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Rose

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Rose last won the day on August 6

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  1. Just set it as the desktop resolution for the while.
  2. No, as it allows for 2160p as well but it does seem to only support the common height values. You could try downsampling from 2160p if your PC can handle it.
  3. Version 1.0

    1 download

    The small patcher removes the resolution limit introduced in update 1.17. After patching, the list of resolutions available for selection will remain limited to the hardcoded 16:9 and 16:10 resolutions, but selecting any 16:9 resolution above native will now set the game to that monitor resolution. Unpack the archive and patch the file as instructed Launch the game and select any or the highest resolution above that of your monitor (for example, choosing 2560x1440 at 2560x1080 will have the game set to 2560x1080 without displaying it) Disregard the numbers and back out into the main menu to see that the image properly fills the screen width. Tested the latest Epic version at 2560x1080. Check out my black bars remover for the game as well. You can buy me a coffee here.
  4. The series box is separate from the infobox, although it does not explain the misaligned width of the series header in the screenshot.
  5. Version 1.0

    17 downloads

    The small patcher for Röki unlocks all resolutions and removes the side black bars in the game. A known game issue exposed by the solution is that the top and bottom black bars that appear at the cutscenes will have their width limited to 16:9 - as seen in the screenshots. Unpack the archive Copy \Röki_Data\Managed\Assembly-CSharp.dll from the game folder to the desktop Patch the file Copy the file back to \Röki_Data\Managed\ and replace. Tested the latest Steam version at 2560x1080 and 3840x1080. You can buy me a coffee here.
  6. Version 1.1

    30 downloads

    The small patcher removes black bars from the game at all wide resolutions. Keep in mind that some of the textures simply do not have enough width to fill the screen, and the menu UI will become cropped the wider it gets from 21:9, although the game appears to be playable even at 48:9. Tested the latest GOG version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080. You can buy me a coffee here.
  7. I can't imagine the Epic version being different but the conflicting with other mods is a possibility. The script is still working fine on my end today.
  8. Hi. Unfortunately, I do not have access to the game.
  9. Version 1.1

    252 downloads

    The trainer displays the current FOV and allows to change it at all resolutions in real time. Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software. Tested the latest full GOG version and the Steam demo. You can buy me a coffee here.
  10. Thanks for all your works, really appreciated for  5120 x 1440 resolutions mod.

  11. What about cases like Rogue Company where you pay for beta access until the game becomes free-to-play?
  12. Version 2.0.2

    1,055 downloads

    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  13. Hi. That is the expected behavior of the mod working. The save room simply does not have enough width to display because it is not meant to be side-scrolled. Every room that is scrollable will have more of the world to see at once.
  14. It is a commendable effort but there are likely quite a few inaccuracies, as pointed out earlier on reddit. You should avoid setting any of the games to "yes" for native support unless you are absolutely sure about it. Otherwise you may end up misleading fellow ultrawide users into buying a game only to have to ask for a refund.
  15. Replace the game executable with either of the included versions. Here are the differences.
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