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Mirh last won the day on August 15 2019

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  1. Perhaps if you stated your OS, drivers and components it would be a start.
  2. I don't want to be that guy, but I thought we had dismissed this solution already with XInput Plus, due to the bugs and problems it caused here and there?
  3. You know, help could come faster if we had some specific error or bad behavior to work on to begin with. As usual with old games, the normal "random" recommendation is to check dxwrapper or dgVoodoo2.
  4. Borderlands is UE4 though. Nothing to do with RL. If the port gearbox already made isn't available, it's probably just due to them wanting to focus on windows in the first days of steam release.
  5. You can even use a license such as the MPL if you want to cover your ass against "predatory forking", you know. Assume I wanted it to work on windows XP, or ARM, or whatever? I'd just feel awkward to me to be banging my head against a game.. Groping for whatever chink in the black box I may be able to spot from the outside, and knowing deep down my tool of choice has the same fundamental downside.
  6. This is the coolest thing I have ever seen here, and a long time coming. I had always imagined a FlawlessWidescreen-like UI, but even this super-sleek one is nice. And I have no problems with selling it at a price (in fact if there was a closer collaboration with PCGW, it could be as well somehow somewhat integrated with our patreon) But is it open-source? Because otherwise it doesn't really feel "ours to own".
  7. It's not really out of nowhere. It should be part of their work into a new memory allocator. Also, just as a matter of fact and very technically speaking, reclocking is a thing even on maxwell. It's just that it can only work safely in situations where the gpu isn't in charge of its own cooling. Mhh no. Nir/sfn only supports dx11 cards for the moment (if not even only evergreen). And even then, I'm not sure it gets past opengl 4 as for feature sets working in full. d3d9.evictManagedOnUnlock got fixed though. It may seem a small thing, but that's actually the hopeful setting that might solve out of memory issues in many 32-bit games.
  8. I'm actually more concerned about achievements to be honest :s For a long time, GFWL was the only "service" on pc that supported them (and I still appreciate its design for them). Also, I guess like this finally means retail users won't need to keep their DVD in the drive anymore? Craaazy.
  9. While everybody is hanging on a mysterious tweet by Bioware (which depending on the mood, is each month working on a new remaster/remake of one of their games), PC gamers already have everything that is needed for a full 4K 999Hz 21:9 VR experience. Seriously. We only miss HDR /s More about this courtesy of Eurogamer. The only meaningful downside in my opinion, is that ME2 and ME3 DLCs bundles (even on sale) aren't costing any less than 25€ together. Which is objectively nuts after a decade. And when you can get the whole trilogy for less than half. But that's EA gonna EA. Shootout to our resident member @Methanhydrat for also being part of these modders.
  10. https://www.reddit.com/r/RocketLeague/comments/etiih3/update_on_refunds_for_macos_and_linux_players/ They are simply transitioning to dx11 at the end of the day, lol. Which makes porting to opengl non-trivial on UE3 (or at least this is the impression I get from developers and observation). And with OSX being out of the way for other reasons, I could see why it couldn't make commercial sense for somebody not-that-super-much caring about the community.
  11. There's also open flash Anyway, just like shumway, any one of these thingies are going to hit a roadblock if browsers don't implement content handlers Internet explorer will be with us for the decades to come to be honest.
  12. It is possible (for as much as I don't think google tracks "eyes time"), still I was just saying I really don't feel like I can help with that. If really we needed some better "welcoming" of users, I'd rather have more key points if any. If you want to make a wikipedia-like introduction, explaining the game genre, how the game plays and whatnot.. Seriously, what's the point for somebody that already ideally has the game in his hands? And if you are going as far as to imagine a future where people would straight look here for info rather than wikipedia itself.. I don't think we really can and should compete.
  13. The communities should be "useful" probably, rather than just big for their sake. Though I guess most of times, there really isn't a difference between the two ideas. And "just having a presence on a big website" shouldn't necessarily qualify you either. If the game is on steam, ok, its community pages are an automatic go-to place for everybody. But just because a subreddit exists, if it's not "busy" I wouldn't see much sense into it. I would argue that's already enough to cover without any "need of arbitration" 99% of games. That's smart - considering most of time those don't provide even information. For the remainder, I get you'd like a conversational introduction and I (sorta) see where you are coming from. But I personally struggle to see any way in which this wouldn't sensibly dilute the clarity of fixes and everything else.
  14. I couldn't concur more with this. Especially for older games, it's invaluable to know where the last survivors use to hang at. Because once upon a time we had a douche (or maybe it was two) war editing, and nobody of us was knowledgeable of such community, and somehow rather than just ban him for *uncivil* and completely reckless behavior, somebody thought that if we had a requirement for officiality, then a reasonable person wouldn't have attempted such edits in the first place.... But by all means, wiki means you can and should question the rules too. And indeed, it doesn't make sense. General information should provide, you know, information (put even aside whatever psychological argument you could do about "what does the user need on top of the page"). And "being official" is just so completely tangential to it. The official Mass Effect's answers.ea.com website could be probably beaten by an *archived* copy of the old bioware forums probably. And TES games without nexusmods are like a planet without a sun. And so on. Then, of course it's not so automatic anymore - but nobody is forcing anyone to add info, if he's not sure. And I'm not seeing the point in listing communities separately. Unless perhaps a game had like a dozen, all equally worth.. But at that point does it even make sense if they are so widespread and diverse (e.g. minecraft)?
  15. False Then of course, not every wiki can be as thorough as ME one. But if any this should be the determinant factor. Is that an actually useful resource, perhaps with many people to get in touch with, or is just like ten not-even-finished pages? I'm really desperately in need of an answer to this too.
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