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SirYodaJedi

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SirYodaJedi last won the day on April 16

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About SirYodaJedi

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  1. Version 4.0.100.1190

    0 downloads

    Official demo for Star Wars: Jedi Knight - Jedi Academy.
  2. Are you in the same directory as RPAExtractor.exe?
  3. Sure, go for it. Cool. I haven't touched these games for a couple years, so these are from whenever I downloaded them.
  4. I also uploaded some mirrors a week and a half ago; I don't have WheelThingy, but I believe I have the HUD and texture packs you mentioned.
  5. This is a rare occurrence, but it does occasionally happen. I noticed it when editing TCS's page, as that game has a level where up and down are swapped. https://www.pcgamingwiki.com/wiki/Lego_Star_Wars:_The_Complete_Saga#Input_settings
  6. If we went with little icons like that, I'd recommend T instead of P. It took me a good 30 seconds to figure out that P stood for Plain Text.
  7. Version 1.1

    2 downloads

    From personal backup; originally downloaded from from JKHub.net or JKDF2.net.
  8. 1 download

    From personal backup; originally downloaded from from JKHub.net or JKDF2.net.
  9. Version 4.2

    7 downloads

    From personal backup; originally downloaded from from JKHub.net and/or JKDF2.net. I had this note-to-self in a text file with my backup: For Dark Forces II, backup JK.exe and ddraw.dll from the installation folder into another folder (such as one called old), then copy the entirety of dgVoodoo2_42_JK.zip from this folder to the installation folder. For Mysteries of the Sith, backup JKM.exe and ddraw.dll from the installation folder into another folder (such as one called old), then copy the entirety of dgVoodoo2_42_Mots.zip from this folder to the installation folder. This should allow you to use hardware rendering. For best results, use Intel integrated graphics.
  10. 18 downloads

    From personal backup; originally downloaded from from JKHub.net and/or JKDF2.net.
  11. 2 downloads

    From personal backup; originally downloaded from from JKHub.net and/or JKDF2.net.
  12. 9 downloads

    From personal backup; originally downloaded from from JKHub.
  13. I had a similar idea a while back and made a mock-up. I don't know MW enough to convert it into a proper template, though. https://www.pcgamingwiki.com/wiki/User:SirYodaJedi/Music_Templates_concept#Midi I already document this type of information on the page using this type of format; search the wiki for instances of "General MIDI" and "MT-32" for such examples that I've did. I deviate a little bit from the mock-up I posted, adding additional information like which MT-32 version it's designed for.
  14. Config files can also be binary but not encrypted. Can't edit with notepad, but could edit with a hex editor. And how about when some config files are plaintext, whereas others are binary and/or encrypted? For example, Tt's Lego games have a plaintext config file that controls all options except the keybinds, which are in a separate binary file (and whether that's encrypted is anyone's guess). I'm not sure about this one, because there's quite a bit of variance that's difficult to portray with a simple flag.
  15. Sorry for the super-delayed response. The contents of the RAR files should be extracted to the game's root directory, so that the .OGG files end up in .\xmen\music. I'm not familiar with the mod's original launcher; I just launch it using a shortcut directly to quakespasm.exe -game xmen.
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