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Found 3 results

  1. Version 3.0.0


    Note: This only plays on the original, non-Steam version of Half-Life (WON version). The Steam version does not have video playback on startup. It was completely removed with no way to reactivate it. So here is something a little different, an enhanced version of the classic Valve logo from Half-Life when it first starts up. I know most people probably just skip these, but I wanted to make this anyway. Small little personal project that I decided to make public. Improvements compared to the original: -Higher FPS: Now 30fps instead of 15fps. -Higher Bit-rate maybe?: Now ~2482Kbps, the original may have been lower but don't know the exact bit-rate. -Higher Quality Audio: I replaced the original, VERY noisy unsigned 8-bit PCM audio with signed 16-bit PCM with little endian. -Higher Sample Rate: Now 44100Hz instead of 22050Hz. -Music is now in Stereo instead of Mono. -Somehow slightly smaller file size. -Better, slightly more animated Logo: I did not do the animation, Valve did. The only negative here is that it is still 640x480 resolution, but I had to keep it at that to avoid the video from freezing part way through. The image quality suffers because of this also. ----------------------------------------------------------------------------------------------------------------- More Details: Nothing was manually or AI enhanced/remastered, what you see/hear is all naturally occurring. Even the FPS. Amongst the files of the Source SDK Base 2013 Singleplayer, is a teaser of Half-Life 2: Episode 2 (Which I think also plays at the end of Episode 1). This teaser contains a higher quality version of Valve's classic logo from Half-Life in 30fps and higher visual quality. I took that logo out of the teaser, replaced the audio with the official FLAC file of the Valve Theme from the Half-Life OST, manually trimmed and aligned the audio to match the original, converted it to the necessary codecs with FFmpeg, and here we are. I only take credit for simply mashing these two things together since both the video and audio was made by Valve. ----------------------------------------------------------------------------------------------------------------- ~Installation~ Note: Make sure you backup any already existing files. If you want to see it before installing, open valve.avi with Windows Media Player. 1. Extract the zip file in <path-to-game>/valve/media. 2. Click yes if asked to replace existing files. Personal Changelog: V1.0 Initial creation. V2.0 Adjusted resolution to 640x480 to prevent the video from freezing part way through. V3.0 Resized logo to better match the original size of the original logo.
  2. Version 1.0


    Article: Grand Theft Auto: San Andreas This archive contains an already setup mod loader, a working widescreen mod along with an intro removal mod which allows to also skip any extra loading screens and a fixed working view distance mod with a flicker fix. Simply extract the contents from the archive and overwrite everything. Refer to the article for further informations.
  3. Version 1.11


    This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
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