Unofficial patches
830 files
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Hot Wheels Velocity X - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the arcade racing game "Hot Wheels Velocity X" (2002), since the game's engine crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-).
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HotWheelsVelocityXFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the FOV and FOV factor in HotWheelsVelocityXFOVFix.ini.
27 downloads
0 comments
Submitted
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Redline - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the sci-fi action FPS game "Redline" (1999), since the game only runs at limited resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RedlineWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in RedlineWidescreenFix.ini.
29 downloads
0 comments
Submitted
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DK Pinball Science Sound System fix for Windows XP+ systems
By beennath58
Problem fixed by @cracyc on SourceForge
The game doesn't run on systems newer than Windows XP and displays an error related to the sound system. This fix patches the problem and lets the game run.
14 downloads
0 comments
Submitted
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Spec Ops: The Line - Custom Patch
By LuKeStorm
Patches applied in memory at startup without modifying original file on hard disk
Supports: v1.0.6890 (Steam/GOG version)
- Steam CEG DRM patch: Avoids issues at startup
- No Update Check: Disables annoying update check in main menu
- No Intro: Skips logos and game intro at startup
- No Splash: Skips the splashscreen at startup
- Redist components for the game will be loaded from game folder
Note:
- Patches can be disabled/enabled via "sotlpatch" ini file
Installation
Copy files from "patch" folder into the game folder
30 downloads
0 comments
Submitted
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Petz Horsez 2 - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person horse riding game "Petz Horsez 2" (2007), since the game's engine, Ubisoft's Jade, only supports a few 4:3 and 16:10 resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PetzHorsez2WidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of d3d9.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in PetzHorsez2WidescreenFix.ini.
4. Run the launcher (HorsezOption.exe) and in the "Image Size" dropdown menu, choose "16/10", then in the "Resolution" menu, choose the new resolution.
Issues:
:-: Some HUD texts are out of place in the menus, but it's still usable to some extent.
13 downloads
0 comments
Updated
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Riding Champion: Legacy of Rosemond Hill - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person adventure game "Riding Champion: Legacy of Rosemond Hill" (2000), since the game's engine, Refractor 1, scales the aspect ratio wrongly at resolutions wider or narrower than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RidingChampionLegacyOfRosemondHillFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the FOV and FOV factor in RidingChampionLegacyOfRosemondHillFOVFix.ini.
23 downloads
0 comments
Updated
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AveSithis Engine Fixes for The Elder Scrolls IV: Oblivion
By ks99
Requires Oblivion Script Extender (OBSE), available here: https://github.com/llde/xOBSE/releases
Source code available here: https://github.com/llde/AveSithisEngineFixes
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AveSithis Engine Fixes is an OBSE plugins that fix some issues inside the game engine.
Bug Fixes included:
Fix Crash when referencing XML Prefabs using Normal slashes "/" instead of backslash "\" when packed inside a BSA. This allow to pack DarnUI XML, as they would crash without this fix. Fixed Water bugs that can occur when the special material "Lava" is used inside a mesh to render a water surface outside the cell water plane. Fixed a crash Calling SetLevel on actors equipping a bow Prevent disabling of the Reflection Shader when using MSAA with a non Nvidia GPU Prevent disabling of MSAA when bAllowScreenshot is enabled (Removed in 1.1 to prevent issue disabling screenshots altogether) Fix Actor Spell List loading bug, causing hang when removing some mods involving spells Fix a possible NULL pointer crash when the game decide if a reference should respawn Fix a possible NULL pointer access when accessing Actor references baseforms data Remove a game arbitrary limit on how many magic projectiles AI actors can cast
Other Patches included:
Zlib Update. It replace the ZLIB function in the game with functions from a modern version of ZLIB. Initial test seems to suggest lower loading times, but more tests are necessary to see if it's truly useful or not. Disabled by default, require a CPU with SSE2 instructions
MSAA and Refraction shader bug was already fixed in Oblivion Reloaded some times ago. However as they are pure and stable fixes, and doesn't require nor aren't required by OR changes, I thought that I should offer these stand alone. These changes will be removed from OR 11, however version of OR that still include these (like E3 or Combined or previous version of official Oblivion Reloaded) will remain totally compatible with this plugin.
Installation:
Extract the archive into the Oblivion/Data or install with a mod manager
Enabling ZLib update:
Open the AveSithisEngineFixes.ini in Oblivion\Data\OBSE\Plugins and change UpdateZlib=0 to UpdateZlib=1
Disabling the MAgic Projectile Arbitrary Limit Removal:
Open the AveSithisEngineFixes.ini in Oblivion\Data\OBSE\Plugins and change installMagicProjectileLimit=1 to installMagicProjectileLimit=0
Thanks:
Yinsolaya and slowpard, for having made me aware of a reproducer of the Water bug, helped with the investigation and tested the fix.
Arthmoor for creating the mod which helped to isolate the issue
WallSoGB for the idea of zlib update (for NV)
22 downloads
0 comments
Submitted
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Tiawar's EngineBugFixes v2.22 for The Elder Scrolls IV: Oblivion
By ks99
Requires Oblivion Script Extender (OBSE), available here: https://github.com/llde/xOBSE/releases
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Description
===========
EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine.
It distinguishes two types of engine modifications:
1) Fix Fixes something that probably everyone would consider a bug.
2) Patch Changes something that may or may not be considered a bug but which I felt could be improved.
See below for a current list of fixes/patches.
Detailed information about each fix/patch can be found in the readme file.
All fixes and patches can be enabled/disabled separately to ensure maximum compatibility with other OBSE plugins.
Install
=======
1) Extract the files to a temporary location.
2) Copy the files in the Data folder to (install folder)\Oblivion\Data\
Uninstall
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1) Delete the files/folders associated with the mod.
Usage
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To enable a particular fix or patch set its value in the INI file to 1. To disable, set the value to 0.
Source Code
===========
The included source code (separate download) gives you an overview of the locations in the engine that will be patched
as well as a general insight into the patches themselves.
However, it is currently NOT possible to compile the plugin from the code as it is missing the project that recreates
the game engine classes and maps functions to memory addresses.
This project is HUGE and currently not for share (not in a sharable state anyway...).
Patch List
==========
Fixes
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1) InitRendererFix (v1.0)
Fixes a small bug in the renderer initialization code which prevents the game from properly showing an error message box
when you try to start the game with an unsupported screen resolution specified in the INI file.
2) SpeedTreeLoadFix (v1.0)
Fixes missing thread safety in the SpeedTree loading code which causes random CTDs in the wilderness.
3) ShadowCameraFix (v1.0)
Fixes the shadow & self shadow code using outdated camera data when evaluating whether an actor's shadow should be rendered or not.
4) CreatureLightingFix (v1.0)
Fixes GetLightAmount always returning 0 for certain creature types (which affects detection handling).
5) WeaponCollisionFix (v1.0)
Fixes 'floating weapons' problem with some non-standard skeleton NIFs.
6) SexChangeFix (v1.0)
Fixes CTD in 'SexChange' script command when used on an actor who currently has a 3D object.
7) GetAlarmedFix (v1.0)
Fixes CTD in 'GetAlarmed' script command when used on an actor who does not have an AI package.
😎 CellDistanceFix (v1.0)
Fixes a small bug in the calculation of an actor's distance to a specific (exterior) cell. This affects path finding and cell scans.
9) FollowerDoubleFaceFix (v1.0)(v2.2)
Fixes the well-known double face/helmet bug when using fast travel with followers.
10) ShutdownCTDFix (v1.0)(v1.7)
This is now a collection fix for various problems that may cause CTD when quitting the game. Check readme file for details.
NOTE: The collection currently fixes some but not (yet) all reasons for CTD on shutdown.
11) DeathItemFix (v1.0)
Fixes a small bug and memory leak in the function that resolves death items.
The bug only occurs when the specified leveled list produces more than one item (which doesn't happen very often).
12) DropItemFix (v1.0)
Fixes CTD when the game tries to add player character ownership to a dropped item with no extra data list.
13) LoadCreatedBaseObjectsFix (v1.0)
This is NOT an engine bug fix but rather an OBSE bug fix which hopefully will become obsolete in the future.
Fixes form IDs in created base objects not getting resolved properly after changing the load order.
14) PlayerDeathCameraFix (v1.1)(v1.3)(v2.0)
Prevents the camera getting stuck on ground level after using the Resurrect command on the player.
Additionally, the LoadGame menu timer is reset so the menu does not pop up immediately the second time the player dies.
15) UseItemAtPackageFix (v1.2)(v1.3)
Fixes UseItemAt AI packages not working properly with certain objects types or only working the first time.
16) Cell3x3LocalMapIconsFix (v1.2)
Fixes icons/markers not showing on local map if an exterior cell with certain map grid x/y coordinates is defined or modified in a non-master file.
17) CellChangeCollidedArrows3DFix (v1.3)
Fixes arrows stuck in the player ending up as a clump on the ground when moving to a cell that is not loaded.
18) ScriptPackageFix (v1.3)
Fixes some problems related to the AddScriptPackage/RemoveScriptPackage script commands. Check the readme file for details.
19) HUDInfoQualityIconFix (v1.3)
Fixes HUD icon for the quality of apparatus type objects not getting shown because of a bug in the code.
20) CreatureBipedObjectEquipFix (v1.4)(v1.7)
Fixes creature's 3D getting duplicated every time the EquipItem script command is used on it with a clothing or armor (except shields) object.
21) DialogueWaitFix (v1.4)
Fixes Dialogue AI package between two NPCs occasionally getting stuck in the Wait procedure.
22) ExteriorCellTempObjectsLoadFix (v1.4)
Fixes cell temporary objects not getting loaded if the defining mod is a master file and not loaded with the same mod index as it had in the editor.
23) BuyItemFromContainerFix (v1.5)(v2.1)
Fixes a bug which prevents NPCs from buying food, etc. from containers owned by merchants. This bug can occasionally lead to CTD.
24) DialogMenuEmptyTopicsFix (v1.5)
Fixes dialog menu topic list staying invisible if dialogue was started while menus were hidden.
25) LoadCellTempDataFix (v1.5)(v2.2)
Fixes modified exterior cells failing to load if an object moved into the cell while the cell was not loaded.
26) RunScriptLineFix (v1.5)
Fixes an OBSE bug which affects script commands 'RunScriptLine' and 'RunBatchScript'.
27) SpellPurchaseCrashFix (v1.6)
Fixes CTD when buying the last spell from a vendor's spell list using the arrow keys on the keyboard.
28) GlobalAnimTimerFix (v1.6)
Regularly resets the global animation timer to avoid problems with non-actor animations after long playing times.
This bug is widely known as the 'A-Bomb' bug.
29) AIPackageScheduleEvaluationFix (v1.6)
Fixes broken AI package schedule evaluation for schedules crossing midnight and schedule durations > 24 hours.
Check the readme file for details and limitations of the new evaluation function.
30) AcquireWeaponNoAmmoFix (v1.7)
Fixes a (rare) bug causing actors in combat to get stuck in the Acquire maneuver if the combat AI chooses ranged melee strategy
but the actor currently does not have ammo equipped.
31) BloodDecalMemLeakFix (v1.7)
Fixes a severe memory leak in blood decal generation code if ini setting 'bDecalsOnSkinnedGeometry' is set to 0.
32) BowAndTorch3DFix (v1.7)
Fixes CTD caused by torch 3D accidently getting attached to the back weapon node in some cases if an actor has both a bow and a torch.
33) PickupItemOwnershipFix (v1.7)
Fixes two bugs related to picking up dropped ingredient items.
34) SummonAILocationTargetFix (v1.8)
Fixes a bug in summoned creature AI package initialization that prevents setting of the package's location target.
35) VerboseMessagesFix (v1.8)
A collection fix for bugs related to the 'Verbose' console command.
36) UIMessageFix (v1.8)
Fixes notice message queue getting stuck if an empty message gets queued. Also fixes a bug related to the subtitle display timer.
37) CrimeGoldRemovalFix (v1.8)
Fixes NPC bounty not getting removed after paying and/or when actor is resurrected.
38) ActivateDoorWhileInvisibleFix (v1.8)
Prevents player getting stuck after activating a load door while Invisibility actor value is not 0.
39) ActorWithoutProcessCTDFix (v1.9)
A collection fix for CTD caused by some script commands when called on an actor who currently doesn't have an AI process assigned.
40) BoundItemEvaluationFix (v1.9)
Fixes potential issues with equipped bound weapons during equipment evaluation.
41) CanHaveFlamesFix (v1.9)
Prevents CTD in script command 'CanHaveFlames' when used on a ref that has no 3D.
42) HighProcessTeleportFix (v1.9)
Fixes actors occasionally failing to pass through load doors if both the current and the destination cell are loaded.
43) MagicCastFailureSoundFix (v1.9)
Fixes player cast failure sounds not being played anymore after cell purging and similar cleanup actions.
44) PackageStartEquipmentFix (v1.9)
Fixes NPC AI package evaluation not checking the Unequip Armor + Unequip Weapons flags on the new package when the package changes.
45) SoundEffectsFix (v1.9)
Fixes 3D sound effects in the current cell not playing anymore after closing a menu.
46) StaffEnchantmentCastTypeFix (v1.9)
Prevents the enchantment menu from treating staffs as regular weapons and creating enchantment effects that use the Touch effect range
instead of the Target range (which is the correct effect range for staffs).
47) UnloadedObjectReferencesFix (v1.9)
Fixes a bug in the code that unregisters unloaded objects from all other objects that may be referencing them. The bug prevents an
unloaded object from getting properly unregistered in two places in the player character instance, which causes save game bloat +
possibly CTD.
48) WeaponSwitchFix (v1.9)(v2.0)
Fixes creatures with bow and melee weapon switching to hand-to-hand instead of melee weapon when the player gets too close for ranged weapons.
49) CellChangedRefMemLeakFix (v2.0)
Fixes memory leak and possible CTD at shutdown if specific references that moved from their original cell are loaded from a saved game.
50) ObjectPaletteFix (v2.0)
Fixes Gamebryo AV object palette (a structure to quickly lookup mesh parts in an object's 3D by name) containing pointers to deleted objects
after an actor unequips an item, which causes CTD if such an object is accessed later.
51) SavedHavokDataFix (v2.0)(v2.2)
Fixes two problems related to saving and loading havok (rag-doll) data.
52) CombatBuffSpellSelectionFix (v2.1)
Fixes wrong classification of Absorb Magicka spell (instead of Spell Absorption) as a buff spell during NPC combat spell selection.
53) HaggleDispositionFix (v2.1)
Fixes game not using merchant's disposition towards the player for calculating item prices when the player wants to sell something.
54) RemoveExcessDeadFix (v2.1)
Prevents respawning actors from staying permanently disabled after getting removed by the game's 'Remove Excess Dead'
routine (which attempts to preserve performance in a complex scene by selectively disabling dead actors).
55) SleepCastLoopFix (v2.1)
Prevent NPCs from getting stuck in a casting animation loop when they try to restore their own health while attempting to use a bed or bedroll.
56) SneakPowerAttackFix (v2.1)
Fixes normal sneak attack animation getting replaced with the power attack animation when the player's Acrobatics skill is 50 or higher.
57) BackgroundCellLoadFix (v2.2)
Fixes two bugs related to background loading of exterior cells, affecting overall stability and performance.
58) InventoryFix (v2.2)
A collection fix for problems related to containers and actor inventories. See readme for details.
Patches
-------
1) SmallBushBillboadPatch (v1.0)
Lowers the threshold size for distant LOD tree billboards from 200x350 to 10x10. Distant LOD for smaller bushes will become visible.
2) EvaluateEquipmentPatch (v1.0)(v1.8)
Modifies the evaluation hierarchy for equipment slots so that items using multiple slots only get selected by the highest slot in
the hierarchy. Please refer to the readme file for detailed information about what this patch does as well as potential side effects.
3) CombatBlockPatch (v1.3)
Modifies blocking behavior to prevent NPCs from blocking even though nobody is hitting them.
4) FloraOwnershipPatch (v1.4)
Changes flora harvesting so that harvesting owned plants is considered a crime.
5) HavokMovedDataLoadPatch (v1.4)(v2.0)
Deprecated. Removed and replaced by the SavedHavokDataFix in v2.0.
6) TerrainLODLoadPatch (v1.4)
Allows LOD mesh and texture files to be named in an alternative, load order independent way to avoid LOD problems with world
spaces defined in master files. For a more detailed explanation please refer to the readme file.
7) DialogConditionsEvalPatch (v1.7)
Prevents unexpected behavior in dialog topic item condition evaluation when the topic item's parent quest's condition list ends
with a condition that has the OR flag set.
😎 PluginLoadErrorMessageBoxPatch (v1.7)
Shows a message box when the game CTDs on startup because of a missing master file. The message tells you the name of the plugin
that caused the CTD and the master file that is missing.
9) SleepWearPatch (v1.9)
Unifies the sleep wear behavior for NPCs when they enter a bed. See readme file for details.
This patch is disabled in the default ini file and must be enabled by the user before it can be used.
10) AIPackageNeverRunFlagPatch (v2.2)
Allows reviving AI packages which have been tagged by the game with the 'Never Run' flag because their package target died or was deleted.
11) ParentCellUpdatePatch
Prevents the game from saving movement data (position/rotation/etc.) for every persistent object in exterior cells on load.
Credits
=======
Thanks to the OBSE team for the Oblivion Script Extender.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Gruftikus for adding support for the TerrainLODLoadPatch in tes4ll.
Thanks to everyone who helped with debugging and testing.
Legal
=====
This mod is provided as "is".
The author is not responsible for any damage done to your save game, game installation
or even your computer (though such an event happening is highly unlikely).
Use at your own risk.
40 downloads
0 comments
Submitted
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Dragon Riders: Chronicles of Pern - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the third-person adventure game "Dragon Riders: Chronicles of Pern" (2001), since the game only has a limited selection of 4:3 resolutions to choose from.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DragonRidersChroniclesOfPernWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in DragonRidersChroniclesOfPernWidescreenFix.ini.
16 downloads
0 comments
Submitted
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Dark Apes: The Fate of Devolution - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the horror FPS game "Dark Apes: The Fate of Devolution" (2005), since the game only runs at up to 1280x1024 by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DarkApesTheFateOfDevolutionWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in DarkApesTheFateOfDevolutionWidescreenFix.ini.
4. Once in-game, change the resolution in the video options to another one to apply the new resolution.
26 downloads
0 comments
Submitted
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Let's Ride! Silver Buckle Stables - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the horse simulation game "Let's Ride! Silver Buckle Stables" (2006), since the game only runs at 800x600 by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LetsRide!SilverBuckleStablesWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in LetsRide!SilverBuckleStablesWidescreenFix.ini.
- Issues:
:-: HUD stays at the old 800x600 resolution position.
:-: Clipping on the outside trees.
25 downloads
0 comments
Updated
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Call of Duty: World at War - Custom Patch
By LuKeStorm
Patches applied in memory at startup without modifying original file on hard disk
Supports: v1.7 (Steam/Retail version)
- NoAuthPatch: Play without online profile, authorization and even key
- Create profile using custom Profile Creator without starting extra tool
- Joining via LAN or Favorites in original server browser works
- No Optimal settings: Disables legacy "Optimal settings" function at startup
- No Safemode: Disables legacy "Safemode" function at startup
- No Intro: Skips logos and game intro at startup
- No Splash: Skips the splashscreen at startup
- No Blackscreen: Fixes issue at startup
- No Punkbuster: Disables punkbuster anti-cheat
- No cheat protected dvars: Disables cheat/write protection
- Windowed mode: Enable via ini file
Note:
- Patches can be disabled/enabled via "codwawpatch" ini file
- Not compatible with Plutonium
Custom Profile Creator
Appears automatically at game start if no valid profile exists
- Supports commandline argument "fs_localAppData" to set custom profile path
Installation
Copy files from "patch" folder into the game folder
https://www.virustotal.com/gui/file/43eb48654b684978c5cca1250e0a608d6b5ce646c095eb4949aa6c76f510bc18
42 downloads
0 comments
Submitted
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Animorphs: Know the Secret - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the action-adventure game "Animorphs: Know the Secret" (2000).
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AnimorphsKnowTheSecretFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the FOV and FOV factor in AnimorphsKnowTheSecretFOVFix.ini.
2 downloads
0 comments
Submitted
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Bloodline Updated English Patch (with Dubbing)
By mrtophat
This is a compilation of both the English translation (with dubbing) and additional fixes for Bloodline by Zima Software.
This includes:
- Full English translation of all in-game text, with dubbing
- A fix for some of the subtitles not displaying
- A fix for some of the textures being broken or not displaying correctly
- Quieter music
29 downloads
0 comments
Submitted
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Ultimate Ride Disney Coaster - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Disney Coaster" (2002), since the game only has a few selectable 4:3 resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideDisneyCoasterWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in UltimateRideDisneyCoasterWidescreenFix.ini.
4. Once in-game, change the resolution in the video settings to another one to apply the new resolution (this has to be done everytime the game is started).
38 downloads
Submitted
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Ultimate Ride Coaster Deluxe - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Coaster Deluxe" (2002), since the game only has a few selectable 4:3 resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideCoasterDeluxeWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in UltimateRideCoasterDeluxeWidescreenFix.ini.
26 downloads
0 comments
Updated
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Ultimate Ride - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride" (2001), since the game only has a few selectable 4:3 resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in UltimateRideWidescreenFix.ini.
13 downloads
0 comments
Updated
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Wild Rides: WaterPark Factory - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Wild Rides: WaterPark Factory" (2003), since the game only has a few selectable 4:3 resolutions by default.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WildRidesWaterParkFactoryWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in WildRidesWaterParkFactoryWidescreenFix.ini.
- Issues:
- The HUD stays stretched.
22 downloads
0 comments
Submitted
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Pearl Harbor: Zero Hour - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person action game "Pearl Harbor: Zero Hour" (2001), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PearlHarborZeroHourWidescreenFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution and FOV factor in PearlHarborZeroHourWidescreenFix.ini.
- Issues:
- The HUD stays on the on the old resolution area.
26 downloads
0 comments
Submitted
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Battle for Troy - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the real-time strategy game "Battle for Troy" (2004), as the game's engine stretches the image at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BattleForTroyFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching and FOV factor in BattleForTroyFOVFix.ini.
27 downloads
0 comments
Updated
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Everest: The Ultimate Strategy Game - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the strategy game "Everest: The Ultimate Strategy Game" (2004), as the game's engine stretches the image at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EverestTheUltimateStrategyGameFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching and FOV factor in EverestTheUltimateStrategyGameFOVFix.ini.
14 downloads
0 comments
Updated
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Forgotten Realms: Demon Stone - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Forgotten Realms: Demon Stone" (2004), as the game's engine stretches the image at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ForgottenRealmsDemonStoneFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching in ForgottenRealmsDemonStoneFOVFix.ini.
30 downloads
0 comments
Submitted
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The History Channel: Alamo - Fight for Independence - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action strategy game "The History Channel: Alamo - Fight for Independence" (2004), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheHistoryChannelAlamoFightForIndependenceFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching and FOV factor in TheHistoryChannelAlamoFightForIndependenceFOVFix.ini.
26 downloads
0 comments
Submitted
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The History Channel: Crusades - Quest for Power - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action strategy game "The History Channel: Crusades - Quest for Power" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheHistoryChannelCrusadesQuestForPowerFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching and FOV factor in TheHistoryChannelCrusadesQuestForPowerFOVFix.ini.
26 downloads
0 comments
Submitted
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Riot Police - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action strategy game "Riot Police" (2004), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RiotPoliceFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the stretching and FOV factor in RiotPoliceFOVFix.ini.
26 downloads
0 comments
Submitted
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