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Aemony last won the day on January 22

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  1. GOG's store page does mention the following at the bottom of it: Is this not correct? Does the game actually include the 32-bit executables as well? Also, what form of DRM are we talking about here? Various Crysis entries have been found to include the anti-tamper component of SecuROM still active and enabled, but with the DRM functionalities disabled. Typically speaking PCGamingWiki doesn't per se treat the anti-tamper component of SecuROM as DRM, as it only rears its head when attempting to do stuff like inject third-party DLL files, and otherwise don't enforce any form of copy protection (which differs from Denuvo Anti-Tamper, for example, which has its occasional online connectivity requirement).
  2. In terms of leveraging PCGW, a couple of questions comes to mind: How would this sort of game-specific information be covered? In the game articles themselves or on a separate page? How would we ensure that users are aware that things might've changed after an update and these sorts of arguably more volatile changes might break their game? What would the benefit be of leveraging PCGW's backend? Even if we were to cover this through the web API query endpoint, something have to be run locally to actually perform said queries. If it was decided to leverage PCGW's backend, which one of our various solutions would be best for this sort of things? Typically PCGW actually doesn't really care about the disk space usage of a game all that much because it is prone to differ between users, DLCs, localizations, etc, which means any potential shown "savings" will not be applicable to everyone. Today we, for the most part, merely avoids this headache by merely stating the system requirements, and in the few cases where the system requirements are way wrong we state an approximation of the real value, and then a note about how the system req is wrong. In regards to the third one, it wouldn't really necessarily result in much. An arguably easier solution would be to have whatever local program/script that was thrown together automatically download the latest copy of a GitHub hosted INI file that included all detection algorithms (if any were set up) along with all file/folder rules that were to be removed. In fact, did you know that the 'cleaning tool' CCleaner makes use of an easily configurable "database" of that exact kind? And that an insane custom INI file can be downloaded straight of a GitHub repository that allows users of CCleaner to extend its "cleaning process" to also include a whole ****ton of applications and even games? Take for example its entry on A Hat in Time: [A Hat in Time *] Section=Games Detect=HKCU\Software\Valve\Steam\Apps\253230 FileKey1=%ProgramFiles%\Steam\steamapps\common\HatinTime\HatinTimeGame\Logs|*.* Detect A Hat in Time by checking for the presence of the registry key HKCU\Software\Valve\Steam\Apps\253230. If it is detected, allow the cleaning of all files below %ProgramFiles%\Steam\steamapps\common\HatinTime\HatinTimeGame\Logs. In regards to the fourth bullet point, if one were to leverage the PCGW backend one would have to avoid Semantic MediaWiki entirely. I once set up e.g. the Windows config paths test property in Semantic MediaWiki in an attempt to store and track entered data/save paths and make them queryable and one issue that I never was able to fix was SMW's inability to handle forward slashes (/) properly. 😖 That's why there's only properties for Windows paths -- Linux and macOS paths uses forward slashes which just broke the whole thing because (Semantic) MediaWiki thought they were HTML code or something... 😐 Anyway, a separate program using a separate INI-based database akin to CCleaner currently looks like the better alternative in my eyes.
  3. Currently there is none, but we did bring the discussion up on the Discord a few hours ago though without any conclusion as of now. My own preferred way of doing it is to direct link to the content as much as possible. One example that was linked on the Discord was a link to a Patreon blog post that had the content as the "primary focus" of the linked page, with the donation being a secondary focus of the page (it was only present in the sidebar). This is fine by me, but the latest Coffee-links however is the other way around -- the primary focus is to drive donations with the secondary focus being the patch itself (currently with a broken link). A donation "gateway", if you will, that the user must pass before they're able to get to the content proper. We'll have to wait and see what the discussion brings us to, and after that write a proper policy about these sorts of things.
  4. Thank you, now the download works! 👍
  5. @asabarabi, sadly it seems the forum software can't handle the name of the file you uploaded. Can you remove any special characters etc and ensure the file name is only named using regular Latin characters such as A-z, 0-9, and dots/underscores/dashes, etc ? Then re-upload the file again by using "File Actions -> Upload a new version".
  6. PCGW has a mutual linking relationship with IsThereAnyDeal (see https://www.pcgamingwiki.com/wiki/PCGamingWiki:Partnerships#Mutual_linking_relationships). Because of that, any potential replacement would necessitate a similar linking relationship before it would be implemented, I imagine.
  7. Aemony

    appid bug

    Stale data in the Semantic MediaWiki backend — it happens and usually resolves itself after the game article gets purged or a null edit is performed.
  8. Probably a false positive, though you've to decide yourself whether to 'trust' the file or not. PCGW in general does not guarantee the safety of files, and due to the numbers of false positives occurring in gaming related files -- particularly those created using e.g. Cheat Engine -- we usually don't remove uploaded files either due to "virus detections". See the "Virus detected in PCGamingWiki file" section for a bit of context.
  9. Performance is much more determined by sheer compute performance of the GPU and not the amount of VRAM it has, so basically no answer that involved VRAM would be relevant for such a question — especially for lower end cards. The amount of VRAM is only relevant in a few edge cases where /technically/ the GPU has enough compute power to deliver a higher performance, but it’s being bottlenecks by the lack of VRAM and the constant need to move data in and out of the VRAM. But even proving such a thing is ridiculously hard since it would basically require an identical card but with more VRAM to compare to, with the rest of the system being entirely unchanged. In regards to game benchmark sites, I don’t thinks there’s any worth evaluating. Game performance is heavily affected by basically all major components of a system, from the GPU and CPU and even sometimes down to the PCIe lanes used for the GPU. A “perfect” game benchmark site would basically have to test an insane amount of permutations to cover all bases, which is impossibly expensive. Even more so when factoring in various video quality settings of the game. Most game benchmark sites just seem to (if even that) test minimum and recommended system requirements and then guess whether a certain config might get a better experience or not compared to those.
  10. Also, if this was an actual suggestion to add additional VRAM rows to track actual usage, then sadly, that's basically impossible due to the previously touched upon topics -- most tools nowadays lies to your face about actual VRAM being used by a game, and other games (or tools) might not even have a proper way to look up actual real VRAM usage of a game (for example, Vulkan doesn't have a built-in way of tracking VRAM usage if I remember it correctly, forcing developers to use DirectX's DXGI memory budgets instead to track 'em).
  11. You mean the VRAM usage number in the system requirement section? It's just mirroring the official system requirements, which is based on the QA testing of the developers. It's less about the number itself, and more about whatever amount of VRAM the "minimum" and "recommended" GPU has. Beyond that, most games use _much_ less VRAM than people might assume. Tools such as GPU-Z, RTSS, etc all reports _requested_ VRAM -- not actually used VRAM. And games might request way more VRAM on GPUs with more VRAM than they actually use. For example, a ton of games I've played have barely used more than 3-4 GB of VRAM even in 4K -- I think Watch Dogs 2 and Monster Hunter World were examples of this. That basically means that even going forward, the amount of VRAM that is actually necessary to play a game is vastly less than what many might assume. See the below thread for a good overview of it all: https://www.resetera.com/threads/vram-in-2020-2024-why-10gb-is-enough.280976/
  12. The last part of the recognized virus definition “!ml” suggests the definition was created through machine learning. Basically there is an extremely high chance of it being a false positive. @Rose is otherwise a well-known and recognized ultrawidescreen modder whose patches occasionally runs into AV’s false positives. @cbk@csolutions.no, at the end of the day you yourself have to determine if you put your trust in a stranger online, but for what it’s worth, I personally highly suspect this is a false positive. Of course I can’t say for certain, but then nobody really can unless they created the executable themselves.
  13. Not sure this is possible. From the looks of things, Wikipedia relies on the Extension:ElectronPdfService (partially outdated info) extension that basically installs Chromium (the core of Google Chrome and modern Microsoft Edge browsers) on the servers and then interfaces with it using a Puppeteer library, as described on the Proton page. So it's not some simple or minor extension as one might imagine. As a result, it might not be compatible with PCGW's infrastructure at all since we're using a nonstandard setup that has various limitations that might come into play here.
  14. Don't like all modern browsers feature a "Print to PDF" or "Save as PDF" option in their printing options (Ctrl+P) ? I'm not saying that it's necessarily the solution, but for occasional printing/exporting to PDF it should be an accessible option already.
  15. I used to use BitDefender, and it was great up until the moment when it wasn't. For me, it was how injecting the Advanced Thread Defense module (scans processes I/O operations from within) often caused games and applications to crash -- with no real identifier about what caused the crash. Ubisoft games that were frequently updated in particular often saw major issues with it. It have historically had compatibility issues with other third-party tools such as Special K. It also had a tendency to constantly remind you of its presence, even if it were to notify you weekly about latest threats it prevented (0, every week). So after having used it for like 1-2 years of my 3 years subscription I ended up removing it from my machines one at a time as I noticed that Windows' built-in Defender provided me with basically the same level of protection with higher third-party compatibility and it didn't nag me about its presence. I still like BitDefender, but... nowadays I don't necessarily needs the most advance or in-depth security suite as user action is still the first (and most important) line of defense.
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