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  1. Past hour
  2. fredfernando

    Fallout 4, possible 48fps lock fix.

    You can try to found your solution here https://www.theselfemployed.com/article/how-to-become-a-self-employed-freelance-writer-tips-on-pursuing-a-career-online/. Hope it's will help you.
  3. Yesterday
  4. SirYodaJedi

    Sonic Adventure DX hi-res icon

    Version (and 2004 icon)


    The 2011 and Steam releases of Sonic Adventure DX only have a 64x64 desktop icon. PkR on SonicRetro made a hi-res mockup of a 256x256 version, which I have converted into icon format (SADX 2011 and Steam by PkR.ico). I have also included the 2004 release's icon (SADX 2004.ico), as well as a version of it with transparency bugs fixed that Blue Spikeball made (SADX 2004 fixed by Blue Spikeball.ico).
  5. I like both of them, but Ultimately I chose Ultimate Carnage. It has better optimization (excluding GFWL issues), has more opponents than in 2 and (biggest point for me) it has Xbox achievements. I miss FO2 music though.
  6. SirYodaJedi

    Toonstruck icons

    Version 1.0.0


    Due to using ScummVM and not having the original disc images, the GOG (and presumably Steam) versions of Toonstruck are missing the original icon (intended to be used with a PIF shortcut). I have provided it here, along with versions that add a transparency effect to make the icon look cleaner (although I had to shift everything left one pixel to make an effective border). The Steam version of the icon also is lacking a 256x256 version, so I created one using waifu2x-caffe. TOONSTRK.ICO is the original icon, with a solid black background. TNSTRK95.ICO removes the background while using a solid black line to accentuate details. It should be in a format compatible with Windows 95 (it's also compatible with Windows 3.1, but you really shouldn't be playing it that way). Toonstruck original with transparency.ICO is the same as TNSTRK95.ICO, except it is integer-upscaled to 256x256 (with several intermediate versions). Toonstruck Steam +256.ico is the icon used by Steam, with the addition of a 256x256 version (cutesy of waifu2x-caffe).
  7. VS With PC gaming, you can get weird circumstances were a PC game is remastered, or re-released on a new console, and this new version made for consoles ends up back on PC. Now you can't decide which version you should get, the old release or the newer release. This is what exactly happened with the FlatOut series. FlatOut 2 was released on consoles, and PC on June 30, 2006. Bugbear ended up porting FlatOut 2 to Xbox 360, renaming it to FlatOut Ultimate Carnage, releasing on June 22, 2007, and the PC port was released August 1, 2008. Now PC gamers are left with two options, but which one do you prefer? Do you prefer the original version (FlatOut 2) or the newer version (FlatOut Ultimate Carnage), or do you not have a preference? Vote in the poll, and leave your comments down below!
  8. The upcoming role-playing game, Vampire: The Masquerade - Bloodlines 2, developed by Hardsuit Labs and published by Paradox Interactive, was initially scheduled to release in March of 2020. On their official blog, they have announced a change of plan, shifting their launch window to simply 2020. The blog post, written by Andy Kipling and Brian Mitsoda of Hardsuit Labs, details the team's reasoning for the delay, stating: The previous title in the series, Vampire: The Masquerade - Bloodlines, was infamously launched in an "unfinished and buggy state" back in 2004, a release state attributed directly to rushed development by many key personnel of Troika Games. Even while plagued these issues, Bloodlines is considered a classic PC title. Hardsuit Labs delaying the title to avoid mistakes of the past is an appreciated move by the community. With the announcement of RTX support back in March, Bloodlines 2 is seemingly shaping up to be a beautiful game, and certainly a major graphical upgrade over the original. With any luck, this delay will help Bloodlines 2 trump its predecessor in every facet. Are you disappointed by the delay for Bloodlines 2? Will you be picking it up at launch?
  9. Last week
  10. SirYodaJedi

    Toy Story 2 PC can't install

    I'm not really sure. These responses are from the GameHut Discord server. I'm just relaying.
  11. Version 1.0.0


    This patcher will change the 60FPS cap in MegaDimension Neptunia VIIR to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine (from my testing), but will require separate patchers. Unpack the .7z archive using 7-Zip or WinRAR, and then patch the game executable (v2r.exe). In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "41 55 55 85 41", and replace it with "41 71 1C 87 40". It should start at the 0B'th byte at the offset "01126660" for those lost. This offset and value may change with future updates of the game. The password to the archive is: pcgw
  12. Version 1.0.0


    This patcher will change the 60FPS cap in Dragon Star Varnir to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers. Unpack the .7z archive using 7-Zip or WinRAR, and then patch the game executable (DragonStarVarnir.exe). In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "40 55 55 85 41 55", and replace it with "40 71 1C 87 40 55". It should start at the third byte at the offset "00C2EFD0" for those lost. This offset and value may change with future updates of the game. The password to the archive is: pcgw
  13. Luigi master89

    Saints Row 2 is finally getting fixed

    As nice as this is, it's unfortunately THQ's fault and responsibility. They, and many other publishers, often cheaped out on the PC versions of games because console revenue dominated, and never cared if they fixed it or not. The fact the port's abysmal quality didn't make make major news back in 2009 shows just how the industry was skewed heavily towards consoles. It was just another "oh this game runs like crap on PC, but who cares about PC anyway amirite" situation.
  14. Antrad

    Saints Row 2 is finally getting fixed

    I don't care abut Saints Row personally, but always support when developers fix their old games and give new life to them.
  15. On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2. The story behind Saint Row 2's PC port The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever. When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019. After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port. What is coming in this new update What we know: This will not a remaster Console exclusive DLC coming to PC Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, if the DLC will be free, and when this update will be released. What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  16. Version 1.4


    This file allows multiplayer servers hosted in LAN mode to be connected to via direct IP over a WAN, eliminating the need for the retired ubi.com master server for online multiplayer. For patch version 1.4 (32-bit).
  17. I don't know where you get that 30-40% completion that is very optimistic. The ones I checked on Steam are closer to 10% or lower. I have a similar experience. My nephews are stuck on Minecraft and now Fortnite for years. And those two games don't even have a story, characters or any depth (I know you can be creative in Minecraft, but I mean story-wise and stuff). There are so many games out there with whole worlds to explore, it is such a waste to limit yourself like that. When I was a kid I barely had any games, I mostly played demos. Me and my friend played the demo of Worms Armageddon for months. I had a demo for Sudden Strike with only one mission and I replayed it at least 10 times, shooting my own troops to increase their experience. Then there was Warlords Battlecry, Cossacks , Machines... Between 1999 and 2007 I made a list of games I planned to play when I get a new computer (and a way to actually get the games) and even after 11 years I have not finished everything from that list, not to mention all the other games I discovere in the meantime. And now I also have around 200 games on various online accounts that I got for FREE that I haven't even touched yet and most of them are very good games. Metro is in there too and I also don't know which version to play, but I lean more to the original version. In my experience remasters always mess something up.
  18. I have no idea who is completing these single player games these days as every kid I see is playing some kind of survival/F2P multiplayer shooters, or all the adults I know barely have time to game at all with work/kids in the way. When I was younger, I'd get maybe a handful of games a year and I'd play an explore every single nook and cranny and extract the maximum value out of them. I'd play my shareware version of Descent over and over again or complete Monkey Island multiple times. Collecting games was a joy because each game would be worth dozens of hours of replayability, only a handful were released every month. These days with all these free singleplayer games released on Humble or Steam or on Epic Games Store has really oversaturated the market with thousands of quality singleplayer game experiences. However I'm still collecting them (at least up until recently) because my monkey brain is still thinking as a child - 'free games' (or games on very low sale prices) seem like they are unlimited value. However with my hundreds of games unplayed, it's clear that these collections are never going to be played/completed. The worst is when enhanced editions or remastered editions keep getting released. For example Metro 2033 sits in my Steam library unplayed because I know that if I play it, I'll be getting a worse experience than the Redux version. However I can't bring myself to ever buy the Redux as I have too many other singleplayer FPS games to complete first.
  19. Jwrath

    The Surge intro problem

    I think I've found the solution! The game's cutscenes are in WEBM format and they were set by default to open with Windows Media Player. My K-Lite Codecs on the other hand were set for Media Player Classic. When I changed the default to MPC the videos played properly.
  20. Antrad

    Dungeon Siege: Legends of Aranna Bonus Pack

    To play this you need to create a shortcut with res_paths=XP map_paths=!XP then just start a new game. Please add this to the file info.
  21. Luigi master89

    MorphX English Translation.rar

    Version 1.0.0

    1 download

    This is an English translation of the Russia-only PC version of MorphX, courtesy of wkduffy and taken from legendsworld.net. Installation instructions can be found in the ReadMe.txt file. NOTE: Russian version's tutorial section mentions the button bindings used for various actions, this translation removes the button bindings and uses a generic "press the assigned key" text.
  22. I always like to bring up one game when this topic arises: Out there somewhere The game was not that revolutionary or even too memorable, but it still stucks with me as that one game I could enjoy from start to finish in one day. It felt really nice to have great experience and have closure for it. It's actually sometimes bit hard to even decide what game to begin, because it's making dedication of using free time on that alone, usually multiple days and there is already so many to choose from. Sometimes it's simply much easier to make decision that the choise was wrong and time would be saved by simply moving onto next experience. When it comes to completing games, in most cases it feels like thing that's unobtainable without truly hard dedication to the game, at which point it becomes work rather than fun. However in some cases when that completion is only bit further ahead, I do sometimes dedicate the time to fully complete it and it is extremely satisfying feeling to have something fully done. Just finished Cat Quest, I could've just finished the game immidiately, but putting in 1 more hour I could do all the things in the main game and play around being overpowered and once again, give more fun out from the game rather than just having it being checked off from the list of games to be played.
  23. Version 1.0


    The tool removes pillarboxing and adjusts the vertical FOV to match that of 16:9. It's meant for 21:9 but it can also be used to increase FOV at 16:9. Use software like PeaZip or 7-Zip and password pcgw to unpack the archive. Tested with the latest Xbox Game Pass version at 2560x1080. You can buy me a coffee here.
  24. There was a good post on Reddit the other day that was sorta related to this, where the OP praised or highlighted games that included hints or tutorials in the game even long after the tutorial sequence. A lot of times when life comes in the way of playing a game it can be daunting to try and get back into it if you've forgotten all controls, interactions, etc of the game. This is the easiest to spot through the percentage of players whom have unlocked an achievement. Through the public achievements statistics on Steam, you usually see somewhere around 70-80% having completed the tutorial/first level of a game, and less than 30-40% having received whatever achievement is awarded for beating the core of the game.
  25. Aemony

    The Surge intro problem

    Hmm, then I sadly don't have any clue. I recommend you contact the official support for the game as I can't find any indications of others having the same issue online, so they might be able to help you further in determining what's causing the issue. On an unrelated note, I'd caution against using codec packs nowadays due to the potential issues they can cause. Most of the popular media players (VLC, MPC, mpv, etc) already include built-in filters for the most common video formats that's preferred and used without registering the filters system-wide, and so wouldn't cause any issues. Codec packs like K-Lite, CCCP, etc, are like a remnant of an outdated era, and are only relevant for highly specific use-cases where nothing else includes support for a specific codec (very rare nowadays).
  26. Hello fellow Steam users! According to media reports and studies, only few single-player games are actually played through by their owners on Steam. Many players don't even finish the main story or main content - let alone other things. In my Bachelor thesis I deal with the possible reasons for this in terms of media consumption. Therefore I ask you to help me by participating in my online survey - it only takes a few minutes. As a thank you I will raffle a 25 € Steam voucher among all participants. You are welcome to share the link to the survey with others. I thank you very much in advance. Here is the link to the survey: https://forms.gle/3qhQ4dweBBzioufH8 Greetings Jan
  27. Version 1.3.0b


    Unpack the applicable archive and use the tool to patch the exe in \MoonMan\Binaries\Win64\ within the main folder. This will adjust FOV to match the vertical of 16:9. The tool also aims to remove all pillarboxing except from pre-rendered cutscenes but this may come at the cost of reduced FOV in the starting cutscene. Some further cutscenes are confirmed as having more horizontal FOV but there is no way to guarantee every cutscene will display correctly without playing through the game. Tested briefly with the latest GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  28. Earlier
  29. Hi. If it possible, can you make 1280x1024 patch. Tnx for your work!
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