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  1. Version v1.1

    231 downloads

    Comes with a RAR file, which includes GameModule.elb files for 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 aspect ratios, and ArthurResolutionEdit.exe to change the resolution. This patch also fixes the FOV, giving a wider view on wider aspect ratios (HOR+). Instructions: - Extract GameModule.elb of the folder that corresponds to your desired aspect ratio, and also ArthurResolutionEdit.exe, both to the root game folder and overwrite the original GameModule.elb. - Run ArthurResolutionEdit.exe, select the language you use (Polish or English), and write your desired resolution width and height. - Run the game and it should run at your chosen resolution and aspect ratio. Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
  2. Version 1.1

    13 downloads

    This RAR file contains modified lithtech.exe files that fix the FOV issue in Nina: Agent Chronicles (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3, due to it having a constant horizontal FOV, no matter the resolution chosen. Supported aspect ratios: 5:4, 1.85:1, 2.39:1, 2.76:1, 12:3, 15:4, 15:9, 16:9, 16:10, 21:9 (2560x1080), 21:9 (3440x1440), 21:9 (3840x1600), 32:9, 32:10, 45:9, 48:9 and 48:10. Tools used: OllyDbg, Cheat Engine, HxD Instructions: 1. Extract the lithtech.exe that corresponds to your aspect ratio to the main game folder, overwriting the original executable. 2. Set your resolution in <path-to-game>/autoexec.cfg. 3. Look for the lines "GameScreenHeight", "SCREENHEIGHT", "SCREENWIDTH" and "GameScreenWidth". 4. Once in-game, don't go to the video options or the custom resolution is lost. Instructions for other aspect ratios: 1. So, the LithTech engine declares FOV values with radians as 32-bit floats. The hex location for horizontal FOV is in the address 000CAF91. 2. Open one of the modded lithtech.exe files in a hex editor like HxD. 3. Press Ctrl+G and go to the offset address in step 1. 4. Highlight the 4 pairs of values after where the cursor is positioned after doing the search for the address. 5. Use a degrees to radians converter like this one: https://www.rapidtables.com/convert/number/degrees-to-radians.html 6. Enter your desired degrees (horizontal FOV). 7. Press "Convert". 8. Copy the radians result and go back to HxD. 9. Go to the "Data inspector" tab at the right side and paste the value in the "Single (float32)" row. 10. Press Enter and save the file. Your new horizontal FOV will be saved permanently.
  3. Version v2

    2,359 downloads

    Comes with a RAR file, which includes IGI.exe binaries for 5:4, 15:9, 16:9, 16:10, 25:16, 21:9, 32:9 and 48:9 aspect ratios. You still need the original CD inserted or mounted in order to play the game with this fix. Instructions: - Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files. - Choose a resolution in the game settings that matches the aspect ratio you chose above, and upscale the HUD size of a lower resolution to a higher one using dgVoodoo2. Credits also go to: AuToMaNiAk005 Password: pcgw
  4. Version 1.1

    23 downloads

    This RAR file contains a modified client.dll intended to fix the FOV in Sanity: AIken's Artifact (2000). The game's engine, LithTech 2.0, has Vert- scaling at wider resolutions than 4:3, and makes the game unplayable in many sections at aspect ratios wider than 16:9. This fix supports the following aspect ratios: 12:5, 16:9, 16:10, 64:27 (21:9), 32:9, 43:18, 48:9 and 256:135. Instructions: 1. Extract client.dll to <path-to-game>/LITHTECH/, overwriting the original file (the original client.dll is included in case you want it back). Credits also go to: Automaniak
  5. Version 3.1.1

    2,628 downloads

    Unpack the trainer archive for your platform with software like 7zip - the password is pcgw Launch the game Launch the tool Press the keys as instructed to remove the black bars and enable FOV modifications, then manipulate in real time. Tested on the latest GOG version at 2560x1080 and 7680x1080. The Steam version was confirmed as working by Ferosnow95. You can buy me a coffee or become a patron. Backup repository.
  6. Version v2

    218 downloads

    This file is intended to fix the FOV in American McGee's Alice, since the engine the game uses (id Tech 3) is Vert-, it means the vertical FOV is reduced the wider the aspect ratio becomes. This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both the gameplay and cutscene FOV are fixed. This fixes the FOV for 15:9, 16:9, 16:10, 21:9, 64:27, 32:9, 32:10, 48:9 and 48:10 resolutions. Instructions: - Just extract the file that corresponds to your aspect ratio and put it inside the "Base" folder overwriting the original file (the original file is included in this fix in case you need it again). Credits also go to: Drog Black Tooth (RPG Codex Forums)
  7. Version 3.0

    4,785 downloads

    The FOV tool attempts to automatically correct the field of view of the cutscenes at 21:9 and wider and allows for real-time FOV adjustment affecting all scenes at any resolution. As any trainer based on CE components, it may trigger some anti-virus software. Use software like 7zip or PeaZip to unpack the archive. The password is pcgw Launch the game first, followed by the tool. Press the hotkeys as instructed. The letterbox remover tool is a patcher, which may require the use of Steamless as a prerequisite on Steam. Tested the latest Steam version at 2560x1080, 3840x1080 and 5760x1080. The game copy was generously funded by AlRayes of Ultrawide Benchmarks. You can buy me a coffee or become a patron. The mod previously removed pillarboxing from the gameplay and menu, as well as letterboxing from the cutscenes.
  8. Version 1.0

    11 downloads

    This RAR file contains modified ABP.exe and track data files that fix the FOV and aspect ratio (HOR+) for the 2005 racing game London Racer: Police Madness. The fix supports the following aspect ratios: 16:9 and 16:10. Instructions: 1. Extract the files from the folder that corresponds to your desired aspect ratio and replace the original ones in the game folder (first make a backup of them, if needed). 2. Force your desired resolution with dgVoodoo2. Issues: - HUD and menus are still stretched. Credits also go to: Automaniak
  9. Version 1.0

    4 downloads

    The game can be run in widescreen by changing the resolution in the StuntMan.cfg file, but this results in a totally stretched image from 4:3. This RAR file fixes that (except HUD and texts), and contains modified SuperStunt.exe files that fix the FOV and aspect ratio for the 2005 racing game Super Stunt Spectacular. The fix supports the following aspect ratios: 16:9, 16:10, 25:16 and 64:27 (basically same as 21:9). 64:27 isn't too recommended, as a large part of the right side of screen in the main menu is covered by black, making menu navigation challenging. Instructions: 1. Extract the file inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in StuntMan.cfg (<main game folder>/StuntMan.cfg). Credits go to: Automaniak
  10. Version 2.0

    20 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game Xpand Rally Xtreme. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  11. Version 1.0

    52 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2004 racing game Xpand Rally. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  12. Version 2.0

    42 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game GTI Racing. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  13. Version 1.0

    12 downloads

    This RAR file contains modified E-Bike.exe files and a resolution changer executable that fix the FOV and aspect ratio (HOR+) for the 1999 racing game Edgar Torronteras' eXtreme Biker. The fix supports the following aspect ratios: 16:9, 16:10, 21:9. Instructions: 1. Extract the E-Bike.exe and ETXBResChanger.exe to the main game folder, replacing the original executable in the process. 2. Set your desired resolution and FOV in ETXBResChanger.exe. 3. Set any resolution in the game launcher that is different from the default one, and you're good to go. Issues: - Menus and HUD are still stretched. Credits go to: Automaniak
  14. Version 1.0

    5 downloads

    This RAR file contains modified truck.exe files that fix the FOV and aspect ratio (HOR+) for the 2003 racing game Tough Trucks: Modified Monsters. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18, 64:27. HUD and texts are also fixed. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Select your desired resolution in the game launcher. Credits also go to: Automaniak
  15. Version 1.0

    9 downloads

    This RAR file contains modified mxmania.exe files that fix the FOV and aspect ratio (HOR+) for the 2000 racing game Motocross Mania. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Force your native resolution in dgVoodoo2's "DirectX" tab and set the resolution there (ignore the resolution option from the launcher, since it only supports 4:3 resolutions there). Issues: - Menus and HUD are still stretched. Credits also go to: Automaniak
  16. Version 1.0

    50 downloads

    This RAR file contains modified motor.exe files that fix the FOV and aspect ratio (HOR+) for the 1998 racing game Motorhead. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27, 256:135. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Go to the game's graphics settings and set the resolution that matches your chosen aspect ratio, and you're good to go. Issues: - Menus are still stretched. Credits also go to: Automaniak
  17. Version 1.0

    37 downloads

    This is a SUWSF patch intended to fix the aspect ratio and FOV for Laura's Happy Adventures (Pentium III version from late 1999), it supports 5:4, 15:9, 16:9, 16:10, 21:9 and 25:16 aspect ratios. Just drag and drop the files from the folder that corresponds to your aspect ratio. You will need dgVoodoo2 as well to run the game on modern Windows versions, as it doesn't start without it. Issues: - Objects keep disappearing in the sides when moving the camera around beyond the 4:3 safe area, but that will hopefully be fixed in the future. Credits also go to: czarman Password: pcgw
  18. Version 2.2.1

    16,379 downloads

    Note: A standalone solution for the Director's Cut edition is now available. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.
  19. Version 1.0

    110 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  20. Version 1.0

    6 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  21. Version 1.0

    42 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  22. Version 1.0

    40 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes the camera FOV as well. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Default.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  23. Version 1.0

    44 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  24. Version 1.0

    14 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  25. Version 1.0

    17 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DT.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
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