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Found 40 results

  1. Apocalypse612

    Warrior Ch. 10 Map 2 Fix

    Version 1.0.0

    16 downloads

    Name: Warrior Ch. 10 Map 2 Fix - V1.00 Author: Corey DeFrancesco Email: Apocalypse612@yahoo.com ------------ Tools (optional): xdeltaUI Patched File Name: war10b.map File Directory: $INSTALLATION_DIR$\GOG Games\Nox\maps\war10b This file patch applies to the GOG games release, but it should still be valid for the other versions as well. It addresses some issues related to a secret area and Mechanical Golem fight in Warrior Chapter 10 (Map 2) not triggering. I have included the modified map file in this pack. If you prefer, you can also use the patch file instead. In order to apply the patch file you will need xdelta (available at Romhacking.net). I used NoxEdit2014 in order to fix these problems. Huge shout out to those guys at the NoxCommunity.com forums for making the tool available. ------------ Email me if there are any problems. Enjoy!
  2. Keith

    World War Z FOV fix

    Version 1.0.0

    562 downloads

    A Cheat Engine table containing a standalone script for changing the FOV in World War Z. It was originally posted by l0wb1t.
  3. Keith

    Dark Souls Remastered FOV fix

    Version 1.0.0

    30 downloads

    This file is a Cheat Engine table containing a standalone script for changing the FOV in Dark Souls Remastered. It was originally taken from Pavuk's CE table.
  4. Version 1.0.0

    84 downloads

    Features: Allow 30 FPS in cutscenes Window mode Window positioning (Useful for window mode) Fullscreen fix for DirectX 8 on Windows 10 Allow custom resolutions Increase the resolution of background screens Fix FOV (Automatic or manual) Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect Patch CreateImageSurface (Enable this to improve the look of the game, but may cause some visual issues) Disable DirectX fog Wallhack (F1) Wireframe mode (F2) Invert X and Y axis (F3 and F4) Controllable gamma (F5 and F6) Modify sensitivity (Page up and Page down) Enable DEP (Data Execution Prevention) on SILENT HILL 4.exe Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files to your Silent Hill 4 install folder. 2. Configure the width and height and other options in Silent_Hill_4_PC_Fix.ini. 3. Start the game with DLLInjector.exe.
  5. Theclaw135

    Ai Yori Aoshi MCE Fix

    Version 1.0

    259 downloads

    Ai Yori Aoshi official patch for Windows XP Media Center Edition 2005.
  6. Version 1.2.0

    931 downloads

    Changelog: 1.2: The options menu can now be used without having to restart the game to fix the resolution Fixed incorrect FOV being used Fixed sliding screen transitions on certain resolutions Fixed DX8 on Windows 10 1809 New DLLInjector.exe used should help with false positives Features: Allow custom window resolutions Allow custom rendering resolutions Window mode Borderless mode (In window mode) Window positioning (Useful for borderless mode) Fullscreen fix for DirectX 8 on Windows 10 Use the correct FOV and enable manual control (page up and page down) Use the original FOV in cutscenes Enable DEP (Data Execution Prevention) on sh3.exe Set processor affinity to only use a single core Disable the game's safe mode Fix the options menu Depth of Field Resolution fix Shadow Resolution fix Inventory Background Resolution fix Status Screen Resolution fix Disable borders in cutscenes Modify the fog effect Random 30 FPS limit fix Unlock Silent Hill 2 Easter eggs Up to 8x multisampling Force VSync in fullscreen mode Wallhack (F1) Disable DirectX Fog (F2) Gamma control (F3 and F4) All of these can be configured in Silent_Hill_3_PC_Fix.ini. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure Silent_Hill_3_PC_Fix.ini. 3. Start the game with DLLInjector.exe.
  7. Version 1.0.0

    292 downloads

    libEGL.dll retrieved from Next Up Hero, from NextUpHero\GameGuide\Streamer\bin\32bit\libEGL.dll, on the 2018-12-15. Extract to the same folder as Chrono Trigger.exe, so to Steam\steamapps\common\Chrono Trigger.
  8. Methanhydrat

    FEAR 2 Mouse Fix

    Version 0.3

    2,588 downloads

    What is this? This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration. Overview Description While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\" Start the game like you would normally, for example directly through Steam or Origin Uninstall Remove or rename the X3DAudio1_5.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  9. Methanhydrat

    Vanquish Damage Fix

    Version 0.2

    1,876 downloads

    What is this? This experimental fix attempts to mitigate the frame rate dependent problems of Vanquish. Overview Description Although the PC version of Vanquish is overall pretty good, some aspects of the game play are tied to the frame rate the game is played on. Most notably, the player effectively receives more damage than usual. The reason for this is that some enemy weapon types trigger invincibility frames, which prevent the player from taking any more damage for a certain amount of time. They seem to only occur with rapid-fire weapons, which leads to the assumption that they are probably there to prevent the player from dying too quickly, when being hit by a barrage of shots. Because this mechanic is frame-based, this means that on high FPS the player is vulnerable again way more quickly, which may lead to the character sometimes being killed almost instantly by a barrage of incoming fire. Additionally, this does not seem to be the only mechanic that is tied to the frame rate. For example, the time it takes you to regenerate your health does also directly scale with the frame rate, which means that you regenerate over four times more quickly when playing at 144 FPS compared to 30 FPS. So although playing the game at high FPS may be harder in certain situations when facing many enemies at once, it can also be easier in other situations. Note: In a previous version it was stated that the boost recharge is also in some way coupled to the frame rate. Although this is true, it is actually the other way around. On higher frame rates, the game uses the correct value of six seconds for a full recharge. However, with very low FPS (< 35) recharging takes slightly longer. So unless you are playing on a very weak system, the boost should work as intended, even without the fix. Important: This is an experimental fix. I only did some rudimentary testing. There might be unexpected issues that require further updates. Additionally, this fix should be no replacement for a proper patch and should only be seen as a band-aid until the game is updated. Features Scales the number of invulnerability frames and the regeneration time according to the frame rate Instructions Supported Versions Important: This fix relies on the latest, fully patched executable of the game on Steam. Older versions or ones that otherwise have been tempered with probably will not. If the game is updated, it is likely that it will break the fix. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Vanquish\" Start the game like you would normally, for example directly through Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  10. Methanhydrat

    Dark Souls Mouse Fix

    Version 1.4.1

    26,322 downloads

    Important The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles. For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod. ---------------------------------------------------------------------------------------------------- What is this? This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI. Overview Description Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings. Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation. Features True raw mouse input without controller emulation No additional smoothing or acceleration Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game Improved target switching Includes a GUI for easy configuration Steam Controller support Compatible with DSFix Instructions Supported Versions This fix only works with the latest, fully patched Steam version. Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated. Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Install Durante's DSFix if you haven't already Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA" Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that A few additional notes on the installation: You should hear a Mouse fix loaded message on game launch when the fix is installed correctly If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration) The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here Uninstall Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix Configuration Although the configuration using the GUI should be easy and straight-forward, there are some things to note: You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix It is not necessary to unbind a key or button in the ingame settings to use it with the fix The GUI also provides tooltips with additional information about a setting Binding System The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released. You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names. A few additional notes on the binding system: Each key pressed before another acts as a modifier for the next one Any key can be used as a modifier key, not just ALT, CTRL or SHIFT There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys To unbind an action double right click the corresponding box Auto Cursor Mode The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation: It captures and hides the cursor when ingame and not in a menu It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab It overrides all cursor settings in DSFix Non-Standard Bindings Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them. Movement Bindings The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch. Input Mode The input mode specifies the behavior of the fix: Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled Note that: The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ... You should hear a corresponding sound message when the input mode is changed by using the binding Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs. Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed). Acknowledgments I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did. Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years. Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  11. Methanhydrat

    Dead Space Mouse Fix

    Version 1.0

    45,157 downloads

    What is this? This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Overview Description The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations. Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies. This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible. While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior. Features Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input. Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam GOG Origin* *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space" Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch the game as usual. To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  12. Methanhydrat

    DirectInput FPS Fix

    Version v1.0

    56,113 downloads

    TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  13. Methanhydrat

    Dead Space 2 Mouse Fix

    Version v1.2.1

    5,218 downloads

    TL;DR This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Features Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable. This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions. Its features include: Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables. Origin/Retail Steam Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues. The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Acknowledgments I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.2.1: Fixed Steam version support Fixed a launch issue on Windows 7 v1.2: Updated address system to increase compatibility with modified versions of the game Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Fixed compatibility issues with certain mods and tools v1.1 (unreleased): Internal changes v1.0: Initial public release
  14. Version 1.0

    4,571 downloads

    What is this? This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration. Overview Description Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people. This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game. Features Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version Instructions Supported Versions Steam Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\" Start the MWRSPFovFixGUI.exe to configure the fix as desired Start the game like you would normally, for example directly through Steam or Big Picture mode A few additional notes on the installation: You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here Uninstall Remove the XInput1_3.dll from the game's main folder. Configuration To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip. There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera. By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15. Note that the settings can also be adjusted while in the game by using the corresponding keybindings. Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  15. Drat

    fairyfix.zip

    Version 1.0

    132 downloads

    Patch for Fairy/Pixie-related terrain and crashing issues in Dungeon Siege. If a Fairy or Pixie restores a character's health or mana, the player may subsequently encounter missing terrain, and game crashes. The file disables the abilities of both creatures. Extract fairyfix.dsres to <path-to-game>\Resources This is a prevention, not a cure; it won't fix the problem after it happens. To fix an existing problem, follow the instructions here. Found here: http://ds.gemsite.org/web/index.php/patch/GET/detail-5
  16. Version 1.1

    3,766 downloads

    Features: Allow custom window resolutions Allow custom rendering resolutions Window mode Borderless mode (In window mode) Window positioning (Useful for borderless mode) Fullscreen fix for DirectX 8 on Windows 10 Use the correct FOV and enable manual control (page up and page down) Use the original FOV in cutscenes Enable DEP (Data Execution Prevention) on sh3.exe Set processor affinity to only use a single core Disable the game's safe mode Fix the options menu Depth of Field Resolution fix Shadow Resolution fix Inventory Background Resolution fix Status Screen Resolution fix Disable borders in cutscenes Modify the fog effect Random 30 FPS limit fix Unlock Silent Hill 2 Easter eggs Up to 8x multisampling Force VSync in fullscreen mode Wallhack (F1) Disable DirectX Fog (F2) Gamma control (F3 and F4) All of these can be configured in Silent_Hill_3_PC_Fix.ini. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure Silent_Hill_3_PC_Fix.ini. 3. Start the game with Silent_Hill_3_PC_Fix.exe
  17. The problem Double-clicking in single click, inability to create continuous line in paint application, difficulty to move camera in RTS, iron sights not sticking in FPS - these are all symptoms of a broken mouse button. Culprit in majority of cases is a component called miniature snap-action switch, or micro switch. This switch contains three leads and a metal with little spring. This metal is jumping between two contacts thanks to the spring and bridging connection between contacts. This spring can become tired so it isn't providing pressure necessary to maintain connection. With combination of dirt (dust) and oxidation on the contact areas, it is a perfect recipe for unstable connection and unwanted double clicks. Fig. 1 - types of micro switches Tools and tips You will need: screw driver (type depends on your mouse model, Phillips and flat head should be enough tweezers safety pin, nail scissors or something pointy contacts cleaner or rubbing alcohol any type of glue camera (cellphone will suffice) little bit of time Tips: Make several photos of each step, it will help you tremendously in reassembly. Don't use much force, there can be hidden screws or latches and you will break something if you are not careful. Disconnect your mouse from computer and pull out batteries first. Take your time, you do not have be finished in ten minutes. Every photo in this guide is in high resolution, visit gallery for additional details. And as usual, PCGamingWiki is not responsible for any damages caused by following this guide. 1. Mouse disassemble This step is unfortunately rather vague, because of each mouse having vastly different design. Be extra careful and look for hidden latches and screws when pulling parts apart. First of all you have to find screws on your mouse. Usual places are under rubber feet, in battery compartment and under stickers. Consult Google with a name of your mouse and word "disassemble". Fig. 2 - possible screw locations After getting rid of all the screws, upper part of the mouse should come apart. Now it is a good time to clean any oil and dirt from many crevices in the upper cover with rubbing alcohol or soap water (in case upper cover does not contain any electronics). Let it dry thoroughly. Example of mouse insides are displayed on figure 3. Fig. 3 - Logitech MX700 without cover Now look for micro switches that needs fixing. You have to have clear access to them in order to properly fix them so additional disassemble could be required. Usually there are few screws, that holds everything to the plastic base, internal connectors, scroll wheel, that can be easily put away etc. In some cases there can be hard connection between boards that cannot be non destructively disassembled. Again take a lot of photos during your work for future reference. For example in figure 3, Logitech MX700 is very complicated mouse with three layers of PCB's, two of which has soldered hard connection (4 pins directly above scroll wheel and on the left of D-3 component) and soldered flat cable between two other (upper right corner, white cable). There are five fixable switches on this mouse and three unfixable. Vast majority of manufacturers are using Omron type switches for main buttons (see figure 1 and 4). There is a possibility of finding smaller, four pin surface mounted switches, that cannot be opened and repaired without soldering. These can be also found in Xbox 360 controller. Fig. 4 - Omron type micro switch 3. Opening the micro switch So you have located faulty switch and ensured enough access to it. Opening it is fairly straight forward. There are usually two latches, that has to be lifted separately (figure 5). Some manufacturers has these latches on the long sides of the switch (figure 1). Fig. 5 - location of latches on the Omron micro switch Insert your open safety pin or point of scissors under the latch to unlock it and lift one side of the switch cover slightly (figure 6). Do not try to lift whole cover up just yet, you'll break the second latch. Fig. 6 - one latch unlocked and cover slightly lifted Do the same on the other side of the switch so you'll get situation displayed on figure 7. Rotate the mouse (or part with the switch) so the white pin on the top of the switch is pointing down. Fig. 7 - both latches unlocked and both sides of cover slightly lifted Now you can pull cover away from the base. The white pin is loose in the cover and can be easily lost if not handled upside down. At the end, you'll end up with situation displayed in figure 8. Fig. 8 - uncovered switch and detail of the white pin 4. Metal spring fun You can see insides of the switch. The part, that needs fixing, is the long metal with spring in the middle and It needs to come of the rest of the switch. This is another not very difficult task, lay the switch flat, as shown on figure 8, hold the part without the spring with two fingers and twist the metal to the side. It should go fairly easily and you'll end up with bare metal with spring (upper left side of figure 9). Fig. 9 - Metal with spring and prying spring As the fix itself you'll need to pry the spring little bit. Lay the metal piece flat, hold it as flat possible with tweezers and pry the spring up just a little bit. There is very little strength required, just fraction of a millimeter should be enough. Clean the contacts on the metal with alcohol, do the same with pins on the base of the switch. Now for the tricky part: you have to put it back together. See figure 10 in full resolution for more details. There are two grooves on the two metal pins on the base of the switch (numbered 1 and 2 on the figure 10). These grooves are corresponding with cutouts on the metal, also numbered 1 and 2. The hammer needs to go between two most right pins. Fig. 10 - grooves on contacts and metal spring detail The easiest way I've found is to place the hammer first, then place the metal into the groove 1. Spring is resting on the middle pin, just above groove number 2. Situation on the top left, top right and bottom right part of figure 11. Fig. 11 - reassembling metal with spring on the switch base Now for seating the spring into its groove. Take the tweezers or small screw driver and push the spring down into its place (rest of figure 11). This is especially tricky move, as you have to push with enough force to push it down, but not enough to over push. If you over do it, you'll have to start over. When you manage to seat the metal properly, try to click it few times so you know, it is working OK. Seated metal is displayed on figure 12. Fig. 12 - properly seated metal spring on the switch base Whole process of opening and fixing the switch is captured on a video. Be sure to turn on HD for best details. 4. Testing and reassembly Close the switch and make sure, you are putting the cover the right way. White pin should not be directly above the spring. Consult your photos for proper orientation. Unfortunately you have to fully reassemble your mouse to do proper testing. Screws are putting the right amount of pressure on the micro switches and without them you could get another faulty clicks. Sometimes sound of the click and force needed to achieve button press can change slightly depending of force used on prying the spring. Try to open it again if you are not satisfied with results. The best way to test success of the fix is in any paint application. Create a blank document, pick any color and create any random shape with the button, you've just fixed. You should get continuous line if the fix is successful. Glue back the rubber feet and enjoy your fixed mouse.
  18. If you are experienced PC player, you have probably came across a broken or malfunctioning mouse. We are going to look at the unwanted double-click problem and provide detailed guide with many macro photos and video how to fix it regardless of mouse model. Without any soldering and with just basic tools you can bring back to life your older or aging, but once expensive, gaming mouse. The problem Double-clicking in single click, inability to create continuous line in paint application, difficulty to move camera in RTS, iron sights not sticking in FPS - these are all symptoms of a broken mouse button. Culprit in majority of cases is a component called miniature snap-action switch, or micro switch. This switch contains three leads and a metal with little spring. This metal is jumping between two contacts thanks to the spring and bridging connection between contacts. This spring can become tired so it isn't providing pressure necessary to maintain connection. With combination of dirt (dust) and oxidation on the contact areas, it is a perfect recipe for unstable connection and unwanted double clicks. Fig. 1 - types of micro switches Tools and tips You will need: screw driver (type depends on your mouse model, Phillips and flat head should be enough tweezers safety pin, nail scissors or something pointy contacts cleaner or rubbing alcohol any type of glue camera (cellphone will suffice) little bit of time Tips:Make several photos of each step, it will help you tremendously in reassembly. Don't use much force, there can be hidden screws or latches and you will break something if you are not careful. Disconnect your mouse from computer and pull out batteries first. Take your time, you do not have be finished in ten minutes. Every photo in this guide is in high resolution, visit gallery for additional details. And as usual, PCGamingWiki is not responsible for any damages caused by following this guide. 1. Mouse disassemble This step is unfortunately rather vague, because of each mouse having vastly different design. Be extra careful and look for hidden latches and screws when pulling parts apart. First of all you have to find screws on your mouse. Usual places are under rubber feet, in battery compartment and under stickers. Consult Google with a name of your mouse and word "disassemble". Fig. 2 - possible screw locations After getting rid of all the screws, upper part of the mouse should come apart. Now it is a good time to clean any oil and dirt from many crevices in the upper cover with rubbing alcohol or soap water (in case upper cover does not contain any electronics). Let it dry thoroughly. Example of mouse insides are displayed on figure 3. Fig. 3 - Logitech MX700 without cover Now look for micro switches that needs fixing. You have to have clear access to them in order to properly fix them so additional disassemble could be required. Usually there are few screws, that holds everything to the plastic base, internal connectors, scroll wheel, that can be easily put away etc. In some cases there can be hard connection between boards that cannot be non destructively disassembled. Again take a lot of photos during your work for future reference. For example in figure 3, Logitech MX700 is very complicated mouse with three layers of PCB's, two of which has soldered hard connection (4 pins directly above scroll wheel and on the left of D-3 component) and soldered flat cable between two other (upper right corner, white cable). There are five fixable switches on this mouse and three unfixable. Vast majority of manufacturers are using Omron type switches for main buttons (see figure 1 and 4). There is a possibility of finding smaller, four pin surface mounted switches, that cannot be opened and repaired without soldering. These can be also found in Xbox 360 controller. Fig. 4 - Omron type micro switch 3. Opening the micro switch So you have located faulty switch and ensured enough access to it. Opening it is fairly straight forward. There are usually two latches, that has to be lifted separately (figure 5). Some manufacturers has these latches on the long sides of the switch (figure 1). Fig. 5 - location of latches on the Omron micro switch Insert your open safety pin or point of scissors under the latch to unlock it and lift one side of the switch cover slightly (figure 6). Do not try to lift whole cover up just yet, you'll break the second latch. Fig. 6 - one latch unlocked and cover slightly lifted Do the same on the other side of the switch so you'll get situation displayed on figure 7. Rotate the mouse (or part with the switch) so the white pin on the top of the switch is pointing down. Fig. 7 - both latches unlocked and both sides of cover slightly lifted Now you can pull cover away from the base. The white pin is loose in the cover and can be easily lost if not handled upside down. At the end, you'll end up with situation displayed in figure 8. Fig. 8 - uncovered switch and detail of the white pin 4. Metal spring fun You can see insides of the switch. The part, that needs fixing, is the long metal with spring in the middle and It needs to come of the rest of the switch. This is another not very difficult task, lay the switch flat, as shown on figure 8, hold the part without the spring with two fingers and twist the metal to the side. It should go fairly easily and you'll end up with bare metal with spring (upper left side of figure 9). Fig. 9 - Metal with spring and prying spring As the fix itself you'll need to pry the spring little bit. Lay the metal piece flat, hold it as flat possible with tweezers and pry the spring up just a little bit. There is very little strength required, just fraction of a millimeter should be enough. Clean the contacts on the metal with alcohol, do the same with pins on the base of the switch. Now for the tricky part: you have to put it back together. See figure 10 in full resolution for more details. There are two grooves on the two metal pins on the base of the switch (numbered 1 and 2 on the figure 10). These grooves are corresponding with cutouts on the metal, also numbered 1 and 2. The hammer needs to go between two most right pins. Fig. 10 - grooves on contacts and metal spring detail The easiest way I've found is to place the hammer first, then place the metal into the groove 1. Spring is resting on the middle pin, just above groove number 2. Situation on the top left, top right and bottom right part of figure 11. Fig. 11 - reassembling metal with spring on the switch base Now for seating the spring into its groove. Take the tweezers or small screw driver and push the spring down into its place (rest of figure 11). This is especially tricky move, as you have to push with enough force to push it down, but not enough to over push. If you over do it, you'll have to start over. When you manage to seat the metal properly, try to click it few times so you know, it is working OK. Seated metal is displayed on figure 12. Fig. 12 - properly seated metal spring on the switch base Whole process of opening and fixing the switch is captured on a video. Be sure to turn on HD for best details. 4. Testing and reassembly Close the switch and make sure, you are putting the cover the right way. White pin should not be directly above the spring. Consult your photos for proper orientation. Unfortunately you have to fully reassemble your mouse to do proper testing. Screws are putting the right amount of pressure on the micro switches and without them you could get another faulty clicks. Sometimes sound of the click and force needed to achieve button press can change slightly depending of force used on prying the spring. Try to open it again if you are not satisfied with results. The best way to test success of the fix is in any paint application. Create a blank document, pick any color and create any random shape with the button, you've just fixed. You should get continuous line if the fix is successful. Glue back the rubber feet and enjoy your fixed mouse. Click here to view the article
  19. Version 1.0

    248 downloads

    Features: Allow custom resolutions Window mode Borderless mode (In window mode) Window positioning (Useful for borderless mode) Fullscreen fix for DirectX 8 on Windows 10 Enable DEP (Data Execution Prevention) on sh2pc.exe Set processor affinity to only use a single core Disable the game's safe mode Allow 60 fps Speed up opening inventory/map/etc Set the "DX_CONFIG_DRIVER_AA_NOT_BROKEN" flag Modify the fog effect Up to 8x multisampling Force VSync in fullscreen mode Disable DirectX Fog Full wireframe mode All of these can be configured in SilentHill2_PC_Fix.ini. Install: 1. Copy all the files to your Silent Hill 2 install folder. 2. Configure SilentHill2_PC_Fix.ini. 3. Start the game with Silent_Hill_2_PC_Fix.exe. Credits: emoose - sh2proxy ThirteenAG and Aero_ - Widescreen Fixes Pack Others
  20. Version 1.0

    63 downloads

    The American Girls Dress Designer was originally intended to be run on Windows 95, 98 and ME. At the time, NT was a business-grade operating system, and supporting an OS few families would even bother owning would add up to development costs. The patch fixes an issue with Dress Desginer that prevented popup windows from being displayed ingame. Before the fix: After applying the patch: Made this mostly to aid doll collectors and families in getting this game to run on modern operating systems, in response to numerous complaints on Amazon and elsewhere, with at least one going so far as to throwing their copy in the bin. :/
  21. Version 1.0

    11,741 downloads

    A preconfigured compilation of community made mods and fixes meant to fix the game while keeping the game vanilla. Addressed to all newcomers who want to play the game properly without fiddling around with multiple downloads and configuring settings. I wanted to simplify this process. Includes: Style Switcher 3.1.3 for best performance and maintaining core vanilla experience 360 pad support HQ music fix including missing tracks and proper looping button prompts for PS2, 360 and Xbox One pads properly working UI at 16:9, 16:10 and 4:3 aspect ratios Follow the instructions in readme.txt file.
  22. Fwinest JediThug

    Manhunt Steam Fix

    Version

    3,249 downloads

    http://steamcommunity.com//sharedfiles/filedetails/?id=232805014 Download the ZIP and drag the contents called "link.exe, Manhunt Fix.bat, mspdb80.dll, patchrun.bat" into you're Manhunt folder. Once the "link.exe, Manhunt Fix.bat, mspdb80.dll, patchrun.bat" is in the Manhunt folder run Manhunt Fix.bat and another command prompt will show up, press enter.
  23. Version 1.11

    1,714 downloads

    This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
  24. Version 1.0

    760 downloads

    This is for the GOG.com version of the Quake: The Offering ONLY This pack contains a fix for the incorrect CUE sheets for both Quake 1 and Mission Pack 2: Dissolution of Eternity. Unpack both of these files to the main folder of the game.
  25. Marioysikax

    Rekoil configuration files

    Version

    163 downloads

    Default configuration files for Rekoil. Source: http://steamcommunity.com/app/243320/discussions/0/627456486883241047/
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