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Version 1.9.1
9,922 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw10 points -
Concerns Regarding the Mod Section on PCGamingWiki
rodrog and 2 others reacted to Kobi Blade for a topic
Dear PCGamingWiki Team, I hope this message finds you well. I am writing to express my concerns regarding the current state of the mod section on PCGamingWiki pages. While I appreciate the effort to provide a comprehensive resource for PC gamers, I believe that the mod section, as it stands, is messy and convoluted. The primary issue is that this section has become a repository for personal preference mods rather than actual game fixes. This not only dilutes the purpose of the wiki but also makes it challenging for users to find essential fixes and improvements. The inclusion of numerous personal mods has led to bloated wiki pages, making navigation and information retrieval cumbersome. In my opinion, the creation of this section was a mistake. It detracts from the core mission of PCGamingWiki, which is to provide clear and concise information on game fixes and improvements. I suggest a reevaluation of the mod section’s purpose and a possible restructuring to ensure that it aligns more closely with the wiki’s primary goals. I look forward to any changes that can enhance the user experience on PCGamingWiki.3 points -
Version 2.7.2
144,183 downloads
Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw2 points -
Kill Switch - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.2
127 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KillSwitchFOVFix.ini.2 points -
Chameleon - FOV Fix
vrubayka and one other reacted to AlphaYellow for a file
Version 1.2
162 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in ChameleonFOVFix.ini.2 points -
American McGee presents: Bad Day L.A. - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.0
183 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.2 points -
Ghost of Tsushima F16C instructions fix
coords and one other reacted to vladimir_prog for a file
2 points -
Speaking in my capacity as a senior editor for PCGamingWiki, I agree with your opinion that the dedicated mods section of articles is, in hindsight, a mistake for all the same reasons you've already stated. Thus, I am in favor of removing the section entirely except in very specific circumstances, such as Grand Theft Auto 4 thanks to the sheer abundance of minor-yet-critical fixes available beyond the major and mission-critical (e.g. needed to run on modern systems and hardware) ones. With the section gone, the only mods left would be those which are mission-critical, ones which fix objective game issues, and other things which PCGamingWiki has chosen to prioritize over the years, such as fan translations, adding widescreen support to games which otherwise lack it, and so on. All that said, I and other PCGamingWiki staff are having an internal discussion regarding this issue because you took the time to voice your concerns. Thank you!2 points
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Concerns Regarding the Mod Section on PCGamingWiki
rodrog and one other reacted to Kobi Blade for a topic
I believe the mod section was introduced to guide users towards mods that address significant game issues, such as crashes, poor performance, and other critical problems that can hinder the gaming experience. Is my believe PCGamingWiki primary goal is to provide users with reliable information, tweaks, and fixes to ensure they can enjoy their games to the fullest. In my view PCGamingWiki is not intended to be a general repository for all types of mods. For those looking to explore a wide variety of mods, including those that enhance gameplay, add new content, or offer cosmetic changes, people can visit dedicated modding communities such as Nexus Mods and other similar platforms. These communities are well-equipped to cater to the diverse interests of mod enthusiasts and provide a comprehensive selection of mods. I believe the mod section may have been a mistake and I often see it as unnecessary. There are multiple instances where this section is abused, leading to an overwhelming number of entries that do not necessarily cover any essential tweaks and/or fixes that our community often relies on.2 points -
Tutorial for creating widescreen fixes
nogaems and one other reacted to AlphaYellow for a topic
So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit the executables themselves or other files around it directly (usually it can be DLLs, but not only), by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short, or even using memory scanners/debuggers like Cheat Engine. Why widescreen fixes matter Many beloved PC games from the 1990s and early 2000s were designed for 4:3 or 5:4 monitors. On modern widescreen displays (16:9, 21:9, even ultrawide), they either stretch, letterbox, or simply refuse to launch at anything beyond their legacy resolutions. By applying a few straightforward tweaks - editing config files or hex‑patching executables - you can unlock native widescreen support, restore proper field of view (FOV), and keep the originals looking their best. 1. Check for built‑in widescreen support Before diving into hex editing, see if the game already supports custom resolutions: 1. In‑game settings: Browse graphics or display options. 2. Config file entries: Look for resolution, width or height in .ini, .cfg or .xml files in the game folder or the Documents folder (either user one or public one). 3. Registry keys: Search under HKEY_CURRENT_USER\SOFTWARE\<GameName> or HKEY_LOCAL_MACHINE\SOFTWARE\<GameName>, or even look for the publisher or developer names as well. 2. Editing external config files When settings aren’t exposed in menus, try this first: Locate the file: Common names include settings.ini, user.cfg, or graphics.xml. Open in a text editor: Notepad++ or VS Code are ideal. Modify resolution lines: width = 1920 height = 1080 Save and test: Launch the game and verify. If it crashes or reverts, restore your backup and proceed to the next step. Tip: Always make a copy of the original file before editing. 3. Hex‑patching the executable If no external file can be changed, you must patch the game binary: Backup the EXE/DLL: Copy game.exe (or relevant DLLs) to a safe folder. Open in a hex editor: HxD (free) or 010 Editor (paid) work well. Search for known resolution values: 640x480 = 80 02 00 00 & E0 01 00 00 (little‑endian) 800x600 = 20 03 00 00 & 58 02 00 00 Replace with your resolution: For 1920x1080 use 80 07 00 00 and 38 04 00 00. Save and test: Run the game; if it fails, revert to the backup. Warning: Hex patching can permanently corrupt executables, so always work on copies. 4. Adjusting aspect ratio and field of view Even when resolution changes, the FOV may stay locked: Aspect ratio values: Some engines store a float (e.g. 1.3333 for 4:3). Look for 3F AA AA AB (IEEE‑754 for ~1.33) and replace with 3F 99 99 9A (~1.777 for 16:9). The value might be from the division of width by height or even the inverse, height / width. FOV multipliers: Search for common degree values (60° = 3C 70 00 00, in radians or as a multiplier). Increase by the ratio of new AR to old. Usually, the field of view is defined in the main executable or a DLL, most times close to where the far and near clip planes are calculated, see here for some documentation about clipping planes. DLL hooks: Enthusiast patches (e.g. Widescreen Fixer on GitHub) automate this by injecting a DLL at runtime. 5. Using memory scanners/debuggers & editing assembly When config file or simple hex patches aren’t enough, you can dive deeper with memory scanners (e.g. Cheat Engine) and debuggers/disassemblers (e.g. x64dbg, IDA Pro). This lets you locate values in RAM at runtime, inject code, or permanently patch the game’s machine code. 5.1 Memory Scanning with Cheat Engine Launch & attach Start the game and open Cheat Engine. Click the computer icon and select the game’s process. Finding values in RAM Exact Scan: If the game’s running at 800x600, scan for the integer 600 (4‑byte). Filtered Scan: After changing resolution in‑game to 1024x768, scan again for 768 - this narrows down candidate addresses. Pointer Scan: Once you’ve isolated the runtime address, use “Pointer scan for this address” to locate the static pointer chain. This lets you reapply your patch each launch without rescanning. Freezing or modifying values Double‑click the found address to add it to your table. Change its value to 1080 (for 1920x1080) or check “Active” to freeze it. Tip: Values can be stored as floats (e.g. FOV multiplier) or doubles—try scanning “Unknown initial value” and change the in‑game setting to filter. 5.2 Patching assembly in memory Instead of just editing data, you can hook the code that reads or writes to it: Find the instruction Right‑click your found address in CE → “Find out what accesses this address.” CE will break into the debugger showing the instruction(s) (for example, mov [eax+0x10], ecx). Code injection Use “Auto Assemble” in CE to inject a small script that overrides the value or skips a clamp routine. Example of a CE script to bypass a clamp at address 0x00401000: [ENABLE] aobscanmodule(CLAMP, GameX.exe, 89 91 10 00 00 00) alloc(newmem,2048,GameX.exe+401000) label(returnhere) newmem: mov [ecx+0x10], dword ptr [esi] // set custom width jmp returnhere GameX.exe+401000: jmp newmem returnhere: [DISABLE] CLAMP: db 89 91 10 00 00 00 dealloc(newmem) Saving this script in CE lets you enable it each play session. 5.3 Permanent assembly patching in EXEs/DLLs To avoid running scripts every time, you can patch the binary or DLL directly: Disassemble the module Load game.exe (or the relevant DLL) into IDA Free, Ghidra, or x64dbg. Identify the routine that handles resolution, aspect‑ratio clamping, or FOV calculation. Understand the Machine Code Little‑Endian: Multi‑byte immediates appear reversed in hexadecimal. Instruction Length: You cannot overwrite an instruction with a longer one without shifting downstream code; you may need to fill with NOPs (0x90) or use a jump instruction to a codecave that the game doesn't make use of. Apply the Patch Example: original bytes at 0x00401000: 0F 8C 1A 02 00 00 jl 0x40121C ; clamp if width < min To skip the clamp, change 0F 8C (JL - jump if larger) to 90 90 (NOP NOP), NOP means no operation, so the CPU won't execute anything and will continue execution after those: 90 90 1A 02 00 00 Save the patched binary or DLL and test. Warnings: Backups are mandatory. Keep copies of every original module. Checksums & signatures: Some games verify executable integrity, patching may trigger anti‑tamper or anti‑cheat and cause crashes or bans. Packers/compressors: If an EXE is packed (UPX, Themida), unpack it first or your patch may never be reached at runtime. 5.4 Best practices & cautions Always work on copies. Never patch a live install. Document your changes. Keep a changelog of offsets, original bytes, and replacements. Watch for side effects. Skipping a clamp may break UI layout or cause rendering issues. Legal considerations. Patching code for personal use is generally tolerated, but distribution of modified executables can violate EULAs. Community resources. Search forums (e.g. XeNTaX, PCGamingWiki) to see if others have already mapped the same functions. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.2 points -
Version 1.5
17,311 downloads
Unpack the archives with software like PeaZip or 7zip and use the password pcgw Control: For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here. Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.2 points -
Creative ALchemy Universal
vampireamorph and one other reacted to Garrett for a file
Version 1.00.08 (02/20/2008)
55,643 downloads
Creative ALchemy restores EAX features and 3D audio in DirectSound3D games on Windows Vista and newer. This special Universal version was modified by Daniel Kawakami (daniel_k) from the Creative Discussion Forum to work on all sound cards (the original version only worked on Creative's products). Some games may need additional adjustment in the Creative ALchemy Universal configuration tool to enable EAX support in-game; refer to the individual wiki articles for further details.2 points -
Call of Duty 2 - Custom Patch v2
mr. obsolete 341 reacted to LuKeStorm for a file
Version 1.1.1
1,499 downloads
Patches applied in memory at startup without modifying original file on hard disk Supports: SP v1.2/MP v1.3 (Retail/Steam) - No Black screen: Fixes issue at startup with multiplayer game exe - Distance fix: Fixes object popping by rendering all models at highest level of detail from start - No Optimal settings: Disables legacy "Optimal settings" function at startup - No Safemode: Disables legacy "Safemode" function at startup - No Intro: Skips logos and game intro at startup - No Splash: Skips splash screen at startup - Sets com_hunkMegs to 512MB by default - Disables pure server only filtering and voice chat option for new game config - Windowed mode: Enable via ini file (supports singleplayer and multiplayer) - No cheat protected dvars: Disables cheat/write protection - Play without key: Play without authorization and even key (only servers using the patch) - Steam version: Play without Steam using original steam files Note: - Patches can be disabled/enabled via "cod2patch" ini file Installation Copy "winmm" (Steam: "steam") dll and "cod2patch" ini file into the game folder winmm not working or need alternative? Use dbghelp dll from "retail\winmm_alternative" folder1 point -
Hi, I snuck in and added support for the oculus/meta keywords to that template, so they should now work 🙂1 point
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36 downloads
Thief Gold UnPatch is an unofficial patch for Thief: The Dark Project, which converts the GOG release of the game from the pre-patched with TFix Lite to the clean Gold release. Installation: Unpack files from the archive into the game's main folder and run "UnPatch.bat". Password/Hasło: PCGW PS. RoguePatcher is highly recommended for making this game work on the modern machines while keeping close to vanilla experience. Credits: Looking Glass Studios - Clean Gold edition. Me - Making this patch.1 point -
Largo Winch: Empire Under Threat - FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.2
112 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game's engine, OpenSpace, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini. Issues: - The pause menu PDA is affected by the FOV change.1 point -
Sanity: Aiken's Artifact - FOV Fix
Neurolect reacted to AlphaYellow for a file
Version 1.6
218 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action RPG game "Sanity: AIken's Artifact" (2000), as the game's engine, LithTech 2.0, crops the view at resolutions wider than 4:3 (Vert-), and makes the game unplayable in many sections at aspect ratios wider than 16:9. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SanityAikensArtifactFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the cropping and FOV factor in SanityAikensArtifactFOVFix.ini.1 point -
Tycoon City: New York - FOV Fix
mrpenguinb reacted to AlphaYellow for a file
Version 1.0
24 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "Tycoon City: New York" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TycoonCityNewYorkFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in TycoonCityNewYorkFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose udh.exe). 7. Drag TycoonCityNewYorkFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable hangs on startup when it attemps to load any DLLs that the ASI loader supports, this was the only fast way I found to load the ASI file into the game.1 point -
SeaWorld Adventure Parks Tycoon 2 - FOV Fix
mrpenguinb reacted to AlphaYellow for a file
Version 1.1
5 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the business simulation game "SeaWorld Adventure Parks Tycoon 2" (2005), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SeaWorldAdventureParksTycoon2FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SeaWorldAdventureParksTycoon2FOVFix.ini.1 point -
The 1st person mode you're talking about is just a 3rd person mode with camera moved to the player character's eyes level, thus it's very experimental and not recommended for standard gameplay. But if you really want to have it, then follow this guide to extract game's files from the .DAT archives and then look up this topic to know what you should modify in those unpacked files. PS. If you can't access values in the FPP camera topic, then install uBlock Origin and add this custom filter to it: rockraidersunited.com##.ipsEmbeddedVideo1 point
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EmulateHeap fix
arhumSearcher reacted to beennath58 for a file
Version 1.0.0
31 downloads
EmulateHeap shim is broken since Windows 11 22H2. Due to this, certain apps that need this shim (for example, Interstate 76, M1 Tank Platoon II, Battlezone 1998, etc) refuse to work properly. To use this tool, run the Command Prompt in the executable folder and execute the command: earlyload.exe program.exe where "program.exe" is the executable to be executed. If a program already has EmulateHeap applied (for example, Interstate 76), you are required to disable the shim first, generally by renaming the executable to a different name which will cut access to the shim, or by using the Windows ADK to disable the shim directly, or any method you know. Remember that the application may need the other shims to work properly, so in that case, you will need to manually install the other shims. The program was tested to run on Windows 7 and later. The DLL can be utilised to run in Windows XP, but the loader needs to be modified. Although the motive of it was to solve the shim on Windows 11, it was easily ported to older versions later on. The problem was solved by cracyc on SourceForge, and the loader executable was developed by cracyc, later improved by ghotik on SourceForge. Password is "pcgw" without the quotes.1 point -
No Man's Land (2003, PC) modding / unpacking
Emperorsfist reacted to magikgimp for a topic
The original WSGF page for this game lists the original submitter and another person who updated something there. The first (jackfuste) was quite a regular contributor for a number of games but hasn't been active for a few years now and you may be able to track them down to get in touch but you'll have to use their Reddit or Discord now since their forums are no longer active. I couldn't find a mention for No Man's Land on any old thread sadly. https://www.wsgf.org/dr/no-mans-land/en1 point -
Knights of the Temple II - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
Wow, great work. Edit: Hmm. Once again i have problems here: [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] KnightsOfTheTemple2WidescreenFix v1.0 loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Log file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.log [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Name: KOTT2.exe [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Path: W:\Knights Of The Temple II\ [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Address: 0x0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] DLL has been successfully loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.ini [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: bFixActive: true [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: fFOVFactor: 1 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Resolution not specified in ini file. Using desktop resolution. [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 3840 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 1600 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Detected game: Knights of the Temple II (KOTT2.exe) [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.991] [KnightsOfTheTemple2WidescreenFix] [error] Failed to locate resolution list 1 memory address.1 point -
Ultimate Ride Disney Coaster - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
Version 1.0
68 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Disney Coaster" (2002), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideDisneyCoasterWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideDisneyCoasterWidescreenFix.ini. 4. Once in-game, change the resolution in the video settings to another one to apply the new resolution (this has to be done everytime the game is started).1 point -
Largo Winch: Empire Under Threat - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Suzuki Alstare Extreme Racing - Widescreen & FOV Fix
Hemanshu Shekhar reacted to AlphaYellow for a file
Version 1.1
58 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person arcade racing game "Suzuki Alstare Extreme Racing" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SuzukiAlstareExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SuzukiAlstareExtremeRacingWidescreenFix.ini. 4. Once in-game, go to the Video options and choose any resolution to apply the new one (it has to be different from the current one).1 point -
Version 1.0.0
1,409 downloads
A simple batch script for Star Wars Jedi: Fallen Order that creates a "mod" for the game that reads a custom engine .ini file you can put any console/config tweak into and have it read by the game. Originally posted on Reddit. How to use Download and extract the .zip file anywhere. Open pakchunk99-Mods_CustomMod_P\SwGame\Config\DefaultEngine.ini and make necessary changes. Save changes and run Create Config Pak.bat as administrator. Copy the new pakchunk99-Mods_CustomMod_P.pak file to <path-to-game>\SwGame\Content\Paks\.1 point -
Metal Gear Rising: Revengeance PC Fix by Steam006
thyago reacted to crazyseeker for a file
I would like to ask the author, whether your patch can directly break through 60 FPS and reach more than 100FPS besides breaking 59 FPS and stabilizing to 60FPS. I'm in metal _ gear _ rising _ revengeance _ pcfix.ini. # Value 0 = Original # Value 1 = New 60FPS cap # Value 2 = Unlocked, use GPU driver or RivaTuner to cap FPS # Value 3 = Custom FPS cap FPSMode = 1 # FPS limit for custom FPS cap # FPSMode must be set to 3 above FPS = 60 The first of these two options is FPSMode = 1, and it does change from 59FPS to 60FPS. But the first option is Value 2 or Value 3. Whether the second option is set to FPS = 30FPS, FPS = 60FPS, FPS = 100FPS or 160FPS, the number of game frames always fluctuates between 75 FPS and 85 FPS. More importantly, choosing one of these two options will make the whole game screen twice the original speed, which is particularly fast. Of the above two options about FPS, no matter how I try, I can't break through more than 100FPS. Excuse me, is the author that there is no such related function in your patch, or is it that I didn't find the correct function?1 point -
Airborne Troops: Countdown to D-Day - FOV Fix
Hemanshu Shekhar reacted to AlphaYellow for a file
Version 1.1
1,840 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person stealth game "Airborne Troops: Countdown to D-Day" (2004), since the game's engine, RenderWare, stretches the view at resolutions wider than 5:4. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AirborneTroopsCountdownToDDayFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AirborneTroopsCountdownToDDayFOVFix.ini.1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
1 point -
Hi! Steam006. I'm not sure if it happened with any other user untill this point but after I installed the files from the fix folder to my silent hill 3 folder and try to launch the game it literally doesn't launch at all. It shows no pop up in my taskbar and no errors etc just doesn't launch at all. I tried turning off my antivirus while installing the files and tried to run the sh3.exe application as an administrator and tried restarting my pc but the problem doesn't get solved. I deleted the configuration files from my sh3 folder and it was working but after installing them back this problem occurs. I'm not really familiar with modding so can you help me out please1 point
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1 point
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Wings of War - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
God of War Ragnarök F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
Sanity: Aiken's Artifact - FOV Fix
AlphaYellow reacted to Neurolect for a file
1 point -
Billy Blade: Temple of Time - Widescreen & FOV Fix
vovan reacted to AlphaYellow for a file
1 point -
Hidden & Dangerous Deluxe - FOV Fix
gufesaret reacted to AlphaYellow for a file
You're welcome, but unfortunately I had to. Everytime the instructions I have to change in a file involve reading values from memory addresses and the files have realocation turned on, I have no other solution, otherwise they won't work because those files, since they have realoc activated, when they are first loaded, its code is allocated in random parts of RAM everytime, and the new memory addresses I point to in the patched areas are no longer valid and the game crashes.1 point -
Culpa Innata Fix (v2)
vampireamorph reacted to Patrxgt for a file
102 downloads
An unofficial patch for Culpa Innata adds support for widescreen resolutions (when forced via dgVoodoo2) and removes the film grain effect. dgVoodoo2 is required Installation: 1. Find the dgVoodoo2 provided D3D8.dll that you placed in the game's folder. Rename it to "D3D8_dgvoodoo.dll" (needs to be that exact name). 2. Add my D3D8.dll where the dgVoodoo2 one used to be. 3. You need to set an exact resolution in dgVoodoo2's DirectX tab - not one of the named special resolutions. For example, enter "1920x1080", not "Max FHD". 4. Confirm that dgVoodoo.conf exists in the game's install folder. Credits: Jonathan Newman - Original creator of this fix Me - Repack, improvements in the readme.txt file and and re-upload here for preservation purposes1 point -
Until Dawn Remake skip AVX check
klm99kj reacted to vladimir_prog for a file
1 point -
Baseball2001Patch
Nccvoyager reacted to devanwolf for a file
1 point -
SCE Wireless Controller Driver v3.0.0.0 - Official drivers for DualShock 3
ShiftyMarmot reacted to flameman for a file
1 point -
Max Payne Flat Difficulty (Vanilla PC Values)
arhumSearcher reacted to blorgblorgblorg for a file
Version 1.0.1
3,513 downloads
Replaced both the maximum and minimum values for default ("Fugitive") difficulty in the PC version's difficulty.txt (sourced from Steam release) with the default/neutral ones. No other difficulty (or mode, in the case of New York Minute) uses differing adaptive values, so those didn't need to be changed.1 point -
BikMod 0.3e
hornster02 reacted to Patrxgt for a file
1 point -
1 point
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1 point