Jump to content

Unofficial patches

556 files

  1. Road Wars Widescreen

    Replace Game Launcher to your screen ratio.
    For windows 8&10 user if game not launch:-
    Extract (Roadwars Win8&10 fix.rar) files in game's main folder.

    48 downloads

    4 comments

    Submitted

  2. SimCity 2000 DOS2WIN

    SimCity 2000 DOS2WIN is an unofficial patch for SimCity 2000, which converts the GOG release of the game from the DOS release into the Windows 95 release (which is compatible with modern systems).
    Installation: READ README IN THE ARCHIVE!
    Password/Hasło: PCGW
     
    Credits:
    Aleksander Krimsky - SC2000X patcher
    Microsoft - Making a barely working system, that drains my will to live every day
    Me - Making this patch

    62 downloads

    0 comments

    Updated

  3. RefreshRateFix by DarkP1xel

    Original thread: https://www.blast.hk/threads/36612/
    This plugins fixes 60hz refresh rate for GTA:SA and sets it according to your desktop configuration.

    604 downloads

    0 comments

    Updated

  4. Splash_Logo_Larian.bk2

    Blank intro video for Baldur's Gate 3

    1,748 downloads

    0 comments

    Submitted

  5. RVGL retail/digital upgrade for Re-Volt

    PCGamingWiki mirror of the retail and digital distribution upgrade packages for RVGL, a fan upgrade patch for Re-Volt, which adds support for modern rendering APIs, controllers, networking, and much more. Included are the 32 and 64-bit installers for Windows, the 64-bit Intel and Apple Silicon installer for macOS, and a portable upgrade for Linux.
    To install on Windows and macOS, simply run the appropriate file and follow the instructions. For Linux, extract the files into the desired directory, copy the game data from the retail or digital distribution copy of Re-Volt into that folder, then run the file named setup.

    151 downloads

    0 comments

    Updated

  6. Rune Classic 1.10 to 1.11 GOG Patch

    Updates the GOG version of "Rune Classic" mod from version 1.10 to 1.11.
     
    Installation:
    Extract folders "System" and "EditorFix" from the "Base Files" folder located in the archive to your game's folder. If you use language other than English you also need to copy "System" folder from the "Languages\<your__language>" folder.
     
    Credits:
    Mr_Goldberg - Steam API replacement, that makes 1.11 version of the game DRM-free.
     
    Password: pcgw

    249 downloads

    0 comments

    Updated

  7. Shadow Ops: Red Mercury - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    133 downloads

    0 comments

    Submitted

  8. Close Quarters Conflict - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    8 downloads

    0 comments

    Submitted

  9. The Incredible Machine 3: GOG2CD Patch

    The Incredible Machine 3: GOG2CD Patch is an unofficial patch for The Incredible Machine 3, which restores CD music and speech, included in the original release of the game to the GOG release.
     
    The original release of the game included CD-audio music, which is sadly missing from the digital re-release. Instead, MIDI music is used, which to many listeners may sound unappealing. Even though GOG.com provide the CD-audio soundtrack as an optional download, it is not used in the game itself.
     
    Rather than use those files, however, I ripped the original audio tracks from my copy of The Incredible Machine 3 to substitute the MIDI music in the digital re-release.
     
    The original audio tracks have been converted to FLACs at the highest quality and compression preset, using the most recent version of the PowerISO tool. The download includes all the necessary files to play them in the game.
     
    Installation: Extract files from the "The Incredible Machine 3 GOG2CD Patch" folder into the game's main folder, run _inmmcnf.exe and close it.

    79 downloads

    0 comments

    Submitted

  10. Red Orchestra Ostfront 41-45 - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    51 downloads

    0 comments

    Updated

  11. Nolf_MultilingualGUI

    Adds support for additional translations, as well as potentially fixing an error (ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!) that seems to occur when using an installation of Windows with multiple keyboards or language packs installed.
    Installation:
    1. Run <code>Nolf_MultilingualGUI.exe</code>, and select the desired GUI language.
    2. Install the NOLF Modernizer fan patch as normal (copy all files from the .7z to the game's install directory)
    3. Set <code>NOLF.exe</code> to run as Administrator under the compatibility mode settings.
    4. Run <code>NOLF.exe</code>, then enable the Modernizer patch by clicking Advanced > Customize, selecting MODERNIZER.REZ, clicking "Add >" to move it to the right size, clicking "Always load these rez files", and clicking "OK".
    From the readme:
    Nolf_MultilingualGUI:
      - Translations: Russian [four GUI: 7Wolf, Triada, Fargus, AlexSoft] / English / Italian / Spanish / German / Polish / French / Swedish
      - No-CD [file NOLF.exe]
      - Fix Game Menu Control Configuration for non-latin  Windows [dinput.dll file]
      - Font increase for high screen resolutions [file FontSizeFix_03.rez]

    31 downloads

    0 comments

    Submitted

  12. Verok's (Verokster) Need For Speed V - Porsche Unleashed Patch (v1.06)

    Description from Verok/Verokster's originally publicly available blog (https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html), describing this same patch:
    ===================================================================
    This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer.
    This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc.
    Some features and fixes lited below. And also some of the problems which are still need to fix.
    Features & Fixes:
        patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
        CD check has been removed
        removed all registry linkage, so game is fully portable now
        added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
        added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
        game supports windowed mode
        game Menus and Movies render in 32 bpp mode
        game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
        game supports widescreen resolutions (16:9, 16:10, etc)
        game supports more screen resolutions than before
        implemented proper widescreen support with correct FOV
        removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
        CPU time calculation was replaced by new one, so race starts faster
        increaced CPU limits from 2GHz up to 4GHz
        proper textures details due to replaced CPU calculation (2 GHz limitation)
        proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
        fixed game crash on Normandie track. No needs to replace sky for this track.
        Lens Flare disappears much less frequently
        proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
        game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
        cars LOD model has been replaced due to adding 2 hidden highest car detail levels
        movements Carrera spoilers are visible now from interior (driver) position.
        removed widescreen option from Graphics menu
        enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
        imlemented texure filtering for menu elements and fonts
        added option to disable filtering for all textures
        fixed missed / not lighted interior dashboards at night time
        added option for Car Control after finish line
    Problems & Issues:
        on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
        if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
        as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu
    Thrash (3rash) renderers:
        dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG
        glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok
        nglide - Thrash API v107 renderer for nGlide v1.05 wrapper
        opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok
        opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok
    Installation:
        download package below
        extract its content (by using "NFS" password), into your game root by replacing
        old files
        launch config.exe to make sure all options are correct for you
        launch game via nfs5.exe or via config.exe by pressing "Save and launch" button
        have fund 😉
     
     
     

    3,116 downloads

    12 comments

    Submitted

  13. Lemony Snicket's A Series of Unfortunate Events - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes the camera FOV as well.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Default.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    44 downloads

    0 comments

    Updated

  14. Day of the Zombie - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    53 downloads

    0 comments

    Submitted

  15. Marine Sharpshooter 3 - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    15 downloads

    0 comments

    Submitted

  16. Desert Thunder - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DT.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    22 downloads

    0 comments

    Submitted

  17. Redneck Kentucky and the Next Generation Chickens - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Kury.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    20 downloads

    0 comments

    Submitted

  18. Combat: Task Force 121 - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Combat.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    26 downloads

    0 comments

    Submitted

  19. Devastation - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Devastation.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Password: pcgw

    99 downloads

    0 comments

    Updated

  20. Dead Man's Hand - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DMH.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Credits also go to: Automaniak
    Password: pcgw

    116 downloads

    0 comments

    Updated

  21. World War II Combat: Road to Berlin - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Berlin.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Credits also go to: Automaniak
    Password: pcgw

    32 downloads

    0 comments

    Submitted

  22. World War II Combat: Iwo Jima - Widescreen Fix

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fix the camera FOV.
    Instructions:
    1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
    2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
    3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Iwo.ini).
    4. You're good to go.
    Issues:
    - HUD and menus are stretched.
    Credits also go to: Automaniak
    Password: pcgw

    25 downloads

    0 comments

    Submitted

  23. Cold War (2005)

    This is an upload with files that contain fix for the videogame Cold War (2005), just select the aspect ratio you want and copy and paste the file into the games file location...
    Video link on how to set up here
     

    88 downloads

    0 comments

    Submitted

  24. Tarzan (1999) Widescreen Fix

    Replace Zip Files into your game main folder and play Tarzan game in widescreen mode.
    Using dgvoodoo2 (Glide.dll, Glide2x.dll, Glide3x.dll) For Force resolution. 

    182 downloads

    0 comments

    Submitted

  25. Spider-Man 2001 Widescreen fix

    Replace Zip Files into your game main folder and play Spiderman game in widescreen mode.

    378 downloads

    7 comments

    Submitted

×
×
  • Create New...