Jump to content

Search the Community

Showing results for tags 'ultrawide fix'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • Extra game content
    • Official content
    • Community content
    • Mods
  • DLL files
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

  1. Version 1.3

    649 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, field of view and HUD in the third-person racing game "Corvette Evolution GT" (2006), since the game stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in CorvetteEvolutionGTFOVFix.ini.
  2. Version 1.2

    348 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in MotorheadFOVFix.ini.
  3. Version 1.3

    364 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person adventure platform game "Barbie in The 12 Dancing Princesses" (2006), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieInThe12DancingPrincessesWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in BarbieInThe12DancingPrincessesWidescreenFix.ini. 4. In the startup launcher, select the desired resolution from the list. Issues: :-: HUD isn't fixed.
  4. Version 1.5

    1,265 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the arcade racing game "Antz Extreme Racing" (2002), since the game only supports resolutions up to 1280 pixels in width. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in AntzExtremeRacingWidescreenFix.ini. 4. In the startup launcher, go to the video settings and choose the desired resolution from the list.
  5. Version 1.0.0

    126 downloads

    This file contains some widescreen and field of view improvement for the Steam version of Sunset Overdrive. Unpack it into game folder and set the desired resolution in SunsetFixer.ini. If you don't set resolution in the .ini file the fix will use the desktop resolution. Use the keys to adjust the FOV in-game. Default keybindings: / enable the FOV fix * disable the FOV fix + increase the fov - decrease the fov
  6. Version 1.8

    1,214 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in AladdinInNasirasRevengeFOVFix.ini.
  7. Version 1.7.1

    1,466 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action FPS game "Nina: Agent Chronicles" (2002), as the game only supports limited 4:3/5:4 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesWidescreenFix Instructions: 1. Create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and extract it to the root game folder. 5. Set the desired FOV factor in NinaAgentChroniclesWidescreenFix.ini. 6. In the in-game video options, choose the desired resolution from the list.
  8. Version 1.3

    229 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in 7SinsFOVFix.ini.
  9. Version 1.2

    120 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the hospital building and management game "Hospital Tycoon" (2007), since the game stretches the view at resolutions with an aspect ratio wider than 4:3, and the maximum selectable resolution in-game is 1920x1080. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HospitalTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in HospitalTycoonFOVFix.ini. 4. In the in-game display settings, select the desired resolution from the list.
  10. Version 1.5

    1,182 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini.
  11. Version 1.3.1

    430 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Credits also go to: AuToMaNiAk005 Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select the new resolution in the list and click OK to apply. - Issues: :-: HUD and menus are stretched.
  12. Version 1.2

    241 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person motorcycle racing game "Edgar Torronteras' eXtreme Biker" (1999), since the game only supports limited 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EdgarTorronterasExtremeBikerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired FOV factor in EdgarTorronterasExtremeBikerWidescreenFix.ini. 4. In the startup launcher, select the desired resolution from the list. - Issues: :-: Using a resolution like superwide or wider glitches the map (FOV related).
  13. Version 2.1.0

    2,880 downloads

    How to install: 1. Go to the game's installation directory and open the config.ini. Change aspectx and aspecty to 0 and make sure the resolution is set. 2. Copy all files from .zip to the game's installation directory. FMVs are stretched. Loading screens are pillarboxed. I have repositioned UI objects where possible. also available on github If you like my work you can support me here: Patreon Paypal Credits PhantomGamers for SUWSF
  14. Version 1.5

    2,102 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the action third-person shooter game "The Mummy" (2000), as the game stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in TheMummyFOVFix.ini.
  15. Version 1

    121 downloads

    Just put everything inside AC folder and that's it -(backup your orginal game files). CREDIT to WSGF for ACBSP.exe modified file!!!!
  16. Version 1.1.0

    98 downloads

    This file contains a widescreen fix for a game called Big Rigs: Over the Road Racing (2003) and its Steam rerelease (2025). It also works for Midnight Race Club: Supercharged. Installation: Big Rigs (2003): Unpack it into the game directory. Big Rigs Rerelease(2025): Unpack it into the Winner folder. Midnight Race Club: Unpack it into the game directory.
  17. Version 1.6

    9,446 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth FPS game "Project IGI 1: I'm Going In" (2000), as the game stretches the view at resolutions with an aspect ratio wider than 4:3. This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.
  18. Version 1.2

    422 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the casino business simulation game "Vegas: Make It Big" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/VegasMakeItBigFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in VegasMakeItBigFOVFix.ini.
  19. Version 1.0.1

    543 downloads

    Disclaimer This software is a modification for the game NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst and is not affiliated with or endorsed by the Game developers or publishers. I don't know what will happen if you use this in online battle mode and I take no responsibility for any bans. Description: Adds native ultrawide support. The game has a 16:9 core logic, which might more noticeable with wider aspect ratios. Fixes: HUD scaling & centering 16:9 resolution lock FOV LOD/Pop-in Features: custom FOV mode for battles 120 fps gameplay Tested with the following aspect ratios: 16:10, 21:9, 32:9 How to install Windows: Extract the zip file to the game installation folder: in ...\dlc. (NSUNS3.exe) Features can be activated in Ultrawideconfig.ini . Don't forget to save. Start the game. Steam Deck/Linux: Extract the zip file to the game installation folder: in ...\dlc. (NSUNS3.exe) Features can be activated in Ultrawideconfig.ini . Don't forget to save. Open the game properties in Steam (Right-click game -> Properties). Under General -> Launch Options, paste exactly this command: WINEDLLOVERRIDES="winmm=n,b" %command% Start the game. Known Issues: FMVs are left/top aligned (hardcoded logic) Shops have mirrored 2D textures on the sides. I've only created a mod for the HD version so far. If there's strong demand for the standard version, I can add one later. If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete the mod files from the game directory. Requirements Latest Steam version of the game. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader
  20. Version 1.0

    2,888 downloads

    All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Donald.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.
  21. Version 1.0.1

    150 downloads

    Disclaimer This software is a modification for the game NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution and is not affiliated with or endorsed by the Game developers or publishers. I don't know what will happen if you use this in online battle mode and I take no responsibility for any bans. Description: Adds native ultrawide support. The game has a 16:9 core logic, which might more noticeable with wider aspect ratios. Fixes: 16:9 resolution lock FOV HUD scaling & centering Aspect ratio LOD/Pop-in Features: custom FOV mode for battles Tested with the following aspect ratios: 16:10, 21:9, 32:9 How to install Windows: Extract the zip file to the game's installation directory. Open the NSUNSR.ini file from the game: change aspectx and aspecty to 0 and set your resolution in width and height. Features can be activated in Ultrawideconfig.ini . Don't forget to save. Start the game. Known Issues: FMVs are left/top aligned (hardcoded logic) If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete the mod files from the game directory. Requirements Latest Steam version of the game. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader
  22. Version 1.2

    687 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the third-person brawler game "Crime Life: Gang Wars" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CrimeLifeGangWarsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in CrimeLifeGangWarsFOVFix.ini.
  23. Version 1.0.0

    274 downloads

    Disclaimer This software is a modification for the game NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 and is not affiliated with or endorsed by the Game developers or publishers. I don't know what will happen if you use this in online battle mode and I take no responsibility for any bans. Description: Adds native ultrawide support. As in the previous part, there is a strong 16:9 core logic, which is more noticeable with wider aspect ratios. Fixes: 16:9 resolution lock FOV Features: custom FOV mode for battles custom HUD scaling Tested with the following aspect ratios: 16:10, 21:9, 32:9 How to install Windows: Extract the zip file to the game's installation directory. Open the config.ini file from the game: change aspectx and aspecty to 0 and set your resolution in width and height. Features can be activated in Ultrawideconfig.ini . Don't forget to save. Start the game. Steam Deck/Linux: Extract the zip file to the game's installation directory. Open the config.ini file from the game: change aspectx and aspecty to 0 and set your resolution in width and height. Features can be activated in Ultrawideconfig.ini . Don't forget to save. Open the game properties in Steam (Right-click game -> Properties). Under General -> Launch Options, paste exactly this command: WINEDLLOVERRIDES="winmm=n,b" %command% Start the game. Known Issues: Shops have mirrored 2D textures on the sides. HUD scaling breaks the logic except at 16:10. If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete the mod files from the game directory. Requirements Latest Steam version of the game. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader
  24. Version 1.2

    1,266 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the WW2 tactical first-person shooter game "Commandos 4: Strike Force" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Commandos4StrikeForceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Commandos4StrikeForceFOVFix.ini.
  25. Version 1.1.6

    1,542 downloads

    Disclaimer This software is a modification for the game Sonic Frontiers and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds support for all ultra-wide resolutions HUD, FMV's are scaled to 16/9 pillarbox -> no stretching Corrections: Aspect ratio for cutscenes Target system matrix Camera sway for triple monitor, where sonic would be too far left or right in 2d sections Overlays Vignette is expanded to the ar -> no longer visible Jukebox Tested with the following aspect ratios: 16:10 21:9 32:9 48:9 How to install Windows: Extract the zip file to the game's installation directory. Start the game. Steam Deck/Linux: Extract the zip file to the game's installation directory. Open the game properties in Steam (Right-click game -> Properties). Under General -> Launch Options, paste exactly this command: WINEDLLOVERRIDES="winmm=n,b" %command% Start the game. Additionally: If you are downloading this mod for the first time, an Ultrawideconfig.ini with your system specs will be automatically created upon launch. Check the .ini file to ensure width and height match your resolution. You can also change FPS or 16:10 HUD scaling here. Don't forget to save. Check in-game that your resolution is correct. You can adjust the FOV in-game. It's called Camera Angle and Distance. Note: If you have used other mods before, make sure they don't conflict (e.g., mods changing aspect ratio or vignettes). If something isn't working, feel free to leave a comment here or in the WSGF Discord. Overlay & Configuration You can use the mods overlay to fine-tune the camera for 2D sections and rain effects. Toggle overlay with F9 Mouse wheel can be used for fine-tuning values. Once satisfied, click "Save Config". Settings are applied automatically on the next startup. Gamepad controls are passed through to the game even while the overlay is open. Note: The overlay is only compatible with Borderless or Windowed mode. How to uninstall Delete the mod files from the game directory. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader
×
×
  • Create New...