General
441 files
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Far Cry 6 FOV tweaks and more
By Rose
The tool allows to change the first-person FOV in real time and exceed the limit of 120. For convenience, it is also bundled with existing solutions, including FOV fixes and the cutscenes fix for ultrawide resolutions, so not all of the functions may be compatible with an already patched exe.
Download the archive and unpack it with software like PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkeys as instructed to enable or disable the fixes in real time. All trainers containing CE components may trigger some anti-virus software.
Contains the interactions FOV fix and ultrawide fixes based on killer-m's work, as well as an FOV check fix from Wintermance.
Tested the latest Ubisoft Connect version at 2560x1080, 2560x1440 and 5760x1080.
You can buy me a coffee or become a patron.
1,444 downloads
Updated
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Youngblood Tweaker
By Methanhydrat
TL;DR
The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
Download Sources:
PC Gaming Wiki Quick Start Guide:
Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
The features of this mod include:
Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions
This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
Steam (international version) Steam (international demo version)2,087 downloads
Updated
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BPM: Bullets per Minute Ultrawide Fix
By alrayes_brn
BPM: Bullets per Minute Ultrawide Fix
Fixes:
- Fixes the Vert- issue for ultrawide screens (3440x1440 & 2560x1080).
Compatibility:
- Works with BPM: Bullets per Minute Steam version.
Installation:
1. Extract the patcher to your desktop.
2. Launch the patcher and locate the game exe file found in Steam/steamapps/common/BPM BULLETS PER MINUTE/WindowsNoEditor/BPM/Binaries/Win64.
3. Start the game.
Issues:
- None.
Links:
Game article on PCGamingWiki:
https://www.pcgamingwiki.com/wiki/BPM:_Bullets_per_Minute
Ultrawide Benchmarks Youtube channel:
https://www.youtube.com/ultrawidebenchmarks
NOTE:
Please do NOT reupload the fix to any other website, this fix is strictly to be downloaded from PCGamingWiki only.
161 downloads
Submitted
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Quantum Break motion blur and depth of field disabler
By Markie
Helix Mod for Quantum Break stripped down to disable motion blur and depth of field only.
Extract the files to <path-to-game>\dx11.
You can support the authors of the fix by donating. See the original blog post for more information.
3,585 downloads
- motion blur
- depth of field
- (and 1 more)
Updated
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Prince of Persia: The Two Thrones Uncensor Mod
By xcrysizz
Mod features:
- Restore decapitation
- Remove save checksum protection
- Ignore launcher requirement
- Show more resolution modes
- Unlock all videos
- Load asi plugins
Instructions:
01. Copy these files to game directory
== BinkW32.DLL
== patch.dll
== patch.ini
02. Edit patch.ini options
03. Run game
Works with:
- Digital copies (GOG, Steam)
- Alternate release (Reloaded)
DISCLAIMER: This mod is made by RhymeKidder... Special thanks to him!!
4,559 downloads
Updated
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Metro Mouse Fix
By Methanhydrat
What is this?
This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
Overview
Description
Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
Features
Raw mouse input
Same sensitivity in all directions
More reasonable sensitivity range
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
Steam/Retail
GOG
Install
The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
Start the game like you would normally, for example directly through Steam or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
34,303 downloads
Updated
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Dead Space 2 Mouse Fix
By Methanhydrat
TL;DR
This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
Start the game like you would normally, for example directly through Origin or Steam
Features
Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
Its features include:
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
Origin/Retail
Steam
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
Start the game like you would normally, for example directly through Origin or Steam
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Acknowledgments
I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
Version History
v1.2.1:
Fixed Steam version support
Fixed a launch issue on Windows 7
v1.2:
Updated address system to increase compatibility with modified versions of the game
Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
Fixed compatibility issues with certain mods and tools
v1.1 (unreleased):
Internal changes
v1.0:
Initial public release
29,087 downloads
- Dead Space 2
- Mouse
- (and 8 more)
Updated
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id5 Tweaker
By Methanhydrat
What is this?
The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
Overview
Description
Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
Features
All Games
Change FPS limit
Force restricted or read-only CVars
Push some CVars out of their bounds (e.g. FOV)
Bind opening the console to any key
Bundle configuration in a single config file
Easy to install
RAGE (32-/64-Bit)
Bind the use of items to individual keys
Bind toggle versions of aim down sights or sprint
Disable parts of the HUD (e.g. crosshair or minimap)
Instructions
Supported Games
Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
RAGE [32-/64-Bit, Global]
Wolfenstein: The New Order [Global]
Wolfenstein: The Old Blood [Global]
Note: You can find out what version of a a game you have by using one of the methods stated here.
Install
Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
(Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
Start the game like you would normally, for example directly through Steam or a desktop shortcut.
Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
List Of Commands
All Games
id5Tweaker_SetFpsLimit value
Changes the FPS limit to value
Example: id5Tweaker_SetFpsLimit 140
Note: There are some known issues with unlocking the FPS (see below)
id5Tweaker_ToggleFps
Enables or disables the above FPS limit
Can be used to play sections of a game that have issues with high FPS
Is in the default config file bound to the '*' key on the numpad
id5Tweaker_ForceCVar name value
Forces a CVar with name to value
Can be used to set restricted or read-only CVars
Extends the bounds for certain CVars (e.g. g_fov)
Example 1: id5Tweaker_ForceCVar g_fov 110
Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1
id5Tweaker_Reset
Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
Is in the default config file bound to the '-' key on the numpad
id5Tweaker_ToggleConsole [0.0-1.0]
Toggles the state of the in-game console
The optional argument specifies the fraction of the screen being covered by the console
Obviously only makes sense when bound to a key
RAGE (32-/64-Bit)
id5Tweaker_RAGE_Bind key action
Binds an action to key
For a full list of actions use the id5Tweaker_RAGE_ListActions command
For a full list of keys use the id5Tweaker_RAGE_ListKeys command
Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom
id5Tweaker_RAGE_ListActions
Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console
id5Tweaker_RAGE_ListKeys
Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2
id5Tweaker_RAGE_HideCrosshair [0,1]
Hides the crosshair
Does not remove interaction info (see below)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideInteractionInfo [0,1]
Hides information of interactable things (e.g. bodies you can loot)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideMiniMap [0,1]
Hides the minimap
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideWeaponInfo [0,1]
Hides all weapon information in the lower left including quick items
Works as a toggle when used with no argument
Using The Config
Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
There are two sections in the config file:
[CVARS]
In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
[COMMANDS]
Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
Optimizing Performance
Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
Important CVars
From my experience, the following CVars are the most important:
vt_pageImageSize* [4096, 8192, 16384]
vt_uncompressedPhysicalImages [0,1]
vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]
The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
Recommended Approach
My recommendation to approach the best settings would be the following:
Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1
For The Tech-Savvy and Adventurous
The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
Additional Information
What You Should Know
This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
RAGE
Various Locations [type: visuals, severity: minor]
A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it
Wolfenstein [both Games]
Various Locations [type: interface, severity: medium]
Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet
Wolfenstein: The New Order
Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end
Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable
96,542 downloads
Updated
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Split/Second 60 FPS Patch
By Keith
Split/Second patch that removes the 30 FPS limiter and enables the game to run at 60 Hz; it also fixes physics to ensure physics and power plays work. Created by ducon2016.
Run NoobPatcher.exe Select the unpatched (original) .exe Select "SplitSecond.NoobDiff" Wait for the file to get patched Run the newly created patched .exe11,606 downloads
Submitted
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Harry Potter And The Order Of The Phoenix Resolution Fix
By anyman05
This file forces 1920x1080 resolution when it isn't available in video settings
5,415 downloads
Submitted
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Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock
By Garrett
Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
176,217 downloads
Updated
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Mass Effect Mouse Fix
By Methanhydrat
TL;DR
This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Features
While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
Its features include:
Raw mouse input
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
Steam
Origin
Retail v1.02
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with the mod.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
11,670 downloads
- Mass Effect
- Mouse Fix
- (and 5 more)
Updated
-
Modern Warfare Remastered - Singleplayer FOV Fix
By Methanhydrat
TL;DR
The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.
Download Sources:
PC Gaming Wiki Quick Start Guide:
Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration
Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values.
By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.
Features
The features of this mod include:
Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions
This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
Steam25,579 downloads
- call of duty
- modern warfare
- (and 5 more)
Updated
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Dead Space Mouse Fix
By Methanhydrat
What is this?
This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Overview
Description
The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
Features
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
Steam
GOG
Origin*
*The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
Install
Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch the game as usual.
To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
165,508 downloads
- Dead Space
- Mouse
- (and 8 more)
Updated
-
L.A. Noire Unlocker
By Keith
L.A. Noire Unlocker is an ASI plugin/mod that provides several fixes for the game:
Unlock the frame rate to 60 FPS Remove black bars at 4:3, 5:4, or 16:10 Remove intro logos Unlock exclusive DLC outfits Early access to detective outfits Simply extract dinput8.dll and scripts\ to the game folder, and edit Unlocker.ini to toggle the fixes.
Originally posted on ZenHAX.
29,652 downloads
- 60 fps unlock
- widescreen fix
- (and 2 more)
Submitted
-
Sniper: Ghost Warrior 'Upside down', 'black and white' menu fix
On Windows 8 or newer systems, the game's menu turns upside down or just black and white; because, the codecs of the the original video files don't working very well on these newer system. You can see the problem on the 'before.jpg' image, and the fixed menu 'after.jpg' the applied fix.
To fix this unpleasant thing, just download and extract the content of the archive into the game's folder. The password for the archive is pcgw.
If you are experience issues with the extracting, then download the two parts of the archive to the same folder and combine them with the following command (obviously in Windows Command Line or PowerShell):
copy /b SniperGhostWarrior_videofix.7z.001 + SniperGhostWarrior_videofix.7z.002 SniperGhostWarrior_videofix.7z
9,308 downloads
- black-white
- ghost warrior
- (and 5 more)
Updated
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Devil May Cry 5 Save Game - Level 1 (Prologue Skip) Fix for CrossOver/Wine on M1 Macs
By Andytizer
This is a 'fix' specific to M1 Macs running CrossOver or Wine versions of the Windows game Devil May Cry 5. Currently the game crashes at the Prologue level, this save game allows users to skip this and jump straight into Level 1. This level does have some graphical errors but from Level 2 onwards is very playable. This savegame was created by me on my Windows gaming PC and packaged up.
The save game location is found here: https://www.pcgamingwiki.com/wiki/Devil_May_Cry_5#Save_game_data_location
It should be located within the Steam data here: <Steam-folder>\userdata\<user-id>\601150\remote\win64_save\*.bin
Use 7zip or equivalent and unzip the file into your Steam folder in your CrossOver or Wine bottle (Ctrl+click on Bottle, Open C Drive) or navigate to Library, Application Support, CrossOver, Bottles, Steam, drive_c.
450 downloads
Submitted
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Dishonored 2 No Sprint FOV Change Fix
By Kaibz
Description:
This mod disables the "zoom out" effect of the Field of view when the character starts running. This effect can be nausea inducing for some people especially if player sprints/stops a lot in a short period of time. So with this mod, when the character starts running the FOV will not change. Supported Version:
This mod requires the Steam 64 bits version of the game. The mod might not work with other versions. How to install:
Drag and drop DINPUT8.dll in the game folder where Dishonored2.exe is. On your Pc it should be something like .....Steam\steamapps\common\Dishonored2. See screenshot to check what your folder should look like after installation. Launch the game as you would normally and you will hear 2 beeps that will confirm that the mod is now active. How to uninstall:
Delete DINPUT8.dll from the game folder file.146 downloads
- fov
- dishonored 2
- (and 2 more)
Updated
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Astalon - Tears of the Earth - FPS Unlocker
By mr.hunts
This is a program to unlock the framerate in the game Astalon: Tears of the Earth. It's made with Cheat Engine so some Antivirus software will flag it. Extract the archive with the password pcgw
The game has a forced 60 fps cap and no Vsync, and from my testing it also has issues with freesync/gsync so it's pretty bad. With this tool you can unlock the FPS which will eliminate input lag and get really smooth motion on camera panning. Since you will probably get 1000+ fps, if you want an fps limit use the Scanline Sync feature from Riva Tuner Statistics Server, which will cap it your refresh rate, eliminate judder and tearing with almost no input lag.
Instructions:
Extract the archive with the password pcgw Open the tool. Start the game. It should get patched automatically and you should hear a sound effect, otherwise press F1.
64 downloads
- astalon
- fps unlocker
- (and 2 more)
Updated
-
Final Fantasy XIII-2 Mega Patch collection
By Noenko
This is a collection of important mods and fixes for Final Fantasy XIII-2.
Placed in one place file for convenience.
This contains the following:
Console Content Patch:
This restores and unlocks all DLC normally unavailable in-game due to copyright and licensing issues.
Make sure to apply this before any other patches
Follow the instructions in Readme.txt to install.
Note that as this is a patch, it will be removed when Steam verifies or updates the modified files.
Leviathan's Tears Mod:
The PC version's rain has broken translucency.
This replaces it with parameters for a higher resolution version of the original PS3's rain textures.
Controller button prompts:
The game uses Xbox button prompts without differentiating colors.
Playstation button prompts:
Replaces the default controller prompts with shaped prompts emulating the PS3 version.
Xbox button prompts:
Replaces the default controller prompts with colored prompts emulating the Xbox 360 version.
Music volume modifications:
The game has low unadjustable audio volume with most music set to 60%-70% volume.
Double volume music:
Replaces music with those with a volume of 100%.
Half volume music:
Replaces music with those with a volume of 50%.
Disable music:
Replaces music with those with a volume of 0%.
For: http://pcgamingwiki.com/wiki/Final_Fantasy_XIII-2
11,918 downloads
- Final Fantasy XIII-2
- Patch
- (and 1 more)
Updated
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Tomb Raider (2013) Yamatai Patch
By Keith
Yamatai Patch TR2013 Exploration/Augmentation Trainer
Yamatai Patch is a memory trainer for Tomb Raider (2013) geared towards video recording and exploration rather than straightforward cheating. With everything from camera adjustments to direct modifications to the code that controls her breast size and jiggle, there's a little something for everyone.
This trainer was made by sicklebrick and was originally downloaded from sicklebrick.com (archived).
The archive password is pcgw
Usage:
Run the game or the Yamatai Patch first. The game has to be running to activate the features. Changes will be reset when the game is closed.13,509 downloads
Updated
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SimCity 3000 compatibility fixes
By Garrett
Compatibility fixes for issues running SimCity 3000 and SimCity 3000 Unlimited on Windows 8 and later.
NOTE: This fix may cause the game to start in windowed mode the next time it is launched. To fix this delete SC3.cfg in the installation folder or run the game with the -f parameter.
Extract anywhere and run install.bat to apply the fix.
This fix works by applying the following compatibility fixes to SC3.EXE and sc3U.EXE:
16BitColor (forces 16-bit color depth; allows use of windowed mode with -w parameter)
8And16BitAggregateBits (fixes user interface frame rate drops)
11,379 downloads
- Windows 8
- Windows 8.1
- (and 1 more)
Submitted
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Max Payne 3 - FOV Fix
By Methanhydrat
TL;DR
The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams.
Download Sources:
PC Gaming Wiki Nexusmods Quick Start Guide:
Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions
This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
Steam1,373 downloads
- fov changer
- fov fix
- (and 2 more)
Updated
-
Updated
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Need for Speed: Underground Other Languages Audio and Cutscene Files
By vinizent
This language file patch contains 4 different languages:
French German Italian Spanish Includes all cutscenes and lines dubbed for these languages. Simply extract the files to path of game and manually change game's language. After that, you can enjoy the game in the desired language!
I'm still looking for the Japanese files, if you have them comment here.
261 downloads
Updated
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