Unofficial patches
564 files
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Deadly Premonition 2 - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Deadly Premonition 2 running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\DeadlyPremonition2_Data\
- For Patch file select "Deadly Premonition 2-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\DeadlyPremonition2_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games now
40 downloads
Updated
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Exo One - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes camera judder for Exo One running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\EXO ONE_Data\
- For Patch file select "Exo_One-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\EXO ONE_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix Exo One
54 downloads
0 comments
Updated
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The House of the Dead 2 Widescreen Fix
By AlphaYellow
I made this RAR file, which includes Hod2.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios.
Instructions:
- Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files.
- Use dgVoodoo to force a resolution that matches the aspect ratio you chose from the fix.
Password: pcgw
Credits also go to: SAMI (WSGF Forums)
Currently only the following versions are supported: English
667 downloads
0 comments
Updated
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Lilo and Stitch Trouble in Paradise Patch
By AlphaYellow
This game has various problems on modern systems: texturing bug for the loading screens, potential movie playback and Alt-Tab crash. This patch fixes all of them. Compatible with the Widescreen Patch as well.
Currently only the following versions are supported: English, Italian
Credits go to: Dege
Password: pcgw
255 downloads
0 comments
Submitted
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Tonic Trouble Widescreen Fix
By AlphaYellow
This is a RAR file which includes TonicTrouble.exe binaries for 1920x1080, 2560x1080, 2560x1440, 3440x1440, 3840x1080, 3840x1600, 3840x2160, 3840x2400 and 5120x1440 resolutions.
Instructions:
- Extract the executable that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
Password: pcgw
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
25 downloads
- widescreen
- widescreen fix
- (and 5 more)
0 comments
Submitted
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Castle X64&DXVK Patch
By qinlili
Use new X64 Air Runtime and DXVK so that game can run at better performance.
8 downloads
0 comments
Submitted
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Need For Speed II - Second Edition Patch by Verok (verokster) 1.05
By ks99
A patch mentioned in the Need for Speed II PCGamingWiki article that is
currently inaccessible on the page linked.
The archive password is pcgw.
Information copied from when Verok's page on the patch loaded correctly, found
here: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
Relevant information (including instructions) copied below.
================================================================================
Need For Speed II - Second Edition Patch (unfinished) - November 09, 2019
Need For Speed II is my first ever played racing game on the PC. I remember this
time, that I and my school friend came to his home after school and we played
whole evening this game in Split screen mode. A few years later I found out
that Second Edition game has 3D acceleration support for Voodoo Graphics cards,
and I could play it via Glide emulation with pure performance. So I decided
that once I'll made direct OpenGL or DirectX support for this game.
So here is my old patch, which enables game to support external 3rash API
renderers from newer EA games, like NFS III,IV or V. It is not completely
finished yet, but despite that this patch is most playable than any others over
the net.
https://www.youtube.com/watch?v=sNHOSqLG_qk
This patch was created in the same manner as other great Need For Speed III -
Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash
(3rash) renderers for DirectX and Glide (nGlide). Also it includes my own
created OpenGL 1.1/3.0 renderer.
This patch also includes configuration utility to customize patch options,
like selecting graphic renderer, switching windowed mode on/off and etc.
Some features and fixes lited below. And also some of the problems which are
still need to fix.
Features & Fixes:
--------------------------------------------------------------------------------
* patch is based on last official EA patch
* CD check has been removed
* removed all registry linkage, so game is fully portable now
* added option to select several external 3rash API renderers (DirectX,
Glide and OpenGL)
* added option to select game Language (English, Spanish, German, French,
Italian and Swedish)
* sound problem (cracking) has been fixed. New eacsnd.dll has been created
from scratch
* several compability problems have been fixed (MapMemoryB000,
GlobalMemoryStatusLie, GetDiskFreeSpace and etc.)
* game renders in 32 bpp mode
* game supports numerious screen resolutions than before (640x480)
* game supports widescreen resolutions (16:9, 16:10, etc)
* implemented proper widescreen support with correct FOV
* game uses higher texture detail for cars than before
* added option to select texture type between SE (Glide) and Classic. Due to
Glide limitation, texture resolution was reduced to max 256x256 and 16 bpp.
Classic / Software textures have higher resolution, but with limited 256
colors.
* added option to on/off filtering for all textures
* added option to on/off object shading. Disabled looks more like in
Classic / Software mode
* added option to on/off fog
* added option do disable intro movies
Problems & Issues:
--------------------------------------------------------------------------------
* sometimes objects (cars, world) dissapear at the left and right side of
the screen.
* car dashboards are still not implemented for 3D acceleration
* wheel fog sprites have incorrect size due to higher screen resolution
Installation:
--------------------------------------------------------------------------------
* download package below
* extract its content into your game root by
replacing old files (the archive password is pcgw)
* launch config.exe to make sure all options are correct for you, and press
"Save" button
* launch game via nfs2se.exe or via config.exe by pressing "Save and launch"
button
* have fund 😉
2,487 downloads
Updated
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Gex Digital Controller Patch
By error 52
This patch adds support for digital controls (read: the D-Pad) on Gex. Credit goes to hansschmucker on the GOG forums.
131 downloads
0 comments
Submitted
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Turok: Dinosaur Hunter unofficial resolution/FOV patch (turokfix.exe)
By ks99
An unofficial patch for Turok: DinosaurHunter, written by badsectoracula. This fix is mentioned in the PCGamingWiki article for the game. It's currently only hosted on MediaFire, which is not an ideal choice for longevity.
Original post:
===============================================================================
In case you still have the original PC CD release from 1997 and want to play it in a modern computer and you don't feel like buying the new release (yet, anyway), i wrote a small patch that allows you to use any resolution and with a small widescreen fix that makes the FOV match the resolution (the widescreen fix is optional).
You can find information in pcgamingwiki, but here is what it says:
Custom resolution and widescreen support patch. Before applying the patch, make a backup of the Turok.exe and Video_D3D.dll files in case the modifications go wrong.
For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. C:\Games\Turok) Download turokfix.exe and run it. Replace 800 and 600 in the fields with the resolution you want to use (note that for a high resolution, such as 2560x1440, you may need to use dgVoodoo 2). Press the "Patch Video_D3D.dll to apply custom resolution" button Using the dialog box that will appear, locate the Video_D3D.dll file in your Turok installation In the game's launcher, use the Video menu to select Performance Settings and check the 800x600 checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) For widescreen support: Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above If you have nGlide or other GPU emulators installed: make sure you remove the Video_3DFx.dll, Video_PowerVR.dll and Video_RagePro.dll files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. That is all. The original game also works perfectly under Wine (for Linux and should also work in OS X) and should work under Windows too (for 8 and later you may need to use dgVoodoo 2 though - if you have 2560x1440, you certainly will need to use it because for some reason Microsoft's D3D7 and lower doesn't support horizontal resolutions above 2056).
===============================================================================
Found here: https://old.reddit.com/r/turok/comments/3xu3nh/custom_resolution_and_widescreen_patch_for_the/
47 downloads
0 comments
Updated
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KATANA KAMI: A Way of the Samurai Story Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder In the SUWSF.ini file, you can change the following settings
[Patch:`FOV_Multiplier]
; Set FOV multiplier value (e.g. Value="1.5")
Value="1.0"
[Patch:4_VirtualResolution_X]
; Set the width of the virtual resolution (e.g. Value="3840")
Value="width"
[Patch:5_VirtualResolution_Y]
; Set the height of the virtual resolution (e.g. Value="2160")
Value="height"
[Patch:Exclusive Fullscreen Mode]
; Set "true" to force Exclusive mode (e.g. Enabled=true)
Enabled=false
27 downloads
0 comments
Submitted
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The Da Vinci Code Widescreen Fix
By AlphaYellow
I made this RAR file, which includes files for 1280x720, 1366x768, 1920x1080, 3840x2160, 7680x4320, 3840x1080 and 5760x1080 resolutions.
Instructions:
- Extract the files that correspond to the resolution you want to use, to the root game folder, replacing any original files.
- Since the fix uses windowed mode to work, use a software like Borderless Gaming to make it borderless fullscreen.
Password: pcgw
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
PS: Movies might crash the game, you may have to delete them in "/engine/movies" folder. Can't guarantee this will happen, but just warning.
221 downloads
- widescreen resolution
- widescreen patch
- (and 8 more)
0 comments
Updated
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Kao the Kangaroo Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder \Kao the Kangaroo\Kao\Binaries\Win64\353 downloads
Submitted
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Empires of the Undergrowth Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear in some game scenes on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder \Empires of the Undergrowth\EotU\Binaries\Win64\10 downloads
0 comments
Submitted
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Assassin's Creed Valhalla DirectX 12_ 0 feature level requirement bypass PROPER
Firstly I want to clear this out that this isn't some kind of fix that just simply uses DXCPL to emulate DX11 or running the game on "Microsoft Basic Display Adaptor" which doesn't uses your dedicated GPU and gives 1 FPS, these fixes available on youtube just help in bypassing the error but the FPS are awful and unplayable.
This fix is an actual unofficial patch that actually uses up your dedicated GPU (which doesn't supports DX12_1), and you can get proper FPS depending on the GPU. It will actually use up your GPU instead of running it through microsoft basic display adaptor. Although since this error comes in outdated GPUs which don't support DX 12_1 therefore the performance might not be the best , but you can manage to squeeze out 25-30 FPS. And if your GPU is like Nvidia TITAN or GTX 980M and has the horsepower to run it but can't because of that error then it will be properly playable.
Working of the files -
there are three DLL files 1) D3D12_original.dll 2) D3D12.dll 3) D3D12core.dll
the D3D12.dll file is modified to forward all function calls to d3d12_original.dll except the failing function (D3D12CreateDevice) which calls the d3d12_original.dll with the same parameters but D3D_Feature_Level set to 11_0 instead of 12_0.
This leads to successfuly getting into games with Directx 12_0 GPU requirements even if you have a Directx11_0 GPU.
Tested with game version 1.1.2, should work with all other versions, no crashes / visual glitches observed.
for best performance results use this with https://community.pcgamingwiki.com/files/file/2221-assassins-creed-valhalla-cpu-utilization-fix/ (for CPUs with 8 or less threads and or no hyperthreading)
Thanks and have fun playing AC:V
- Srijan Saxena
1,485 downloads
Submitted
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Arthur and the Invisibles/Minimoys Widescreen Fix
By AlphaYellow
Comes with a RAR file, which includes GameModule.elb files for 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 aspect ratios, and ArthurResolutionEdit.exe to change the resolution. This patch also fixes the FOV, giving a wider view on wider aspect ratios (HOR+).
Instructions:
- Extract GameModule.elb of the folder that corresponds to your desired aspect ratio, and also ArthurResolutionEdit.exe, both to the root game folder and overwrite the original GameModule.elb.
- Run ArthurResolutionEdit.exe, select the language you use (Polish or English), and write your desired resolution width and height.
- Run the game and it should run at your chosen resolution and aspect ratio.
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
282 downloads
Updated
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Crime Life Gang Wars Widescreen Fix
By AlphaYellow
I made this RAR file, which includes crimelife.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios.
Instructions:
- Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files.
- Select the resolution you wish in the game's graphics options.
Password: pcgw
261 downloads
0 comments
Updated
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mbcaster
By kendotlibero
A netplay mod for Melty blood Act Cadenza
It's no longer mantained by the original creator and the site went down, so I decided to submit it to preserve it in case someone wants to play this game
91 downloads
0 comments
Updated
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Transformers: Revenge of the Fallen Ultrawide Fix & FPS Unlock
By killer-m
Installation:
Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced Set your screen resolution in Settings.ini In the Settings.ini file, you can change the following settings
[FPS]
Limit = 300
FPS limiter value
Unlock = 0
0 - disable FPS limiter
1 - enable FPS limiter
[RESOLUTION]
Width = 0
Height = 0
forces the screen resolution
[HUD]
Centered = 1
0 - stretched HUD
1 - centered HUD
Aspect = 1.777777
HUD aspect ratio value
[DRAW_DISTANCE]
LOD = 1.000
multiplier for the distance between LOD levels
Objects = 1.000
multiplier for objects visibility distance
use values no greater than 3.0 to avoid glitches at very high aspect ratios
4.0 - max value
Shadows = 1.000
multiplier for shadows visibility distance
Fog = 1.000
multiplier for the fog visibility distance
[EFFECTS]
ColorCorrection = 0
0 - disable yellowish tint
1 - enable yellowish tint
DOF = 0
0 - disable "Depth Of Field" effect
1 - enable "Depth Of Field" effect
ShadowMapSize = 1024
increase this value to get better shadows quality
256 - min value
15360 - max value
2,942 downloads
- fps unlock
- 48:9
- (and 4 more)
Submitted
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Dark Forces (GOG) Definitive Fix
By idk
A pack of fixes for the GOG version of dark forces taken from the essential improvements section for this game, I recommend installing it before using the custom launcher. the included things are:
DOSBox cofiguration file tweaks Gravis ultrasound driver pack for DOSBox - I don't know who created it, the oldest source I could find was here. fixed gravis files - tsyu Gear-up cutscene - LucasArts missing cutscene patch - unknown DOS/32A - Narech K. If you want to have everything from this pack on the steam (and maybe origin) version follow this and this guide, use DOS/32A, and apply the following changes in the DOSBox configuration file:
Change fulldouble to true Change memsize to 32 Change blocksize to 4096 Change prebuffer to 30 Change cycles to auto443 downloads
- fix
- unofficial patch
- (and 2 more)
0 comments
Updated
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Dragon Marked For Death Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder Set your screen resolution in Settings.ini The game uses a virtual resolution, so it may be higher or lower than the monitor's native resolution.
The height value should be a multiple of 720 (720, 1440, 2160, etc.) for best scaling results, but this is not necessary.
In the Settings.ini file, you can change the following settings
[RESOLUTION]
Width = 3440
Height = 1440
forces the screen resolution
94 downloads
0 comments
Updated
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Ms. Splosion Man - Ultrawide Fix
By czarman
I made a bbars Fix for Ms. Splosion Man.
Tested with the latest Steam version at 3440x1440 and 3840x1600.
You can buy me a coffee if you like my work.
Password is always: pcgw
28 downloads
0 comments
Submitted
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Patrxgt's Unofficial Modern Patch for Colin McRae Rally (1998)
By Patrxgt
Patrxgt's Unofficial Modern Patch is an unofficial patch for Colin McRae Rally (1998), which fixes incompatibilities with modern operating systems (without breaking menus, like "kFYatek's Unofficial Windows 7 Patch" does) and skips CD check for the sake of convenience. This patch is compatible only with 1.5 European and American versions of the game and modifies the following file:
"Rally.exe"
Installation:
0. Install the 1.5 patch for version from your region.
1. Download "Patrxgt's Unofficial Modern Patch.7z" file and extract it wherever you want.
2. Put "Rally.exe" file from your game's installation folder into the "put_rally.exe_here" folder.
3. Run "patch_<region of your game>.bat" and wait until "Rally.exe_patched" shows up in the folder.
4. Rename "Rally.exe_patched" to "Rally.exe" and replace it's counterpart in the game's installation folder.
Recommendations: Set Motion smoothness to "OFF" in the games menu for smooth framerate and lock it with third-party tool (like "RivaTunner Statistic Server" or "NVIDIA Control Panel") to 60 FPS for the sake of stability.
1,424 downloads
Updated
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unofficial patch SimCity 3000 Unlimited: Re-composed
By Patrxgt
SimCity 3000 Unlimited: Re-composed is an unofficial patch for SimCity 3000 Unlimited, which fixes specific for the Unlimited edition bug, where game doesn't play music, which was included in the original release of SimCity 3000, even if it's listed in the game's files. This patch restores the following songs:
"SIM Broadway"
"Concrete Jungle"
"City of Dreams"
"SimCity 2000 Theme"
Installation: Just extract "Apps" folder from the archive to the game's main folder.
902 downloads
0 comments
Updated
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Shrek 2 Team Action xbox - ps2 buttons
By IraFunesto
Insert the files in the path ENG/BOOK
Password: pcgw
102 downloads
0 comments
Submitted
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Splinter Cell: Chaos Theory Widescreen Fix
By zaphero
This updated build for Chaos Theory features additional ini options over the current release build including:
Disabling the Alt+Tab fix Setting the text offset according to the input game language Setting the ShadowMapSize to higher values (avoid shimmering on higher resolutions) Enabling ShadowFiltering (will be broken on multimonitor setups) Whether the exe has been modified or not (If the exe has been hexedited to edit ShadowMapSize the patch override won't work, this is to disable the override) This build was retrieved as from a March 29th 2022 Artifact on AppVeyor - https://ci.appveyor.com/project/ThirteenAG/widescreenfixespack/build/artifacts
Ini updates added on December 21, 2021 - https://github.com/ThirteenAG/WidescreenFixesPack/commit/db734116b37a069b20aa94fa31bf107720d71a84
383 downloads
0 comments
Updated
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