Jump to content

2 Screenshots

About This File

TL;DR

The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.

Quick start guide:

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\".
  2. Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam


Features

The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.

The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.

Its features include:

  • Adjusting player and enemy damage
  • Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair
  • Adjusting the amount of head bobbing when moving or turning
  • Forcing the FOV outside the range that can be set ingame
  • Disabling rendering of the fog


Instructions

Supported Versions

This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.

  • Steam (international version)
  • Steam (international demo version)


Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\".
  2. Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam


Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly.

Update

  1. Perform a regular installation and just overwrite any existing files


Note that an update retains all configured options unless they have actually been changed or removed in the new version.

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.


Known Issues

There are currently no known issues.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.0.1:

  • Added support for game version 1.0.3


v1.0:

  • Initial public release


 

What's New in Version v1.0.1   See changelog

Released

v1.0.1:

  • Added support for game version 1.0.3




User Feedback

Recommended Comments

The mod is indeed incompatible with the 1.0.5. version.

If  @Methanhydrat updates the mod, can you please add the "use the dot crosshair for all weapons" option, present in the Wolfenstein II tweaker?

 

Share this comment


Link to comment
Share on other sites

I have temporarily halted development on this mod, since the developers mentioned on the Steam forums, that they wanted to officially fix almost all of the problems this mod offers options for. Additionally, the interest in this mod has been rather low, which makes it difficult for me to justify the time investment to keep it running while the game is being worked on.

However, I will probably get back to it soon to continue my initial playthrough. But I will probably not get to do that until the end of September. 

Regarding the dot crosshair: I have gotten requests for this before. The problem is, that the way I did it in the Wolfenstein II: The New Colossus does not work in this game. It is definitely doable somehow, but I have to do some digging to find a way to implement it.

Share this comment


Link to comment
Share on other sites

Hi Methanhydrat

 Thank you for your mod !

But it's not working with 1.0.7 version ...

I hope you can update this but if it's no possible i say thank you for your time and i really hate bethesda ...

 

Share this comment


Link to comment
Share on other sites

It seems like the developers did not fix the issues, right? Would love to have a fix for the stupid head bobbing again. This is what made The New Colossus actually enjoyable for me.

Share this comment


Link to comment
Share on other sites
10 hours ago, lke said:

It seems like the developers did not fix the issues, right? Would love to have a fix for the stupid head bobbing again. This is what made The New Colossus actually enjoyable for me.

I actually stopped following the development on this game since the last post. There have been some updates, but I am currently not sure which issues are fixed and which are not.

The head bobbing was actually the biggest issue for me and should I get back to that game, I will definitely take a look at that again if it is not fixed. I just cannot say when that will be.

Share this comment


Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By lukasthywalls
      In Martian Gothic: Unification, the ending video (<path-to-game>\data\outro.bik) can be corrupted. The other videos aren't. If it is, when it should play the game crash. The used game installation was fully updated with all the available patches.
      Can be tested if it's corrupted using the last RAD Video Tools/Bink and Smacker (Actually Bink 2021.3/Smacker 4.2e) and trying to playing it. If its corrupted it should play with big greens and blues squares as the screenshot. Also MPC-HC doesn't play the video (only the audio) but VLC plays it normally.
      It seems it's about of using a different encoding than the others videos, which doesn't match the binkw32.dll bundled with the game. The game seems to be using Bink compatible with RAD Video Tools 1.0e (which is the one available when this game was launched), and the video is created with 0.8 or below, or a higher version.
      So the attached video is the same video reencoded with Rad Video Tools 1.0e. To fix the video, change the original file in <path-to-game>\data\outro.bik with this one.
      No need to point it out, but this is the ending and it has spoilers, although not the big ones.
    • By Blackbird
      This restores the cut voicelines of hero units in the mission Hollywood and Vain which were cut by patch 1.01
       
      Copy the rulesmd.ini file to the root folder.
    • By scottvordem
      Note: After applying the fix, Hardware acceleration and Allow EAX effects will still be greyed out in UruSetup.exe, however those settings no longer apply as this bypasses those settings to be forced on after the game has started.
      This fix allows Hardware Acceleration and EAX to be enabled on modern systems using DSOAL, OpenAL Soft, or Creative ALchemy in URU: Complete Chronicles. Works on GOG version and should work with other versions also.
      Source: https://airtable.com/shrtTsUtiAJQ7wFGI/tblNOTdmp5nHXfFGU/viwjDPuKOjBnIQunv/rec5DHnTjpYhRzdWQ
       
      ==Installation==
      1. Extract files to <path to game>  and overwrite existing files.
      2. Set both files (plClientSetup.cfg and audio.ini) to read-only (right click each file --> properties --> check read-only --> click Apply and ok)
       
      ==details==
      plClientSetup.cfg forces the audio device to be Generic Hardware by adding Audio.SetDeviceName "Generic Hardware" and has Audio.UseHardware and Audio.UseEAX set to true.
      Audio.ini has Audio.UseHardware and Audio.UseEAX set to true.
    • By AlphaYellow
      Fixes a lot of things in Max Payne 2: The Fall of Max Payne.
      Read the provided ReadMe file for detailed instructions and its features.
      Credits: The Eddo, VGames, The_Silver
      Password: pcgw
    • By stepdaddy
      Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
      This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (3.2.10.82) and Xbox One controllers.
      To install simply download and extract the contents of the zip file into the game's installation folder.
      x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
      Known issues: Fix does not support simulatenous trigger inputs. To workaround this issue disable "hold to lock" in the game's options menu (disabled by default). This issue only affects AC1 as AC2 does not appear to support "hold to lock" on PC.
      AC1-2-Xbox-One-Controller-Fix.zip
  • Who's Online   0 Members, 0 Anonymous, 247 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Member Statistics

    6,904
    Total Members
    3,870
    Most Online
    duyanhle
    Newest Member
    duyanhle
    Joined
×
×
  • Create New...