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  1. Version 1.9.0

    7,227 downloads

    Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw
    9 points
  2. For remakes, we already don't list neither the original developers nor the original publisher in the infobox as remakes don't share code with the original games. For remasters, we list the original developers because remasters are improved (at least on paper) versions of games that keep the same core under the hood, but we don't list the original publisher. For games that are the exact same product but just, for example, change publisher in their digital forms or receive a post launch update from a different dev team, we list all. I truly believe this is already the best way to handle the infobox and i don't think any change to this modus operandi is needed.
    3 points
  3. Dear PCGamingWiki Team, I hope this message finds you well. I am writing to express my concerns regarding the current state of the mod section on PCGamingWiki pages. While I appreciate the effort to provide a comprehensive resource for PC gamers, I believe that the mod section, as it stands, is messy and convoluted. The primary issue is that this section has become a repository for personal preference mods rather than actual game fixes. This not only dilutes the purpose of the wiki but also makes it challenging for users to find essential fixes and improvements. The inclusion of numerous personal mods has led to bloated wiki pages, making navigation and information retrieval cumbersome. In my opinion, the creation of this section was a mistake. It detracts from the core mission of PCGamingWiki, which is to provide clear and concise information on game fixes and improvements. I suggest a reevaluation of the mod section’s purpose and a possible restructuring to ensure that it aligns more closely with the wiki’s primary goals. I look forward to any changes that can enhance the user experience on PCGamingWiki.
    3 points
  4. Version 3.5.95.0

    588,559 downloads

    Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)
    3 points
  5. Version 1.1

    106 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in ChameleonFOVFix.ini.
    3 points
  6. So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml files or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit executables or other files around it directly (usually it can be DLLs, but not only), usually by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short. HOW OLD GAMES STORE VALUES RESOLUTION Usually old games use 4-byte integers to store resolutions, so say a game supports 640x480, 800x600, 1024x768 and 1280x960. Each of those resolutions are stored as pairs of two 4-byte integers as hexadecimal numbers, so it means 640x480 is stored as 80 02 00 00 (640) and E0 01 00 00 (480), it might be represented in the file either one after the other (80 02 00 00 E0 01 00 00) or even inverted (E0 01 00 00 80 02 00 00), or even separated by other non-related bytes. Beware that not all games allow setting a custom resolution due to rendering API or engine's memory limitations, those limits might be hardcoded in certain files and might not be easy to fix those issues without experience. ASPECT RATIO For the aspect ratio, games might use a separate value to determine the aspect ratio or it might be tied with the resolution, it varies for every game. Usually games store aspect ratio just by dividing width by the height, so usually it might be 4:3, 5:4 or 3:2 (the values are 1.333333, 1.25 and 1.5 respectively). Although, some engines might determine aspect ratio from a multiplier, it can be a floating point number like 0.5, 0.55, 0.6, 0.75, 0.8, 1,0, or even a higher number like 20, 25, 30, 35, etc. FIELD OF VIEW For field of view, games usually either determine it from the aspect ratio, or might use a separate and different value for it, by using multipliers like 0.25, 0.5, 0.75. 1.0, setting it in degrees (60º, 65º, 70º, etc.), radians or through another kind of formula. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.
    3 points
  7. Version 2.7.1

    127,760 downloads

    Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw
    2 points
  8. Version 1.0

    74 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in KillSwitchFOVFix.ini.
    2 points
  9. Version 1.0

    133 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.
    2 points
  10. Borderless Gaming and the like.
    2 points
  11. Noenko

    Xliveless

    293,953 downloads

    This enables games that require GFWL (Games For Windows Live) to be played offline without having to install GFWL. Found by: Bizargh on steam.
    2 points
  12. The patch works perfectly, you can see the reviews on the forum https://www.reddit.com/r/macgaming/
    2 points
  13. Speaking in my capacity as a senior editor for PCGamingWiki, I agree with your opinion that the dedicated mods section of articles is, in hindsight, a mistake for all the same reasons you've already stated. Thus, I am in favor of removing the section entirely except in very specific circumstances, such as Grand Theft Auto 4 thanks to the sheer abundance of minor-yet-critical fixes available beyond the major and mission-critical (e.g. needed to run on modern systems and hardware) ones. With the section gone, the only mods left would be those which are mission-critical, ones which fix objective game issues, and other things which PCGamingWiki has chosen to prioritize over the years, such as fan translations, adding widescreen support to games which otherwise lack it, and so on. All that said, I and other PCGamingWiki staff are having an internal discussion regarding this issue because you took the time to voice your concerns. Thank you!
    2 points
  14. I believe the mod section was introduced to guide users towards mods that address significant game issues, such as crashes, poor performance, and other critical problems that can hinder the gaming experience. Is my believe PCGamingWiki primary goal is to provide users with reliable information, tweaks, and fixes to ensure they can enjoy their games to the fullest. In my view PCGamingWiki is not intended to be a general repository for all types of mods. For those looking to explore a wide variety of mods, including those that enhance gameplay, add new content, or offer cosmetic changes, people can visit dedicated modding communities such as Nexus Mods and other similar platforms. These communities are well-equipped to cater to the diverse interests of mod enthusiasts and provide a comprehensive selection of mods. I believe the mod section may have been a mistake and I often see it as unnecessary. There are multiple instances where this section is abused, leading to an overwhelming number of entries that do not necessarily cover any essential tweaks and/or fixes that our community often relies on.
    2 points
  15. Hello mates, first of all I want to state the obvious (I know that this is obvious, but better to specify this for users that don't properly read before pointing their fingers against others): THIS IS NOT A PIRACY FOCUSED TOOL (at all). YOU NEED YOUR ORIGINAL GAME DISC TO INSTALL THE GAME. THIS WILL NOT MAGICALLY GIVE YOU ACCESS TO GAMES, NOR YOU CAN OBTAIN GAME FILES IN ANY WAY USING THIS TOOL!. That said, if mods still want to delete this topic, please do so! Or just contact me with your questions and I'll do my best to reply ASAP. Okay, back on the cool stuff: DiscCheckEmu, is a tool designed to emulate disc checks found in many disc-based games and software without the need for physical media. By intercepting API calls and modifying their behavior on the fly, DiscCheckEmu provides a seamless experience for users looking to enjoy their favorite legacy software without the hassle of keeping CDs or ISOs mounted. As computers increasingly lack CD-ROM drives, accessing old disc-based games and software has become impractical. DiscCheckEmu addresses this issue by allowing users to emulate disc checks, enabling them to run their favorite titles directly from their hard drives, without physically patching the game executable (OR WORST YET: use pre-patched executables from shady places!). As I like playing old games but I hate to live with my desk full of cdroms, I created this tool. Ofcouse you still need original game disc to install the game, then you can keep it in a safe place. While developing this tool, I decided to add support for cheats and hacks/fixes: I prefer to keep the original game executable untouched and instead apply these fixes in-memory during the game startup. Here is a full list of DCE features: Intercept API calls and modify their behavior without patching the executable. File redirection. Directory redirection. Virtual Drive definition. In-Memory Patcher. Cheats support. API Logger (only available in Debug builds). Utilize a generic API hooking engine configurable through YAML files. Easy to use injector for automatically creating the target process and injecting the DLL. Fully open-source and customizable to suit individual needs. So, how to use DCE? It is quite simple: Download the latest release from the download section on github and extract the archive. Copy DCELoader.exe, DCEAPIHook.dll and DCEConfig.yaml to your game/software installation directory. Edit DCEConfig.yaml writing a configuration for your target, then run DCELoader.exe and enjoy. Or you can download a pre-made DCEConfig for your game from the community repository. Remember: DCE is an opensource project and YOU are invited to take part in the development! Feel free to open a PR on the GitHub repository :) Latest release is v0.6.0, grab it here! Please enjoy and share your feedbacks :D
    2 points
  16. ATTENTION LINUX (STEAM) USERS If you are having difficulties using this mod, you may find the following helpful. I was having difficulties getting the mod to work (as you may have seen above), not because I couldn't open the application, but because the F9 enable button did not work. It is hypothesized this was because the application was not able to see the game was open, potentially because of a mismatch of opening the application in one Wine prefix, and the game opening in another. How I got this to work was to use Steam Tinker Launch. This package "is a versatile Linux wrapper tool for use with the Steam client which allows for easy graphical configuration of game tools". By using this tool I could configure the ultrawide mod exe to open at the same time with DBH through Steam. My system is running Arch and the GNOME desktop environment. I do not believe the Proton version, Wine version, or Steam version matters. - Installation - This will of course depend on your OS, but for arch with YAY it was as easy as: yay -S steamtinkerlaunch If you're unfamiliar with how to install on your system, check out the Steam Tinker Launch guide above. Before continuing, make sure Steam is closed. In a terminal, run the following command. This will add Steam Tinker Launch as a compatibility option in Steam: steamtinkerlaunch compat add The terminal will output something about creating a new symlink and pointing it to the appropriate location. - Configuration - Open Steam, go to your library, find Detroit: Become Human in the list. Right-click > Properties > Compatibility. Tick 'Force the use of a specific Steam Play compatibility tool', then select 'Steam Tinker Launch' from the list. If you don't see Steam Tinker Launch, close and reopen Steam, restart your computer, and/or re-run the 'steamtinkerlaunch compat add' command from above. Close the properties window down, and click 'play' to start the game. When the game begins to load, you will be greeted by a new Steam Tinker Launch window, which will only stay active for a few seconds. If you don't click anything it will launch the game, but to stop this from happening, click 'Main Menu' at the bottom-right of the window before it disappears. Another window will appear, with some DBH information at the top. You can ignore most of the buttons here, and select 'GAME MENU' from the list of buttons along the bottom of the window. Yet another window will appear. Here you will want to select (buttons found near the top): - Use custom command - Fork custom command Between 'Use custom command' and 'Fork custom command' there is 'Custom command'. By default this will contain the game's main exe file (DetroitBecomeHuman.exe). Click that and select @Rose's mod exe (in my screenshots below I renamed it to dbh.exe, but by default this will be 'Detroit Become Human ultrawide 0.9.9.exe'). Click 'SAVE AND PLAY' at the bottom. - Finalising - That is everything. Now the game will launch, but it will also launch the ultrawide mod exe. When the game is up and running you can alt-tab or super-key out of the game, and use F9 to enable the tool. You will get an indication it is working by the text changing green. Now you can use the tool as expected! Thanks to @Rosefor pointing me in the right direction. I can't take much credit for these instructions here, as I took them from this Reddit thread here.
    2 points
  17. That's just because the actual game resolution is smaller, and the nGlide wrapper just forces the 3D part to run at native resolution and it makes the 2D parts bigger (not sharper), you can achieve the same with dgVoodoo2 in Direct3D. Just run the game at a smaller resolution that matches the same aspect ratio (the lowest 16:9 equivalent that's close to 4:3's 640x480 which keeps the exact same aspect ratio is 864x486, just create a custom resolution in Nvidia Control Panel or AMD's equivalent), and force 2560x1440 in dgVoodoo2's DirectX tab. Also I recommend using the updated D3D.exe and fixer that comes with this patch, because the previous version of my fix used the 1.3 version's D3D.exe as base, and 1.3 has some bugs that might make the game unfinishable, so I based the fix on the 1.2 version instead, which is more stable overall and doesn't have those bugs.
    2 points
  18. Version 1.5

    17,020 downloads

    Unpack the archives with software like PeaZip or 7zip and use the password pcgw Control: For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here. Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.
    2 points
  19. Version 1.0

    14 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the action game "AH-64 Apache Air Assault" (2003), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AH64ApacheAirAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AH64ApacheAirAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution.
    1 point
  20. Version 1.0

    19 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person arcade racing game "Suzuki Alstare Extreme Racing" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SuzukiAlstareExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SuzukiAlstareExtremeRacingWidescreenFix.ini. 4. Once in-game, go to the Video options and choose any resolution to apply the new one (it has to be different from the current one).
    1 point
  21. Version 1.0.0

    1,006 downloads

    A simple batch script for Star Wars Jedi: Fallen Order that creates a "mod" for the game that reads a custom engine .ini file you can put any console/config tweak into and have it read by the game. Originally posted on Reddit. How to use Download and extract the .zip file anywhere. Open pakchunk99-Mods_CustomMod_P\SwGame\Config\DefaultEngine.ini and make necessary changes. Save changes and run Create Config Pak.bat as administrator. Copy the new pakchunk99-Mods_CustomMod_P.pak file to <path-to-game>\SwGame\Content\Paks\.
    1 point
  22. Version 1.1

    1,810 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person stealth game "Airborne Troops: Countdown to D-Day" (2004), since the game's engine, RenderWare, stretches the view at resolutions wider than 5:4. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AirborneTroopsCountdownToDDayFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AirborneTroopsCountdownToDDayFOVFix.ini.
    1 point
  23. 705 downloads

    password = "pcgw" for usage details, visit the WSGF - http://www.wsgf.org/dr/bugs-bunny-taz-time-busters/en
    1 point
  24. It's fixed! Thanks a lot!
    1 point
  25. This should be fixed now.
    1 point
  26. Thanks, works perfectly!
    1 point
  27. Hey, sorry for the mistake I made, it was on my side. Try the new version, should work fine now.
    1 point
  28. Version 1.0

    28 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the adventure building game "Jurassic Park: Operation Genesis" (2003), since the game's engine, TOSHI, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/JurassicParkOperationGenesisFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the FOV and FOV factor in JurassicParkOperationGenesisFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose SimJP.exe). 7. Drag JurassicParkOperationGenesisFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable crashes when it detects any of the DLLs the ASI loader supports, this was the only fast way I found to load the ASI file into the game.
    1 point
  29. Version 1.08

    2,596 downloads

    File to bypass AVX check, necessary when launching the Until Dawn Remake on Steam through a translation layer through CrossOver or Whisky on a Mac. Your computer must still support AVX instructions! Instructions: Download the file and extract (password: pcgw) Navigate to Steam install of Until Dawn Remake (C:\Program Files (x86)\Steam\steamapps\common\Until Dawn\Windows\Bates\Binaries\Win64\) Rename original Bates-Win64-Shipping.exe to Bates-Win64-Shipping_orig.exe Copy Bates-Win64-Shipping.exe Launch game Thanks for the patch to the user tsarkov (reddit). https://www.applegamingwiki.com/wiki/Until_Dawn If you like my work, you can support me and suggest which game you'd like to see next: PayPal DonationAlerts Ko-fi Patreon Сrypto
    1 point
  30. Version 2.3.1

    26,285 downloads

    I compiled the most used fixes for the first two games, and decided to upload them here. To install them you need to unpack the files to the game folders and apply "sound fix.reg" (It might not be needed with this game, but other games could use it so I recommend it anyway) and optionally apply "all difficulties.reg" if you want every difficulty and game mode unlocked from the start. I also recommend the Max Payne Remastered mod for the first game here. If you want to use DgVooDoo 2 you need to disable d3d8to9 in global.ini and rename d3d8.dll to dinput.dll. You need to limit the framerate by yourself to 60 FPS, otherwise the physics will be broken, especially in Max Payne 1! Try RivaTurner, as from my experience the Nvidia Control Panel doesn't work with the games. the fixes included are: Startup fix v1.01 - UCyborg, D3d8to9 - Crosire, DirectSound Wrapper Registry Patcher - 3DJ, Widescreen fix v16.05.2020 - ThirteenAG, DSOAL - kcat, Updated Classic - philips_27, repacking as mods - Kolter (both available only on the UC discord) [MP1] Widescreen Intro - Perseus290688, [MP1] AMD Ryzen fix - luigoalma, [MP1] Adaptive Difficulty Removal - knightofthewind89, [MP2] Dead Man Walking bonus chapters - Rockstar Games, [MP2] Weapon Patch - AntiEvil,
    1 point
  31. I thought about it, maybe you can try to follow the Japanese dubbing file mentioned in the Japaneseization tutorial, that is: Binary Domain\sound\stream_jp.cpk Binary Domain\sound\se_jp.par Rename it to (note the backup): Binary Domain\sound\stream.cpk Binary Domain\sound\se.par This may be possible in an English environment, but since there is no means of unpacking par files and cpk files, it is not certain that this method will work.
    1 point
  32. I have no issue playing the game at 100hz vsync locked but yeah the elevator can glitch and ingame cinematics can glitch a little. Other than that gameplay is perfect.
    1 point
  33. 27,118 downloads

    Article: Batman: Arkham Asylum Prey in the Darkness DLC (Heart of Darkness Combat and "Hothouse Prey" Invisible Predator) maps should be present under "Downloadable Content". Under Challenge Mode, Joker should now be a selectable character. Credits to Feral Interactive for computer porting.
    1 point
  34. Well, I managed to fix that, there were some problems on my end, now the fix works without requiring Cheat Engine at all.
    1 point
  35. You're welcome, but unfortunately I had to. Everytime the instructions I have to change in a file involve reading values from memory addresses and the files have realocation turned on, I have no other solution, otherwise they won't work because those files, since they have realoc activated, when they are first loaded, its code is allocated in random parts of RAM everytime, and the new memory addresses I point to in the patched areas are no longer valid and the game crashes.
    1 point
  36. Here I was thinking that the Zoom version was already patched with this but decided to give it a go out of curiosity and holy cow, I've been playing this game for over 20ish hours with my friends over LAN (RadminVPN, lotta fun!) without realising I was barely making use of my laptop's hardware. So much smoother, does Grid 2 require any patches like this?
    1 point
  37. Ah! That explains it haha. I redownloaded a GOG version (had to use the link previously linked here, as it has been removed from GOG in the last few months) and it is working perfectly. Thank you!
    1 point
  38. Still working as intended on my end on Steam.
    1 point
  39. @w00dy I tried it, seems to work. 👍
    1 point
  40. Utility for changing resolution with widescreen supports. Many thanks to Hemanshu Shekhar, finally we can play with widescreen.
    1 point
  41. mutantx20

    Hitman 2 controller fix

    Version 1.0.0

    518 downloads

    Adds xinput controller support for Hitman 2.
    1 point
  42. There might be a way to fix it through the INI file, I haven't looked into it yet. Anyway, installing ReShade actually fixes it and you can do that just for it, even if you're not gonna touch ReShade afterwards.
    1 point
  43. Version 1.0.0

    1,576 downloads

    This is a custom build of DxWrapper created specifically for Dead Space 2 to fix the game crashing on launch with PC's with more than ten cores. Authors: Original Project: https://github.com/elishacloud/dxwrapper Custom version by: h3llf1re
    1 point
  44. It's a known limitation with the template used that controls the field, along with Mediawiki itself that for each new major iteration the template needs to be manually updated to support the new versions. I've added both DLSS 3.6 & 3.7 and updated the Ghost of Tsushima to 3.7 now that it is supported. Thanks for pointing it out.
    1 point
  45. Version 1.1

    622 downloads

    This RAR file contains files that fix resolution, field of view and HUD in the driving game Driver (1999). All instructions are included in the readme file of the fix. :-: Credits go to: AuToMaNiAk005. Source of the fix in case you wish to contact the author:
    1 point
  46. Yeah thanks I just had to change the graphics settings and work fine.
    1 point
  47. Version 1.0.1

    2,747 downloads

    Replaced both the maximum and minimum values for default ("Fugitive") difficulty in the PC version's difficulty.txt (sourced from Steam release) with the default/neutral ones. No other difficulty (or mode, in the case of New York Minute) uses differing adaptive values, so those didn't need to be changed.
    1 point
  48. Version 1.0

    12,729 downloads

    The tool removes black bars at any widescreen resolution. Unlike the existing solution, it works with the Microsoft version of the game. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, press Alt+Enter twice. Alt+Tab may work as well. Try again if unsuccessful. Tested the latest Xbox Game Pass version at 2560x1080 and briefly at 7680x1080. The latter was affected by UI issues. You can buy me a coffee here.
    1 point
  49. Version 1.0.0

    4,361 downloads

    The behaviour of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit. Windows 11 received the ability to restore the previous behaviour through a registry value, which is attached here. As far as I am aware this option is not available on Windows 10. Instructions: 1. Download the appropriate registry file. 2. Open the registry file to add it to the registry of Windows. 3. Restart the system to allow the change to take effect. After the restart the timer resolution will be set system-wide again as in Windows 10 v1909 or older.
    1 point
  50. Version 1.0.0

    2,270 downloads

    This is simply a patched .exe from the Steam version of the game that resolves the performances issues, it saves you having to do the hex edit yourself. I don't believe it works for the GOG version, but you're welcome to try it out for yourself.
    1 point
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