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  1. Today
  2. Great. Glad to see this situation was simply an error.
  3. In an attempt to minimize the chance of this happening, PCGW now recommends users who create archives containing such files to password-protect the archives using a standardized password. This should prevent browser-based automated filters from triggering on the archives as they will be unable to scan their contents. Post-download it is expected that regular AVs will scan and flag relevant files accordingly during or after the extraction of the archive. As part of this change, a relevant disclaimer about PCGW not guaranteeing the safety of any files hosted on the site have been added below the download button as well, to better reflect the proper community-contributed nature of files hosted here.
  4. This seems like a nice feature as the standard UWP applications are so locked down and opaque and difficult to modify.
  5. Please feel free to ask if i should provide further informations.
  6. Rickmor

    Dark Souls Input Customizer

    hi, i have a problem with this file, well wen i ejecute the game, is launched this error: Pattern mismatch for hint 00DB83D0 in mode 0 with offset 0 I followed all the steps of the installation and I do not know what the error is. thanks for your attention
  7. Since inception, one of the most criticized elements of Microsoft’s Universal Windows Platform is the lack of support for file modification. After many years, it seems Microsoft is finally changing their tune. In the current build of Windows 10, Reddit user Pycorax has found a folder with an interesting name in their Program Files directory, titled “Modifiable Windows Apps”. Microsoft’s official webpage provides more information, shedding light on the folder’s purpose. While modding was definitely possible (albeit difficult) on UWP applications, Microsoft finally supporting file modification will alleviate what is perhaps the most controversial issue plaguing the Universal Windows Platform.
  8. Yeah, there is no changelog for the final release. He posts changelogs for "WIP" versions on Vogons forums, so you would have to go back one year and look at dozens of changelogs. In short, the big update is DirectX 9 suppport that has been in the works for the past year, before it was DirectX 1-8. BTW, what is stopping Google from flagging PCGW as malware too, people also upload various fixes, hacks, dlls and exes here too ?
  9. Yesterday
  10. Ubisoft has released their latest fiscal report, covering the 2019-2020 fiscal year. The report revealed that their most profitable platform was PC, making up for 34% of their profit. This was followed by PlayStation 4 at 31%, Xbox One at 18%, mobile games at 7%, and the Nintendo Switch at 5%. Ubisoft attributes this success to the release of the PC-exclusive strategy title Anno 1800, as well as sales on Uplay (including games such as Tom Clancy's Rainbow Six Siege and Assassin’s Creed Odyssey). Seeing this development is monumental considering Ubisoft’s views of the PC platform in the past. In 2012, Yves Guillemot (CEO of Ubisoft) had stated that: This was partially used to excuse their (at the time) less-than-stellar support of the platform, such as Prince of Persia’s “Epilogue” DLC completely skipping the platform. These current numbers have clearly painted a much different picture and shows how important PC gaming is to Ubisoft.
  11. I checked my library, and both Torchlight and Slime Rancher are there.
  12. Last week
  13. I guess console players won't have to worry about mouse and keyboard... ...since no one going to buy it on PC anyways.
  14. This is something we are aware of and we are working with Skip to help resolve - we will be ready to write a news article soon once our plans are in place. In the meantime please feel free to make submissions of your own on our News section. We are opent o writing up things like dgVoodoo update which was a couple of weeks ago - but there doesn't seem to be a changelog, what's changed exactly?
  15. The Gears 5 Tech Test pre-load is now available for Xbox Game Pass and Xbox Game Pass Ultimate subscribers, as well as those who have pre-ordered Gears 5. Unlike Halo: The Master Chief Collection's recent beta testing taking place on Steam, Gears 5's testing will only be available on the Windows Store (though the game will be receiving a Steam release). For those eligible, follow this link to reach the Windows Store page for the Gears 5 Tech Test and begin the 13GB download. The Tech Test will have two playable periods, the first starting on July 19th at 10am PDT until July 22nd at 10am PDT. The second will begin on July 26th at 10am PDT until July 29th at 10 AM PDT. The Coalition has also published recommended hardware specs for the test: Furthermore, Windows 10 version 1903 will also be required. Will you be taking part in either of the tests?
  16. One of the few positively received features of the Epic Games Store is the offering of free games (in the vein of Origin’s “On The House” feature). It seems the free games are not being bound to a user’s account according to some users. Once a user uninstalls a free game from the Epic Games Store, they have no option to re-install it, leading to users losing access to the game. The latest title impacted by this “practice” is Slime Rancher, which seems to have been removed from a user's account when 'uninstalled'. Tim Sweeney, the CEO of Epic Games, has since responded to the backlash on Twitter, blaming user error: One problem is that it has been difficult to check whether free games were ever redeemed as the Epic Games Store website only ever showed 90 days of purchase history. Tim Sweeney responded: Part of the issue is that when a user claims the 'free' games. Epic Games Store did not send out email notification confirmations. Tim Sweeney has responded: The current free Epic game is Torchlight. Torchlight will be replaced with Limbo on July 18, 2019. Once Torchlight is cycled out, we will be able to confirm whether this was simply an isolated issue.
  17. Halo: The Master Chief Collection’s first Steam beta was a success, according to Tyler Davis (Community Support & Engagement Coordinator of 343 Industries). The purpose of the initial beta was to gauge the scalability of Halo: Reach’s engine. Davis also posted statistics regarding the beta’s playerbase. More interesting, is the end of the post, discussing Halo: Reach’s next flighting test, specifically stating “we’re currently targeting this milestone for later this month.” While the previous test allowed testers access to a level from Halo: Reach’s campaign, the upcoming test will give testers access to Firefight mode. Firefight is a singleplayer and multiplayer mode that tasks players with surviving against waves of enemies, with difficulty slowly increasing between rounds and sets in the form of enemy perks (such as increasing the health and shields of enemies). Those interested in taking part in the flighting program can sign up for the Halo Insider Program, which will allow users to be considered for flighting access.
  18. Widescreen Gaming Forums is one step close to being shut down thanks to idiots at Google, this is another example what this site should report about.
  19. Rose

    Omen of Sorrow Ultrawide mod

    Version 0.0.4


    Download the archive intended for your aspect ratio, unpack it and replace the original exe found in \UMonster\Binaries\Win64\ within the game folder. This should remove the pillarboxing from the menus and the gameplay. Tested at 2560x1080 and 3840x1080 with the latest EGS game version kindly provided by cheswick of /r/ultrawidemasterrace. Support with a donation here.
  20. I can't believe Super Monkey Ball has never come to the PC before, especially considering Sega have done a good job with PC ports lately of their Japanese games. Console release date is October 29th 2019, hopefully we'll see the PC version come out around the same time.
  21. Sega’s Super Monkey Ball franchise is finally debuting on PC with the release of Super Monkey Ball: Banana Blitz HD, a remaster of 2006’s Nintendo Wii title Super Monkey Ball: Banana Blitz. This new release will contain all of the content of the original, along with new graphics, and an additional multiplayer mode. Banana Blitz HD will be released on Steam for $39.99 USD, with a release window of Winter 2019. A concrete release date has not been revealed.
  22. The people who made this change.org petition to release Tetris Effect on Steam are gonna be seriously disappointed!
  23. Originally released in November of 2018 for PlayStation 4, Tetris Effect is finally launching for PC exclusively through the Epic Games Store. The PC release will include support for Oculus Rift and HTC Vive VR headsets, uncapped frame rates, and unlocked resolutions, as well as ultra-wide resolution support. Tetris Effect will have a pre-order price of $31.99 USD, with a final price of $39.99 USD, launching on July 23rd.
  24. Between Fortnite’s recent implementation, as well as the upcoming Call of Duty: Modern Warfare’s inclusion, cross-platform multiplayer is becoming a major trend in gaming. Today, Randy Pitchford, CEO of Gearbox Software, posted a tweet regarding cross-platform play in the upcoming Borderlands 3. Pitchford does not clarify what he meant by "partners" in the tweet, though one could assume partners is referring to platform holders (such as Sony and Microsoft). Considering the platform holders current adoption of cross-platform play, the odds of inclusion in Borderlands 3 is very high. Are you excited for Borderlands 3? Will having cross-platform multiplayer impact your decision to purchase it?
  25. Developers have to stop generating and handing out keys if they don't want to see them been sold on the grey market. Developers have to understand that charge-back and fraudulent key purchase crackdowns have been on the rise since 2014 and the reason for that is why grey market is still a thing. Developers gotta stop price gauging people based on region and maybe then consumers might not be tempted to buy games from other sources. If developers understood why this is a thing, they could have alleviated this situation years ago. But apparently they can't own up to their own faults first and want to point fingers... oh well, suck shit... It's not like they are losing money, since all keys that are proven legitimate purchases still end up making profit for 'x' developer. Simple fact of this whole drama yet it's overlooked since it doesn't allow for the corporate drama to be at the forefront.
  26. I hope for the best for this too, though I wouldn't be surprised if pirates that are already abusing the Steam Workshop for the Sega Genesis Hub emulator that Sega released and take advantage of the tools for uploading ROM hacks (a.k.a. the "mods" of games available on Steam) to the Workshop as a means to pirate even more ROMs/Warez (including games that aren't on the Sega Genesis) that may or may not be legally available already through Steam.
  27. An emulation program coming to Steam? This is actually a pretty big step into normalizing emulation. People think of it as piracy only because they don't understand what it is. Once you put it out on center stage on a trusted platform, then people might start to take notice, and look into it. Though, this can bring up the problem with copyright holders, and if they see these programs as an attack on their rights, so putting something like this on Steam might also be a bad move. We'll definitely have to see where this goes, hoping for the best.
  28. The current chapter in the G2A fiasco (jump-started by a series of tweets from developer Mike Rose) revolves around G2A’s solution to key fraud. The latest post on G2A’s official blog, entitled “G2A proposes a key-blocking tool for developers”, explains the company’s plan to appease developers and publishers. However, there is a catch. G2A requires 100 developers to express interest, with a form available in the blog post. They defend the requirement, stating: Do you believe the Key Blocker would be effective enough to stop key fraud? And should G2A require developer input before producing their Key Blocker?
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