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Showing results for tags 'ultrawide fix'.
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10 downloads*Note: Password for the archive is 'pcgw' Made my own patch for Spongebob Squarepants Battle for Bikini Bottom - Rehydrated for those who are playing in ultrawide and prefer not to have an active FOV trainer in the background while playing the game. This is mostly suited for 32:9 - if you use a lower aspect ratio the FOV might be exaggurated. Rose's trainer is a much better option overall but if you don't want to run a trainer in the background this could be something for you. The implementation isn't perfect however, and it doesn't remove the black bars during cutscenes. There are four different versions. 90 FOV 80 FOV 70 FOV 60 FOV Extract the archive, run the patcher and locate Pineapple-Win64-Shipping.exe then click 'Start' on the patcher.
19 downloads*Note: Password for the archive is 'pcgw' Turned the fix from Code Vein's PCGW's hex editing ultrawide guide into a patcher. I don't take credit for the actual hex-editing work. All I did was correct the FOV and implement the hex edits from the ultrawide guide into a patcher so it's easier to apply for those who don't want to hex edit things themselves. In-short this patch removes the black pillars from cutscenes and corrects the field of view for 21x9 and 32x9. Extract the archive, run the patcher and locate CodeVein-Win64-Shipping.exe then click 'Start' on the patcher.