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DLL files

82 files

  1. Xash3D Engine 64-Bit DLL Files (Windows Only)

    These are 64-bit DLL files compiled from FWG's HLSDK-Portable Github page. These files are required for the amd64 build of the Xash3D Engine to be able to launch. They are not compiled by default unlike the 32-bit version.
     
    These will not work for the Gold Source version of Half-Life. It is recommended to still use the 32-bit version of Xash3D for any Half-Life mods.
     
    Latest commit as of compiling is 43710ea
     
    =Installation=
    1. Follow these instructions to setup Xash3D, Start at step 0. WON Version or Steam Version of Half-Life will work with it. Make sure Half-Life is up-to-date first.
     2. After Clicking "testing" in the instructions on GitHub, download "xash3d-fwgs-win32-amd64.7z " since that is what these files are for, they are not need for the I386 build (x86) and will not work in MAC or Linux builds. Extract that archive somewhere on your system.
    2. Extract this archive to Xash3D's location on your system, the location where "xash3d.exe" is located.
    3. Launch Xash3D.
     
    I don't know how to compile these files for MAC or Linux, but should be noted that amd64 builds exist for those platforms also.

    239 downloads

    0 comments

    Updated

  2. Halo Combat Evolved - EAX Effects fix

    I noticed that other games work with Creative Alchemy, but in Halo: CE, EAX effects were not working even if the option was enabled in the game settings.

    94 downloads

    0 comments

    Submitted

  3. OpenAL32.dll 2.2.0.5

    Needed for fixing the missing cutscene audio in The Journey Down if using a Creative sound card.
    Extract to the game executable folder.

    26 downloads

    0 comments

    Submitted

  4. BikMod 0.3e

    An extension to the Bink libraries allowing for debugging and implementing subtitles in the .str format.

    30 downloads

    0 comments

    Updated

  5. DmC Devil May Cry Console & Debug Menu dinput8.dll

    This file will enable the console and debug menu. Put the file in <game location>\Binaries\Win32. The console can be opened with either the Tab or Tilde keys. The debug menu can be opened with a Backspace + Escape key combo.

    114 downloads

    0 comments

    Updated

  6. Unreal Tournament 3 openspy patch

    put this dll in the same directory as ut3.exe

    358 downloads

    0 comments

    Submitted

  7. DXUP last git

    DXUP: d3d9/d3d10->d3d11 translation layer. Latest master branch compiled with MSVC 2017.
    https://github.com/Joshua-Ashton/dxup
    It's in an atrociously frail state, unsupported and unmaintained. It's only provided here for reference and for the records.

    198 downloads

    0 comments

    Updated

  8. No One Lives Forever Mouse Input Fix dinput.dll

    Modified dinput.dll which fixes the erratic or inaccurate mouse input on certain mice in NOLF and other Lithtech games such as Die Hard: Nakatomi Plaza.

    795 downloads

    0 comments

    Updated

  9. binkw32.dll

    Fix Cutscenes crashing for Splinter Cell Pandora Tomorrow, put in the same directory as the executable of the game.

    1,042 downloads

    1 comment

    Updated

  10. DirectInput 1-7 to 8 Wrapper

    Credits go to: elishacloud
    Description
    This DLL file is a DLL module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8. An example of an engine that can make use of DirectInput is Unreal Engine 1. This also serves to disable mouse acceleration in UE1 games, and possibly in other old 3D engines as well.
    Installation
    To install just unzip the dinput.dll file into the folder of a DirectInput 1-7 program or game. Password is pcgw
    Note: Do not attempt to overwrite any .dll in a Windows system directory as it is currently not supported and will not work.
    Uninstallation
    Delete the dinput.dll file from the game's directory. You can also delete the associated log file, if there is one.
    Supported Games
    1NSANE 8th Wonder of the World Arcanum Atlantis 3: The New World B-17: Flying Fortress Beyond Atlantis Call To Power 2 Castle Adventure Clive Barker's Undying Colin McRae Rally 2 Commandos 2 Commandos 3 Conquest: Frontier Wars Chris Sawyer's Locomotion Dark Reign Digger XP DOSBox Dungeon Keeper 2 Enclave FA-18E: Super Hornet Gangsters: Organized Crime Geneforge Saga 1-4 Hogs of War Interstate 76 Interstate 82 Jazz Jackrabbit 2 Knight Rider Knight Rider 2 Legacy of Kain: Soul Reaver Lionheart: Legacy of the Crusader MegaRace 3 Might and Magic IX Moto Racer Moto Racer 2 Myst III: Exile NOX Populous: The Beginning Rayman 2: The Great Escape Raymond 2 Requiem: Avenging Angel Settlers 3 Simon the Sorcerer 3D Shogo Slave Zero Star Trek Deep Space Nine: The Fallen Star Wars Episode I: Racer Uprising: Join or Die Uprising 2: Lead and Destroy Vampire: The Masquerade Redemption Warrior Kings Warrior Kings: Battles X-COM: Interceptor

    596 downloads

    0 comments

    Submitted

  11. d3dx9_43.dll

    d3dx9_43.dll is needed for the black screen fix for Spider-Man: Shattered Dimensions. Copy it to the game's base install directory (the same directory as Game.exe and Launcher.exe). I don't know if there are version differences but this one worked for me. Maybe any version will work? I don't know.

    640 downloads

    2 comments

    Submitted

  12. Too many cores crash FIX (Lost Planet 2)

    Fixes crashing on startup with more than 6 physical CPU cores. Just drop the file into the main directory. (X:\Steam\steamapps\common\Lost Planet 2)
    Works for both DX9 and DX11.

    8,622 downloads

    1 comment

    Updated

  13. RERevHook - RE Revelations custom resolution fix

    DLL hook that can prevent RE Revelations from crashing when config.ini contains a resolution that isn't normally supported (eg. 3840x2160), the DLL will patch the game in memory so that the config.ini resolution can be used fine instead.

    To make use of it just extract xinput1_3.dll next to the games rerev.exe file, then edit the games config.ini (AppData\Local\CAPCOM\RESIDENT EVIL REVELATIONS\config.ini), changing the Resolution line under the [DISPLAY] section to the desired resolution.
    After that, the game should start up in the chosen resolution, and will now no longer crash during the first load screen.
    Been playing with 3840x2160 & 5120x2880 via nVidia DSR and haven't noticed any issues with it so far. The DLL isn't hardcoded for any specific game version so hopefully earlier versions will work with it too, but I've only tried with the latest Steam release. If anyone runs into any issues feel free to let me know.
    (DLL was built with VS2022, so you might need to install latest vcredist.x86.exe for it to work, you can find that at https://docs.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170)
    (note that the custom resolution has to be exposed from your GPU/monitor for game to work with it, eg. via nVidia DSR or NCP custom resolutions, otherwise resolution will be set to default 1920x1080)

    Source code is included for anyone interested in it (licensed under GPL3)

    353 downloads

    0 comments

    Updated

  14. 0 comments

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  15. DXGI_Helper.dll from Detroit: Become Human demo

    Using this file downloaded from the latest demo version allows to enable HDR in the full version.
    See the wiki article to achieve it.

    Credits to Steam user dmix90 for publishing (and discovering?) this solution.

    2,124 downloads

    3 comments

    Submitted

  16. NewDark OpenAl Soft

    Enables EAX in Thief I&II and System Shock 2.
    With the NewDark patch there's no need to use "OpenAL", It's proprietary since v1.1 and the last release was in 2009.
    These files uses OpenAL Soft, a modern, maintained fork of OpenAL.
    NewDark versions of Thief, Thief II and System Shock 2 are required for this to work.
    Advantage over using OpenAl is:
    No need to install, simply copy and paste inte main game folder.
    Head Related Transfer Functions (HRTF).
    Reverb strenght can be set using alsoft.ini
     
    Tips: Uninstall previous OpenAL software.
    Disable any custom "3D-stereo" solutions such as Dolby Virtual Surround and any other globally applied crystalizers or equalisers. Also, you won't need any old emulation software like Alchemy.
    Uses:
    OpenAL Soft 1.21.1
    https://github.com/kcat/openal-soft
    Source:
    https://www.systemshock.org/index.php?topic=8371.0

    872 downloads

    2 comments

    Submitted

  17. DDrawCompat

    Source: https://github.com/narzoul/DDrawCompat
    From author:
     

    2,430 downloads

    0 comments

    Updated

  18. TRIGLIDE.DLL

    95 downloads

    0 comments

    Submitted

  19. WinG.dll

    WinG is a graphics api that is needed for some old games. It is no longer distributed with modern versions of Windows.
    This .zip file contains WING.DLL and WING32.DLL, taken from an installation of Windows XP.
    Generally these should be placed inside of your "SysWOW64" folder on 64-bit systems, or "System32" on 32-bit systems. See your game's page for specific instructions.

    1,187 downloads

    0 comments

    Submitted

  20. DoomLegacyMod-v201901

    This is the DoomLegacy mod for the game Doom 2016. DLM v201901 is built to work with the latest DOOM 2016 update as of 18th January 2019, it very likely won't work on any other versions.
    This Unlocks the console in the game and the console variables.
    Attached are readme files for installation and lists of the game's various console commands and variables.
     

    61,980 downloads

    2 comments

    Submitted

  21. dsound3d

    DirectSound3D dll file required to enable sound on some games developed by Kuju Entertainment on modern versions of Windows.

    177 downloads

    0 comments

    Submitted

  22. Ace Attorney Trilogy: Intro Skip

    Ace Attorney Trilogy ships with a Capcom logo displayed at startup. Inexplicably, it also requires you to press a key before you may access the actual title screen. This modification to Assembly-CSharp.dll removes both of these, streamlining the experience.
    Installation: See https://www.pcgamingwiki.com/wiki/Phoenix_Wright:_Ace_Attorney_Trilogy#Skip_intro_sequence

    604 downloads

    0 comments

    Updated

  23. Modified CryNetwork.dll for Far Cry for Direct IP connect to LAN servers over the internet.

    This file allows multiplayer servers hosted in LAN mode to be connected to via direct IP over a WAN, eliminating the need for the retired ubi.com master server for online multiplayer.
    For patch version 1.4 (32-bit).

    818 downloads

    2 comments

    Submitted

  24. Control - Motion blur removal

    Originally posted by rajkosto here.
    Unpack the archive, copy its contents to the main game folder, then press F4 to toggle motion blur in the game.
    Works with the DirectX 11 version only.

    2,731 downloads

    0 comments

    Updated

  25. DSOAL

    Updated with DSOAL V1.4 & OpenAL Soft 1.22.2
    Original Links
    ===========
    https://www.nexusmods.com/newvegas/mods/65094
    https://github.com/kcat/dsoal
    https://github.com/kcat/openal-soft
    About
    =====
    This project is for a DirectSound DLL replacement. It implements the
    DirectSound interfaces by translating the calls to OpenAL, and fools
    applications into thinking there is a hardware accelerated sound device. EAX is
    also implemented (up to version 4) by using OpenAL's EFX extension, allowing
    for environmental reverb with sound obstruction and occlusion effects.
    Ultimately, this enables DirectSound applications to enable their DirectSound3D
    acceleration path, and turn on EAX. The actual processing is being done by
    OpenAL with no hardware acceleration requirement, allowing it to work on
    systems where audio acceleration is not otherwise available.
    Or more succinctly: it enables DirectSound3D surround sound and EAX for systems
    without the requisite hardware.
    Source Code
    ===========
    To build the source, you will need CMake 2.6 or newer (you can get it from
    <http://www.cmake.org/>). You can either use the CMake GUI, specifying the
    directories for the source and where the build files should go, or using one of
    the command-line programs, for example by first making sure to be in an empty
    directory where the build files will go (such as the provided build/ sub-
    directory) and running cmake with the path to the source.
    Once successfully built, it should have created dsound.dll.
    Usage
    =====
    Once built, copy dsound.dll to the same location as the desired application's
    executable. You must also provide an OpenAL DLL in the same location, named as
    dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need
    to be configured to use DirectSound3D acceleration and EAX, but it otherwise
    goes to work the next time the application is run.
    Source releases, the Git repository, and Windows binaries for OpenAL Soft are
    available at its homepage <http://kcat.strangesoft.met/openal.html>.
    Instructions are also provided there.

    19,865 downloads

    4 comments

    Updated

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