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Showing results for tags 'resolution fix'.
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Version v0.2.1
13,676 downloads
Now presenting... GridMTFix A Race Driver: Grid Multithread Fix. A little insight The game was launched on 2008, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 8, 12, 16, 20, 24, 28 and 32 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating Adds more granularity on the graphics settings What exactly does this fix? Well, it downloads Steamless , NTCore's Patcher to patch the EXE file, then downloads my modded files, and copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible. Important Requirement This scripts is (v0.2.1) online, so it will download the necesary files to patch your game, and then clean the installation. So an online connection is needed to apply the patch now. GOG Release / Retail versions / Zoom Release Gog release is already DRMless, so you only have to apply the 4GB LAA Patch. Use NTCore's 4GB Patch tool to patch the exe file and you are good to continue with the other steps of this document. Use the v0.2.1 release now, be sure to select the GOG exe. It will automatically patch the exe file with the NTCore 4GB patch, and apply the MTFix. Steam Release Steam release has DRM, so if you apply the 4GB LAA Patch to it, it will fail. You have to remove it's DRM using atom0s Steamless tool and then, use the NTCore's 4GB Patch tool to patch the exe file. It's mandatory doing it in this exact order. Then, continue with this instructions. Use the v0.2.1 release now, be sure to select the Steam exe. It will automatically remove the DRM with Steamless, patch the exe file with the NTCore 4GB patch, and apply the MTFix. How to apply the fix If you already have the requirements above done, the fix is easy to apply. 1-Download the fix Download the file "GridMTFix_XXX.exe" (being XXX your selected flavour) and paste it on the main Race Driver Grid folder, just near the grid.exe file. The other zip files from the download are for backup purposes. Ignore them. 2-Execute GridMTFix_XXX.exe Let it do its things 3-Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Race Driver: Grid making the most out of your hardware. * Strong Recommendation I really encourage you to pair this fix with DXVK from Doitsujin if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 285fps with Vulkan. Give it a try!! Check my Github for more info, this script is open source!- 55 comments
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Version 1.1
87 downloads
Comes with a RAR file, which includes a Antz Extreme Racing - Widescreen Fixer v1.1.exe, intended to fix the resolution and field of view in the arcade racing game Antz Extreme Racing (2002). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix.cpp Instructions: 1. Extract the 32-bit or 64-bit fixer executable depending if your system is 32 or 64-bits). 2. Run Antz Extreme Racing - Widescreen Fixer v1.1.exe, and insert your desired resolution width and height to automatically fix the field of view, or set manual values for gameplay horizontal and vertical FOV. 3. Extract dgVoodoo2's files to the game's folder, and set the desired resolution in the "DirectX" tab. 4. You're good to go.- 2 comments
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- ultrawide fix
- antz extreme racing
- (and 23 more)
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Version v.0.1
353 downloads
Now presenting... CMCR-DiRT-MTFix A VERY WORK-IN-PROGRESS Colin MCRae DiRT Multithread Fix, for Windows OS A little insight The game was launched on 2007, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 6, 8 and 12 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating What exactly does this fix? Well, it copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible, to a max of 12 cores, as it seems this EGO iteration won't work with more cores. In what Release do I have to use this fix? It should work on any release, but I've only tested it in the v1.22 release, the one that removes the DRM, so I encourage you to use that one. How to apply the fix If you already have the requirements above done, the fix is easy to apply. Download the fix Download the file "CMCR-DiRT-MTFix.exe" and paste it on the main Colin MCRae DiRT folder, just near the DiRT.exe file. Execute CMCR-DiRT-MTFix.exe Let it do its things Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Colin McRAe DiRT making the most out of your hardware. Strong Recommendation I really encourage you to pair this fix with DXVK from Ph42oN if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 400fps with Vulkan. Give it a try!! Check my Github for more info, even a SteamOS release, as this script is open source!-
- colin mcrae dirt
- fix
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(and 4 more)
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- widescreen fix
- fov fix
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(and 2 more)
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