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  1. Version 1.3

    405 downloads

    This RAR file contains a MechWarrior 3 - FOV Fixer v1.3, intended to fix the field of view in MechWarrior 3 (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix.cpp Instructions: 1. Extract the fixer executable to the game folder (either 32 or 64-bit one, depending on your system). 2. Run the fixer and type the desired width and height to automatically fix the FOV.
  2. Version 1.4

    100 downloads

    This RAR file contains a modified client.dll and a Sanity Aiken's Artifact - FOV Fixer v1.4.exe intended to fix the field of view in Sanity: AIken's Artifact (2000), as the game's engine, LithTech 2.0, crops the view at resolutions wider than 4:3 (Vert-), and makes the game unplayable in many sections at aspect ratios wider than 16:9. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SanityAikensArtifactFOVFix.cpp Instructions: 1. Extract both files to <path-to-game>/LITHTECH/, overwriting the original client.dll, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run Sanity Aiken's Artifact - FOV Fixer v1.4.exe, set the desired resolution width and height to fix the FOV automatically, or set custom horizontal and vertical FOV values if desired.
  3. Version 1.1

    125,824 downloads

    A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer. As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled. Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080. You can buy me a coffee.
  4. Version 1.2

    2,755 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested on the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can support me on patreon. More fixes and ways to support here.
  5. Version 2.0

    1,303 downloads

    The tool removes black bars from the in-game cutscenes and other places, such as the mini-games in Yakuza 3, Yakuza 4 and Yakuza 5. Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkey to toggle the black bars off and on. Make sure to restart the tool when switching between games. All trainers containing CE components may trigger some anti-virus software. Tested the latest Game Pass version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.
  6. Version 0.9.9

    39,107 downloads

    The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.
  7. Version 1.4

    59 downloads

    This is a RAR file that contains a modified CSHELL.DLL and a Nina Agent Chronicles - FOV Fixer v1.4.exe intended to fix the field of view in Nina: Agent Chronicles (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3, due to it having a constant horizontal FOV, no matter the resolution chosen. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix.cpp Instructions: 1. Extract all files to the root game folder, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Create a shortcut to lithtech.exe, then go to the shortcut's properties. 3. In the second tab, go to the Target field, and in front of lithtech.exe put these parameters: -rez NINA.REZ -rez EPIZOD2.REZ -rez EPIZOD3.REZ -rez LOCALE +renderdll d3d.ren windowtitle "Nina: Agent Chronicles" 4. From now on, always run the game from the shorcut instead of Nina.exe (it's better to rename the shorcut to "Nina Agent Chronicles", and delete Nina.exe to avoid confusion in the future). 5. Run Nina Agent Chronicles - FOV Fixer v1.4.exe, and insert your desired resolution width and height to automatically fix the FOV, or insert custom horizontal and vertical FOV values if desired.
  8. Version 1.0

    533 downloads

    The tool allows to adjust FOV in real time and remove the black bars from cutscenes and dialogue scenes at 21:9 and other common wider resolutions. Unpack the archive with software like 7zip - the password is pcgw Launch the game Launch the tool Press the keys as instructed Tested the latest Epic Games Store version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080. You can buy me a coffee here.
  9. Version 2.2.1

    18,365 downloads

    Note: A standalone solution for the Director's Cut edition is now available. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.
  10. Version 1.5

    16,480 downloads

    Unpack the archives with software like PeaZip or 7zip and use the password pcgw Control: For most versions, use the Control and Quantum Break tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Game Pass / Microsoft Store, use the included Superwide trainer and follow its instructions. Run the game before it. Quantum Break: Use this guide and the patcher downloaded from here. Tested the latest Epic and Game Pass versions of Control at 3840x1080 and 5760x1080, the latest Steam version of Quantum Break at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.
  11. Version 1.0

    37 downloads

    This RAR file contains modified truck.exe files that fix the FOV and aspect ratio (HOR+) for the 2003 racing game Tough Trucks: Modified Monsters. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18, 64:27. HUD and texts are also fixed. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Select your desired resolution in the game launcher. Credits also go to: Automaniak
  12. Version 1.0

    267 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  13. Version 1.0

    23 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  14. Version 1.0

    106 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  15. Version 1.0

    103 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  16. Version 1.0

    40 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  17. Version 1.0

    43 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DT.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  18. Version 1.0

    49 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Kury.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  19. Version 1.0

    52 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Combat.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  20. Version 1.0

    197 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Devastation.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  21. Version 1.0.0

    187 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DMH.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Credits also go to: Automaniak Password: pcgw
  22. Version 1.0

    59 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Berlin.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Credits also go to: Automaniak Password: pcgw
  23. Version 1.0

    51 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fix the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Iwo.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Credits also go to: Automaniak Password: pcgw
  24. Version 1.0

    653 downloads

    The patchers for 21:9, 32:9 and 48:9 resolutions remove black bars from the game - the pillarboxing from the gameplay and the windowboxing from the cutscenes. Installation instructions are available within the patchers. Tested at 2560x1080, 3840x1080 and 5760x1080 on a single monitor. Giving back to the community with this one! You can buy me a coffee here.
  25. Version 1.0

    3,512 downloads

    The tool for the Microsoft Store version of the game is based in part on the Flawless Widescreen findings by HaYDeN, removing black bars from the game and allowing to change the third-person and first-person field of view in real time. Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Enable the black bars fix and press Alt+Enter in the game twice to properly adjust the aspect ratio. Alternatively, enable the fix at the loading intro screens. All trainers containing CE components may trigger some anti-virus software. Tested the latest Game Pass version primarily at 2560x1080, briefly at 3440x1440 and 3840x1080. You can buy me a coffee or become a patron.
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