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Found 5 results

  1. So, I booted this game out of curiosity, it uses the LithTech 2.0 engine, the same version used by NOLF 1, I tried to put these engine commands that work in NOLF 1, in Sanity's config file (autoexec.cfg) to increase the game's FOV: "fovx" "106" "fovxinterface" "106" "fovyuwmax" "124" (I use 16:9) These commands have no effect at all, either during gameplay or cutscenes, and the Hor+ image is needed in some parts of the game. Can anyone make a FOV fix for this game? With or without those FOV commands, the game in 4:3 is shown like this: While in widescreen, the view is cut off (Vert-), but the hud stays correct:
  2. Version 4.0


    This is a patch meant to fix the lack of widescreen/ultrawide/superwide/multimonitor support and allowing different FOVs for the different resolutions. It also supports nGlide and dgVoodoo as Glide wrappers. This patch only works with a No-CD patched MaiDFXvr_bleu.exe, since the original EXE + ICD combination is encrypted using the SafeDisc copy protection, which doesn't work in any Windows version after XP. More information is provided in the Readme file inside the ZIP file. Credits go to: lk19 Password: pcgw
  3. Version 1.0


    This is a SUWSF patch intended to fix the FOV for Alex Builds His Farm (Direct3D version), it supports FOV values for 5:4, 15:9, 16:9, 16:10, 21:9 and 25:16 aspect ratios. Just drag and drop the files from the folder that corresponds to your aspect ratio. You will need dgVoodoo2 as well to run the game on modern Windows versions, as it doesn't start without it. Issues: - Objects keep disappearing in the sides when moving the camera around beyond the 4:3 safe area, but that will hopefully be fixed in the future. Password: pcgw
  4. Version 1.0.0


    I made this table to change the FoV while in-game, in realtime. These hotkeys are defined: F4 - Activate the script F5 - Increase the FoV by 2.5 degrees F6 - Decrease the FoV by 2.5 degrees F7 - Reset FoV F8 - Set FoV to native +30 degrees You can choose between three versions: a no-script version, for which you need CE installed and to manually attach it to the ACAH process. A .exe standalone version (zipped, password: pcgw), this file will trigger false-positives with your antivirus, as most CE trainers do. Or you could re-create the standalone version by yourself with the script version. Notes: A black circle will appear at the borders of the screen when using FoV values higher than 95-100 (at least when using 16:9 resolutions). This mod affects all the cameras in the game: from the main menu background to the cutscenes, etc. etc..
  5. Version 1.0.0


    *Note: Password for the archive is 'pcgw' This is mostly suited for 32:9 - if you use a lower aspect ratio the FOV might be exaggurated. Made my own patch for Visage as there's very little information on how to get this game to work in the field of view you want. The game's zoomed in for 32:9 users without any edits or with the use of the Universal Unreal Engine Unlocker. This patch resolves that issue entirely. There's no need to use 'UUEU' to get the game to run at a higher field of view. There are four different versions. 90 FOV 80 FOV 70 FOV 60 FOV You still need to implement your own custom 32:9 / 21:9 resolution and you can do so by following this: Follow this path: AppData\Local\Visage\Saved\Config\WindowsNoEditor ( Access appdata by typing in %appdata% in your windows search bar ) and you'll end up seeing a file called 'GameUserSettings.ini which you need to open with notepad or equivalent. You'll have two values you need to change. ResolutionSizeX=xxxx ResolutionSizeY=xxxx Change those two values to your own custom resolution, mine is set like this: ResolutionSizeX=5120 ResolutionSizeY=1440 Hit 'Save' and make it a 'read-only' file by right-clicking the file and going into the properies and checking the 'read-only' checkerbox. If you don't then any video settings you change in the game will reset the resolution and you'll have to redo this step. Run the patcher after you've edited your custom resolution.
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