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  1. Version 1.4

    100 downloads

    This RAR file contains a modified client.dll and a Sanity Aiken's Artifact - FOV Fixer v1.4.exe intended to fix the field of view in Sanity: AIken's Artifact (2000), as the game's engine, LithTech 2.0, crops the view at resolutions wider than 4:3 (Vert-), and makes the game unplayable in many sections at aspect ratios wider than 16:9. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SanityAikensArtifactFOVFix.cpp Instructions: 1. Extract both files to <path-to-game>/LITHTECH/, overwriting the original client.dll, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run Sanity Aiken's Artifact - FOV Fixer v1.4.exe, set the desired resolution width and height to fix the FOV automatically, or set custom horizontal and vertical FOV values if desired.
  2. Version 1.1

    88 downloads

    Comes with a RAR file, which includes a Antz Extreme Racing - Widescreen Fixer v1.1.exe, intended to fix the resolution and field of view in the arcade racing game Antz Extreme Racing (2002). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix.cpp Instructions: 1. Extract the 32-bit or 64-bit fixer executable depending if your system is 32 or 64-bits). 2. Run Antz Extreme Racing - Widescreen Fixer v1.1.exe, and insert your desired resolution width and height to automatically fix the field of view, or set manual values for gameplay horizontal and vertical FOV. 3. Extract dgVoodoo2's files to the game's folder, and set the desired resolution in the "DirectX" tab. 4. You're good to go.
  3. Version 1.1

    159 downloads

    Comes with a RAR file, which includes a modified Config.exe, a Runtime.exe and a Hugo Bukkazoom! - Widescreen Fixer v1.1.exe, intended to fix the resolution and field of view in the arcade racing game Hugo: Bukkazoom (2003). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix.cpp Instructions: 1. Extract both exe files to the root game folder, replacing the original executables (extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits). 2. Run Hugo Bukkazoom! - Widescreen Fixer v1.1.exe, and insert your desired resolution width and height to automatically fix the field of view. 3. Close the fixer, open Config.exe, select any resolution in the menu, and click OK (this applies the new resolution in-game, don't worry those resolutions are overrided by the new one due to modifications I did to Config.exe). 4. You're good to go. - Issues: :-: HUD and menus are stretched. :-: Do not alt+tab while the game is open, since if the game regains focus again, the viewport will be messed up.
  4. Version 1.2

    3,693 downloads

    This RAR file contains a Project IGI 1 - Widescreen Fixer v1.2.exe, that is intended to fix the aspect ratio and field of view in the stealth first-person game Project IGI 1: I'm Going In (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix.cpp Instructions: 1. Extract the 32-bit or 64-bit fixer executable depending if your system is 32 or 64-bits. 2. Run the fixer, set the desired resolution width and height to fix the camera FOV automatically, or set a custom value for camera FOV, and also set weaponmodel FOV manually.
  5. Version 3.1

    14,116 downloads

    Download the included trainer and unpack it with software like PeaZip. The password is pcgw Launch the game, then the tool. Press the shown keys to remove the black bars and adjust FOV as desired. Alternatively, for the DRM-free version, use the included aspect ratio patchers to target \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder. To avoid upscaling, edit %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini and at the end add ResolutionSizeX=YOUR_WIDTH ResolutionSizeY=YOUR_HEIGHT and set FullscreenMode=0 Changing game settings may reset the above. Tested on the latest Steam version at 2560x1080 and 5120x1440. You can buy me a coffee or become a patron.
  6. Version 1.4

    370 downloads

    Comes with a RAR file, which includes a modified aladdin.exe and an Aladdin in Nasira's Revenge - Widescreen Fix v1.3.exe intended to fix the aspect ratio and field of view in Aladdin in Nasira's Revenge (2001). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeWidescreenFix.cpp Instructions 1. Extract both executables to the root game folder, replacing the original aladdin.exe, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run Aladdin in Nasira's Revenge - Widescreen Fix v1.4.exe, insert your desired resolution width and resolution height to fix the aspect ratio, and the FOV will be fixed automatically in-game, or if desired set a custom FOV multiplier value. 3. Download dgVoodoo2, and extract all files inside "MS/x86" folder to the game folder and set your desired resolution in the "DirectX" tab. 4. Run the game and it will run at your chosen resolution. - Issues: :-: Menus and HUD are stretched. :-: Only supports the English version.
  7. Version 1.1

    327 downloads

    Comes with a RAR file, which includes a modified MummyPC.exe and a The Mummy - Widescreen Fixer v1.1.exe intended to fix the aspect ratio and field of view in The Mummy (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyWidescreenFix.cpp Instructions 1. Extract both executables to the root game folder, replacing the original MummyPC.exe, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run The Mummy - Widescreen Fixer v1.1.exe, insert your desired resolution width and height to fix the aspect ratio, and the FOV will be fixed automatically in-game, or if desired set a custom FOV multiplier value. 3. For high resolutions like 4K, a DirectX wrapper like dgVoodoo2 is needed, just extract all files inside dgVoodoo2's "MS/x86" folder to the game folder and set your desired resolution in the game launcher. - Issues: :-: Menus and HUD are stretched.
  8. Version 1.4

    59 downloads

    This is a RAR file that contains a modified CSHELL.DLL and a Nina Agent Chronicles - FOV Fixer v1.4.exe intended to fix the field of view in Nina: Agent Chronicles (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3, due to it having a constant horizontal FOV, no matter the resolution chosen. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix.cpp Instructions: 1. Extract all files to the root game folder, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Create a shortcut to lithtech.exe, then go to the shortcut's properties. 3. In the second tab, go to the Target field, and in front of lithtech.exe put these parameters: -rez NINA.REZ -rez EPIZOD2.REZ -rez EPIZOD3.REZ -rez LOCALE +renderdll d3d.ren windowtitle "Nina: Agent Chronicles" 4. From now on, always run the game from the shorcut instead of Nina.exe (it's better to rename the shorcut to "Nina Agent Chronicles", and delete Nina.exe to avoid confusion in the future). 5. Run Nina Agent Chronicles - FOV Fixer v1.4.exe, and insert your desired resolution width and height to automatically fix the FOV, or insert custom horizontal and vertical FOV values if desired.
  9. Version 1.2

    434 downloads

    This RAR file contains a American McGee's Alice - FOV Fixer v1.2.exe intended to fix the field of view in American McGee's Alice (2000), since the engine the game uses (id Tech 3) is Vert-, it means the vertical FOV is reduced the wider the aspect ratio becomes. This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both the gameplay and cutscene FOVs are fixed. Source code available: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeesAliceFOVFix.cpp Instructions: 1. Just extract the American McGee's Alice - FOV Fixer v1.2.exe to the main game folder where the game executable is, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run the fixer, and set the desired width and height to fix the FOV automatically, or set a custom FOV value.
  10. Version v1.1

    417 downloads

    Comes with a RAR file, which includes GameModule.elb files for 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 aspect ratios, and ArthurResolutionEdit.exe to change the resolution. This patch also fixes the FOV, giving a wider view on wider aspect ratios (HOR+). Instructions: - Extract GameModule.elb of the folder that corresponds to your desired aspect ratio, and also ArthurResolutionEdit.exe, both to the root game folder and overwrite the original GameModule.elb. - Run ArthurResolutionEdit.exe, select the language you use (Polish or English), and write your desired resolution width and height. - Run the game and it should run at your chosen resolution and aspect ratio. Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
  11. 48,195 downloads

    Archive password is PCGW Black Bars FIX: Depending on aspect ratio replace AC4BFSP.exe and AC4BFMP.exe in the game folder Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues Black Bars FIX: Depending on aspect ratio replace AC4BFSP.exe and AC4BFMP.exe in the game folder Eyefinity / Surround Specific Solution & Issues Forced triple wide version: Replace AC4BFSP.exe in the game folder
  12. Version 1.0

    39 downloads

    This RAR file contains modified ABP.exe and track data files that fix the FOV and aspect ratio (HOR+) for the 2005 racing game London Racer: Police Madness. The fix supports the following aspect ratios: 16:9 and 16:10. Instructions: 1. Extract the files from the folder that corresponds to your desired aspect ratio and replace the original ones in the game folder (first make a backup of them, if needed). 2. Force your desired resolution with dgVoodoo2. Issues: - HUD and menus are still stretched. Credits also go to: Automaniak
  13. Version 1.0

    21 downloads

    The game can be run in widescreen by changing the resolution in the StuntMan.cfg file, but this results in a totally stretched image from 4:3. This RAR file fixes that (except HUD and texts), and contains modified SuperStunt.exe files that fix the FOV and aspect ratio for the 2005 racing game Super Stunt Spectacular. The fix supports the following aspect ratios: 16:9, 16:10, 25:16 and 64:27 (basically same as 21:9). 64:27 isn't too recommended, as a large part of the right side of screen in the main menu is covered by black, making menu navigation challenging. Instructions: 1. Extract the file inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in StuntMan.cfg (<main game folder>/StuntMan.cfg). Credits go to: Automaniak
  14. Version 2.0

    67 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game Xpand Rally Xtreme. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  15. Version 1.0

    214 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2004 racing game Xpand Rally. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  16. Version 2.0

    115 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game GTI Racing. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  17. Version 1.0

    44 downloads

    This RAR file contains modified E-Bike.exe files and a resolution changer executable that fix the FOV and aspect ratio (HOR+) for the 1999 racing game Edgar Torronteras' eXtreme Biker. The fix supports the following aspect ratios: 16:9, 16:10, 21:9. Instructions: 1. Extract the E-Bike.exe and ETXBResChanger.exe to the main game folder, replacing the original executable in the process. 2. Set your desired resolution and FOV in ETXBResChanger.exe. 3. Set any resolution in the game launcher that is different from the default one, and you're good to go. Issues: - Menus and HUD are still stretched. Credits go to: Automaniak
  18. Version 1.0

    37 downloads

    This RAR file contains modified truck.exe files that fix the FOV and aspect ratio (HOR+) for the 2003 racing game Tough Trucks: Modified Monsters. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18, 64:27. HUD and texts are also fixed. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Select your desired resolution in the game launcher. Credits also go to: Automaniak
  19. Version 1.0

    107 downloads

    This RAR file contains modified motor.exe files that fix the FOV and aspect ratio (HOR+) for the 1998 racing game Motorhead. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27, 256:135. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Go to the game's graphics settings and set the resolution that matches your chosen aspect ratio, and you're good to go. Issues: - Menus are still stretched. Credits also go to: Automaniak
  20. Version 1.0

    267 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  21. Version 1.0

    23 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  22. Version 1.0

    107 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  23. Version 1.0

    87 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes the camera FOV as well. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Default.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  24. Version 1.0

    103 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  25. Version 1.0

    40 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
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