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About This File

This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.


What's New in Version 1.01   See changelog

Released

No changelog available for this version.





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Does this patch exe includes the fix compilation bps patch? because when I apply the fix compilation bps to this fix exe the ROM checksum mismatch and the game crashes when loading into a level

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