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CONTROL - HDR+Ultrawide+DLSS+RT Patch
Berzerk2k2 and 15 others reacted to filoppi for a file
Version 1.5.1
90,690 downloads
Do not ask for DLSS 3.5 or FSR 3 please. This mod is currently deprecated, the official 1.30 patch of the game includes everything that was here and more. To use the HDR version that the mod came with, follow this guide. Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR. Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game. Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes. Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR. Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved. Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements. This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders. This is built on top of my previous Ultrawide fix patch. Compared to the latest official release version (0.0.344.1879), these are the improvements: Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors). Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range). Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection). Added DLAA support (DLSS at native resolution). Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended). Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive). Fixed broken ray tracing reflections. Fixed low shadow quality when ray tracing was on. Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+. Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced). Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons). Add a config to skip the intro video `m_bSkipIntroVideos`. Improved window+borderless+fullscreen management. Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc). Restored film grain with DLSS. Tweaked the film grain implementation. Minor crash fixes, bug fixes and features. How does it work: Download your version of the patch (Steam, Epic Store, No DRM/GOG). Copy (with replace) all the files inside the Control install folder. Open the DX12 version of the game. You can turn on HDR either from Windows or from the game (on by default). The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities. Otherwise see the guide below to calibrate HDR. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG). In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness. Further details: You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes. Further HDR settings are avaiable in the "renderer.ini" file (after running the game once). config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX). The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best. config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are). config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique. The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility. If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one. Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done. You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR. Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you. You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice. The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR. HDR is only supported on the DX12 executable. There is no patch for the Microsoft Store version of the game. If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`. This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible. The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879). PS4 exclusive content is still locked and I will not unlock it. Do not ask please. You can generally change graphics settings at runtime, but don't report problems unless you restart the game. The new UI options miss localization, so they will always show in English. My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise. All textures now load immediately, the only exception being a couple of small paintings around the game. I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue. There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask. Rare game bug likely not related to this patch: Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game. Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game. Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it. 8k resolutuon might not work right (untested). If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar. How to report any potential issues: Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first. Do a fresh install of the latest vanilla game version. Delete your renderer.ini settings file. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please. Re-apply the latest version of the patch, from the matching store, and override all the files. If all the above fail, leave a comment on this page. How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright. How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision. Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart. Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes). Discord community: https://discord.gg/R2Bt3uptw6 Virus Scan you can Buy me a coffee or PayPal Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback. HDR videos: more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture). Control HDR Screenshots.7z DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:16 points -
Version 3.5
73,168 downloads
The tool removes black bars from the in-game cutscenes, cinematic cameras, shops and a number of other areas at 21:9 and wider resolutions. Since version 2.0 it also removes pillarboxing from the photo mode. Since version 3.0, it allows for custom FOV adjustment. Launch the game first, then the tool. The password for the archive is pcgw As expected from a trainer based on CE components, this tool does get falsely flagged by some anti-virus software as a trojan, while the rest correctly mark it as a "hacktool". Use the tool provided here at own risk and ideally avoid playing RDR Online without completely disabling the fix - especially the FOV hack. Tested at 2560x1080, 3840x1080 and 5760x1080. Additionally confirmed as working by two volunteers from WSGF. You can buy me a coffee here.13 points -
Microsoft Games for Windows - LIVE
MissOpportunity and 10 others reacted to Garrett for a file
Version 3.5.95.0
588,595 downloads
Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)11 points -
Version 2.2.1
20,496 downloads
Note: A standalone solution for the Director's Cut edition is now available. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.10 points -
Version 1.9.0
7,233 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw9 points -
Version 1.0
9,174 downloads
The tool adjusts the field of view of the game to address the decrease affecting 21:9 and wider resolutions, vertically matching each scene to that of 16:9. It also removes the black bars from the menu screens and the cutscenes (prominent at 32:9 and wider). Lastly, it allows to manually modify the field of view in real time. Download the archive and unpack it using the password pcgw Launch the game, followed by the tool. Press the keys as instructed to remove the black bars, fix the FOV, or adjust it in real time. All trainers containing CE components may trigger some anti-virus software. Inspired in part by killer-m's work. Tested the latest Game Pass version at 2560x1080 and briefly at 3840x1080. You can buy me a coffee or become a patron.9 points -
The Medium multimonitor, ultrawide, superwide fix
lycanthrope and 7 others reacted to Rose for a file
Version 2.1
3,702 downloads
The tools for Microsoft Store/Game Pass, Steam, GOG, and potentially other game versions remove black bars from the game at 48:9 and wider, also correcting the vertical field of view at 21:9 and wider to match that of 16:9. Unpack the archives with software like 7zip or PeaZip using the password pcgw Launch the game and set Panini Projection to off in Advanced Display settings. Launch the trainer and press the button as instructed. All trainers containing CE components may trigger some anti-virus software. You can buy me a coffee or become a patron.8 points -
Version 2.7.1
127,790 downloads
Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw7 points -
Version 0.9.9
45,683 downloads
The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.7 points -
Final Fantasy XIII Ultrawide Fix
warmcheeze and 6 others reacted to killer-m for a file
Version 1.0.0
9,054 downloads
Features: Removes the pillarboxing (black bars) which appear on ultrawide monitors Installation: Unpack the archive Copy all files into two game folders "\FINAL FANTASY XIII\" "\FINAL FANTASY XIII\white_data\prog\win\bin\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [RESOLUTION] Fullscreen = 0 forces full-screen mode Width = 0 Height = 0 forces the screen resolution [FOV_MAIN] Additional_degrees = 0.000 FOV value in degrees that will be added to current FOV; doesn't affect to battles and cutscenes [FOV_BATTLE] Multiplier = 1.000 multiplier for FOV value used in battles [FOV_CUTSCENE] Multiplier = 1.000 multiplier for FOV value used in cutscenes7 points -
Halo: The Master Chief Collection ultrawide cutscenes fixes
oaksorcerer and 5 others reacted to Rose for a file
Version 7.2
3,053 downloads
The tools for the Steam and Microsoft Store versions of Halo: Reach, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 offer real-time solutions for the cutscenes at ultrawide, superwide and triple monitor resolutions. Depending on the game, they remove the black bars, correct the vertical FOV reduction or allow to choose between the scaling behaviors of the FMVs. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft Store versions of all games at 2560x1080, 5120x1440 and 5760x1080. You can buy me a coffee or become a patron. My newest fixes are available here.6 points -
Stranglehold HOR+ FOV fix
Berzerk2k2 and 5 others reacted to killer-m for a file
Version 1.0.0
13,469 downloads
Features: HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation: Unpack the archive Copy all files to the game folder "Stranglehold\Binaries\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [FOV] Additional_FOV = 0.000 FOV value in degrees that will be added to current FOV6 points -
Spyro Reignited Trilogy ultrawide & FOV script for Flawless Widescreen
chifontain and 4 others reacted to killer-m for a file
Version 1.1.1
16,333 downloads
Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which will remove the black bars and allow for FOV adjustment through the UI or hotkeys5 points -
Version 2.1
15,299 downloads
The tool removes black bars from cutscenes and allows to manually control the game FOV in real time. Unpack the archive with software like 7zip or PeaZip - the password is pcgw Launch the game first, followed by the tool. All trainers based on CE components may trigger some anti-virus software. Tested the latest Origin version at 2560x1080 and 5760x1080. You can buy me a coffee or become a patron.5 points -
Silent Hill 4 PC Fix by Steam006
mr. obsolete 341 and 3 others reacted to Steam006 for a file
Version 2.0.1
23,297 downloads
Features: Allow custom resolutions Allow 30 FPS in cutscenes Disable Maximized Windowed Mode on newer Windows versions DirectX 12 Support Restore missing hauntings Increase the resolution of background screens Increase FOV Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect PS2 like brightness Anisotropic Texture Filtering Disable DirectX fog Wallhack (F1) Wireframe mode (F2) Invert X and Y axis (F3 and F4) Modify sensitivity (Page up and Page down) Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files to your Silent Hill 4 install folder. 2. Configure your options in Silent_Hill_4_PC_Fix.ini. (Optional) 3. Start the game with SILENT HILL 4.exe. Credits: dns - Silent-Hill-4-Wide-Screen-Patch WidescreenFixesPack team HunterStanton Password:pcgw4 points -
Rise of the Tomb Raider ultrawide cutscenes
its_omarahmed and 3 others reacted to Rose for a file
Version 1.2
3,296 downloads
The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested on the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can support me on patreon. More fixes and ways to support here.4 points -
Version 3709.4
1,804 downloads
Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.4 points -
4 points
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Doom Eternal Flawless Widescreen Fix for 32:9/Surround
Lancasther and 3 others reacted to Helifax@WSGF for a file
Version 1.0.0
3,140 downloads
Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio! I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax4 points -
Version 1.0
3,546 downloads
Compared to the existing solutions from WSGF made to remove the black bars appearing in the game at 21:9 and wider resolutions, this tool perfectly matches the vertical field of view of each scene to that of 16:9, also allowing to see and adjust the current FOV in real time. Download the archive and unpack it using the password pcgw Launch the game, followed by the tool. Apply the fix before the main menu appears or at the main menu before loading into a game. All trainers containing CE components may trigger some anti-virus software. Inspired in part by killer-m's work. Tested the latest Steam version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.4 points -
Kena: Bridge of Spirits ultrawide fixes
Lancasther and 3 others reacted to Rose for a file
Version 1.0
5,823 downloads
The small patcher removes the side black bars from the in-engine cutscenes and corrects the issue of reduced field of view when starting a new game. Simply unpack the archive and follow the instructions of the tool to patch the game. Tested the latest Epic Games Store version at 2560x1080, briefly at at 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.4 points -
Ori and the Will of the Wisps superwide & multimonitor fix
Lancasther and 3 others reacted to Rose for a file
Version 1.1
1,950 downloads
The tool removes black bars from the game in real time at 32:9 and wider resolutions. Compared to the great existing WSGF solution by Helifax, it is compatible with the Game Pass / Microsoft Store version of the game, automatically sets its resolution based on that of the desktop and has no aspect ratio limitations. Unpack the archive with software like 7zip - the password is pcgw Run the game, followed by the tool Press the Enable key as shown Set the fullscreen mode to Borderless and the in-game resolution to any of the available options All tools based on CE components may trigger some anti-virus software. Tested the latest Game Pass version at 5120x1440 and 11520x1080. You can buy me a coffee here.4 points -
Version 1.1
134,175 downloads
A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer. As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled. Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080. You can buy me a coffee.3 points -
Chameleon - FOV Fix
vrubayka and 2 others reacted to AlphaYellow for a file
Version 1.1
106 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the stealth third-person game "Chameleon" (2005), as the game's engine, LS3D, crops the view at aspect ratios wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChameleonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in ChameleonFOVFix.ini.3 points -
DirectInput FPS Fix
vampireamorph and 2 others reacted to Methanhydrat for a file
Version v1.0
353,546 downloads
TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.3 points -
Version 1.2
294 downloads
The small patcher removes the black bars appearing at the cutscenes and dialogue at 21:9 and wider resolutions. It also corrects the field of view reduction at these resolutions. Unpack the archive using the password pcgw Put the patcher in \Lake_Data\Managed\ inside the game folder. Run it and click the patch button. Tested on the latest Epic Games Store version mainly at 2560x1080 and 3840x1080. You can become a patron or even donate crypto if you like my work. Mirrored here.3 points -
Version 3.1.1
3,265 downloads
Unpack the trainer archive for your platform with software like 7zip - the password is pcgw Launch the game Launch the tool Press the keys as instructed to remove the black bars and enable FOV modifications, then manipulate in real time. Tested on the latest GOG version at 2560x1080 and 7680x1080. The Steam version was confirmed as working by Ferosnow95. You can buy me a coffee or become a patron. Backup repository.3 points -
Version 2.0
4,307 downloads
The solution allows to remove the black bars from the gameplay at 21:9 and wider. If updating from an earlier version, verify the game files and remove dxgi.dll from the game folder. Download the mod and unpack the archive to the game folder. Launch the game (which will generate the config). If you prefer the UI to be spanned, open \BepInEx\config\blasphemous.ultrawide.rose.cfg and set UIspanToWidth to true. Tested on the latest Steam version at 21:9, 32:9, and 48:9 resolutions. Note that the screenshots are from the first version and do not fully represent the improved look of v2.0. You can buy me a coffee or become a patron. My linktree.3 points -
Sonic Heroes (console restoration)
mogekito and 2 others reacted to Brandondorf9999 for a file
Version 1.0.0
1,595 downloads
Restores almost everything except the custom tev properties for objects like the floating solars in Power Plant plus the high quality Xbox audio soundtracks. Google Drive mirror: https://drive.google.com/drive/folders/1Cik6HMj7xil2YVcqlYcapQH_dhkwW3Fo?usp=sharing Xbox FMVs (must be renamed XD at the end of the name): https://www.pcgamingwiki.com/wiki/Sonic_Heroes#FMV_.28Full_Motion_Video.293 points -
A Plague Tale: Innocence ultrawide fix
AngelaLacroix and 2 others reacted to Rose for a file
Version 1.0
12,729 downloads
The tool removes black bars at any widescreen resolution. Unlike the existing solution, it works with the Microsoft version of the game. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, press Alt+Enter twice. Alt+Tab may work as well. Try again if unsuccessful. Tested the latest Xbox Game Pass version at 2560x1080 and briefly at 7680x1080. The latter was affected by UI issues. You can buy me a coffee here.3 points -
Octopath Traveler ultrawide, superwide, widescreen fix
antelthrope and 2 others reacted to Rose for a file
Version 4.0
7,998 downloads
The tools remove black bars from the game at resolutions including 16:10, 21:9 and 32:9. There will be UI alignment issues, especially noticeable at the world map, but the game appears to be fully playable with no elements out of view. For the trainer, Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkey to toggle the fix. Tested on the latest Steam and Game Pass versions at 2560x1080, 3440x1440, 3840x1080 and 5120x1440. The 16:10 solution was tested on a Steam Deck by Heron. All CE trainers may trigger some anti-virus software. You can buy me a coffee or become a patron. Linktree.3 points -
Version 2.2
7,681 downloads
These solutions for 2560x1080, 3440x1440, 32:9, 5:4, 4:3 and 16:10 resolutions will remove the black bars from the game without reducing the field of view. The pre-rendered cutscenes, subtitles and some of the UI elements will be stretched. Unpack the applicable archive with software like 7zip - the password is pcgw if required. If using the trainer, make sure the game is launched before it. After applying the fixes with the hotkeys, change the display mode to fullscreen or borderless and apply. If using the patcher with the Steam version, unpack the game executable with Steamless first, rename it back, then patch. Tested on the latest EGS and Steam versions mainly at 2560x1080, 3440x1440 and 3840x1080. You can buy me a coffee or become a patron. Linktree.3 points -
Version 3.0.1
18,289 downloads
Note: A standalone solution for the Spacer's Choice edition is now available. The trainers for Microsoft, Epic, Steam and GOG game versions remove black bars from real-time rendered cutscenes, menu and dialogue screens, and correct the field of view and hands model scaling at ultrawide and wider resolutions. Use software like PeaZip or 7zip to unpack the archives. The password is pcgw Run the game first, followed by the trainer, and press the button as instructed. Some delay is possible. The mod does not address the stretching of pre-rendered cutscenes. In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config. You can buy me a coffee or become a patron. Linktree.3 points -
Version 1.0.0
4,363 downloads
The behaviour of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit. Windows 11 received the ability to restore the previous behaviour through a registry value, which is attached here. As far as I am aware this option is not available on Windows 10. Instructions: 1. Download the appropriate registry file. 2. Open the registry file to add it to the registry of Windows. 3. Restart the system to allow the change to take effect. After the restart the timer resolution will be set system-wide again as in Windows 10 v1909 or older.3 points -
Warcraft Mouse Helper
stsofiawiseguy and 2 others reacted to Osprey for a file
Version 1.2
6,120 downloads
Warcraft Mouse Helper v1.2 for Warcraft: Orcs & Humans (1994) by Blizzard Entertainment This Windows utility allows for better mouse control in Warcraft: Orcs & Humans when played in DOSBox under Windows. It runs in the background while you're playing and maps the game's built-in keyboard commands to the right and middle mouse buttons and the mouse wheel. This allows you to give context sensitive orders with the mouse buttons (like in more modern RTSes) instead of using keyboard commands or mousing over to the command bar. It also allows for clicking and dragging to select multiple units without having to hold down the Ctrl key. Finally, it allows for scrolling the map with both the mouse wheel and the WASD keys, as well as other minor convenience features. Features: * Left click and drag to draw selection boxes around multiple units without having to hold down the Ctrl key. * Right click to order units to attack or harvest/transport goods (or move, in most cases). (Can also be used when the town center is selected to build walls and cancel structure placement) * Middle click to order units to repair or explicitly move (without attacking or harvesting). (Can also be used when the town center is selected to build roads) * Middle click and hold to auto-select units and structures as you mouse over them (for quickly checking health). * Move the mouse wheel up/down/left/right to scroll around the map. (A horizontal scrolling mouse wheel and Windows Vista or later are required for scrolling left/right) * Hold Shift while scrolling down/up or use the 4th/5th mouse buttons to scroll left/right. (For mice without horizontal scrolling mouse wheels or pre-Vista machines) * Press WASD to scroll around the map (can be disabled). * Press Esc to open the game's Options menu (which, normally, requires pressing F10). * Press F6-F8 and F10-F12 a second time to toggle their functions off (rather than having to press a different key to). * Press Shift + F10 to show and hide this list. * Press Shift + F11 to toggle scrolling with WASD. * Press Shift + F12 to toggle auto-selecting units and structures while holding middle click. * Press and hold Backspace to delete characters until released (rather than needing to press it repeatedly). * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features). Instructions: Simply run WarcraftMouseHelper.exe and then run the game. (Optional) Create a shortcut that will run the helper and game together: 1. Click on the "Create shortcut" button on the helper's main window. 2. Drag and drop your existing shortcut onto the area at the top of the next window ..or.. Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable. (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits) Configuration: There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys: * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to launch the helper silently to the tray. * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut. Toggle off to leave the helper running. * Whether to enable scrolling the map with the WASD keys. Default: On. Hotkey: Shift+F11. Toggle off to have the WASD keys perform their normal command functions. * Whether to enable auto-selecting of units and structures while holding middle click. Default: On. Hotkey: Shift+F12. Toggle off if you accidentally trigger it while performing regular middle clicks. Notes: * Since right click is used for both move and harvest, peasants and peons that you try to move will automatically harvest nearby resources once they get to where you tried to move them. To avoid that, you may give an explicit move command with a middle click. * Since right click is used for both move and attack, moving a warrior to one of your own buildings or units will order him to attack it, so be careful about doing that (especially if giving orders on the minimap). To avoid that, you may give an explicit move command with a middle click. * If map scrolling is too fast or too slow, adjust "Key Scroll" in the game's Options. That applies to mouse wheel scrolling, too, since this helper simply maps the arrow keys to the mouse wheel. If it's still too fast or slow, adjust the "cycles" value in your DOSBox .conf file (ex. to 30000). * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay"). Modification: This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (WarcraftMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified WarcraftMouseHelper.ahk into a new WarcraftMouseHelper.exe. An icon for you to use is in the folder with WarcraftMouseHelper.ahk. You don't need to compile or worry about WarcraftMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when WarcraftMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it. Other: If you like this utility, you may be interested in these related uploads: Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/ Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/ SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/ Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/ All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=33423 points -
Version 1.0
8,696 downloads
The small patcher and trainer for Dungeons & Dragons: Dark Alliance remove black bars appearing in the game at 21:9 and wider resolutions. For the Microsoft Store version, Download and unpack the applicable archive using the password pcgw Launch the game, followed by the tool. Press the button as shown to toggle the black bars off and on. For Steam, Unpack the Shipping exe found in /CotH/Binaries/Win64/ with Steamless (like this). Download the applicable archive from here and patch the unpacked file renamed to match the original. Simply patching should work for any other versions. Tested the latest Game Pass version at 2560x1080 and briefly at 5760x1080. You can buy me a coffee or become a patron.3 points -
Max Payne 3 - FOV Fix
ciocolici and 2 others reacted to Methanhydrat for a file
Version v1.1.0
1,872 downloads
TL;DR The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams. Download Sources: PC Gaming Wiki Nexusmods Quick Start Guide: Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam3 points -
NieR: Automata - Input Overhaul Mod
Keith and 2 others reacted to Methanhydrat for a file
Version 1.4.0
29,299 downloads
TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first! Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources: PC Gaming Wiki Nexusmods Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam (patch 1, including YoRHa Edition)3 points -
Version 20190708
9,840 downloads
Unpack the archive with software like 7zip, then patch the main game exe with the tool. This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles. If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules! Support with a donation.3 points -
Desperados 3 ultrawide & multimonitor zoom fix (obsolete as of update 1.2)
Lancasther and 2 others reacted to Rose for a file
Version 1.0
418 downloads
The simple patcher removes the zoom limitations affecting ultrawide and wider resolutions. Compared to the manual solution, it does not depend on any specific aspect ratio. There is no reliable fix for the windowboxing at the cutscenes yet and I've had better results in the demo. Tested the latest full GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.3 points -
Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock
turbonepodriv and 2 others reacted to Garrett for a file
3 points -
Kill Switch - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.0
75 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in KillSwitchFOVFix.ini.2 points -
American McGee presents: Bad Day L.A. - FOV Fix
Gen-oneGames and one other reacted to AlphaYellow for a file
Version 1.0
133 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "American McGee presents: Bad Day L.A." (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeePresentsBadDayLAFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AmericanMcGeePresentsBadDayLAFOVFix.ini.2 points -
F.E.A.R. Collection Small Font Fix by Deus and montonero
uroshuchiha and one other reacted to istvanszabo890629 for a file
Version 1.0
26,557 downloads
Mod that fixes the small font issue in F.E.A.R., Extraction Point and Perseus Mandate. The archives are separated by resulotion, 1080p, 1440p and 4k (only for base game). Password for the archives is pcgw. Original authors of the mod are: Deus and montonero, the original Steam guide link and further instructions are here: How to fix the small subtitles font at big screen resolutions Big Thank you, Deus and montonero!2 points -
Version 1.0.1
28,882 downloads
this mod Includes: •New rock textures •New grass textures • Darker asphalt, brighter markings. • Fix bricks (removed excessive shine). • Additional textures of the grass. • New "noise map" or "dirt map" (the city seems cleaner). • Paving slabs are darker. • New effects of blood. • New lighting effect. • New effect of a shot from a weapon. • Smoke more transparent • New "LOD" card with a slight increase in quality. • New texture of trees. •Hi res textures for alex •added Red-ish details to all of alex's powers (inspiration taken from main Game Cover). (many elements can be removed like the red in alex's powers if you don't like it) Video Tutorial: •An More than 8 cpu core fix for the game (soo you can launch the game with the graphic enhancements without the game crashing on you) IMPORTANT: When using "More that 8 Cores Texmod.bat" (IF YOU LAUNCH IT IN ADMINISTRATOR) it will automatically also disable all your "HID-compliant consumer control device" (For better FPS) and Re-Enable them automatically after you close the texmod. Keep in mind that it's a little buggy, sometimes it disables them, sometimes it doesn't... in that case, just Relaunch it till it does. REMEMBER WHEN EXTRACTING THE FILES YOU HAVE TO EXTRACT THEM AT THE SAME TIME.2 points -
Supermassive Games Border Remover
lifexstyle and one other reacted to MulleDK19 for a file
Version 1.4
6,954 downloads
Description This program patches out the cinematic border on games from Supermassive Games like The Quarry and The Dark Pictures anthology. I've only tested on The Quarry and House of Ashes, but it should work on Man of Medan, as well as other and future Supermassive games. Please report if not. Tested on aspect ratios 4:3, 16:9, 21:9, and 645:4. Note that the game was developed with these borders in mind, so expect artifacts, like binocular visuals, etc. not covering the entire screen, less optimally placed subtitles, etc. Usage Simply run the tool. Once it detects the game, it patches out the border. Needs to be run once on every restart of the game.2 points -
Sabotain: Break the Rules Widescreen fix
mrghostinec and one other reacted to killer-m for a file
Version 1.0.3
512 downloads
Features: All supported screen resolutions are visible in the game menu HOR+ FOV Installation: Unpack the archive Copy all files to the game folder Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Fix.ini file, you can change the following settings [HUD] Stretch = 0 On/Off stretched HUD2 points -
Night in the Woods ultrawide mod
lycanthrope and one other reacted to Rose for a file
Version 1.0
478 downloads
The small patcher removes the side black bars (pillarboxing) from the game. Follow the instructions within the patcher UI to apply it. Tested the latest Epic Games Store version at 2560x1080 and briefly at 3840x1080. Wider resolutions may be affected by camera issues. The solution will not work for the Microsoft Store / Game Pass game version. You can buy me a coffee or become a patron.2 points -
Version 1.1
162 downloads
The small patcher removes black bars from the game at all wide resolutions. Keep in mind that some of the textures simply do not have enough width to fill the screen, and the menu UI will become cropped the wider it gets from 21:9, although the game appears to be playable even at 48:9. Tested the latest GOG version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080. You can buy me a coffee here.2 points