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  1. Yesterday
  2. Version 1.0.0

    0 downloads

    This is the extracted official Hungarian translation for 'Lost Planet: Extreme Condition Colonies Edition'. Tested only with the Steam version of the game, but it will have to work any digital version of the game (GOG.com, etc.). In Hungarian: Ez a hivatalos magyar fordítás a 'Lost Planet: Extreme Condition Colonies Edition'-hoz. A Steam verzióval lett tesztelve, de működnie kell más digitális változathoz is (GOG.com stb.).
  3. Version 1.0.0

    1 download

    This is the extracted official Hungarian translation for 'Jade Empire: Special Edition'. Tested only with the Steam version of the game, but it will have to work any digital version of the game (GOG.com etc.). In Hungarian: Ez a hivatalos magyar fordítás a 'Jade Empire: Special Edition'-höz. A Steam verzióval lett tesztelve, de működnie kell más digitális változathoz is (GOG.com stb.).
  4. Version

    1 download

    This is the extracted official Hungarian translation for 'Heroes of M&M V Complete Bundle'. Tested only with the GOG.com version of the game, but it will have to work any digitaly version (Steam, Uplay etc.). The archives contains the Hungarian translation for Heroes of Might and Magic V, Heroes of Might and Magic V: Hammers of Fate and 'Heroes of Might and Magic V: Tribes of the East' In Hungarian: Ez a hivatalos magyar fordítás a 'Heroes of M&M V Complete Bundle'-höz. A GOG .com-os verzióval lett tesztelve, de működnie kell más digitális változathoz is (Steam, Uplay stb.). A tömörített fájlokban a Heroes of Might and Magic V, Heroes of Might and Magic V: Hammers of Fate és a 'Heroes of Might and Magic V: Tribes of the East' magyar nyelvű fájljai találhatók.
  5. istvanszabo890629

    Dracula Origin - Hungarian Translation

    Version 1.0.0

    0 downloads

    This is the extracted official Hungarian translation for 'Dracula Origin'. Tested only with the Steam version of the game, but it will have to work any digitaly version (GOG.com, etc.). In Hungarian: Ez a hivatalos magyar fordítás a 'Dracula Origin'-hoz. A Steam verzióval lett tesztelve, de működnie kell más digitális változathoz is (GOG.com stb.).
  6. Version 1.0.0

    0 downloads

    This is the extracted official Hungarian translation for 'F.E.A.R. Ultimate Shooter Edition'. Tested only with the Steam version of the game, but it will have to work any digitaly version (GOG.com etc.). In Hungarian: Ez a hivatalos magyar fordítás a 'F.E.A.R. Ultimate Shooter Edition'-höz. A Steam verzióval lett tesztelve, de működnie kell más digitális változathoz is (GOG.com stb.).
  7. Last week
  8. kamikaze_82

    Silent Hill 4 PC Fix by Steam006

    I wanted to appreciate the fix for this game. Truely awesome that I can play it now with a more stable performance but I was wondering what would have to be done to allow Reshade to run with this PC fix? I wanted to further enhance the graphics but I can't get it to run when I start the game. Please let me know and thanks again for this much appreciated.
  9. BONKERS

    Diablo GOG AA test

    So basically it does nothing. Can't AA a game that is nothing but pre-rendered 2D images. I mean you could use PPAA but that wouldn't really serve to do much either.
  10. Suicide machine

    Alone in the Dark - Resolution crash fix

    Version 1.0.0

    36 downloads

    Crash fix for Alone in the Dark (2008).
  11. Writing in support of the proposal, although I also will have to re-read the replies as I basically just skimmed them now.
  12. Earlier
  13. Mastan

    Diablo GOG AA test

    GIF shows that better. Open picture in full size for better distinction.
  14. I would definitely want the ideas of the rest of the staff - none of us are islands, after all - but as for my criteria, it all centers around the idea of building upon what exists, not changing it. An example of "essential" vs. "non-essential", aside from the KOTOR 2 example you gave, would be two different mods for STALKER: Shadow of Chernobyl: The Zone Reclamation Project (ZRP) and STALKER Complete. The former is essential as it is a collection of bug fixes, quite necessary due to Chernobyl's infamous bugginess and instability, and improves UI issues, such as hiding the "save" icon because, for some reason, it's hard-coded to never go away, even when no saving is occurring. The latter, while including a now-old version of ZRP, also changes textures and, most importantly, core gameplay mechanics, such as adding repair kits such that the player can perform in-the-field repairs to their equipment, instead of having to locate and pay the nearest, comparatively-expensive repairman. The STALKER games are meant to be hard by FPSRPG standards, so this changes the game into something it was never meant to be. Also, there's the BG2 Fixpack mod for Baldur's Gate II: Shadows of Amn, which fixes many, many bugs, language issues (i.e. changes "fagain is horrible" to "Fagain is horrible!"), and unintentionally-broken mechanics in the game. (It should be noted there are additional fixes which, due to ambiguity on whether the particular bugs were intended by the developers, are clearly listed under "Optional, But Fun", which the mod does not install by default.) However, the above are the clearest-cut examples. There are some less clear-cut examples: GMDX (Give Me Deus Ex) for the original Deus Ex. It is a faithful expansion on the original mechanics of the game, adding things which make sense for an immersive sim like Deus Ex, such as cameras alerting guards upon seeing dead or unconscious corpses, ranged enemies being able to use their guns as an impromptu melee weapon, and spiderbots being able to walk on walls and ceilings, not just floors. However, the mod does change the design of the levels for the sake of realism. While they're sensible changes, such as replacing an impossible T-section from the underground subway section with a more realistic curved version, they nonetheless change the original game. There are also certain additions which aim to remove the clunkiness of the original gameplay, such as the ability to climb up (mantle) objects as well as a perk system which adds such bonuses as making any physical lock in the game take only one picklock, albeit requiring "master"-level skill in lockpicking and a large XP investment. Also, the game uses the High Definition Texture Pack (HDTP) and New Vision model replacement mods, which while doing an admirable job of raising the fidelity of textures and models while keeping the original artistic intent, nonetheless do make some changes not seen in the game. For example, certain textures which were not animated before are now animated, and others which had minimal animation have had major changes, such as TVs with anchorpersons having clearly brought the original character models into a 3D modeling program to more realistically animate them, versus the original's generic lip movements. Jagged Alliance 2's v1.13 patch/mod. This adds arbitrary resolution support, content normally available only in the game's standalone expansions, such as multiplayer and additional official mercenaries, and a massive variety of real-world guns (all of which are tied to the game's existing "Tons O' Guns" new game option). However, the mod massively overhauls how shooting and line-of-sight is handled. For example, ballistics is now modelled in-game, meaning certain weapons, even with maximum experience in armaments, simply can't hit targets at certain ranges. It also includes some major changes to the game's base difficulty, making it more difficult than the original. It also allows advanced players to tweak the individual variables driving the game. Skyrim's SkyUI, which modifies the in-game menu and inventory system to work with a keyboard and mouse. While it does add filtering options and hotkeys, neither of which were in the original game, these options were (if memory serves) present in previous, PC-oriented Elder Scrolls releases. As these three examples demonstrate, some mods considered "essential" by the community both change the game and build upon it. Thus, the question becomes, in my mind, "How closely should a mod hew to the original intent of the developers?"
  15. @Expack3 Thanks for your feedback, I am open to suggestions for codifying 'Essential' mods. For example Kotor 2 - the Restored Content Mod is 'essential' - you would be 'missing out' if you didn't install it. Yet we also have this list of Steam graphical mods - but most of these I would call non-essential. The only one I think is 'important' is the quality of life fix to make the game appear correct for widescreen - the Widescreen UI fix Any suggestions on how to codify this?
  16. Andytizer

    Proposal: Genres and Modes

    Thanks for input all - I believe from the Discord discussion there is a huge amount of difficulty with binding 'Modes' with actual tables - so I think we will drop this idea and focus on the Modes and Genres themselves. There's been some input from MobyGames and WSGF and I think I will spend some time suggesting a structure from the top - and then we can discuss the individual merits and definitions more clearly.
  17. Garrett

    Proposal: Genres and Modes

    I would recommend referring to how MobyGames has determined genre naming/separation. A while ago they changed several terms that were ambiguous. 2D/3D should probably be avoided because this could be confused with the art style or presentation (e.g. many games from the '90s used 3D modelling to make pre-rendered sprites for a purely 2D game).
  18. Effcol

    Proposal: Metacritic or equivalent

    Ah I forgot OpenCritic only went back to 2015 sorry 😕 Older games in mind, maybe Moby Games would be a good place to get review aggregation from. Looking at their Deus Ex review page, they have both critic and user scores, and have the critic scores going back from time of release up to now, and even segment those reviews out by platform. Seems just right for the wiki to me 🙂
  19. Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  20. Effcol

    Proposal: Metacritic or equivalent

    If you do plan on implementing scores, I'd suggest also including OpenCritic scores alongside Metacritic, and perhaps avoiding user scores as they can widely vary over time. Opencritic is intended to be a more open version of metacritic, aiming to have the algorithm behind generating the overall score being more transparent, compared to Metacritic which is completely private about how they calculate their score. The Enhanced/Augmented Steam extension already adds these to Steam pages, which ends up looking like this: In terms of worry that adding review scores would potentially add a politicised spin to the site, I think using review aggregators that collate lots of different reviews from critics of all different political leanings, and using several different aggregators that use different algorithms avoids any politicisation. On the other hand, I think leaving out user scores would be best as they can swing so rapidly depending on the politics surrounding any game, shown by how the Stream reviews swing all over the place whenever some drama is stirred up. Just using aggregate critic scores should avoid that. Finally, while I don't think review scores are a vital part to the site, they do go hand in hand with a more wikipedia-minded future. Wikipedia pages for media discuss general reception, notable reviews, and scores including metacritic all the time, so I don't see why this wiki should be any different, especially if it'll help the site grow.
  21. Andytizer

    Proposal: Genres and Modes

    For anyone who is following, we are collating Modes and Genres in this page and will eventually introduce definitions: https://pcgamingwiki.com/wiki/List_of_game_modes_and_genres
  22. Another game where a 'cancelled during early access' would be useful for is Halo Online, which was released in beta, but then was then cancelled and shut down whilst still in beta, and is only kept going through modding. Definitely a good idea 🙂
  23. Casval Deikun

    Proposal: Genres and Modes

    Genre is really needed. Especially when viewing the page of an unfamiliar game. And adventure and visual novel (which are translated only by fans)
  24. Andytizer

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  26. Aemony

    Proposal: Genres and Modes

    "First person shooter", "Third person shooter", "3D", "2D" are primarily all just different forms of perspective from which the gameplay is available. "Genres" typically deal with content matter, as in "Adventure", "Action", "Racing", etc. The way Valve currently handles this subject is to basically don't even bother. They define all of the above examples as "tags", and then allows developers to set which tag they prefer to have the game listed primarily as being under, and whatnot. So the question is rather to what extent PCGW should start to categorizing games, and whether stuff like content matter of games is the purpose or just technical details such as 2D/3D and first or third person view.
  27. Expack3

    Add Early Access Date as well as Release Dates

    If we are to track the Early Access date of a game, I'd also include a third date in those cases where the developers actively cancel an Early Access game. For example, the developers of a game I purchased in Steam Early Access, The Kindred, announced on 20 January 2018 they were pulling the game from Early Access and purchase as they could no longer develop the game nor easily find an interested developer to continue development.
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