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  1. Version 1.9.0

    8,188 downloads

    Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw
    10 points
  2. For remakes, we already don't list neither the original developers nor the original publisher in the infobox as remakes don't share code with the original games. For remasters, we list the original developers because remasters are improved (at least on paper) versions of games that keep the same core under the hood, but we don't list the original publisher. For games that are the exact same product but just, for example, change publisher in their digital forms or receive a post launch update from a different dev team, we list all. I truly believe this is already the best way to handle the infobox and i don't think any change to this modus operandi is needed.
    3 points
  3. Dear PCGamingWiki Team, I hope this message finds you well. I am writing to express my concerns regarding the current state of the mod section on PCGamingWiki pages. While I appreciate the effort to provide a comprehensive resource for PC gamers, I believe that the mod section, as it stands, is messy and convoluted. The primary issue is that this section has become a repository for personal preference mods rather than actual game fixes. This not only dilutes the purpose of the wiki but also makes it challenging for users to find essential fixes and improvements. The inclusion of numerous personal mods has led to bloated wiki pages, making navigation and information retrieval cumbersome. In my opinion, the creation of this section was a mistake. It detracts from the core mission of PCGamingWiki, which is to provide clear and concise information on game fixes and improvements. I suggest a reevaluation of the mod section’s purpose and a possible restructuring to ensure that it aligns more closely with the wiki’s primary goals. I look forward to any changes that can enhance the user experience on PCGamingWiki.
    3 points
  4. Version 1.1

    118 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in ChameleonFOVFix.ini.
    3 points
  5. So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml files or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit executables or other files around it directly (usually it can be DLLs, but not only), usually by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short. HOW OLD GAMES STORE VALUES RESOLUTION Usually old games use 4-byte integers to store resolutions, so say a game supports 640x480, 800x600, 1024x768 and 1280x960. Each of those resolutions are stored as pairs of two 4-byte integers as hexadecimal numbers, so it means 640x480 is stored as 80 02 00 00 (640) and E0 01 00 00 (480), it might be represented in the file either one after the other (80 02 00 00 E0 01 00 00) or even inverted (E0 01 00 00 80 02 00 00), or even separated by other non-related bytes. Beware that not all games allow setting a custom resolution due to rendering API or engine's memory limitations, those limits might be hardcoded in certain files and might not be easy to fix those issues without experience. ASPECT RATIO For the aspect ratio, games might use a separate value to determine the aspect ratio or it might be tied with the resolution, it varies for every game. Usually games store aspect ratio just by dividing width by the height, so usually it might be 4:3, 5:4 or 3:2 (the values are 1.333333, 1.25 and 1.5 respectively). Although, some engines might determine aspect ratio from a multiplier, it can be a floating point number like 0.5, 0.55, 0.6, 0.75, 0.8, 1,0, or even a higher number like 20, 25, 30, 35, etc. FIELD OF VIEW For field of view, games usually either determine it from the aspect ratio, or might use a separate and different value for it, by using multipliers like 0.25, 0.5, 0.75. 1.0, setting it in degrees (60º, 65º, 70º, etc.), radians or through another kind of formula. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.
    3 points
  6. Version 1.1

    91 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KillSwitchFOVFix.ini.
    2 points
  7. Version 2.7.1

    132,495 downloads

    Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw
    2 points
  8. Version 3.5.95.0

    596,357 downloads

    Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)
    2 points
  9. Version 1.0

    149 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.
    2 points
  10. Borderless Gaming and the like.
    2 points
  11. Noenko

    Xliveless

    297,726 downloads

    This enables games that require GFWL (Games For Windows Live) to be played offline without having to install GFWL. Found by: Bizargh on steam.
    2 points
  12. The patch works perfectly, you can see the reviews on the forum https://www.reddit.com/r/macgaming/
    2 points
  13. Speaking in my capacity as a senior editor for PCGamingWiki, I agree with your opinion that the dedicated mods section of articles is, in hindsight, a mistake for all the same reasons you've already stated. Thus, I am in favor of removing the section entirely except in very specific circumstances, such as Grand Theft Auto 4 thanks to the sheer abundance of minor-yet-critical fixes available beyond the major and mission-critical (e.g. needed to run on modern systems and hardware) ones. With the section gone, the only mods left would be those which are mission-critical, ones which fix objective game issues, and other things which PCGamingWiki has chosen to prioritize over the years, such as fan translations, adding widescreen support to games which otherwise lack it, and so on. All that said, I and other PCGamingWiki staff are having an internal discussion regarding this issue because you took the time to voice your concerns. Thank you!
    2 points
  14. I believe the mod section was introduced to guide users towards mods that address significant game issues, such as crashes, poor performance, and other critical problems that can hinder the gaming experience. Is my believe PCGamingWiki primary goal is to provide users with reliable information, tweaks, and fixes to ensure they can enjoy their games to the fullest. In my view PCGamingWiki is not intended to be a general repository for all types of mods. For those looking to explore a wide variety of mods, including those that enhance gameplay, add new content, or offer cosmetic changes, people can visit dedicated modding communities such as Nexus Mods and other similar platforms. These communities are well-equipped to cater to the diverse interests of mod enthusiasts and provide a comprehensive selection of mods. I believe the mod section may have been a mistake and I often see it as unnecessary. There are multiple instances where this section is abused, leading to an overwhelming number of entries that do not necessarily cover any essential tweaks and/or fixes that our community often relies on.
    2 points
  15. Hello mates, first of all I want to state the obvious (I know that this is obvious, but better to specify this for users that don't properly read before pointing their fingers against others): THIS IS NOT A PIRACY FOCUSED TOOL (at all). YOU NEED YOUR ORIGINAL GAME DISC TO INSTALL THE GAME. THIS WILL NOT MAGICALLY GIVE YOU ACCESS TO GAMES, NOR YOU CAN OBTAIN GAME FILES IN ANY WAY USING THIS TOOL!. That said, if mods still want to delete this topic, please do so! Or just contact me with your questions and I'll do my best to reply ASAP. Okay, back on the cool stuff: DiscCheckEmu, is a tool designed to emulate disc checks found in many disc-based games and software without the need for physical media. By intercepting API calls and modifying their behavior on the fly, DiscCheckEmu provides a seamless experience for users looking to enjoy their favorite legacy software without the hassle of keeping CDs or ISOs mounted. As computers increasingly lack CD-ROM drives, accessing old disc-based games and software has become impractical. DiscCheckEmu addresses this issue by allowing users to emulate disc checks, enabling them to run their favorite titles directly from their hard drives, without physically patching the game executable (OR WORST YET: use pre-patched executables from shady places!). As I like playing old games but I hate to live with my desk full of cdroms, I created this tool. Ofcouse you still need original game disc to install the game, then you can keep it in a safe place. While developing this tool, I decided to add support for cheats and hacks/fixes: I prefer to keep the original game executable untouched and instead apply these fixes in-memory during the game startup. Here is a full list of DCE features: Intercept API calls and modify their behavior without patching the executable. File redirection. Directory redirection. Virtual Drive definition. In-Memory Patcher. Cheats support. API Logger (only available in Debug builds). Utilize a generic API hooking engine configurable through YAML files. Easy to use injector for automatically creating the target process and injecting the DLL. Fully open-source and customizable to suit individual needs. So, how to use DCE? It is quite simple: Download the latest release from the download section on github and extract the archive. Copy DCELoader.exe, DCEAPIHook.dll and DCEConfig.yaml to your game/software installation directory. Edit DCEConfig.yaml writing a configuration for your target, then run DCELoader.exe and enjoy. Or you can download a pre-made DCEConfig for your game from the community repository. Remember: DCE is an opensource project and YOU are invited to take part in the development! Feel free to open a PR on the GitHub repository :) Latest release is v0.6.0, grab it here! Please enjoy and share your feedbacks :D
    2 points
  16. ATTENTION LINUX (STEAM) USERS If you are having difficulties using this mod, you may find the following helpful. I was having difficulties getting the mod to work (as you may have seen above), not because I couldn't open the application, but because the F9 enable button did not work. It is hypothesized this was because the application was not able to see the game was open, potentially because of a mismatch of opening the application in one Wine prefix, and the game opening in another. How I got this to work was to use Steam Tinker Launch. This package "is a versatile Linux wrapper tool for use with the Steam client which allows for easy graphical configuration of game tools". By using this tool I could configure the ultrawide mod exe to open at the same time with DBH through Steam. My system is running Arch and the GNOME desktop environment. I do not believe the Proton version, Wine version, or Steam version matters. - Installation - This will of course depend on your OS, but for arch with YAY it was as easy as: yay -S steamtinkerlaunch If you're unfamiliar with how to install on your system, check out the Steam Tinker Launch guide above. Before continuing, make sure Steam is closed. In a terminal, run the following command. This will add Steam Tinker Launch as a compatibility option in Steam: steamtinkerlaunch compat add The terminal will output something about creating a new symlink and pointing it to the appropriate location. - Configuration - Open Steam, go to your library, find Detroit: Become Human in the list. Right-click > Properties > Compatibility. Tick 'Force the use of a specific Steam Play compatibility tool', then select 'Steam Tinker Launch' from the list. If you don't see Steam Tinker Launch, close and reopen Steam, restart your computer, and/or re-run the 'steamtinkerlaunch compat add' command from above. Close the properties window down, and click 'play' to start the game. When the game begins to load, you will be greeted by a new Steam Tinker Launch window, which will only stay active for a few seconds. If you don't click anything it will launch the game, but to stop this from happening, click 'Main Menu' at the bottom-right of the window before it disappears. Another window will appear, with some DBH information at the top. You can ignore most of the buttons here, and select 'GAME MENU' from the list of buttons along the bottom of the window. Yet another window will appear. Here you will want to select (buttons found near the top): - Use custom command - Fork custom command Between 'Use custom command' and 'Fork custom command' there is 'Custom command'. By default this will contain the game's main exe file (DetroitBecomeHuman.exe). Click that and select @Rose's mod exe (in my screenshots below I renamed it to dbh.exe, but by default this will be 'Detroit Become Human ultrawide 0.9.9.exe'). Click 'SAVE AND PLAY' at the bottom. - Finalising - That is everything. Now the game will launch, but it will also launch the ultrawide mod exe. When the game is up and running you can alt-tab or super-key out of the game, and use F9 to enable the tool. You will get an indication it is working by the text changing green. Now you can use the tool as expected! Thanks to @Rosefor pointing me in the right direction. I can't take much credit for these instructions here, as I took them from this Reddit thread here.
    2 points
  17. Version 1.5

    17,145 downloads

    Unpack the archives with software like PeaZip or 7zip and use the password pcgw Control: For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here. Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.
    2 points
  18. Version 1.0.0

    8 downloads

    EmulateHeap shim is broken since Windows 11 22H2. Due to this, certain apps that need this shim (for example, Interstate 76, M1 Tank Platoon II, Battlezone 1998, etc) refuse to work properly. To use this tool, run the Command Prompt in the executable folder and execute the command: earlyload.exe program.exe where "program.exe" is the executable to be executed. If a program already has EmulateHeap applied (for example, Interstate 76), you are required to disable the shim first, generally by renaming the executable to a different name which will cut access to the shim, or by using the Windows ADK to disable the shim directly, or any method you know. Remember that the application may need the other shims to work properly, so in that case, you will need to manually install the other shims. The program was tested to run on Windows 7 and later. The DLL can be utilised to run in Windows XP, but the loader needs to be modified. Although the motive of it was to solve the shim on Windows 11, it was easily ported to older versions later on. The problem was solved by cracyc on SourceForge, and the loader executable was developed by cracyc, later improved by ghotik on SourceForge. Password is "pcgw" without the quotes.
    1 point
  19. Version 1.1

    79 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person action RPG game "Knights of the Temple II" (2005), since the game only supports up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KnightsOfTheTemple2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in KnightsOfTheTemple2WidescreenFix.ini. Issues: :-: HUD and inventory menus remain stretched.
    1 point
  20. Version 1.0.0

    81 downloads

    Patches applied in memory at startup without modifying original file on hard disk Supports: v1.7 (Steam/Retail version) - NoAuthPatch: Play without online profile, authorization and even key - Create profile using custom Profile Creator without starting extra tool - Joining via LAN or Favorites in original server browser works - No Optimal settings: Disables legacy "Optimal settings" function at startup - No Safemode: Disables legacy "Safemode" function at startup - No Intro: Skips logos and game intro at startup - No Splash: Skips the splashscreen at startup - No Blackscreen: Fixes issue at startup - No Punkbuster: Disables punkbuster anti-cheat - No cheat protected dvars: Disables cheat/write protection - Windowed mode: Enable via ini file Note: - Patches can be disabled/enabled via "codwawpatch" ini file - Not compatible with Plutonium Custom Profile Creator Appears automatically at game start if no valid profile exists - Supports commandline argument "fs_localAppData" to set custom profile path Installation Copy files from "patch" folder into the game folder
    1 point
  21. I can't run the base game, tried many ways but can't get it to start at all.
    1 point
  22. The original WSGF page for this game lists the original submitter and another person who updated something there. The first (jackfuste) was quite a regular contributor for a number of games but hasn't been active for a few years now and you may be able to track them down to get in touch but you'll have to use their Reddit or Discord now since their forums are no longer active. I couldn't find a mention for No Man's Land on any old thread sadly. https://www.wsgf.org/dr/no-mans-land/en
    1 point
  23. I´m sorry, i just noticed i modified the exe File from an older Widescreen Fix and that prevented your Fix to work. All is working now.
    1 point
  24. Version 1.0

    28 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Coaster Deluxe" (2002), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideCoasterDeluxeWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideCoasterDeluxeWidescreenFix.ini.
    1 point
  25. Yeah it's quite shitty, but I still didn't wanna miss out on it 🙂
    1 point
  26. 48 downloads

    This is the extracted official Polish translation for 'Rayman 2: The Great Escape'. Tested only with the GOG version of the game, but it should work on any version of the game. In Polish: Jest to oficjalne polskie tłumaczenie dla 'Rayman 2: The Great Escape'. Testowane na wersji GOG, ale powinno także działać na innych wydaniach. Password/Hasło: PCGW
    1 point
  27. Hello, I've been a member of this wiki for a long time. I've always thought this wiki is very helpful, often containing tips, tricks and workarounds for various games. But something is missing. I realized today when my friend was unable to get "The Isle" working and I was curious what version of C++ / .NET it needs to run that this wiki does not contain the information pertaining to which versions the game requires. This would greatly improve the ease of troubleshooting (Repairing/Reinstalling the required libraries) when figuring out why a game is crashing when all other requirements are met. So, I think it'd be cool if we just updated the wiki for all games under system requirements to include: C++ Redistributable Required: YYYY .NET Framework Required: YYYY Additionally, I know we place the "Minimum System Requirements" and "Recommended System Requirements" where the developers place them, but I think we can do better - as theirs is usually a rough estimate.
    1 point
  28. Version 1.0

    250 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Robin Hood: Defender of the Crown" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RobinHoodDefenderOfTheCrownFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in RobinHoodDefenderOfTheCrownFOVFix.ini.
    1 point
  29. I believe this mod has just gotten incorporated into the game in its latest official update, right? Control Ultimate Edition: March 2025 Update Notes (PC) So I guess it's now sort of redundant and obsolete. Thank you for your contribution and the experience provided over these years, nonetheless! 🙂
    1 point
  30. I would like to ask the author, whether your patch can directly break through 60 FPS and reach more than 100FPS besides breaking 59 FPS and stabilizing to 60FPS. I'm in metal _ gear _ rising _ revengeance _ pcfix.ini. # Value 0 = Original # Value 1 = New 60FPS cap # Value 2 = Unlocked, use GPU driver or RivaTuner to cap FPS # Value 3 = Custom FPS cap FPSMode = 1 # FPS limit for custom FPS cap # FPSMode must be set to 3 above FPS = 60 The first of these two options is FPSMode = 1, and it does change from 59FPS to 60FPS. But the first option is Value 2 or Value 3. Whether the second option is set to FPS = 30FPS, FPS = 60FPS, FPS = 100FPS or 160FPS, the number of game frames always fluctuates between 75 FPS and 85 FPS. More importantly, choosing one of these two options will make the whole game screen twice the original speed, which is particularly fast. Of the above two options about FPS, no matter how I try, I can't break through more than 100FPS. Excuse me, is the author that there is no such related function in your patch, or is it that I didn't find the correct function?
    1 point
  31. Thank you very much for the quick response and your hard work ^^ Runs like a charm now
    1 point
  32. Version 1.0

    19 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in 7SinsFOVFix.ini.
    1 point
  33. It works wit Steam version, thanks!
    1 point
  34. I completely agree! A dark mode option would make browsing much more comfortable, especially for extended periods. Your example in GIMP sounds like a great starting point—just reducing brightness slightly can make a big difference. Maybe adding a toggle option with different darkness levels would cater to everyone’s preferences. Hope the devs consider this!
    1 point
  35. Version 2.3.1

    27,489 downloads

    I compiled the most used fixes for the first two games, and decided to upload them here. To install them you need to unpack the files to the game folders and apply "sound fix.reg" (It might not be needed with this game, but other games could use it so I recommend it anyway) and optionally apply "all difficulties.reg" if you want every difficulty and game mode unlocked from the start. I also recommend the Max Payne Remastered mod for the first game here. If you want to use DgVooDoo 2 you need to disable d3d8to9 in global.ini and rename d3d8.dll to dinput.dll. You need to limit the framerate by yourself to 60 FPS, otherwise the physics will be broken, especially in Max Payne 1! Try RivaTurner, as from my experience the Nvidia Control Panel doesn't work with the games. the fixes included are: Startup fix v1.01 - UCyborg, D3d8to9 - Crosire, DirectSound Wrapper Registry Patcher - 3DJ, Widescreen fix v16.05.2020 - ThirteenAG, DSOAL - kcat, Updated Classic - philips_27, repacking as mods - Kolter (both available only on the UC discord) [MP1] Widescreen Intro - Perseus290688, [MP1] AMD Ryzen fix - luigoalma, [MP1] Adaptive Difficulty Removal - knightofthewind89, [MP2] Dead Man Walking bonus chapters - Rockstar Games, [MP2] Weapon Patch - AntiEvil,
    1 point
  36. I have no issue playing the game at 100hz vsync locked but yeah the elevator can glitch and ingame cinematics can glitch a little. Other than that gameplay is perfect.
    1 point
  37. Well, I managed to fix that, there were some problems on my end, now the fix works without requiring Cheat Engine at all.
    1 point
  38. Just follow the instructions on the game's PCGamingWiki page, it's there how to configure widescreen and such.
    1 point
  39. The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.
    1 point
  40. FYI: there's a newer version that should work better
    1 point
  41. Still working as intended on my end on Steam.
    1 point
  42. Version 1.0.0

    922 downloads

    Replace Zip Files into your game main folder and play Spiderman game in widescreen mode.
    1 point
  43. romatthe

    Risen on PC

    Correct, Risen was updated somewhere in 2023, primarily in an attempt to port over some engine improvements that were made when Risen was ported to more modern consoles (it originally came out on PC and X360, but has now been released on PS4, XONE and Switch). This was originally also going to include a DX11 renderer I believe, but that never materialized. Despite wanting to do a replay, I haven't had the time yet to play this new version, so I can't really tell if the improvements are worth it. But yes, the unofficial patch does indeed ship with several .dlls that are not going to be compatible with this new version for several reasons. Here's something you can do however. As you probably know, Steam allows you to download older versions of the game from the depots. It's a bit of a hassle, but you can do it just fine. I believe you should be able to download the following manifest from 2021: 2187120273980209558. You should be able to download this by opening the Steam console and issuing the following command: download_depot 40300 40301 2187120273980209558 You can then copy the downloaded files over the ones over the installed files in your steamapps/common folder, but hopefully you get the idea. Don't shoot me if I made any mistakes in the instructions. You now have the older version of Risen, and the unofficial patch should work with it. I haven't done this myself so I might have made a mistake here. I'm not in front of my home workstation. I would also try and play the two version and see if the 2023 patch is worth it, and if rolling back to the older version makes you lose a lot of the improvement of the patch.
    1 point
  44. Works fine on my end on Steam as of today. The menu black bars are always there. None at the gameplay.
    1 point
  45. Interesting.. As Windows continues to get updated, trying to use old tools like DT Lite (from 2012) has become more and more of a problem, to the point of potentially bricking the OS with BSOD's or unbootable device drivers. Next time I go to play an old game I'll definitely be trying this out.
    1 point
  46. 1,448 downloads

    Mod for the S.T.A.L.K.E.R.: Shadow of Chernobyl, that restores grass shadows from the 1.0003 version of the game. Installation: Unpack "bin" folder from this archive into the game's main directory. Credits: Avgust1n - Original file packed with RMA Shadows Addon mod. Deus_nsf - Repack of this file. Me - Additional ReadMe.txt modifications and re-upload here.
    1 point
  47. Introduces freezing whenever pressing the esc key for the menu screen every once in a while. Takes a minute or three to unfreeze and show the menu screen.
    1 point
  48. Version 3.0.0.0

    11,316 downloads

    Official drivers for Sony DualShock 3 controller.
    1 point
  49. Version 1.3.0

    5,339 downloads

    NOTE: 32bit support was dropped in version 1.2.0, use earlier versions for 32bit support. This is an unofficial patch for "Croc: Legend of the Gobbos". It allows for: Native Windows 10/Linux support. Higher Resolutions (non-stretched widescreen). Anisotropic Filtering and enhanced lighting effects. Full analog controller support like the console versions. Select between PSX, PC and DEMO soundtracks in the settings. More Audio and Display options than the original game. A number of controllers are now natively supported. Among others. This patch was created by: crocguy0688 From the readme:
    1 point
  50. Version 1.0.0

    4,569 downloads

    The behaviour of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit. Windows 11 received the ability to restore the previous behaviour through a registry value, which is attached here. As far as I am aware this option is not available on Windows 10. Instructions: 1. Download the appropriate registry file. 2. Open the registry file to add it to the registry of Windows. 3. Restart the system to allow the change to take effect. After the restart the timer resolution will be set system-wide again as in Windows 10 v1909 or older.
    1 point
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