GTA:SA, but I digress).
  12. So, as I have been pointed out, more than "this platform does or doesn't support achievements", there's also the hidden premise of "this store now does, but when this game originally released they didn't". Meaning that indeed, it's nontrivial to know whether the game updated or not. *Still*, even though I suppose we could properly introduce all kinds of flags and proprieties in the availability table (which could in turn hook cloud saving), I'm wondering if just stating it out in the notes couldn't already be enough.
  13. Are there really games that, once they have achievements on a platform, don't replicate those on the others (as long as they support themselves the feature to begin with)? Or better yet, is this such a common thing that you couldn't just casually mention it in the availability notes?
  14. Mirh

    Creative Alchemy

    I already have that here? Or better.. I had missed the comments telling me there is an updated version, but still.
  15. So, after some weeks as you may know I have some notes. First, smaller ones. There are many microtransactions categories that don't seem like having much of a strong "identity" as they are currently worded. Why working with the spotless property (which then requires the "2006 disclaimer"), when you could just mark games having microtransactions and that's it? It had its reasons behind, on a website just completely focused on mtx, but in something with a much more comprehensive scope it actually is itself a pimple. Then, assuming free-to-grind entails "in a reasonable time frame".. how is this more than just some kind of "logical opposite" of pay to win? I see how such kind of tag could have a pretty negative connotation, but at the end of the day, isn't this the real quick-to-understand buzzword (if you can excuse the term) readers are tuned to? Further free-to-play could better underline its more or less "slim" difference with freeware (something like "similarly to the previous entry, you can enjoy the most important/relevant/main parts of the game without paying a dime, but there are also actually paid unlocks."), and how therefore the tag may or may not be harmless (e.g. AFAIK Apex Legends is pretty legit with its mtx, but Combat Arms or Metin were pay to win juggernauts back in the day). And last but not least for the tiny chery picks: I really don't see any point in distinguishing DLCs from expansions. I understand why there is this kind of.. subtle undertone to each word, but at the same time it seems pointless to arbitrarily divide content into a ">X hours length category" and "<X hours length category". I mean, microtransactions would still deserve their own separate category then, but if we aren't talking about patently small content, I don't personally care as an user if the game has "ten missions sold separately" or together (as long as the price is fitting). But I'll come back to this later and perhaps everybody will be happy. Now, something odd to talk about: the very same "complete" tag (aka "bundle") I had managed to get gutted 3 weeks ago. A little refresher on my original criticism. To say whether a bundle gives you the "whole experience" or not (which is what the user eventually cares for), you cannot just quickly verify it from "technical aspects" of the game (such as whether the "new story" requires the original game, or it is standalone). Because there's no necessary relationship between this and the extent on the plot.* But there's also another problem. Evaluating the plot (or whatever combination of "artistic aspects") is its own huge can of worms. I reckon it can be done, but having to explicitly word out one's judgments should be the exception, not the rule every time. Hence it seemed DOA. BUT thinking to the dire state of XCOM2 dlcs had a light bulb flash on my head. I'm specifically pissed off because there is no [convenient and handy, but I suppose this come easy as a result] bundle that can give me straight away all the game content. Like there's this dlc, and then this other, but that sometimes comes with this bundle but you may have bought the "deluxe edition" which has instead this other stuff... And not only it feels a ripoff that as a newcomer I cannot "take advantage of their cumulative savings", you even get to wonder if that content is even supposed to be relevant at all** I call this the "commercial aspect", and I think it could be an actually workable criterion. It could even take into account of the half-serious joke I made about distinguishing between "this new content is reasonable to exist and be sold separately" vs "this is just cut content they want to screw you with". And here is where distinguishing major and minor content could even have its sense. You wouldn't expect an expansion as big as War of the Chosen to be included with the base game, would you?*** Or I mean.. nowadays you wouldn't even expect the most stupid of the skins to come for free, but 11 years ago it was fairly normal for minor content to be free post-release. Both Battlefield and Call of Duty did for example.**** Does any of this make sense? I hope this may be an example and encouragement for constructive criticism even for somebody else other than the usual 2-3 masterminds. 😃
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