About This File
This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
What's New in Version 1.11 See changelog
- 10/4/2016 - Removed culling from the search lights in Final Fortress.