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Metal Gear Rising: Revengeance PC Fix by Steam006
Lucky Striker and 8 others reacted to Steam006 for a file
Version 1.9.3
15,170 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw9 points -
Disco Elysium - 60hz/60fps Camera Stutter Fix
jensenhrx and 3 others reacted to saber-nyan for a file
4 points -
Silent Hill 3 PC Fix by Steam006
mrxsavage200 and 2 others reacted to Steam006 for a file
Version 2.8.2
170,915 downloads
Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sounds Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Fixed memory corruption bug Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw3 points -
Massive collection of old PC game patches
ailpenguins and 2 others reacted to Aemony for a topic
I can’t tell if you *have* patches you want uploaded or if you *want* patches to download…? Anyway, there’s a FilePlanet archive.org mirror with a ton of content: https://archive.org/details/archiveteam-fileplanet3 points -
Concerns Regarding the Mod Section on PCGamingWiki
mateusauri and 2 others reacted to Kobi Blade for a topic
Dear PCGamingWiki Team, I hope this message finds you well. I am writing to express my concerns regarding the current state of the mod section on PCGamingWiki pages. While I appreciate the effort to provide a comprehensive resource for PC gamers, I believe that the mod section, as it stands, is messy and convoluted. The primary issue is that this section has become a repository for personal preference mods rather than actual game fixes. This not only dilutes the purpose of the wiki but also makes it challenging for users to find essential fixes and improvements. The inclusion of numerous personal mods has led to bloated wiki pages, making navigation and information retrieval cumbersome. In my opinion, the creation of this section was a mistake. It detracts from the core mission of PCGamingWiki, which is to provide clear and concise information on game fixes and improvements. I suggest a reevaluation of the mod section’s purpose and a possible restructuring to ensure that it aligns more closely with the wiki’s primary goals. I look forward to any changes that can enhance the user experience on PCGamingWiki.3 points -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 and one other reacted to AlphaYellow for a file
Version 1.1
41 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the survival horror first-person shooter game "Nosferatu: The Wrath of Malachi" (2003), since the game only supports limited 4:3 resolutions (800x600, 1024x768 and 1280x960). This fix, unlike jackfuste's one, allows both resolution and FOV to be fully customized. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NosferatuTheWrathOfMalachiWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in NosferatuTheWrathOfMalachiWidescreenFix.ini.2 points -
2 points
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The Steam DRM wrapper is DRM -- there's no question about that. It's however not a proper full-blown anti-piracy solution because of the basic and standardized protection measures it employs. As Valve themselves says, it protects against extremely casual piracy (and tampering) and wouldn't prevent a motivated actor. But that's all besides the point for PCGW -- the site doesn't make a distinction between a "successful" DRM and a "so well documented and reverse engineered it's functionally useless" DRM. They're both equally treated as DRM on PCGW. That thread is insanely out of date and harkens back to the very early design and guidelines the site had over a decade ago. The modern approach and coverage of DRMs and stores (where Steam/Epic/etc games can be flagged as DRM-free) were introduced later sometimes around 2017-2019 or so. As I said in an earlier post, there's not a lot PCGW can do about this to improve it further as we've already built and implemented everything that's required to flag DRM-free titles on Steam/Epic/etc as such since years ago. Your issue, at its core, is with older unmaintained game pages and potentially incorrect DRM tracking within them and there's nothing the PCGW staff can really do about. Those pages and DRM claims needs to be gone through by an owner of said games, and then verified and updated/corrected where possible. And it is pretty much all of the game pages that would need to be gone through as most of them almost certainly lack an actual reliable reference to the DRM claim being made. And when it comes to that kind of job, PCGW is a community project where literally anyone can edit the game pages so anyone would be able to take on that kind of project upon themselves and go through and do it. The staff itself, however, will pretty much never have the time to do anything like that since their focus is on other areas.2 points
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All that info is already provided via icons and text, any specifics are mentioned in notes. Examples: Activation limit: https://www.pcgamingwiki.com/wiki/Mirror's_Edge Constant Internet connection: https://www.pcgamingwiki.com/wiki/Battlefield_2042 Description of all DRM types: https://www.pcgamingwiki.com/wiki/Digital_rights_management_(DRM) Custom Executable Generation seems to be obsolete btw: https://www.pcgamingwiki.com/wiki/Digital_rights_management_(DRM)#Custom_Executable_Generation2 points
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Hitman Contracts - Silver Contracts Patch
burntshrimp and one other reacted to silverkeeper for a file
Version 1.0.0
574 downloads
This patch includes most changes done by Hitman Contracts Unofficial Patch up until v1.2, updating, changing or omitting some of them. Look at "Unofficial patch changelogs.txt" for reference; this Readme outlines every difference, in any case. Since v1.3 Hitman Contracts Unofficial Patch introduced AI upscaled textures, probably to balance the addition of Blood Money's higher definition textures. They look pretty bad; even 47 and the restored women and gang biker bartender skins got upscaled. On top of that, the mugshots of the targets in the pause menu got corrupted somehow in v1.4. iSsueS hasn't touched their patch since 2023 and these, ahem, issues bothered me to no end, so with a miraculous backed up v1.2 Unofficial Patch and GlacierTEXEditor I digged into the patch's files to decide what was worth leaving in. Install instructions For starters, backup your game folder if you are copy-and-replace-click-happy. Every .zip in the game and logo videos will get replaced. Copy everything inside the "COPY THIS CONTENT TO THE GAME FOLDER" and do just that. This patch doesn't include the Widescreen patch or EAX support, you'll have to open the v1.4 Unofficial Patch .exe as a compressed file to extract the necessary files. It also includes custom configuration (such as setting resolution to 800x600, more on why on the note below) and keybinds. Don't replace HitmanContracts.cfg and HitmanContracts.ini if you want to keep yours. Lastly, both d3d8to9 and DXVK wrappers have been added. The former is aimed for Windows while the latter is for Linux, but you can try both as a Windows user. Copy the content of their respective folders to the game folder. Note about discarding the Widescreen patch and EAX The former causes more issues than it's worth. UI scaling is non-existent, making text extremely tiny; loading screen artwork looks glitched, and graphical effects don't scale well. 800x600 is the highest resolution where UI scale looks correct. As for EAX, I couldn't manage to make it work for the life of me. I'm running the game on Linux with Wine so I can't test this for Windows. But I've tried the latest DSOAL and OpenAl releases, as well as some Windows registry stuff necessary since W10... Credits - iSsueS for their fixes in Unofficial Patch - BurntShrimp for compiling all the current fixed OpenGL effects to the DX renderer as an .asi patch: https://www.vogons.org/viewtopic.php?p=1364362#p1364362 Changelog v1.0 - .exe with fixed graphical effects replaced by .asi patch compiled by BurntShrimp from VOGONS forum, making separate .exes for Steam and GOG releases unnecessary. - Ultimate ASI Loader v9.0.0 included for the .asi patch; check their repository for valid filenames of the injected .dll file, in case you want to use another mod that uses the "dinput8.dll" filename. - Added d3d8to9 v1.13.0 and DXVK v2.7.1 wrappers. - Save folder included in the main mod for rare cases where the installer doesn't create it, which prevents saving between missions at Professional difficulty. Optional 100% completed save from Unofficial Patch included in a "Completed_Save" folder. - Null brand & logo video files from Unofficial Patch included. Makes the game boot with the Contracts intro video. - All fixed, non-upscaled textures since Unofficial Patch v1.2 included. Highlights: unused High Definition 47 skin in Contract's files, Blood Money snipercase texture, PS3 uncensored character skins. - Unused blood decals in the Training level have been imported to all Contracts missions. Discarded the Blood Money decals in Unofficial Patch as a result. - Vanilla Main Menu logo without the Unofficial Patch footer restored, while keeping the fix for the weird white line in vanilla's texture.2 points -
[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
Kill Switch - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.2
304 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KillSwitchFOVFix.ini.2 points -
Chameleon - FOV Fix
vrubayka and one other reacted to AlphaYellow for a file
Version 1.3
232 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in ChameleonFOVFix.ini.2 points -
American McGee presents: Bad Day L.A. - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.0
259 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.2 points -
Tutorial for creating widescreen fixes
Unregret and one other reacted to AlphaYellow for a topic
So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit the executables themselves or other files around it directly (usually it can be DLLs, but not only), by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short, or even using memory scanners/debuggers like Cheat Engine. Why widescreen fixes matter Many beloved PC games from the 1990s and early 2000s were designed for 4:3 or 5:4 monitors. On modern widescreen displays (16:9, 21:9, even ultrawide), they either stretch, letterbox, or simply refuse to launch at anything beyond their legacy resolutions. By applying a few straightforward tweaks - editing config files or hex‑patching executables - you can unlock native widescreen support, restore proper field of view (FOV), and keep the originals looking their best. 1. Check for built‑in widescreen support Before diving into hex editing, see if the game already supports custom resolutions: 1. In‑game settings: Browse graphics or display options. 2. Config file entries: Look for resolution, width or height in .ini, .cfg or .xml files in the game folder or the Documents folder (either user one or public one). 3. Registry keys: Search under HKEY_CURRENT_USER\SOFTWARE\<GameName> or HKEY_LOCAL_MACHINE\SOFTWARE\<GameName>, or even look for the publisher or developer names as well. 2. Editing external config files When settings aren’t exposed in menus, try this first: Locate the file: Common names include settings.ini, user.cfg, or graphics.xml. Open in a text editor: Notepad++ or VS Code are ideal. Modify resolution lines: width = 1920 height = 1080 Save and test: Launch the game and verify. If it crashes or reverts, restore your backup and proceed to the next step. Tip: Always make a copy of the original file before editing. 3. Hex‑patching the executable If no external file can be changed, you must patch the game binary: Backup the EXE/DLL: Copy game.exe (or relevant DLLs) to a safe folder. Open in a hex editor: HxD (free) or 010 Editor (paid) work well. Search for known resolution values: 640x480 = 80 02 00 00 & E0 01 00 00 (little‑endian) 800x600 = 20 03 00 00 & 58 02 00 00 Replace with your resolution: For 1920x1080 use 80 07 00 00 and 38 04 00 00. Save and test: Run the game; if it fails, revert to the backup. Warning: Hex patching can permanently corrupt executables, so always work on copies. 4. Adjusting aspect ratio and field of view Even when resolution changes, the FOV may stay locked: Aspect ratio values: Some engines store a float (e.g. 1.3333 for 4:3). Look for 3F AA AA AB (IEEE‑754 for ~1.33) and replace with 3F 99 99 9A (~1.777 for 16:9). The value might be from the division of width by height or even the inverse, height / width. FOV multipliers: Search for common degree values (60° = 3C 70 00 00, in radians or as a multiplier). Increase by the ratio of new AR to old. Usually, the field of view is defined in the main executable or a DLL, most times close to where the far and near clip planes are calculated, see here for some documentation about clipping planes. DLL hooks: Enthusiast patches (e.g. Widescreen Fixer on GitHub) automate this by injecting a DLL at runtime. 5. Using memory scanners/debuggers & editing assembly When config file or simple hex patches aren’t enough, you can dive deeper with memory scanners (e.g. Cheat Engine) and debuggers/disassemblers (e.g. x64dbg, IDA Pro). This lets you locate values in RAM at runtime, inject code, or permanently patch the game’s machine code. 5.1 Memory Scanning with Cheat Engine Launch & attach Start the game and open Cheat Engine. Click the computer icon and select the game’s process. Finding values in RAM Exact Scan: If the game’s running at 800x600, scan for the integer 600 (4‑byte). Filtered Scan: After changing resolution in‑game to 1024x768, scan again for 768 - this narrows down candidate addresses. Pointer Scan: Once you’ve isolated the runtime address, use “Pointer scan for this address” to locate the static pointer chain. This lets you reapply your patch each launch without rescanning. Freezing or modifying values Double‑click the found address to add it to your table. Change its value to 1080 (for 1920x1080) or check “Active” to freeze it. Tip: Values can be stored as floats (e.g. FOV multiplier) or doubles—try scanning “Unknown initial value” and change the in‑game setting to filter. 5.2 Patching assembly in memory Instead of just editing data, you can hook the code that reads or writes to it: Find the instruction Right‑click your found address in CE → “Find out what accesses this address.” CE will break into the debugger showing the instruction(s) (for example, mov [eax+0x10], ecx). Code injection Use “Auto Assemble” in CE to inject a small script that overrides the value or skips a clamp routine. Example of a CE script to bypass a clamp at address 0x00401000: [ENABLE] aobscanmodule(CLAMP, GameX.exe, 89 91 10 00 00 00) alloc(newmem,2048,GameX.exe+401000) label(returnhere) newmem: mov [ecx+0x10], dword ptr [esi] // set custom width jmp returnhere GameX.exe+401000: jmp newmem returnhere: [DISABLE] CLAMP: db 89 91 10 00 00 00 dealloc(newmem) Saving this script in CE lets you enable it each play session. 5.3 Permanent assembly patching in EXEs/DLLs To avoid running scripts every time, you can patch the binary or DLL directly: Disassemble the module Load game.exe (or the relevant DLL) into IDA Free, Ghidra, or x64dbg. Identify the routine that handles resolution, aspect‑ratio clamping, or FOV calculation. Understand the Machine Code Little‑Endian: Multi‑byte immediates appear reversed in hexadecimal. Instruction Length: You cannot overwrite an instruction with a longer one without shifting downstream code; you may need to fill with NOPs (0x90) or use a jump instruction to a codecave that the game doesn't make use of. Apply the Patch Example: original bytes at 0x00401000: 0F 8C 1A 02 00 00 jl 0x40121C ; clamp if width < min To skip the clamp, change 0F 8C (JL - jump if larger) to 90 90 (NOP NOP), NOP means no operation, so the CPU won't execute anything and will continue execution after those: 90 90 1A 02 00 00 Save the patched binary or DLL and test. Warnings: Backups are mandatory. Keep copies of every original module. Checksums & signatures: Some games verify executable integrity, patching may trigger anti‑tamper or anti‑cheat and cause crashes or bans. Packers/compressors: If an EXE is packed (UPX, Themida), unpack it first or your patch may never be reached at runtime. 5.4 Best practices & cautions Always work on copies. Never patch a live install. Document your changes. Keep a changelog of offsets, original bytes, and replacements. Watch for side effects. Skipping a clamp may break UI layout or cause rendering issues. Legal considerations. Patching code for personal use is generally tolerated, but distribution of modified executables can violate EULAs. Community resources. Search forums (e.g. XeNTaX, PCGamingWiki) to see if others have already mapped the same functions. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.2 points -
Creative ALchemy Universal
vampireamorph and one other reacted to Garrett for a file
Version 1.00.08 (02/20/2008)
57,368 downloads
Creative ALchemy restores EAX features and 3D audio in DirectSound3D games on Windows Vista and newer. This special Universal version was modified by Daniel Kawakami (daniel_k) from the Creative Discussion Forum to work on all sound cards (the original version only worked on Creative's products). Some games may need additional adjustment in the Creative ALchemy Universal configuration tool to enable EAX support in-game; refer to the individual wiki articles for further details.2 points -
Apache Longbow Assault - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.1
128 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the military action simulator game "Apache Longbow Assault" (2004), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ApacheLongbowAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ApacheLongbowAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution. Issues: :-: Main menu is locked to 1024x768.1 point -
Over the Hedge - Widescreen & FOV Fix
Markie reacted to AlphaYellow for a file
Version 1.0
7 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the third-person action-adventure game "Over the Hedge" (2006), since the game only runs at limited 4:3/5:4 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/OverTheHedgeWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in OverTheHedgeWidescreenFix.ini.1 point -
Massive collection of old PC game patches
victort reacted to miller11568 for a topic
Came across this collection: https://archive.org/details/@gamepatchesarchive1 point -
SeaWorld Adventure Parks Tycoon 2 - FOV Fix
mrpenguinb reacted to AlphaYellow for a file
Version 1.1
23 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "SeaWorld Adventure Parks Tycoon 2" (2005), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SeaWorldAdventureParksTycoon2FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SeaWorldAdventureParksTycoon2FOVFix.ini.1 point -
SWORD ART ONLINE Alicization Lycoris Ultrawide Patch
m.vico reacted to santerus349 for a file
1 point -
Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.1 point -
1 point
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Microsoft Games for Windows - LIVE
MissOpportunity reacted to Garrett for a file
Version 3.5.95.0
643,396 downloads
Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)1 point -
Hitman Contracts - DirectX Fix (ASI Plugin)
arhumSearcher reacted to burntshrimp for a file
Version 1.0.1
126 downloads
Simple ASI script that scans Hitman Contracts in memory and patches two lines that break some graphical effects. For use with https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases More info on issues fixed: https://www.pcgamingwiki.com/wiki/Hitman:_Contracts#Enable_OpenGL_effects_in_the_Direct3D_renderer https://www.vogons.org/viewtopic.php?t=660871 point -
KISS Psycho Circus: The Nightmare Child - FOV Fix
hornster02 reacted to AlphaYellow for a file
Version 1.7
270 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the fantasy action horror FPS game "KISS Psycho Circus: The Nightmare Child" (2000), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KISSPsychoCircusTheNightmareChildFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KISSPsychoCircusTheNightmareChildFOVFix.ini. - Issues: :-: Light coronas are stretched.1 point -
Hitman: Blood Money Widescreen Fix by nemesis2000
gottwald reacted to lethalplacebo for a file
Version 1.0.0
3,624 downloads
This fix will correct the FOV in Hitman: Blood Money and allow you to play at arbitrary resolutions. Unzip the contents of the archive to your Hitman: Blood Money install directory. You can edit h4.ini to select your resolution. Should work with both Steam and GOG versions. This is nemesis2000's widescreen fix for Blood Money. Uploaded here because the original website is down.1 point -
Assassin's Creed PC Fix by Steam006
arhumSearcher reacted to Steam006 for a file
Version 1.0.0
226 downloads
Features: DirectX version switch DirectX 10.1 support Disable Game Connect Skip logos Unlock multisampling at higher resolutions 60FPS cap Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Assassin's Creed 1 install folder. 2. Configure your options in AssassinsCreed_PCFix.ini. (Optional) 3. Start the game. Password:pcgw1 point -
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Tycoon City: New York - FOV Fix
mrpenguinb reacted to AlphaYellow for a file
Version 1.0
64 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "Tycoon City: New York" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TycoonCityNewYorkFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in TycoonCityNewYorkFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose udh.exe). 7. Drag TycoonCityNewYorkFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable hangs on startup when it attemps to load any DLLs that the ASI loader supports, this was the only fast way I found to load the ASI file into the game.1 point -
The 1st person mode you're talking about is just a 3rd person mode with camera moved to the player character's eyes level, thus it's very experimental and not recommended for standard gameplay. But if you really want to have it, then follow this guide to extract game's files from the .DAT archives and then look up this topic to know what you should modify in those unpacked files. PS. If you can't access values in the FPP camera topic, then install uBlock Origin and add this custom filter to it: rockraidersunited.com##.ipsEmbeddedVideo1 point
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No Man's Land (2003, PC) modding / unpacking
Emperorsfist reacted to magikgimp for a topic
The original WSGF page for this game lists the original submitter and another person who updated something there. The first (jackfuste) was quite a regular contributor for a number of games but hasn't been active for a few years now and you may be able to track them down to get in touch but you'll have to use their Reddit or Discord now since their forums are no longer active. I couldn't find a mention for No Man's Land on any old thread sadly. https://www.wsgf.org/dr/no-mans-land/en1 point -
Adrenalin: Extreme Show - FOV Fix
AlphaYellow reacted to lyathandbrett for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Ultimate Ride Disney Coaster - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Wakeboarding Unleashed featuring Shaun Murray - Widescreen & FOV Fix
AlphaYellow reacted to mr. obsolete 341 for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.1
70 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the action FPS game "Dark Vampires: The Shadows of Dust" (2005), since the game only has two 4:3 resolutions to choose from (800x600 and 1024x768). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DarkVampiresTheShadowsOfDustWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DarkVampiresTheShadowsOfDustWidescreenFix.ini. 4. Once in-game, go to the options and change the current resolution to the other one to apply the new resolution.1 point -
Anyone who's updated to the latest official version of the game with native HDR support who's finding the hdr to be a bit dull compared to the mod, if you open up render.ini and look for a line called m_eHDRPreset and change it from 0 to 2 this will give a much wider dynamic range similar to the mod (setting it to 1 appears to be equivalent to the mods original look HDR mode)1 point
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Sniper: Ghost Warrior - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
374 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action/stealth FPS game "Sniper: Ghost Warrior" (2010), since even though the game's engine, Chrome Engine 4, is Hor+ at widescreen and wider resolutions during gameplay, the view during cutscenes is cropped (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SniperGhostWarriorFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in SniperGhostWarriorFOVFix.ini.1 point -
Max Payne 1: A Little Closer to Playable
arhumSearcher reacted to cammy8580 for a file
Version 1.0.0
1,680 downloads
My own take on a fix pack for Max Payne 1 for those wishing to experience the game for the first time in the most straightforward manner possible without any extra additions. Uses dgVoodoo2 to cap the FPS and prevent the freezes when pausing and saving caused by d3d8to9, as well as a much more up-to-date version of DSOAL that does not require any extra sound patching. NOTE: This pack includes the adaptive difficulty removal (since it's broken), and is intended to be played with the other difficulties unlocked. For those who wish to play a difficulty more reminiscent of the original's difficulty, please pick Hard Boiled or Dead on Arrival for your difficulty. Includes: Startup Hang Patch AMD JPEG Error fix DirectSound patcher ThirteenAG's Widescreen Fix dgVoodoo2 DSOAL (latest, no extra fixes required) Fugitive Adaptive Difficulty Removal All difficulties unlocked Instructions should be provided in the archive.1 point -
God of War Ragnarök F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
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Concerns Regarding the Mod Section on PCGamingWiki
rodrog reacted to Kobi Blade for a topic
I believe the mod section was introduced to guide users towards mods that address significant game issues, such as crashes, poor performance, and other critical problems that can hinder the gaming experience. Is my believe PCGamingWiki primary goal is to provide users with reliable information, tweaks, and fixes to ensure they can enjoy their games to the fullest. In my view PCGamingWiki is not intended to be a general repository for all types of mods. For those looking to explore a wide variety of mods, including those that enhance gameplay, add new content, or offer cosmetic changes, people can visit dedicated modding communities such as Nexus Mods and other similar platforms. These communities are well-equipped to cater to the diverse interests of mod enthusiasts and provide a comprehensive selection of mods. I believe the mod section may have been a mistake and I often see it as unnecessary. There are multiple instances where this section is abused, leading to an overwhelming number of entries that do not necessarily cover any essential tweaks and/or fixes that our community often relies on.1 point -
Colin McRae Rally 04 Widescreen Fix
hornster02 reacted to RiderSynth for a file
2,121 downloads
Credits goes to AuToMaNiAk005. Tested with patched to 1.01 cmr4.exe, requires usage of dgvoodoo2 (copy D3D8.dll, D3DImm.dll and DDraw.dll files and paste them into installation folder). Instructions can be seen here: This widescreen fix is divided into three levels: - Low - basic widescreen fix, which corrects 3D image, but leaves HUD stretched; - Medium - fixes width of the HUD elements at the bottom right, but slightly corrupts service area; - High - adjusts width of almost all HUD elements, but besides the distorted service area, it decreases the text quality, because the fonts textures had to be narrowed. Also, the fonts textures come from ENG/GER/FRA/ITA/SPA version, so if you play this game at another language, better don't use it. After you chose your preferred level, backup original cmr4.exe and if needed backup fonts folder, then place the folder's content into the game directory and run the .exe file (after pasting it into the game folder).1 point -
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Missing stores you can buy games from
contact5156 reacted to Tythesly for a topic
I was looking through the editing guide availability section (https://pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Availability) and i seen that the product ids table is missing some stores you can buy games from. Here is a list of other places you can buy games that I believe should be added (I am using Lego Marvel Super Heroes 2 as an example): 2Game - https://2game.com/us/legor-marvel-super-heroes-2-standard-edition Voidu - https://www.voidu.com/en/lego-marvel-super-heroes-2 Fanatical - https://www.fanatical.com/en/game/lego-marvel-super-heroes-2-game Nuuvem - https://www.nuuvem.com/item/lego-marvel-super-heroes-2 Razer Game Store - https://us.gamestore.razer.com/games/action/lego-marvel-super-heroes-2-824850.html1 point