Note: After applying the fix, Hardware acceleration and Allow EAX effects will still be greyed out in UruSetup.exe, however those settings no longer apply as this bypasses those settings to be forced on after the game has started.
This fix allows Hardware Acceleration and EAX to be enabled on modern systems using DSOAL, OpenAL Soft, or Creative ALchemy in URU: Complete Chronicles. Works on GOG version and should work with other versions also.
1. Extract files to <path to game> and overwrite existing files.
2. Set both files (plClientSetup.cfg and audio.ini) to read-only (right click each file --> properties --> check read-only --> click Apply and ok)
plClientSetup.cfg forces the audio device to be Generic Hardware by adding Audio.SetDeviceName "Generic Hardware" and has Audio.UseHardware and Audio.UseEAX set to true.
Audio.ini has Audio.UseHardware and Audio.UseEAX set to true.
Enables EAX in Thief I&II and System Shock 2.
With the NewDark patch there's no need to use "OpenAL", It's proprietary since v1.1 and the last release was in 2009.
These files uses OpenAL Soft, a modern, maintained fork of OpenAL.
NewDark versions of Thief, Thief II and System Shock 2 are required for this to work.
Advantage over using OpenAl is:
No need to install, simply copy and paste inte main game folder.
Head Related Transfer Functions (HRTF).
Reverb strenght can be set using alsoft.ini
Tips: Uninstall previous OpenAL software.
Disable any custom "3D-stereo" solutions such as Dolby Virtual Surround and any other globally applied crystalizers or equalisers. Also, you won't need any old emulation software like Alchemy.
OpenAL Soft 1.21.1
Hello everyone, I would like to clarify why my editing in the article on sound is constantly canceled?
Here is the evidence on the pictures below about the difference in sound on the spectrograms.
As you can probably notice, that on Windows 10 samples are more identical to the original, rather than on Windows 7.
Used materials in this tests
Windows 10 on Realtek
Windows 10 on Creative G1
Windows 7 on Realtek
Windows 7 on Creative G1
The peculiarity of this behavior in terms of sound in Windows 7 was caused by the introduction of DRM at the development stage of Windows Vista, which is also easily confirmed by reading the development literature.
To carry out this test, recording through the line input via the built-in sound card with the help of Audacity was used and then the results were transferred to the schedule through the Spek.
The conditions were the same (Volume 80% output and input) and the same player Foobar2000 on default settings (no asio/openal and ks with wasapi exclusive for output) was used.
For very talented people, I note that the sound system has remained the same since Windows Vista, but has been significantly reworked: https://www.head-fi.org/threads/windows-10-has-better-sound-quality-than-windows-7-on-my-computer-not-necessarily-yours.789224/
Especially it is important for the old and not-so games that use DirectSound.
And for those who like to listen to music, and especially in a high quality, because windose 10 does not force you to use all sorts of workarounds crutches mentioned above.
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