Jump to content

Search the Community

Showing results for tags 'fixes'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 20 results

  1. Version v0.2.1

    7,506 downloads

    Now presenting... GridMTFix A Race Driver: Grid Multithread Fix. A little insight The game was launched on 2008, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 8, 12, 16, 20, 24, 28 and 32 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating Adds more granularity on the graphics settings What exactly does this fix? Well, it downloads Steamless , NTCore's Patcher to patch the EXE file, then downloads my modded files, and copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible. Important Requirement This scripts is (v0.2.1) online, so it will download the necesary files to patch your game, and then clean the installation. So an online connection is needed to apply the patch now. GOG Release / Retail versions / Zoom Release Gog release is already DRMless, so you only have to apply the 4GB LAA Patch. Use NTCore's 4GB Patch tool to patch the exe file and you are good to continue with the other steps of this document. Use the v0.2.1 release now, be sure to select the GOG exe. It will automatically patch the exe file with the NTCore 4GB patch, and apply the MTFix. Steam Release Steam release has DRM, so if you apply the 4GB LAA Patch to it, it will fail. You have to remove it's DRM using atom0s Steamless tool and then, use the NTCore's 4GB Patch tool to patch the exe file. It's mandatory doing it in this exact order. Then, continue with this instructions. Use the v0.2.1 release now, be sure to select the Steam exe. It will automatically remove the DRM with Steamless, patch the exe file with the NTCore 4GB patch, and apply the MTFix. How to apply the fix If you already have the requirements above done, the fix is easy to apply. 1-Download the fix Download the file "GridMTFix_XXX.exe" (being XXX your selected flavour) and paste it on the main Race Driver Grid folder, just near the grid.exe file. The other zip files from the download are for backup purposes. Ignore them. 2-Execute GridMTFix_XXX.exe Let it do its things 3-Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Race Driver: Grid making the most out of your hardware. * Strong Recommendation I really encourage you to pair this fix with DXVK from Doitsujin if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 285fps with Vulkan. Give it a try!! Check my Github for more info, this script is open source!
  2. Version 1.1

    13 downloads

    This RAR file contains modified lithtech.exe files that fix the FOV issue in Nina: Agent Chronicles (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3, due to it having a constant horizontal FOV, no matter the resolution chosen. Supported aspect ratios: 5:4, 1.85:1, 2.39:1, 2.76:1, 12:3, 15:4, 15:9, 16:9, 16:10, 21:9 (2560x1080), 21:9 (3440x1440), 21:9 (3840x1600), 32:9, 32:10, 45:9, 48:9 and 48:10. Tools used: OllyDbg, Cheat Engine, HxD Instructions: 1. Extract the lithtech.exe that corresponds to your aspect ratio to the main game folder, overwriting the original executable. 2. Set your resolution in <path-to-game>/autoexec.cfg. 3. Look for the lines "GameScreenHeight", "SCREENHEIGHT", "SCREENWIDTH" and "GameScreenWidth". 4. Once in-game, don't go to the video options or the custom resolution is lost. Instructions for other aspect ratios: 1. So, the LithTech engine declares FOV values with radians as 32-bit floats. The hex location for horizontal FOV is in the address 000CAF91. 2. Open one of the modded lithtech.exe files in a hex editor like HxD. 3. Press Ctrl+G and go to the offset address in step 1. 4. Highlight the 4 pairs of values after where the cursor is positioned after doing the search for the address. 5. Use a degrees to radians converter like this one: https://www.rapidtables.com/convert/number/degrees-to-radians.html 6. Enter your desired degrees (horizontal FOV). 7. Press "Convert". 8. Copy the radians result and go back to HxD. 9. Go to the "Data inspector" tab at the right side and paste the value in the "Single (float32)" row. 10. Press Enter and save the file. Your new horizontal FOV will be saved permanently.
  3. Version v2

    218 downloads

    This file is intended to fix the FOV in American McGee's Alice, since the engine the game uses (id Tech 3) is Vert-, it means the vertical FOV is reduced the wider the aspect ratio becomes. This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both the gameplay and cutscene FOV are fixed. This fixes the FOV for 15:9, 16:9, 16:10, 21:9, 64:27, 32:9, 32:10, 48:9 and 48:10 resolutions. Instructions: - Just extract the file that corresponds to your aspect ratio and put it inside the "Base" folder overwriting the original file (the original file is included in this fix in case you need it again). Credits also go to: Drog Black Tooth (RPG Codex Forums)
  4. Version 1.0

    11 downloads

    This RAR file contains modified ABP.exe and track data files that fix the FOV and aspect ratio (HOR+) for the 2005 racing game London Racer: Police Madness. The fix supports the following aspect ratios: 16:9 and 16:10. Instructions: 1. Extract the files from the folder that corresponds to your desired aspect ratio and replace the original ones in the game folder (first make a backup of them, if needed). 2. Force your desired resolution with dgVoodoo2. Issues: - HUD and menus are still stretched. Credits also go to: Automaniak
  5. Version 1.0

    4 downloads

    The game can be run in widescreen by changing the resolution in the StuntMan.cfg file, but this results in a totally stretched image from 4:3. This RAR file fixes that (except HUD and texts), and contains modified SuperStunt.exe files that fix the FOV and aspect ratio for the 2005 racing game Super Stunt Spectacular. The fix supports the following aspect ratios: 16:9, 16:10, 25:16 and 64:27 (basically same as 21:9). 64:27 isn't too recommended, as a large part of the right side of screen in the main menu is covered by black, making menu navigation challenging. Instructions: 1. Extract the file inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in StuntMan.cfg (<main game folder>/StuntMan.cfg). Credits go to: Automaniak
  6. Version 2.0

    20 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game Xpand Rally Xtreme. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  7. Version 1.0

    52 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2004 racing game Xpand Rally. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  8. Version 2.0

    42 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game GTI Racing. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  9. Version 1.0

    12 downloads

    This RAR file contains modified E-Bike.exe files and a resolution changer executable that fix the FOV and aspect ratio (HOR+) for the 1999 racing game Edgar Torronteras' eXtreme Biker. The fix supports the following aspect ratios: 16:9, 16:10, 21:9. Instructions: 1. Extract the E-Bike.exe and ETXBResChanger.exe to the main game folder, replacing the original executable in the process. 2. Set your desired resolution and FOV in ETXBResChanger.exe. 3. Set any resolution in the game launcher that is different from the default one, and you're good to go. Issues: - Menus and HUD are still stretched. Credits go to: Automaniak
  10. Version 1.0

    5 downloads

    This RAR file contains modified truck.exe files that fix the FOV and aspect ratio (HOR+) for the 2003 racing game Tough Trucks: Modified Monsters. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18, 64:27. HUD and texts are also fixed. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Select your desired resolution in the game launcher. Credits also go to: Automaniak
  11. Version 2.0.0

    326 downloads

    These DLL files contain fixes for the Steam version of Half-Life that have yet to be fixed. These were compiled from the hlfixed branch of Flying With Gauss (FWGS) HLSDK-Portable. These were not compiled by default. Latest commit as of compiling is 084c954 These fixes do not alter or add anything significant. These are small fixes that will not alter the original Half-Life experience. The most notable fixes are: Crowbar will no longer "Rapid Fire" when hitting certain corpses. Some viewmodel animation fixes such as timing issues or not working. Tripmine beam won't be duplicated when loading into a new area. There are other fixes applied and you can find them in the changelog on the Github page. The optional parameters are also applied. Notes: This will only work with Half-Life. The expansions and any mods may not work with this as they provide their own files which differ from Half-Life's. It is unknown if this is safe for multiplayer (May trigger VAC). Installation Instructions. Use the zip file corresponding to the version of the game being used. ==Steam Version== Download the zip file for Steam. Navigate to where Half-Life is installed (the location of hl.exe). Extract the zip in that directory. There should now be a valve_addon folder. Launch the game and go to settings. Under the video tab, check the box that says "Allow custom addon content" and click apply and OK. The game will restart. It is now installed. ==Retail Version== Note: Backup any original files. Unfortunately the files must be replaced as the valve_addon folder does not work in retail. Download the zip for Retail. Navigate to where Half-Life is installed (the location of hl.exe). Extract the archive and overwrite the valve folder. It is now installed.
  12. Version 1.6

    15,806 downloads

    I compiled the most used fixes for the first two games, and decided to upload them here. To install them you need to unpack the files to the game folders and apply "sound fix.reg" (It might not be needed with this game, but other games could use it so I recommend it anyway) and optionally apply "all difficulties.reg" if you want every difficulty and game mode unlocked from the start. I also recommend the Max Payne Remastered mod for the first game here. If you want to use DgVooDoo 2 you need to disable d3d8to9 in global.ini and rename d3d8.dll to dinput.dll. the fixes included are: Startup fix v1.01 - UCyborg, D3d8to9 - Crosire, sound fix - J.P. Ownby, Widescreen fix v16.05.2020 - ThirteenAG, DSOAL - kcat, [MP1] Widescreen Intro - Perseus290688, [MP1] AMD Ryzen fix - luigoalma, [MP1] Adaptive Difficulty Removal - knightofthewind89, [MP2] Dead Man Walking bonus chapters - Rockstar Games, [MP2] Weapon Patch - AntiEvil, [MP2] Max Payne 2: Fixing the Payne - H-G (Previously known as The Eddo), [MP2] Fixed Payne - Mercenaries Company, [MP2] Xbox Rain Droplets - ThirteenAG.
  13. 1,970 downloads

    unofficial fixes originally made for running Batman: Arkham Knight on GPD Win UMPC but also works on system with Intel GPU recent enough for the game. Drop the 'dxgi.dll' file into the game installation's "Binaries/Win64" folder. Archive also includes Batman Tweak, though it is not needed for proper operation.
  14. Version 1.0

    175 downloads

    This patch serves to add fixes to Prisoner of War, for now it adds Hor+ support. Instructions for setting a custom resolution: - Create a shortcut of Colditz.exe - Write "-res:x,y" in the shortcut's target field after "Colditz.exe": "-res:x,y" (without the quotes, for example: "Colditz.exe -res:1920,1080". More fixes will be added to this file in the future, since the game has a couple issues, like being locked to 32FPS and frequent slowdowns during gameplay, even with dgVoodoo. Credits go to: killer-m Password: pcgw
  15. 241 downloads

    I made this RAR file, which includes crimelife.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios. Instructions: - Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files. - Select the resolution you wish in the game's graphics options. Password: pcgw
  16. Version 1.0

    433 downloads

    A pack of fixes for the GOG version of dark forces taken from the essential improvements section for this game, I recommend installing it before using the custom launcher. the included things are: DOSBox cofiguration file tweaks Gravis ultrasound driver pack for DOSBox - I don't know who created it, the oldest source I could find was here. fixed gravis files - tsyu Gear-up cutscene - LucasArts missing cutscene patch - unknown DOS/32A - Narech K. If you want to have everything from this pack on the steam (and maybe origin) version follow this and this guide, use DOS/32A, and apply the following changes in the DOSBox configuration file: Change fulldouble to true Change memsize to 32 Change blocksize to 4096 Change prebuffer to 30 Change cycles to auto
  17. Version 1.0.0

    19 downloads

    Includes registration bypass and DgVodoo Wrapper to get the game running on newer systems
  18. Version 1.1.2

    12,778 downloads

    This is a collection of the most important and useful fixes for Star Wars: The Force Unleashed on Steam in one centralised, and easy to download file. The collection contains: 40, 50, 60 and Unlimited FPS executable files originally created by PCGamingwiki Moderator "Garrett" that can replace the game's original .exe file to play at the desired framerate. Config files for playing in 1440p and 4K with Cloth Simulation enabled which can simply be dragged into the user's "Appdata" directory. Replacement "LevelPack" contents to fix missing sounds for levels near the end of the game, originally created by Steam user "Sweetz". A READ ME.txt file with easy to follow installation instructions. Thanks to the original contributors for making this game playable for so many people over the years - have fun! 😄
  19. Version 1.0.0

    2,092 downloads

    This is a collection of the most important and useful fixes for "Enslaved: Odyssey to the West Premium Edition" on Steam in one centralised, and easy to download file. If you've just bought the game and want everything to look and run as well as possible, this is for you! The collection contains: Options to play in 1440p and 4K. Increased shadow resolution, better anisotropy and a fix for the distracting shadow-banding visual bug on characters. An unlimited frame-limit, it can now be played as fast your monitor allows! Originally the game would run at a maximum of 62FPS. The ability to play with Monkey and Trip's extra costumes from a first playthrough, along with the ability to enable both of them at once - for some reason you are not able to do this by default. An accompanying ".txt" file with easy to follow installation instructions. Thanks to the original contributors for making this game playable for so many people over the years - have fun! 😄
  20. Version 1.00

    28 downloads

    Version History 1.0 – Initial release of this patch was released. What this patch does · A majority of the Codex entries having been completely reformatted. · All video cutscenes having their subtitles redone, and retimed (they were way off before). · Several other menus having typographical corrections made, including the loading screen entries. Files modified International version: C:\Program Files (x86)\Yaiba Ninja Gaiden Z\NRZGame\Localization\INT\Subtitles.int C:\Program Files (x86)\Yaiba Ninja Gaiden Z\NRZGame\Localization\INT\NRZUI.int C:\Program Files (x86)\Yaiba Ninja Gaiden Z\NRZGame\Localization\INT\NRZGame.int Instructions Default game installation path: C:\Program Files (x86)\Yaiba Ninja Gaiden Z Simply dump NRZGame folder into your Ninja Gaiden Z installation directory, and overwrite the existing files. If you feel the need, make a backup of the originals first. Things I wanted to do, but couldn’t I wanted to retime all the in-game cutscenes that are referenced in the VO_LX .int files, but unfortunately, they all cooked into their respective UPK files. I couldn’t figure out how to properly use UE Explorer and add Arrays correctly to properly view and edit those files in Hex. I also wanted to try and fix some of the other bugs in the game, and scrape Arena requirement information for each Rank, but I don’t have the skill. Contact / Donations If you notice any problems or free the need to donate via PayPal, feel free to do so at the following address: Apocalypse612@yahoo.com
×
×
  • Create New...