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By GezegondA file that fixes the noticeable vegetation pop-in in driving sections of HL2 EP2. Taken from here.
ScriptHook for Grand Theft Auto IV version 18.104.22.168 (Patch 4).
By WaschbärCheat Engine table for Tomb Raider (2013).
It allows adjustments to the camera, including the FOV, and features a timestop function.
After activating the table the FOV can be adjusted using the plus and minus key on the numpad.
This file was made by jim2point0 and was originally downloaded from Dead End Thrills.
By JenyaAssassin's Creed IV: Black Flag FOV Cheat Table by jim2point0.
Use this to change the FOV ingame. Requires CE to use.
Taken from: https://www.deadendthrills.com/forum/discussion/55/guide-assassin-s-creed-4-black-flag
By JenyaAssassin's Creed III FOV Cheat Table by jim2point0.
Use this to change the FOV ingame. Requires CE to use.
Taken from: https://www.deadendthrills.com/forum/discussion/38/guide-assassin-s-creed-3-liberation
By JenyaMax Payne 3 Skip Cutscenes Script by jedijosh920
Extract the .asi script to the Max Payne 3 installation folder.
Script Hook by unknownmodder1337 required. Download here: https://www.nexusmods.com/maxpayne3/mods/5
This is a BASH script to launch Midtown Madness successfully on Linux via WINE! Read "MidtownMadnessSetup.doc" included in zip file before running Midtown Madness. This is not a perfect solution, but it's better than nothing!
By GarrettCheat Engine table for Risen 3: Titan Lords. This table does not work with the 64-bit (Enhanced Edition) version of the game.
Features include field of view (FOV) adjustment, free camera, time of day, and debug key enabler.
For field of view adjustment press F1 in-game after activating the table, then use the plus and minus keys to adjust the FOV.
This file was made by k_putt and was originally downloaded from Dead End Thrills.
By JJXBUse this to change the FOV ingame. Requires CE to use.
This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning).
39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom.
52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range.
When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable.
The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another.
The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover.
this is separately changeable to allow for the player to reduce camera issues with leaning.
What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical.
Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81.
For the curious, The standard numbers for multiple states as stored in game memory:
6X Scope 8.5
ADS (with or without Reflex) 34.01699829
Crouched ADS (with or without Reflex) 33.16657257
Lean out (Crouch) 39
Lean out (Not Crouched) 40
Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire.
To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state.
Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was).
You are free to modify the AA script to change the condition numbers to see the effects listed in the explanation.
You are also free to examine how this works and possibly work it into your own implementation outside of CE.
Shoutouts in any possible outside implementation would be nice but not required.
Okay, all tech stuff out of the way? good. I haven't tested this online and don't plan to since i'm not going to risk my Punkbuster status on it either. do so at your own risk.
Also shoutout to ParkourPenguin of the CE Forums for cleaning up my messy but working AA script into something neat and tidy.
Worked on between 2015 and sometime early/mid 2016.
This is a cheat table for Cheat Engine, which contains an address which stores the base FOV.
By AndytizerModified from script ShadowOfMordor_SeiKur0_v2_4.CT made by SeiKur0: http://forum.cheatengine.org/viewtopic.php?t=576666
Only FOV changes, no cheating functions.
Use Cheat Engine to activate script whilst game is running.
Screenshot comparison: http://community.pcgamingwiki.com/topic/1028-middle-earth-shadows-of-mordor-fov-comparison/
By MirhCustomized configuration file for Left 4 Dead splitscreen mode
I used to include my own bindings, but I preferred to take settings straight from the default.cfg(s)
Please take note, this will reset your mouse/keyboard key options
By MirhOriginal thread
By KiD 38Found solution here: http://www.thps-mods.com/forum/viewtopic.php?f=22&t=655
These files is this solution compiled by me.
For some reason, on Windows Vista and later, blur (in main menu, during Focus and so on) is bugged, making it nearly impossible to see anything during that blur. The solution to this is to remove blur functions from script files. But it looks like the game is reading compiled scripts files first. So you need to replace them with dummy files.
Unpack this archive in any folder
Don't forget to make backups of files you will replace!
Copy dummy qb_scripts.pr* files from archive's Data\pre folder to the same folder in you game's folder, replacing original files. The path to the folder should be like this:
Copy script file skutils.qb from archive's Data\scripts\game folder to the same folder in you game's folder, replacing original files. The path to the folder should be like this: C:\path_to_your_game\Game\Data\scripts\game
By AndytizerBorderless Windowed Fullscreen
AutoHotkey script to run your Skyrim in a borderless windowed fullscreen. No shady exe file to run, you just need AutoHotkey and this script.
- AutoHotkey_L or AutoHotkey Basic
1. If you do not have AutoHotkey installed, then do so.
2. Either replace your AutoHotkey.ahk with the one included in these files or if you already have an existing copy of AutoHotkey then just open this AutoHotkey.ahk in your favorite text editor and paste the contents into your existing AutoHotkey.ahk (located in your Documents folder). Make sure you click Save.
3. Down in your tray (to the left of your clock) right click the AutoHotkey icon and "Reload this Script"
4. Run your Skyrim Launcher. Check Windowed, and set the resolution to your full screen resolution.
5. That's it. When you run your Skyrim now, it will automatically be a borderless windowed fullscreen every time.
1.1 - auto detect native screen resolution without need of user modification, thanks to galakadon!
1.0 - release