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Showing results for tags 'Fix'.
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Version 1.0.0
1,323 downloads
This is a modification has 3 parts: the Hardware restrintions file to fix the resolution limit on the game properly. It is needed this way, as other guides will tell you to remove it partially or totally, which is a problem for other modifications, such as DXVK for instance, which will lead to memory errors if you remove it. It has been fixed to properly detect any resolution of your system now. the Hardware ratings file has been updated to properly detect how many threads your CPU has (1, 2, 3, 4, 6 or 8+) and to adjust the rating for the game starting settings. Also it will tell the game which CPU workermap to use base on your number of threads. the workerMap file for 8+threads cpus. As many of you can test out, using the game's stock workerMap for 8 cores will lead to crashes to desktop, or even not launching at all. So I've created this file using other EGO1.0 and EGO2.0 engine files, and tested it on several computers with 8+ threads. It's working now and should give a better support on newer cpus from now on As always, please: Backup your stock files before applying the modded ones After applying the mod, you need to delete the hardwaresettings folder inside %userprofile%/Documents/Codemasters/GRID folder in order for the game to properly re-detect your hardware.- 2 comments
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Version 6.0.0
494 downloads
Anima Edition for Final Fantasy X/X-2 HD Remaster --------------------------------------------------------------------------------------- Installation --------------------------------------------------------------------------------------- There are separate installs for both 2560x1080, 3440x1440 and 5120x1440. Follow the steps below in order. 1. I recommend playing in 2.25x DSR DL Mode. Set 2,25x DSR DL Mode via nvidia control panel and set desktop to 2.25x DSR DL Mode resolution. 2. Launch game and select borderless windowed mode in game launcher. Also select high video quality settings and 2560x1440 or 1920x1080. 3. Launch one of the games from the game launcher. Once ingame press escape and select ultrawide resolution in graphics options. Tweak graphics options to max and close game. 4. Download the file specific to your monitor and drop the files in your Final Fantasy X/X-2 HD Remaster steam game folder. 5. Start game. Happy Gaming. --------------------------------------------------------------------------------------- All fixes are listed below. --------------------------------------------------------------------------------------- Custom Render Resolutions revamped. 8k Fog, Textures and Shadows added. High Quality Effects added. Custom UI for FFX. FFX-2 partially fixed UI for now. Sphere Grid Revamped Upscaled for FFX. Outdoor Aspect Ratio fixed for all .exe's. Indoor Aspect Ratio fixed for all .exe's. True scrolling on 4x3 added to FFX only for now. Map Fixed for both FFX and FFX-2. Large address aware added for extra stability for both FFX and FFX-2. And lots more! --------------------------------------------------------------------------------------- You can report anything wrong with the mod on here or on WSGF discord channel. There is still small things to fix with FFX. FFX-2 I will still have to work on the UI and indoor 4x3 scrolling. --------------------------------------------------------------------------------------- Shout out to the team from WSGF for the support! This mod couldnt have been done without Phantom's SUWSF module. Big shout out to PhantomGamers! https://github.com/phantomgamers/suwsf#module --------------------------------------------------------------------------------------- Cheers everyone and I hope you enjoy the ultrawide fix.- 31 comments
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- final fantasy x eternal calm 21x9
- final fantasy eternal calm
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(and 27 more)
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- final fantasy x eternal calm 21x9
- final fantasy eternal calm
- final fantasy 10 21x9
- 3440x1440
- final fantasy 10/10-2 21x9
- hex editing
- final fantasy 10-2 21x9
- final fantasy
- modified
- final fantasy 10/10-2
- gaming
- suwsf
- mod
- modding
- wsgf
- fix
- ultrawide
- 21x9
- 10-2
- final fantasy 10
- final fantasy 10 hd remaster
- final fantasy x-2 last mission 21x9
- 10
- fantasy
- final fantasy 10-2
- final fantasy x
- final fantasy x/x-2 hd remaster
- final
- final fantasy x-2 last mission
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Version 1.0.3.2
80 downloads
This is a patch for HL2: Update mod to update the game to the latest version of Source engine similar to vanilla HL2, basically this guide but are simplified, you just need to run the installer and choose the steamapps\common\HL2 Update folder and install (overwrite anything). Plus, SDL2 2.26.3 is also included. Features: - Vulkan is fully supported with no issues - Gamepad UI is also supported + Community Commentary option added. - Custom chapter backgrounds/images that matches the one from HL2 Update one. - Along with other changes from the latest HL2 vanilla are also included aswell. If you find some bugs aside the one from readme which i can't fix, comment it below, and beside I might be inactive so some bugs might not be fixed. Also it's highly recommended that you don't download the older version (other than 1.0.3) on the changelogs, they are obsolete and contains lots of bugs, and nonfunctional Gamepad UI, always download latest one, 1.0.3 was the last oldest version that was recommended if you have issues with latest version (in case I release a newer version everytime Valve updated the vanilla game). If you have any problems with downloads, try one of these mirrors: GitHub: https://github.com/kr0tchet/HL2UpdatePlusPlus/releases GameBanana: https://gamebanana.com/mods/429040 OneDrive (Direct link): https://1drv.ms/u/s!ApXWaOsJtM-_oS78jLZiMpQ29XxZ Thanks to idk for making the patch based off my original tutorial, updated to 2023 version of the game by me.- 1 comment
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- new engine
- half-life 2 update
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(and 7 more)
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Version v1.2.1
24,684 downloads
TL;DR This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Features Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable. This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions. Its features include: Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables. Origin/Retail Steam Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Start the game like you would normally, for example directly through Origin or Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues. The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Acknowledgments I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.2.1: Fixed Steam version support Fixed a launch issue on Windows 7 v1.2: Updated address system to increase compatibility with modified versions of the game Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Fixed compatibility issues with certain mods and tools v1.1 (unreleased): Internal changes v1.0: Initial public release- 5 comments
- 2 reviews
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Version v1.1.0
20,302 downloads
TL;DR The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model. Download Sources: PC Gaming Wiki Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values. By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0. Features The features of this mod include: Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam- 5 comments
- 1 review
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- fix
- field of view
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(and 5 more)
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Version 1.0
32,092 downloads
A preconfigured compilation of community made mods and fixes meant to fix the game while keeping the game vanilla. Addressed to all newcomers who want to play the game properly without fiddling around with multiple downloads and configuring settings. I wanted to simplify this process. Includes: Style Switcher 3.1.3 for best performance and maintaining core vanilla experience 360 pad support HQ music fix including missing tracks and proper looping button prompts for PS2, 360 and Xbox One pads properly working UI at 16:9, 16:10 and 4:3 aspect ratios Follow the instructions in readme.txt file.- 2 comments
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Version 1.0b
6,755 downloads
On Windows 8 or newer systems, the game's menu turns upside down or just black and white; because, the codecs of the the original video files don't working very well on these newer system. You can see the problem on the 'before.jpg' image, and the fixed menu 'after.jpg' the applied fix. To fix this unpleasant thing, just download and extract the content of the archive into the game's folder. The password for the archive is pcgw. If you are experience issues with the extracting, then download the two parts of the archive to the same folder and combine them with the following command (obviously in Windows Command Line or PowerShell): copy /b SniperGhostWarrior_videofix.7z.001 + SniperGhostWarrior_videofix.7z.002 SniperGhostWarrior_videofix.7z- 4 comments
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Version 1.0.0
543 downloads
Firstly I want to clear this out that this isn't some kind of fix that just simply uses DXCPL to emulate DX11 or running the game on "Microsoft Basic Display Adaptor" which doesn't uses your dedicated GPU and gives 1 FPS, these fixes available on youtube just help in bypassing the error but the FPS are awful and unplayable. This fix is an actual unofficial patch that actually uses up your dedicated GPU (which doesn't supports DX12_1), and you can get proper FPS depending on the GPU. It will actually use up your GPU instead of running it through microsoft basic display adaptor. Although since this error comes in outdated GPUs which don't support DX 12_1 therefore the performance might not be the best , but you can manage to squeeze out 25-30 FPS. And if your GPU is like Nvidia TITAN or GTX 980M and has the horsepower to run it but can't because of that error then it will be properly playable. Working of the files - there are three DLL files 1) D3D12_original.dll 2) D3D12.dll 3) D3D12core.dll the D3D12.dll file is modified to forward all function calls to d3d12_original.dll except the failing function (D3D12CreateDevice) which calls the d3d12_original.dll with the same parameters but D3D_Feature_Level set to 11_0 instead of 12_0. This leads to successfuly getting into games with Directx 12_0 GPU requirements even if you have a Directx11_0 GPU. Tested with game version 1.1.2, should work with all other versions, no crashes / visual glitches observed. for best performance results use this with https://community.pcgamingwiki.com/files/file/2221-assassins-creed-valhalla-cpu-utilization-fix/ (for CPUs with 8 or less threads and or no hyperthreading) Thanks and have fun playing AC:V - Srijan Saxena- 2 comments
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Version v1.0
225,328 downloads
TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.- 5 comments
- 1 review
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- DirectInput
- FEAR
- (and 4 more)
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Version 1.0
153,922 downloads
What is this? This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Overview Description The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations. Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies. This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible. While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior. Features Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input. Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam GOG Origin* *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space" Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch the game as usual. To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.- 3 comments
- 2 reviews
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Version 1.0
71 downloads
This patch serves to add fixes to Prisoner of War, for now it adds Hor+ support. Instructions for setting a custom resolution: - Create a shortcut of Colditz.exe - Write "-res:x,y" in the shortcut's target field after "Colditz.exe": "-res:x,y" (without the quotes, for example: "Colditz.exe -res:1920,1080". More fixes will be added to this file in the future, since the game has a couple issues, like being locked to 32FPS and frequent slowdowns during gameplay, even with dgVoodoo. Credits go to: killer-m Password: pcgw- 3 comments
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- widescreen
- hor+
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15,740 downloads
This is a mod pack containing fixes to draw distance, car names, car camera, cut music and weapon names. I did this because most of the Dropbox links that had those mods on have expired and those that haven't expired yet may expire, so I decided to archive them in one big package. 1uRLzgqGXDYc8QNj61B63Kx1iHekDZWT9 = PS2 and XBOX Songs and Fixed High Pitched Music Password: PCGW- 7 comments
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- unofficial patch
- fix
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(and 1 more)
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97 downloads
I made this RAR file, which includes crimelife.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios. Instructions: - Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files. - Select the resolution you wish in the game's graphics options. Password: pcgw-
- superwide
- 45:9
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(and 38 more)
Tagged with:
- superwide
- 45:9
- 16x10
- 21:9
- 15:9
- widescreen resolution
- ultrawide mod
- widescreen patch
- ultrawide fix
- widescreen
- fixes
- multimonitor
- widescreen fix
- ultrawide
- mods
- multimon
- 48:10
- gaming
- modding
- 1920x1080
- crime life widescreen
- unofficial
- unofficial patch
- ultrawide patch
- crime life gang wars widescreen fix
- 32x9
- 32:9
- 15x9
- 1080p
- 32:10
- 21x9
- 16:10
- 32x10
- 3840x2160
- mod
- fix
- 48:9
- crime life widescreen fix
- 2160p
- superultrawide
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Version 1.0.0
179 downloads
To install simply drag and drop the files into the root folder (where the .exe is). The fix will work automatically but do make sure to disable steam input for Assassin's Creed 2 by right clicking AC2 on steam, then properties, controller, disable steam input. This is a simple pre-made fix similar to the one offered in the pcgamingwiki page for Assassin's Creed 2 Xbox 360 & Xbox One controllers. I made this because that pre-made fix is incompatible with the dualsense controllers made by Sony. -
Version 1.0.0
13 downloads
This Flawless Widescreen script is intended to fix in game FOV for cinematics, puzzle ... First, download and install Flawless widescreen. Then, unzip this archive to the FWS directory. Run FWS. Run the game, load your savegame and adjust the fix slider in FWS. Be sure to set the FOV to vertical in game as this fixed has been made to work with it only. In game vertical FOV and FWS FOV slider are added.-
- cinematics
- fix
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(and 1 more)
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Version 1.0
9,414 downloads
Mod that fixes the small font issue in F.E.A.R., Extraction Point and Perseus Mandate. The archives are separated by resulotion, 1080p, 1440p and 4k (only for base game). Password for the archives is pcgw. Original authors of the mod are: Deus and montonero, the original Steam guide link and further instructions are here: How to fix the small subtitles font at big screen resolutions Big Thank you, Deus and montonero! -
- 8 comments
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- xinputplus
- xinput
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Version 1.0
413 downloads
A pack of fixes for the GOG version of dark forces taken from the essential improvements section for this game, I recommend installing it before using the custom launcher. the included things are: DOSBox cofiguration file tweaks Gravis ultrasound driver pack for DOSBox - I don't know who created it, the oldest source I could find was here. fixed gravis files - tsyu Gear-up cutscene - LucasArts missing cutscene patch - unknown DOS/32A - Narech K. If you want to have everything from this pack on the steam (and maybe origin) version follow this and this guide, use DOS/32A, and apply the following changes in the DOSBox configuration file: Change fulldouble to true Change memsize to 32 Change blocksize to 4096 Change prebuffer to 30 Change cycles to auto -
- 1 comment
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- ashen ultrawide
- fov fix
- (and 8 more)
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Version v1.2.0
1,700 downloads
TL;DR The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more. Download Sources: PC Gaming Wiki Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features The features of this mod include: Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam (international version) Steam (international demo version) -
- 1 comment
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- quake the offering
- quake
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(and 3 more)
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90 downloads
Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find every single level, and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. This mod was made to mute those radios and achieve a near-vanilla Portal experience.