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Metal Gear Rising: Revengeance PC Fix by Steam006
Lucky Striker and 10 others reacted to Steam006 for a file
Version 1.9.3
13,270 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw11 points -
Silent Hill 3 PC Fix by Steam006
mrxsavage200 and 2 others reacted to Steam006 for a file
Version 2.8.0
162,620 downloads
Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw3 points -
Disco Elysium - 60hz/60fps Camera Stutter Fix
vizzyz and 2 others reacted to saber-nyan for a file
3 points -
Concerns Regarding the Mod Section on PCGamingWiki
mateusauri and 2 others reacted to Kobi Blade for a topic
Dear PCGamingWiki Team, I hope this message finds you well. I am writing to express my concerns regarding the current state of the mod section on PCGamingWiki pages. While I appreciate the effort to provide a comprehensive resource for PC gamers, I believe that the mod section, as it stands, is messy and convoluted. The primary issue is that this section has become a repository for personal preference mods rather than actual game fixes. This not only dilutes the purpose of the wiki but also makes it challenging for users to find essential fixes and improvements. The inclusion of numerous personal mods has led to bloated wiki pages, making navigation and information retrieval cumbersome. In my opinion, the creation of this section was a mistake. It detracts from the core mission of PCGamingWiki, which is to provide clear and concise information on game fixes and improvements. I suggest a reevaluation of the mod section’s purpose and a possible restructuring to ensure that it aligns more closely with the wiki’s primary goals. I look forward to any changes that can enhance the user experience on PCGamingWiki.3 points -
Keyboard and Mouse prompts have been a part of the input template for a while, but pages don't automatically update to add it so they have to updated manually.2 points
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Massive collection of old PC game patches
miller11568 and one other reacted to Aemony for a topic
I can’t tell if you *have* patches you want uploaded or if you *want* patches to download…? Anyway, there’s a FilePlanet archive.org mirror with a ton of content: https://archive.org/details/archiveteam-fileplanet2 points -
Hitman Contracts - Silver Contracts Patch
burntshrimp and one other reacted to silverkeeper for a file
Version 1.0.0
297 downloads
This patch includes most changes done by Hitman Contracts Unofficial Patch up until v1.2, updating, changing or omitting some of them. Look at "Unofficial patch changelogs.txt" for reference; this Readme outlines every difference, in any case. Since v1.3 Hitman Contracts Unofficial Patch introduced AI upscaled textures, probably to balance the addition of Blood Money's higher definition textures. They look pretty bad; even 47 and the restored women and gang biker bartender skins got upscaled. On top of that, the mugshots of the targets in the pause menu got corrupted somehow in v1.4. iSsueS hasn't touched their patch since 2023 and these, ahem, issues bothered me to no end, so with a miraculous backed up v1.2 Unofficial Patch and GlacierTEXEditor I digged into the patch's files to decide what was worth leaving in. Install instructions For starters, backup your game folder if you are copy-and-replace-click-happy. Every .zip in the game and logo videos will get replaced. Copy everything inside the "COPY THIS CONTENT TO THE GAME FOLDER" and do just that. This patch doesn't include the Widescreen patch or EAX support, you'll have to open the v1.4 Unofficial Patch .exe as a compressed file to extract the necessary files. It also includes custom configuration (such as setting resolution to 800x600, more on why on the note below) and keybinds. Don't replace HitmanContracts.cfg and HitmanContracts.ini if you want to keep yours. Lastly, both d3d8to9 and DXVK wrappers have been added. The former is aimed for Windows while the latter is for Linux, but you can try both as a Windows user. Copy the content of their respective folders to the game folder. Note about discarding the Widescreen patch and EAX The former causes more issues than it's worth. UI scaling is non-existent, making text extremely tiny; loading screen artwork looks glitched, and graphical effects don't scale well. 800x600 is the highest resolution where UI scale looks correct. As for EAX, I couldn't manage to make it work for the life of me. I'm running the game on Linux with Wine so I can't test this for Windows. But I've tried the latest DSOAL and OpenAl releases, as well as some Windows registry stuff necessary since W10... Credits - iSsueS for their fixes in Unofficial Patch - BurntShrimp for compiling all the current fixed OpenGL effects to the DX renderer as an .asi patch: https://www.vogons.org/viewtopic.php?p=1364362#p1364362 Changelog v1.0 - .exe with fixed graphical effects replaced by .asi patch compiled by BurntShrimp from VOGONS forum, making separate .exes for Steam and GOG releases unnecessary. - Ultimate ASI Loader v9.0.0 included for the .asi patch; check their repository for valid filenames of the injected .dll file, in case you want to use another mod that uses the "dinput8.dll" filename. - Added d3d8to9 v1.13.0 and DXVK v2.7.1 wrappers. - Save folder included in the main mod for rare cases where the installer doesn't create it, which prevents saving between missions at Professional difficulty. Optional 100% completed save from Unofficial Patch included in a "Completed_Save" folder. - Null brand & logo video files from Unofficial Patch included. Makes the game boot with the Contracts intro video. - All fixed, non-upscaled textures since Unofficial Patch v1.2 included. Highlights: unused High Definition 47 skin in Contract's files, Blood Money snipercase texture, PS3 uncensored character skins. - Unused blood decals in the Training level have been imported to all Contracts missions. Discarded the Blood Money decals in Unofficial Patch as a result. - Vanilla Main Menu logo without the Unofficial Patch footer restored, while keeping the fix for the weird white line in vanilla's texture.2 points -
[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
Kill Switch - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.2
171 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KillSwitchFOVFix.ini.2 points -
Spanish Dubbing Unreal Gold
doblado en españa and one other reacted to unluckykidney for a topic
This is an amazing initiative—huge thanks to Doblando en España for bringing full Spanish voiceovers to such a classic game! It’s great to see these gems made more accessible and immersive for Spanish-speaking players.2 points -
Chameleon - FOV Fix
vrubayka and one other reacted to AlphaYellow for a file
Version 1.2
212 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in ChameleonFOVFix.ini.2 points -
American McGee presents: Bad Day L.A. - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.0
238 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.2 points -
Tutorial for creating widescreen fixes
Unregret and one other reacted to AlphaYellow for a topic
So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit the executables themselves or other files around it directly (usually it can be DLLs, but not only), by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short, or even using memory scanners/debuggers like Cheat Engine. Why widescreen fixes matter Many beloved PC games from the 1990s and early 2000s were designed for 4:3 or 5:4 monitors. On modern widescreen displays (16:9, 21:9, even ultrawide), they either stretch, letterbox, or simply refuse to launch at anything beyond their legacy resolutions. By applying a few straightforward tweaks - editing config files or hex‑patching executables - you can unlock native widescreen support, restore proper field of view (FOV), and keep the originals looking their best. 1. Check for built‑in widescreen support Before diving into hex editing, see if the game already supports custom resolutions: 1. In‑game settings: Browse graphics or display options. 2. Config file entries: Look for resolution, width or height in .ini, .cfg or .xml files in the game folder or the Documents folder (either user one or public one). 3. Registry keys: Search under HKEY_CURRENT_USER\SOFTWARE\<GameName> or HKEY_LOCAL_MACHINE\SOFTWARE\<GameName>, or even look for the publisher or developer names as well. 2. Editing external config files When settings aren’t exposed in menus, try this first: Locate the file: Common names include settings.ini, user.cfg, or graphics.xml. Open in a text editor: Notepad++ or VS Code are ideal. Modify resolution lines: width = 1920 height = 1080 Save and test: Launch the game and verify. If it crashes or reverts, restore your backup and proceed to the next step. Tip: Always make a copy of the original file before editing. 3. Hex‑patching the executable If no external file can be changed, you must patch the game binary: Backup the EXE/DLL: Copy game.exe (or relevant DLLs) to a safe folder. Open in a hex editor: HxD (free) or 010 Editor (paid) work well. Search for known resolution values: 640x480 = 80 02 00 00 & E0 01 00 00 (little‑endian) 800x600 = 20 03 00 00 & 58 02 00 00 Replace with your resolution: For 1920x1080 use 80 07 00 00 and 38 04 00 00. Save and test: Run the game; if it fails, revert to the backup. Warning: Hex patching can permanently corrupt executables, so always work on copies. 4. Adjusting aspect ratio and field of view Even when resolution changes, the FOV may stay locked: Aspect ratio values: Some engines store a float (e.g. 1.3333 for 4:3). Look for 3F AA AA AB (IEEE‑754 for ~1.33) and replace with 3F 99 99 9A (~1.777 for 16:9). The value might be from the division of width by height or even the inverse, height / width. FOV multipliers: Search for common degree values (60° = 3C 70 00 00, in radians or as a multiplier). Increase by the ratio of new AR to old. Usually, the field of view is defined in the main executable or a DLL, most times close to where the far and near clip planes are calculated, see here for some documentation about clipping planes. DLL hooks: Enthusiast patches (e.g. Widescreen Fixer on GitHub) automate this by injecting a DLL at runtime. 5. Using memory scanners/debuggers & editing assembly When config file or simple hex patches aren’t enough, you can dive deeper with memory scanners (e.g. Cheat Engine) and debuggers/disassemblers (e.g. x64dbg, IDA Pro). This lets you locate values in RAM at runtime, inject code, or permanently patch the game’s machine code. 5.1 Memory Scanning with Cheat Engine Launch & attach Start the game and open Cheat Engine. Click the computer icon and select the game’s process. Finding values in RAM Exact Scan: If the game’s running at 800x600, scan for the integer 600 (4‑byte). Filtered Scan: After changing resolution in‑game to 1024x768, scan again for 768 - this narrows down candidate addresses. Pointer Scan: Once you’ve isolated the runtime address, use “Pointer scan for this address” to locate the static pointer chain. This lets you reapply your patch each launch without rescanning. Freezing or modifying values Double‑click the found address to add it to your table. Change its value to 1080 (for 1920x1080) or check “Active” to freeze it. Tip: Values can be stored as floats (e.g. FOV multiplier) or doubles—try scanning “Unknown initial value” and change the in‑game setting to filter. 5.2 Patching assembly in memory Instead of just editing data, you can hook the code that reads or writes to it: Find the instruction Right‑click your found address in CE → “Find out what accesses this address.” CE will break into the debugger showing the instruction(s) (for example, mov [eax+0x10], ecx). Code injection Use “Auto Assemble” in CE to inject a small script that overrides the value or skips a clamp routine. Example of a CE script to bypass a clamp at address 0x00401000: [ENABLE] aobscanmodule(CLAMP, GameX.exe, 89 91 10 00 00 00) alloc(newmem,2048,GameX.exe+401000) label(returnhere) newmem: mov [ecx+0x10], dword ptr [esi] // set custom width jmp returnhere GameX.exe+401000: jmp newmem returnhere: [DISABLE] CLAMP: db 89 91 10 00 00 00 dealloc(newmem) Saving this script in CE lets you enable it each play session. 5.3 Permanent assembly patching in EXEs/DLLs To avoid running scripts every time, you can patch the binary or DLL directly: Disassemble the module Load game.exe (or the relevant DLL) into IDA Free, Ghidra, or x64dbg. Identify the routine that handles resolution, aspect‑ratio clamping, or FOV calculation. Understand the Machine Code Little‑Endian: Multi‑byte immediates appear reversed in hexadecimal. Instruction Length: You cannot overwrite an instruction with a longer one without shifting downstream code; you may need to fill with NOPs (0x90) or use a jump instruction to a codecave that the game doesn't make use of. Apply the Patch Example: original bytes at 0x00401000: 0F 8C 1A 02 00 00 jl 0x40121C ; clamp if width < min To skip the clamp, change 0F 8C (JL - jump if larger) to 90 90 (NOP NOP), NOP means no operation, so the CPU won't execute anything and will continue execution after those: 90 90 1A 02 00 00 Save the patched binary or DLL and test. Warnings: Backups are mandatory. Keep copies of every original module. Checksums & signatures: Some games verify executable integrity, patching may trigger anti‑tamper or anti‑cheat and cause crashes or bans. Packers/compressors: If an EXE is packed (UPX, Themida), unpack it first or your patch may never be reached at runtime. 5.4 Best practices & cautions Always work on copies. Never patch a live install. Document your changes. Keep a changelog of offsets, original bytes, and replacements. Watch for side effects. Skipping a clamp may break UI layout or cause rendering issues. Legal considerations. Patching code for personal use is generally tolerated, but distribution of modified executables can violate EULAs. Community resources. Search forums (e.g. XeNTaX, PCGamingWiki) to see if others have already mapped the same functions. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.2 points -
Creative ALchemy Universal
vampireamorph and one other reacted to Garrett for a file
Version 1.00.08 (02/20/2008)
56,715 downloads
Creative ALchemy restores EAX features and 3D audio in DirectSound3D games on Windows Vista and newer. This special Universal version was modified by Daniel Kawakami (daniel_k) from the Creative Discussion Forum to work on all sound cards (the original version only worked on Creative's products). Some games may need additional adjustment in the Creative ALchemy Universal configuration tool to enable EAX support in-game; refer to the individual wiki articles for further details.2 points -
Spider-Man 2: The Game - FOV Fix
mr. obsolete 341 reacted to AlphaYellow for a file
Version 1.2
245 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action game "Spider-Man 2: The Game" (2004), as the game's engine, Unreal Engine 2, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SpiderMan2TheGameFOVFix Instructions: 1. Extract all files to <path-to-game>/System/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to <path-to-game>/System/. 3. Set the desired resolution to fix the cropping and FOV factor in SpiderMan2TheGameFOVFix.ini.1 point -
Recoil 1999 Widescreen Fix
Hemanshu Shekhar reacted to adi20 for a file
1 point -
1 point
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28 downloads
Physics Patcher is an unofficial patch for Grow Home, which unlocks the camera update frametime, allowing for smooth gameplay experience up to 240 FPS. Installation: Unpack files from the archive into the game's main folder and run "Patch.bat". Password: PCGW Credits: hexaae (Luca) - Finding and modifying hex values related to camera movement. Me - Creating an easy to use patcher.1 point -
Apache Longbow Assault - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
109 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the military action simulator game "Apache Longbow Assault" (2004), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ApacheLongbowAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ApacheLongbowAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution.1 point -
Powerdrome - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
11 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the racing game "Powerdrome" (2005), as the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PowerdromeFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the cropping and FOV factor in PowerdromeFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose Flux.exe). 7. Drag PowerdromeFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the game crashes with any of the ASI loader DLLs present in its own folder, this was the only fast way I found to load the ASI file into the game.1 point -
1,553 downloads
Updates the GOG version of "Deus Ex: Revision" mod from version 1.6.3 to 1.7.3.1 and also makes it completely DRM-free (newer versions of the mod have SteamStub DRM wrapped around the executables). Installation: Unpack files from the archive into the mod's main folder. Password: PCGW Credits: Ion Storm - Making the original game. Caustic Creative - Making this mod. Me - Making this patch.1 point -
Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
I know some games like Chaos Legion on PC that have effects like depth of field tied to resolution; at 1080p it's muted to the point it's invisible but at 480p-dgvoodoo'd to 1080p the depth of field effect is low-res and pixelated. However, for Contracts I don't recall any type of resolution-dependant effects in use, I last played the game a few months ago and nothing in particular caught my eye unless I'm wrong as the only other system I've played it on is the PS3 HD edition. Didn't take as many screenshots when I played but here you can see the bloom is intact and not pixelated as it is usually a resolution-tied effect in some games1 point -
1 point
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Reservoir Dogs - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
85 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, field of view and framerate in the third-person shooter game "Reservoir Dogs" (2006), as the game only supports 4:3 and 16:9 ratios by default, and in 16:9 the view is cropped compared to 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ReservoirDogsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the aspect ratio, FOV and zoom factors, and framerate in ReservoirDogsFOVFix.ini. 4. Once in-game, leave the aspect ratio in the settings as 4:3, do not change it to 16:9.1 point -
Redirect color blind mode to glossary page for workarounds
contact5156 reacted to Aemony for a topic
Your suggestion have now been implemented, and the "Color blind mode" row will become visible with the auto-populated glossary link when set to unknown or false, as long as the notes parameter is empty. The change will take effect the next time a page is refreshed, which may take a couple of days in some instances.1 point -
Assassin's Creed PC Fix by Steam006
arhumSearcher reacted to Steam006 for a file
Version 1.0.0
130 downloads
Features: DirectX version switch DirectX 10.1 support Disable Game Connect Skip logos Unlock multisampling at higher resolutions 60FPS cap Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Assassin's Creed 1 install folder. 2. Configure your options in AssassinsCreed_PCFix.ini. (Optional) 3. Start the game. Password:pcgw1 point -
God of War Ragnarök F16C Patch
klm99kj reacted to vladimir_prog for a file
Version 1.8 Hotfix 2
6,520 downloads
File to bypass F16C instructions error message, necessary when launching the current version of God of War Ragnarök on Steam through a translation layer through CrossOver or Whisky on a Mac. Instructions: Download the file and extract (password: pcgw) Navigate to God of War Ragnarök game folder Rename original GoWR.exe to GoWR_orig.exe Copy GoWR_1.7_F16C_1.0.622.6666.exe and rename to GoWR.exe Launch game This patch can only be used on MacBooks and it fixes the audio glitches that were present in patch 3DM. https://www.applegamingwiki.com/wiki/God_of_War_Ragnarök If you like my work, you can support me and suggest which game you'd like to see next: PayPal Ko-fi Patreon Сrypto1 point -
Dead Cells - Ultrawide Fix
weareborg reacted to mikeyakson for a file
You were right about tweaking it. This is what worked for me with the Windows 10 taskbar on the bottom of the screen and not on autohide: if(o0.x > 0.465){o0.x += 0.535;}else{ if(o0.x < -0.465){o0.x -= 0.535;} Thanks for the advice! It's nearly perfect. The only thing I notice now is that there is pop in textures and text that is not usually rendered is blurred. Do you know if any of the settings in the ShaderFixes file increase the render distance? Would love to have my cake and eat it too. :)1 point -
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The 1st person mode you're talking about is just a 3rd person mode with camera moved to the player character's eyes level, thus it's very experimental and not recommended for standard gameplay. But if you really want to have it, then follow this guide to extract game's files from the .DAT archives and then look up this topic to know what you should modify in those unpacked files. PS. If you can't access values in the FPP camera topic, then install uBlock Origin and add this custom filter to it: rockraidersunited.com##.ipsEmbeddedVideo1 point
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Knights of the Temple II - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.1
194 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person action RPG game "Knights of the Temple II" (2005), since the game only supports up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KnightsOfTheTemple2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in KnightsOfTheTemple2WidescreenFix.ini. Issues: :-: HUD and inventory menus remain stretched.1 point -
No Man's Land (2003, PC) modding / unpacking
Emperorsfist reacted to magikgimp for a topic
The original WSGF page for this game lists the original submitter and another person who updated something there. The first (jackfuste) was quite a regular contributor for a number of games but hasn't been active for a few years now and you may be able to track them down to get in touch but you'll have to use their Reddit or Discord now since their forums are no longer active. I couldn't find a mention for No Man's Land on any old thread sadly. https://www.wsgf.org/dr/no-mans-land/en1 point -
Ultimate Ride Disney Coaster - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
78 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Disney Coaster" (2002), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideDisneyCoasterWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideDisneyCoasterWidescreenFix.ini. 4. Once in-game, change the resolution in the video settings to another one to apply the new resolution (this has to be done everytime the game is started).1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Largo Winch: Empire Under Threat - FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Robin Hood: Defender of the Crown - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
275 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Robin Hood: Defender of the Crown" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RobinHoodDefenderOfTheCrownFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in RobinHoodDefenderOfTheCrownFOVFix.ini.1 point -
Sniper: Ghost Warrior - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
310 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action/stealth FPS game "Sniper: Ghost Warrior" (2010), since even though the game's engine, Chrome Engine 4, is Hor+ at widescreen and wider resolutions during gameplay, the view during cutscenes is cropped (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SniperGhostWarriorFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in SniperGhostWarriorFOVFix.ini.1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
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Hi! Steam006. I'm not sure if it happened with any other user untill this point but after I installed the files from the fix folder to my silent hill 3 folder and try to launch the game it literally doesn't launch at all. It shows no pop up in my taskbar and no errors etc just doesn't launch at all. I tried turning off my antivirus while installing the files and tried to run the sh3.exe application as an administrator and tried restarting my pc but the problem doesn't get solved. I deleted the configuration files from my sh3 folder and it was working but after installing them back this problem occurs. I'm not really familiar with modding so can you help me out please1 point
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No One Lives Forever 1&2 Win11 No Music
l1ndane reacted to aronnemeth2001 for a topic
Have you tried this fix? https://www.pcgamingwiki.com/wiki/Unreal_II:_The_Awakening#Intro_does_not_play_properly_in_Windows_Vista_or_later I know its not specifically for this game, but it does add back DirectMusic related .dlls into newer versions of Windows, so it might work.1 point -
Player Ban Checker Tool for Steam
elviskocho reacted to oliver for a topic
Hi all, I made this tool called BanSearch that can check the ban status of any player on Steam with multiple anti-cheat providers at the same time, quite useful if you want to lookup anyone.1 point -
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Version 1.5
17,602 downloads
Unpack the archives with software like PeaZip or 7zip and use the password pcgw Control: For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here. Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.1 point -
Xpand Rally Xtreme - Widescreen Fix
hornster02 reacted to AlphaYellow for a file
Version 2.0
201 downloads
The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game Xpand Rally Xtreme. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak1 point -
Unreal Gold: Higher Quality Icon
mrpenguinb reacted to SirYodaJedi for a file
Version 2.1
585 downloads
This icon is a replacement for the original 4-bit icon for Unreal Gold and Unreal 227. It uses the 24-bit Unreal Emblem.jpg from the GOG version's bonus avatars. Comparison: https://community.pcgamingwiki.com/gallery/album/138-unreal-gold-icon-comparison/ Scroll to zoom Note that the original file was a 150x150 jpeg, so there will be aliasing when viewed in "Extra Large Icons" mode.1 point -
Missing stores you can buy games from
contact5156 reacted to Tythesly for a topic
I was looking through the editing guide availability section (https://pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Availability) and i seen that the product ids table is missing some stores you can buy games from. Here is a list of other places you can buy games that I believe should be added (I am using Lego Marvel Super Heroes 2 as an example): 2Game - https://2game.com/us/legor-marvel-super-heroes-2-standard-edition Voidu - https://www.voidu.com/en/lego-marvel-super-heroes-2 Fanatical - https://www.fanatical.com/en/game/lego-marvel-super-heroes-2-game Nuuvem - https://www.nuuvem.com/item/lego-marvel-super-heroes-2 Razer Game Store - https://us.gamestore.razer.com/games/action/lego-marvel-super-heroes-2-824850.html1 point