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DAOWAce

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DAOWAce last won the day on November 14 2020

DAOWAce had the most liked content!

About DAOWAce

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    http://daow.net

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  1. Trainers are usually seen as malicious programs by anti-virus software because of the way they operate (injecting into other processes and changing memory). If you trust it, just whitelist it. If you don't, don't use it.
  2. I can't say I see a difference in DoF rendering at 21:9 (I'm only testing in the opening scene), but I am noticing some effect disappearing when the camera is tilted down.. and this is without the game modified. It starts as some diagonal shape at the bottom sides of the screen, then extends out more and more the further down the camera is tilted, with the entire top 1/4 of the screen looking completely different in some aspects. Could just be my GPU drivers though; I'm using the Vulkan developer beta (for Cemu) and the game complains it's outdated (granted it is 4 releases old as NV
  3. Ah, I can finally get around to playing what was reportedly the best Saints Row game. ..shame it's not a remaster, as it'll be needed now since it's so dated.
  4. ^^^^ Having to set every game on steam, manually one at a time, to "never update until I launch it" is the worst part of the platform. Want to launch said game that has a patch but don't want to patch it? We either have to make a duplicate folder of the game and toggle between them when we play (huge waste of disk space/SSD lifetime), or we have to go into offline mode and lose Steamworks support. These are both bad solutions. And sometimes? Steam just ignores the fact we told it to never update games, and updates them anyway. I've had this happen every so often with a numbe
  5. I'm all for unlocking of "on disc" content for everyone. You paid for the game as it is; if there's content that's arbitrarily locked "on-disc" (on release) unless you pay an additional cost for, then that's anti-consumer and the publisher shouldn't be respected for it, as they're not respecting their customers. If paid DLC comes out after the release of the game and was not in the game files on release, then sure, it can stay locked away even if it can be unlocked via file editing (which seems to be 50/50 in my experiences, sometimes patches include all the content, other times DLC cont
  6. I'm always anti-UI changes in things because I'm a damn old dog who hates learning new tricks (and objectively, most redesigns are productivity downgrades as a whole), but Steam's slow UI changes have not been ones aimed at PC, which makes me extremely opposed to it changing. Also, last I heard, they're removing skin support. While skins have really fallen off in the modern years (forum shutdown hurt a lot), there's still quite a vocal number of people who use them, myself included (Steam Compact, a proper PC UI; the antitheses of the current default UI). I've had the new friends/ch
  7. Warps the menu background a little bit and causes some weird thing to appear at the bottom right of the minimap.. but at least it works. And hey, if we make it go back to 16:9 it actually zooms out so we can see more of the game world! ..which further distorts the menu backgrounds. Oh well. Would still prefer devs not to be stupid about game design; especially UE4 which fully supports arbitrary resolutions out of the box. Someone's probably already tried it, but I've gotta see if the aspect ratio control setting works via .ini edit.. Nope..
  8. This just looks like a remade SW: The Force Unleashed. With extra Vaseline. Seriously, I've never seen 4K footage look like 720p until now. TAA is ruining games ontop of the already bad developer design decisions.. but I digress. We all wanted a new Jedi Academy, right? Sad we're not getting one.. *sigh*
  9. Proof of the internal rendering resolution should be in your eyes. :) It's been fixed now as of the experimental build update last night (at an expected performance hit), so it won't matter once the patch hits the stable branch. VSync's buffering is verifiable by just using it. If your game's framerate drops below your monitor's refresh rate at any time, even by 1 FPS, it will go to HALF the refresh rate if the game is using double buffering. If it's triple buffering, it will drop to 59FPS instead of shooting to 30, for example. Triple buffering introduces some input lag, but it's t
  10. The FoV isn't in degrees, it's in some arbitrary number. 100 FoV in the settings menu is like 70 at most in actuality. Vsync is double buffered which is why the performance drops with it on, need to force triple buffering. No need to disable it and get awful tearing. And the FPS cap should be as high as it can go, since it's also bugged and limits it to 83% of its set value. Also, check out these mods to disable some awful effects and fix the internal rendering resolution (which doesn't seem to have been mentioned) and even get rid of that 'click hold' thing: http://nomansskymods.
  11. Can't change the appearance anymore, huh? I've always reverted back to the old MediaWiki look because I prefer it over the new-gen bloated mobile stuff that websites keep getting changed to. Unfortunately, that option is gone on PCGW, so it looks like I'm going to have to live with this new redesign. Loads much faster, yes, but from a usability and visual standpoint, it's much worse to me. I'd rather have a delayed page load than discomfort when viewing the site (though thankfully the article pages didn't change too much). Even the font causes me some minor eye strain (Windows/Pal
  12. Moving the mouse very slowly or zooming in with a bow shows mouse acceleration is active. It's a bit jittery with certain movements, but otherwise it's alright. At least it feels like a mouse this time instead of an analog stick.
  13. What's the point of the first sale if the later one has no differences?
  14. ..Some units with a Titan? Jesus. Props to Valve for having such high standards, even going with an 80Plus GOLD power supply. Most pre-built high-end gaming machines come with bronze PSUs, which boggles my mind. I feel they should up the higher-end machines between 500-550W just for headroom (some games can peg hardware like stress test applications) and capacitor aging. Would love to see a bigger drive or a dedicated SSD, but they've picked the best possible combination since 2 separate drives would just be prone to configuration errors. (Now to yell at Seagate for having a puny 8GB
  15. Saints Row 2. Dark Souls was only a bad port for the fact that it had reverse mouse acceleration and was locked to 1024x720 @ 30FPS. The mouse issue was fixed (as best as it could be at any rate) by a mod (dsmfix, or by using a controller, which is strongly recommended due to the way the combat system works), while the video issues were fixed by another mod (dsfix). The stereo issue was a problem too, but was fixed in an official patch. The devs didn't know how to use multi-core CPUs properly, so it only ran on 1 single core, which hampered performance for some people or those using craz
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