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Showing content with the highest reputation since 08/17/2013 in File Comments

  1. Binary diffed old version of DLL, done some IDA Pro research, got some patches for 2024-11-27 version! 60 FPS: Disco Elysium 2024-11-27 60FPS.xdelta 90 FPS: Disco Elysium 2024-11-27 90FPS.xdelta 200 FPS: Disco Elysium 2024-11-27 200FPS.xdelta
    4 points
  2. OMG thankyou!.. 8160x1600 perfectly!
    4 points
  3. Hello All (Especially those wanting Eyefinity / Surround) , This Patch worked great!!! I use Triple Monitor 7680 x 1440 and had to do the following: Launch Game (without Flawless Widescreen running) as normal Once inside game got to setting ("K" key for quick access) Inside setting go to the video tab Under Display Menu, go to first field "Window Mode" and select "Borderless Window" from the options (Fullscreen / Windowed) Apply Changes ("F" key for quick access) and Exit Game Now Start "Flawless Widescreen" and have program running as Helifax instructed Start Doom Eternal Enjoy the game in 7680 x 1440 🥂 First Photo @ 7680 x 1440 w/out Helifax patch Second photo @ 7680 x 1440 with Helifax patch -Mad Hatter 🍭
    4 points
  4. https://github.com/dolphin-emu/dolphin/pull/11850 https://github.com/Filoppi/PumboAutoHDR https://www.nexusmods.com/starfield/mods/588
    3 points
  5. Development of the mod is finished. My intent was the implement HDR, the rest was extra. I can't keep implementing every new technology from nvidia, I have other projects now. Regarding this mod being officially published, I can't comment on that, but it's not been ruled out.
    3 points
  6. I have a new version in the works that will improve the dlss ability to denoise ray tracing.
    3 points
  7. PCGW stores our files on DigitalOcean's Spaces service, specifically in their SFO2 datacenter primarily (San Francisco). We also use their CDN to cache files on their various CDN servers around the world. Currently DigitalOcean has ongoing network connectivity issues in the APAC region, so it's possible that users with connections that goes through that region can experience issues as a result.
    3 points
  8. Using gog version the savegame directory changes from "%USERPROFILE%\Documents\My Games\Control" to "%LOCALAPPDATA%\Remedy\Control\Default-Generic-User\", the structure and file names change too and need a whole bunch of manual renaming to adapt. HDR mode displays artifacting i can only describe as fireflies, they are not single pixels but slightly larger white blocks flashing randomly (not present in SDR, rx 7900xt with 23.1.1 drivers). Edit: The AMD fix does remove this issue entirely. Those things aside the HDR looks very impressive, miles ahead of AutoHDR, i can also confirm that FSR2 injection appears to work just fine.
    3 points
  9. Had the same problem as well. It's really unfortunate. Until some workaround is created, I'll have to play the game windowed in 1280x1024 for that extra viewing distance.
    3 points
  10. infogram

    Creative ALchemy

    @camm I made a generic patcher for Alchemy a while back, only posted it on one forum though so it was probably pretty easy to miss... Reposted here: https://www.mediafire.com/file/387vesqfe7o91f4/GenericALchemyDerestrictor-1.0.zip/file Only tested with the 1.45.20 version, but it uses signature searching rather than offsets so should work with other versions too. (hopefully this is fine to post here, seeing as the Glossary:Sound_card page links to similar patches too)
    3 points
  11. this is a pic from the steam release, works perfectly fine 🙂
    3 points
  12. k4sh

    RDR2 Centered HUD

    Thank you Rose. I found an easier and more reliable way to do this trick. You have to go to your "\Documents\Rockstar Games\Red Dead Redemption 2\Settings" folder. There, you'll see several files with .bin extension. One of these files contains the horizontal HUD location. Mine was named "400042567_19054853.bin". I don't know if the name may vary from computer to another. All of these files are in fact xml files and easy to edit with any notepad. I found the following key to contain the horizontal HUD location. <Item key="7014661855" type="rage__fwuiValueFloat"> <value value="0.328000" /> </Item> All you have to do is to modify the value to whatever you desire then set this file to be read only. Last step is important because it prevents the game from modifying this value. Once this value is modified never go back in game to the HUD location setting or it may reset the value in memory and it will revert the HUD location. This works really well for me.
    3 points
  13. I have remade this patch using the clean, DRM-free GOG version executables, if anyone wishes to play at higher frame-rates without DRM data, here is the patch: http://www.mediafire.com/file/9307hi3nkyhrdke/FPS_Fixes.7z/file Also, to the uploader, if you could update your upload with these files it would be very appreciated to me.
    3 points
  14. You need to either run the game as admin or move the game to some other location on your drive. The game can't write the save file where it is currently.
    2 points
  15. This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY
    2 points
  16. Borderless Gaming and the like.
    2 points
  17. The patch works perfectly, you can see the reviews on the forum https://www.reddit.com/r/macgaming/
    2 points
  18. If you read the description of the mod: It would seem he is / has been aware of this for a while. I doubt he has plans to come back, grab a different version of the game, and fix this. Your only option is likely to buy the Ultimate Edition or continue playing without the patch.
    2 points
  19. Oh well, I guess crowd funding a 4090 for you to implement Nvidia's DLSS3.5 AKA ray reconstruction, Would be a waste of time then 😉
    2 points
  20. Oh I didn't even notice those links! You should make them more prominent! XD Also a little call to action would help "I've done what I aimed to do, but if you want more like DLSS 3.5 please donate!"
    2 points
  21. If you crowdfund a 4090, I might do it 😁
    2 points
  22. There's no further development planned.
    2 points
  23. Could you add Skip Intro and Fix2D from Widescreen Fix please? Thanks.
    2 points
  24. The No DRM version is not the epic store version without DRM (none of them actually have DRM afaik), but it's also not the GOG version. I am unable to release that at the time, so please either start a new save or don't use the mod. I don't know about how the GOG save files work, but they are likely the same and conversion shouldn't bring bugs, but I can't confirm that.
    2 points
  25. I have a similar problem. After installing the DRM-free version of the mod the game started using a different save folder and save format than the GOG version normally does, as described earlier in this thread. I followed the instructions previously linked here and converted the save files to the .chunk type in order to continue my playthrough using the mod. I encountered weird glitches like having to cleanse control points after fast traveling to them and being able to pick up collectibles I already had, but it was playable. Until after playing a couple of hours and fast traveling to a location that had previously had a scripted fight around the control point - this time I was unable to re-cleanse the control point and became stuck. I don't know why the mod changes the save location and format but it 100% does. And unfortunately this makes it unplayable on the GOG version, unless someone figures out a completely bug free method of converting the save files. Great mod though, if you're not using the GOG version.
    2 points
  26. savegame GONE - what the actual f*** !!!!! I've been playing this game for about 150 hours in total and decided to try this update... now my savegame has gone! I'm running the GOG version of the game.... can I get my savegame back?.... if so, how ?
    2 points
  27. I am currently stuck with NPC's in walls I went to the Central Executive fast travel and now I am even stuck there since it is not cleansed and there doesn't seem to be a way out. No way to speak to emily to start Speak with the Enemy because there huge ass blocks blocking the room. Weird. Finished the mission where I try to find Dillan in P9 or whatever and I got Levitation ability but go back to Central Executive and boom it is back to being controlled by the hiss for no reason. Edit Maybe this has something to do with me converting my GOG save files to Epic location and renaming them. I made sure to do so and it loaded fine. Is there a way to change the save type back to GOG? So instead of: %LOCALAPPDATA%\Remedy\Control\Default-Generic-User\ It would be: %USERPROFILE%\Documents\My Games\Control\Saves\ It seems when I applied this mod it made me create a New Save which I found to be in that LocalAppData Remedy folder. Although the problem is, GOG uses a different save format so hopefully there is an option to change it. I doubt launching through GOG would work possibly? I haven't tried that. Nope that still loads the Epic Save location even launching from GOG unfortunately. Hmm not sure what to do now I really do not want to have to start over. 😕 Alrighty I seem to have fixed it by copying back over savegame-slot-00_global to %LOCALAPPDATA%\Remedy\Control\Default-Generic-User\save-game-slot-00 and when I got to the main menu I had to click "Load Game" there was no Continue for some reason... Cheers, Thanks!! I'll leave this here for anyone that would oddly be having the same issue. This would be the best guide to convert Steam save's to Epic - How to move Save files from Steam to Epic (Control) - Youtube
    2 points
  28. Good stuff dude. Here's to hoping that issue with the plugin loader gets fixed though. Would love to use this with Dynahud.
    2 points
  29. there are some minor issues with this mod when replacing DLSS with FSR 2.1 from CyberFSR. some shaders clip in SDR and the sharpening causes massive overshoot on shiny edges in HDR (I saw 90000 nits at some point). to fix those edit the nvngx.ini and change the following settings: AutoExposure=true HDR=true
    2 points
  30. Yes I will return to SH4 soon.
    2 points
  31. Yeah defender keeps deleting it randomly even when I set it to ignore the file.
    2 points
  32. There is going to be an update comming out soon. You will be able to play at 32x9 with the update.
    2 points
  33. File is infected as fuck, avoid at all costs! Author has been informed. VirusTotal report: https://www.virustotal.com/gui/file/76295a621b8c9c408aa4434fba3207a9a29a0787ab527bff0ab7bfc89698a307
    2 points
  34. @jacobThere isn't a FH5_RT_WIN_v6.CT yet, we apologize for the confusion from the typo in @cevian 's original message. @cevianand I haven't needed to create a v6 version yet since the v5 version should still work just fine at this time. If we find that an update for the mod is necessary later on, we will be uploading the newer version to this forum page.
    2 points
  35. See if unpacking the file with Steamless helps. Adapt the first steps of this guide.
    2 points
  36. Crashing here too, even after enabling post the 'Press any button' screen. Not during loading, not during start up, just randomly while playing the mission 😟
    2 points
  37. Warning! There is a virus in this file called "Contebrew.A!ml"
    2 points
  38. Open \patches\main.patch in a text editor and change the hotkeys #bind [PRESSED:VK_F5] → #bind [PRESSED:VK_F1] #bind [PRESSED:VK_F6] → #bind [PRESSED:VK_F2] #bind [PRESSED:VK_F7] → #bind [PRESSED:VK_F3]
    2 points
  39. That would suggest the issue stems from modifications made to the file by you though, not the trainer. It makes no changes to the game files and restores the original code in the memory when you press F8 again. For some display modes or other variables, it may also require pressing alt+enter twice to have the game read from its original code again.
    2 points
  40. Look up reverse engineering software on YouTube to get started 😁 Contrary to the popular belief, it usually takes many hours of disassembling, and few games are properly fixed by searching for the well-known aspect ratio or Unreal Engine 4 FOV-related bytes. If they are, the solutions are usually available on day one because every advanced ultrawide user knows them by now. From the developer standpoint, it's easier than it is from mine because they already have all their functions defined and documented as classes and such, while to me every game is a black box with many lines of pure assembly code to dig through. String references can be of value in 1% of the cases but the rest is discovery, trial and error. I actually think the community can be too harsh on the developers, because although on their end enabling ultrawide may be as simple as two checkboxes and a number of FOV values to convert from horizontal to vertical, expanding the field of view means there is a lot more space to fill with assets, as previously explained by me here. Shooting a film, two constructed walls in a warehouse can be enough to create the illusion of being inside a house with four walls and a roof. Imagine expanding the field of view to the point of the warehouse being visible and zooming out for the viewer to see the construction. It's usually not as bad in games but even a small out-of-place item or a pop-in can be seen as a significant problem capable of ruining the immersion and causing outrage. As ultrawide users, we are used to those and we can tolerate them and often forgive them when using an unofficial mod. Moreover, as a modder I have no responsibility if something goes horribly wrong, as my livelihood does not depend on it. With that said, I think it's fine to put some pressure on developers and show them that there is a demand for wider resolutions. No posts about it would never push them to improve or care, and there are quite a few cases of developers - like those of Terminator: Resistance or Disco Elysium - listening and shipping ultrawide support in post-release updates.
    2 points
  41. for me, it doesn't work, now my Windows 10 even says that there is a virus or unwanted file in the dllinjector.exe. Without these files, SH3 load fine, so the problem is not with the game or my system
    2 points
  42. Thank you very much. It worked perfectly! I have a 3 monitors setup and fov was so bad that I was playing on 1920x1080. Now it`s on 5760x1080 with no issues. Edit: tonight I noticed the app was missing. Downloaded and tried again but the AV says it has a trojan on it called Wacatac.D. Someone else had this issue?
    2 points
  43. It seems that you are not selecting the updated version. I downloaded this today and it worked perfectly fine, but on the flawless widescreen app there are two GTA plugins, you have to select the one with "(updated)" at the end. The author of the new one is Rose, you are using the original from HaYDeN.
    2 points
  44. Rose

    Noita ultrawide mod

    Thanks for the continued feedback and offering to help. A while ago I had a user share their config file with me but it completely matched mine, so I had no idea what was wrong. I had another look at the game today and it turned out that it was indeed a global issue and I either didn't notice it earlier or it didn't occur for some reason. I updated the mod to hopefully put this particular issue to rest - tested at all the listed resolutions again. There are still a couple of unrelated imperfections I'm aware of and I might try to fix them in the future as well.
    2 points
  45. Glad you got it working and thank you @Rose for all your hard work supporting this mod!
    2 points
  46. Thanks for the feedback! I can't play through every game I mod at the rate they've been coming out, so it's really valuable to me. @Just!cE I updated the trainer just now to have it behave like the previous versions. It's indirect FOV adjustment but you absolutely had a point. @frozenboy You have to have enabled the "Custom FOV toggle" option first. I slightly reworded this in the latest version for more clarity. I could also have it activate at launch but that would be less reliable and giving the user less control.
    2 points
  47. You're a treasure Rose. Thank you for this!
    2 points
  48. For anyone with concerns about this tool I have made an open source one at https://github.com/cecton/patch-ultrawide-the-outer-worlds
    2 points
  49. As the off-topic discussion have served its purpose and deteriorated past its relevance I've cleaned out the thread and locked it from further comments. The never-ending race between malware creators and anti-malware suites means that general-purpose legitimate tools and utilities that might enable nefarious purposes can and will eventually be used as such, which will understandably trigger a response from anti-malware suites. While some AVs might just flag an individual known file as malicious, others use more general-purpose detection patterns that gets triggered on all files based on that pattern, whether they're used for malicious purposes or not. To further complicate the matter, the last decade have also seen protection suites expand outside of their original intended use-case and started to flag other files that might be seen as inappropriate or unwanted, even if they might not be malicious to the end user per se. This can be from everything that might install ad software that runs in the background (often categories as "Potentially Unwanted Applications") or tools or utilities that allows the patching of another application (prime example being CheatEngine) as these might be in some cases used to allow the unauthorized or unlicensed use of an application. The recent events that resulted in the retirement of the dedicated Widescreen Gaming Forum (a community dedicated to improving widescreen gaming experience in games) is a clear example of how volatile and uncertain the situation have become. As a result PCGW can't ensure or guarantee the safety of community contributed files, and users downloading and making use of files does so at their own risk, per our disclaimer. As content on PCGW are community-created, what options are available (such as an easy-to-use tool or manual patching instructions) are up to community creators, and we welcome contributions from new as well as old community members. If anyone feels that they would rather make use of another method that's currently not documented, feel free to add it to the article for the game. Edit 2019-11-04: Comments have opened again as more than a week have passed.
    2 points
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