Jump to content

Unofficial patches

1,109 files

  1. Shanghai Dragon - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the first-person rail shooter game "Shanghai Dragon" (2002), since the game only supports limited 4:3 resolutions (640x480, 800x600 and 1024x768).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShanghaiDragonWidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in ShanghaiDragonWidescreenFix.ini.
    - Issues:
    :-: Disappearing geometry on the sides at wide resolutions.
    :-: HUD and menu backgrounds remain stretched at non-4:3 resolutions.

    2 downloads

    0 comments

    Updated

  2. Pac-Man World 3 - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person action-adventure game "Pac-Man World 3" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PacManWorld3FOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in PacManWorld3FOVFix.ini.

    2 downloads

    0 comments

    Updated

  3. Pac-Man World Rally - FOV Changer

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the third-person arcade game "Pac-Man World Rally" (2006), because even though the game's engine by default is already Hor+ at wider aspect ratios than 4:3, the default FOV might be not high enough for some players.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PacManWorldRallyFOVChanger
    Instructions
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired FOV factor in PacManWorldRallyFOVChanger.ini.

    2 downloads

    0 comments

    Submitted

  4. Full Spectrum Warrior: Ten Hammers - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person tactical shooter game "Full Spectrum Warrior: Ten Hammers" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FullSpectrumWarriorTenHammersFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in FullSpectrumWarriorTenHammersFOVFix.ini.

    2 downloads

    0 comments

    Updated

  5. NFS Underground 2, Most Wanted 2005 and Carbon unlocked memory files by nlgzrgn

    Helps improve game stability when installing mods.
    Must be installed on a clean game first.
    Uploading this here as it's quite obscure, especially the NFSC files. Google searches have a hard time finding this, only stumbled upon it by accident.
    Taken from this YT video by nlgzrgn / nlgxzef: https://www.youtube.com/watch?v=M9_agL-SqJE
     
    PS: Sorry if this is the wrong category.

    5 downloads

    0 comments

    Submitted

  6. Roland Garros French Open 2002 - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the tennis game "Roland Garros French Open 2002" (2002), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RolandGarrosFrenchOpen2002FOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in RolandGarrosFrenchOpen2002FOVFix.ini.

    1 download

    0 comments

    Updated

  7. Turok: Evolution - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game "Turok: Evolution" (2003), as the game crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TurokEvolutionFOVFix/
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the cropping and FOV factor in TurokEvolutionFOVFix.ini.

    4 downloads

    0 comments

    Submitted

  8. Backyard Baseball 2005 - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person baseball game "Backyard Baseball 2005" (2004), since the game only runs at 640x480 by default.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardBaseball2005WidescreenFix
    Instructions:
    1. Create a folder in the game folder called "scripts".
    2. Inside it, create a file named "global.ini" and put the following contents inside it:
    [GlobalSets]
    LoadPlugins=1
    LoadFromScriptsOnly=1
    3. Extract the fix files to the newly created "scripts" folder.
    4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder.
    5. Set the desired resolution and FOV factor in BackyardBaseball2005WidescreenFix.ini.

    1 download

    0 comments

    Updated

  9. Gabriel Knight 3 - Fixes

    "Gabriel Knight 3" (Fixes):

    List of fixes (into different files):
    1.- GK3_fix.zip
    2.- Gk3_Textures_Common.zip
    3.- Gk3_Spanish_Textures.zip / 3.- Gk3_English_Textures.zip
    4.- Gk3_Spanish Fix.zip / 4.- Gk3_English Fix.zip / 4.- Gk3_Other Fix.zip
     
    --------------------
    - 1.- GK3_fix.zip -
    --------------------
    This contains basic fixes and enhancements for the game:
    · Game limited to 60 FPS (to avoid problems in some parts of the game).
    · Use of 4:3 aspect ratio (fixed SIDNEY problems as the game was intended to be played in this aspect ratio).
    · Use of FXAA to smooth the experience without graphical bugs.
    · Anisotropic filter put to x16 by default.
    · Bit Depth forced to use 16-bits colors (as original game expects).
    · Game engine cache deactivated (to prevent memory overflows).
    · The resolutions that the game supports: 640x480, 800x600 and 1024x768 were altered with DgVoodoo2, so the resolutions will be rendered at your desktop resolution but, as said, with 4:3 aspect ratio.
    · 2 modified executables:
    · "GK3_1Core.exe" this is the MOST stable (only uses 1 CPU core) use it if you have trouble with the others or if you want a true RETRO experience of the game, with the "original" slowdowns included.
    · "GK3_2Cores.exe" (only uses 2 CPU cores) it is a bit faster than 1 CPU core and has less noticiable slowdowns.
    · I put 2 modified executables because randomly the game can crash when running BINK videos or when doing some actions inside SIDNEY, also sometimes when changing resolution in the game. I try to minimize the memory overflow with instructions inside "gk3.ini", but sometimes the game crashes in one of these scenarios. I remembered that this also happened when playing on older hardware on Windows 98.
    · DSOAL: to avoid hangings from the game and some sound issues.
    · Using "Ultimate ASI Loader" with latest "binkw32.dll" (version 0.9f) that is compatible with the game (This is a try to avoid, if possible, game crashes).
    -- Notes: --
    Note 1.- If you use any "vanilla" version of the game, this works OK.
    Note 2.- If you use my -Gabriel Knight 3: "English to Spanish conversion"-
    https://community.pcgamingwiki.com/files/file/3593-gabriel-knight-3-english-to-spanish-conversion/
    Then you need to overwrite gk3.ini and change this:
    Open gk3.ini and go to:
    Custom Paths = Data // Folder for enhancement/translation
    You can copy/paste this (overwriting the line before):
    Custom Paths = Spanish Fix; Textures  // Folder for enhancement/translation
    With this the game recognizes the conversion and works with the enhancements.
    Note 3.- Both, registry files and "Language_setup.exe" turns the game portable (you can change the main folder to any name, and the game will work). But I only add it for English and Spanish languages. *Can be changed manually to other languages if you have that version of the game and you also know the <letter> that identifies the language into the registry: "Language = <letter>".
    Note 4.- The fixes from 1.- "GK3_fix.zip" will work for ANY "vanilla" or unmodified (via gk3.ini) "Gabriel Knight 3" game. 
     
    --------------------------------
    - 2.- Gk3_Textures_Common.zip -
    --------------------------------
    This file contains an enhancement for almost all the game textures (more than 2500 textures were enhanced). This enhancement omits translated textures, so it will work with ALL versions of the game, because it doesn't replace important textures with localized text.
    · Also it had fixes in some textures (better seamless textures, and repaired some misalignments).
    The "gk3.ini" included here works for all versions of the game:
    Custom Patch = Textures // Folder for enhancement/translation
    But if you use my -Gabriel Knight 3: "English to Spanish conversion"- see Note 2 from 1.- "Gk3_Fix.zip" to create a "vanilla converted GK3 with enhanced textures".
     
    ---------------------------------------------------------------
    - 3.- Gk3_Spanish_Textures.zip / 3.- Gk3_English_Textures.zip -
    ---------------------------------------------------------------
    These files contains the enhanced textures that have Spanish and English texts.
    Don't mix it, because the files are the same, so one overwrite the other. One have the Spanish texts and the other the English.
    · These files are a complement of 2.- "Gk3_Textures_Common.zip"
    If you have a different localized version (not the spanish or english): 
    - DON'T USE ANY OF THESE FILES -
    Because some relevant texts will change.
    The "gk3.ini" is the same as in "Gk3_Textures_Common.zip" because all the textures go to the "Textures" folder.
     
    -----------------------------------------------------------------------------
    - 4.- Gk3_Spanish_Fix.zip / 4.- Gk3_English_Fix.zip / 4.- Gk3_Other_Fix.zip -
    -----------------------------------------------------------------------------
    I also fix a lot of things, especially for the Spanish version (based on the English version).
    -Some fixes for All / Other versions of the game:
        · Eliminated the pinky dots in some parts when using SIDNEY.
        · Debugging inconsistencies in some files. (Like Mosely snorign and others, that cause log errors)
        · Fix, in the museum, when Grace speaks with the voice of Gabriel, now speaks as Grace (now she uses some "unused" lines).
        · Eliminated, in the museum, the think of Gabriel (with the voice and lines of Grace) about some postcards.
        · If you have stored a candy, now you can eat it or examine after day 1.
        · Madeline van does not move sluggish / Madeline has her clothes (not white texture) when runs her van if you see her in 'Chateau de Blanchefort'.
        · Estelle has her clothes (not white texture) when runs her motorbike if you see her in 'The Fauteuil du Diable', and has the same speed as in other places.
        · Fixed some missing animations (The switch in the garage).
        · Fixed: Mosely "candy" puzzle now prevent candies from floating if you reload a savegame after quitting the game, you can also "Look" at all candies.
        · Restored conversations between Grace and Simone.
        · Now almost all dining tables have 4 pieces of cutlery (2 forks, 1 spoon and 1 knife), fixes in some eating character animations.
        · All false ID cards are removed from Gabriel's inventory after the conversation with Montreaux. Also, "Le Serpent Rouge" and its envelope are removed from Grace's inventory when she gives it to Estelle.
        · Fixed the "Estelle floating cup bug", now the cup appears over the table.
        · Restored/Fixed some item interactions (Abbe's tape, Holy Grail Book, etc.).
        · Fixed one location with wrong textures when zooming with Grace using binoculars.
        · Added a lot of interactions, mainly "Look" and "Talk" (most of them are generic but others use unused material).
        · Fixed: L'Hermitage tire tracks do not disappear once they appear in-game.
        · Fixed: In the Church, below the "John the Baptist and Jesus" image, missing floor interactions have been added (now the pamphlet can be used, and the fence is part of the clickable "floor"). Grace also has new lines of speech with the symbols on the ceiling above the altar after certain events.
        · Restored a dialogue of Gabriel and Grace at Blanchefort Castle, when they "Look" the ruins. The added section shows Gabriel and Grace walking and looking towards the entrance columns to give greater coherence to their speech.
        · Fixed: Gabriel's Harley is outside the fence after the second talk with Montreaux.
        · Restored: if you talk with Mosely when he's digging, a new line of dialogue will appear once Gabriel finds Wilkes and uses "look" on him.
        · Restored: dialogues in Rennes-les-Bains bar using Gabriel's dagger with the tables and with the dartboard. Added a wine glass near Buchelli at Day 1, 6:00PM.

    -Some fixes "only" for the Spanish version of the game:
        · Better translation of a lot of lines, to be more accurate with the meaning of the English version.
        · Most conversations now use the more accurate "lip-sync" from English version.
        · Fixed: Gabriel and Grace, "floating" glass when speak (a "funny bug" from Spanish version).
        · Fixed: Grace, "floating" book when speak.
        · Added some "missing" musics that were present in the English version (A lot of dialogs that initate certain musics were cut off in the Spanish version).
        · Mantained the mouth movement when Gabriel or Grace think for themselves about something or someone (I decided to mantain this and fix parts without mouth movement). 'This is a Spanish version particularity'.
        · Fixed some interactions with a more appropriate name.
        · Fixed some character speech without lips movement.
        · Synchronize subtitles in some BINK videos with more legibility.
        · Bartenders have now RED subtitles to distinguish them from Gabriel.
        · Corrected a lot of things when the player uses SIDNEY.
        · Restored in SIDNEY the sound when you receive or have unread emails.
        · For some reason in the Spanish subtitles Jean was called "Pierre", now Jean appears as Jean when someone refers to him.
        · For some reason in some of the Spanish subtitles Mac Dougall was called "Mac Douglas", now all references name him as "Mac Dougall".

    -Some fixes "only" for the English version of the game (it needed a lot less):
        · Synchronize subtitles in some BINK videos with more legibility.
        · Bartenders have now RED subtitles to distinguish them from Gabriel.
        · Fixes in some lines that were in French.

    If you use 1., 2., 3. and 4. you need to have inside of "Gk3.ini" this:
    ·For "Spanish Fix" with Texture enhancement:
    Custom Paths = Spanish Fix; Textures // Folder for enhancement/translation
    ·For "English Fix" with Texture enhancement:
    Custom Paths = English Fix; Textures // Folder for enhancement/translation
    ·For "Other Fix" with Texture enhancement: (Don't use number 3.)
    Custom Paths = Other Fix; Textures // Folder for enhancement/translation

    [* Technical note:
    The order of the paths is important, especially if you use my 
    -Gabriel Knight 3: "English to Spanish conversion"- 
    otherwise the order has no negative effect.
    I put the "Spanish Fix" folder first to avoid in some cases that "Textures" folder has old textures (mainly original textures from the Spanish version) and those does not update if Textures folder with that textures is the first folder to access. 
    If you use ORIGINAL SPANISH or ENGLISH versions this does not affect, because the textures to update are inside the BRM files in "Data" folder.]

    ---------
    - Notes:-
    ---------
    If you only use 1., you will have a "vanilla" enhanced experience.
    If you use 1. and 4. without the textures (2. and 3.), you need to leave "gk3.ini" like this to avoid problems with unused or inexistent folders, you only need to delete the "Textures" folder inside of "Gk3.ini":
    ·For "Spanish Fix" without Texture enhancement:
    Custom Paths = Spanish Fix // Folder for enhancement/translation
    ·For "English Fix" without Texture enhancement:
    Custom Paths = English Fix // Folder for enhancement/translation
    ·For "Other Fix" without Texture enhancement:
    Custom Paths = Other Fix // Folder for enhancement/translation
    * Note: If you use my -Gabriel Knight 3: "English to Spanish conversion"-
    https://community.pcgamingwiki.com/files/file/3593-gabriel-knight-3-english-to-spanish-conversion/
    Then you need to open gk3.ini and leave as this:
    Custom Paths = Spanish Fix; Textures  // Folder for enhancement/translation
    With this the game recognizes the conversion and works with the textures and enhancements.
     
    --------------
    - Known Bugs -
    --------------
    · Sometimes when playing BINK videos the game tend to crash. If you use "GK3_1Core.exe" the probability of having a crash will be reduced (but you experience some slowdowns, as said, like when the game was played with old hardware).

    ------------
    - Credits: -
    ------------
    · Fjapo (2025)
    · DgVoodoo2 v2.86.4: to re-create a DirectX 6 environment and other things like enhanced resolutions.
    https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
    · DSOAL r655d: avoids some hangs and sound issues with the game.
    http://vaporeon.io/hosted/dsoal-builds/old/dsoal-r655d.7z
    · Ultimate ASI Loader (v.7.7.0) named as "Binkw32.dll" with the latest Binkw32.dll file compatible with Gabriel Knight 3 (version 0.9f) named as "Binkw32HOOKED.dll" (modified with "imagecfg.exe").
    (https://github.com/vogonsorg/radgametools/blob/main/binkw32/0.9f-binkw32.dll)
    · ReShade 4.9.1: to add FXAA (a kind of anti-aliasing) without texture artifacts.
    · http://larrylaffer.net/non-lsl-games/gabriel-knight-3-texture-upgrade
    (Without this I would never have done all the texture work).
    · https://gabrielknight.fandom.com/wiki/GK3_transcript
    (Aid to find sentences).
    · Different IAs for help to "enhance" some textures (most required manual methods to put them into the game) and many other things.
     

    23 downloads

    0 comments

    Submitted

  10. Backyard Football 2006 - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the arcade american football/rugby game "Backyard Football 2006" (2005), since the game only runs at 640x480 by default.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardFootball2006WidescreenFix
    Instructions:
    1. Create a folder in the game folder called "scripts".
    2. Inside it, create a file named "global.ini" and put the following contents inside it:
    [GlobalSets]
    LoadPlugins=1
    LoadFromScriptsOnly=1
    3. Extract the fix files to the newly created "scripts" folder.
    4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder.
    5. Set the desired resolution and FOV factor in BackyardFootball2006WidescreenFix.ini.

    1 download

    0 comments

    Updated

  11. Backyard Hockey 2005 - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the hockey game "Backyard Hockey 2005" (2004), since the game only runs at limited 4:3 resolutions by default (640x480, 800x600 and 1024x768).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardHockey2005WidescreenFix
    Instructions:
    1. In (path-to-game)/Code/, create a folder called "scripts".
    2. Inside it, create a file named "global.ini" and put the following contents inside it:
    [GlobalSets]
    LoadPlugins=1
    LoadFromScriptsOnly=1
    3. Extract the fix files into the newly created "scripts" folder.
    4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to (path-to-game)/Code/.
    5. Set the desired resolution and FOV factor in BackyardHockey2005WidescreenFix.ini.

    1 download

    0 comments

    Updated

  12. Backyard Skateboarding - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the third-person skating game "Backyard Skateboarding" (2004), since the game only runs at 640x480 by default.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardSkateboardingWidescreenFix
    Instructions:
    1. Create a folder in the game folder called "scripts".
    2. Inside it, create a file named "global.ini" and put the following contents inside it:
    [GlobalSets]
    LoadPlugins=1
    LoadFromScriptsOnly=1
    3. Extract the fix files to the newly created "scripts" folder.
    4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder.
    5. Set the desired resolution and FOV factor in BackyardSkateboardingWidescreenFix.ini.

    4 downloads

    0 comments

    Updated

  13. Combat Wings - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW2 air combat game "Combat Wings" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CombatWingsFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in CombatWingsFOVFix.ini.

    5 downloads

    0 comments

    Submitted

  14. Wings of Honour - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW1 air combat game "Wings of Honour" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WingsOfHonourFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in WingsOfHonourFOVFix.ini.

    4 downloads

    0 comments

    Submitted

  15. Red Baron: Ace of the Sky - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW1 air combat game "Red Baron: Ace of the Sky" (2004), since the game stretches the view at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RedBaronAceOfTheSkyFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in RedBaronAceOfTheSkyFOVFix.ini.

    3 downloads

    0 comments

    Submitted

  16. Castlevania: Curse of Darkness Draw Distance/Widescreen pnach file

    This is one of the many lost pnach files from the ps2wide website which is currently defunct.
    The mentioned website and it's content belong to afterdyons

    9 downloads

    0 comments

    Updated

  17. Sega Bass Fishing - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the arcade fishing game "Sega Bass Fishing" (2001).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SegaBassFishingFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in SegaBassFishingFOVFix.ini.

    2 downloads

    0 comments

    Submitted

  18. Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the survival horror first-person shooter game "Nosferatu: The Wrath of Malachi" (2003), since the game only supports limited 4:3 resolutions (800x600, 1024x768 and 1280x960). This fix, unlike jackfuste's one, allows both resolution and FOV to be fully customized.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NosferatuTheWrathOfMalachiWidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in NosferatuTheWrathOfMalachiWidescreenFix.ini.

    17 downloads

    0 comments

    Submitted

  19. Blitzkrieg 1 – Modern Resolution Patch

    Blitzkrieg 1 – Modern Resolution Patch

    This dll fixes one of the longest-standing issues in Blitzkrieg 1: the hardcoded resolution limit that makes the game difficult to play on modern displays.
    Blitzkrieg 1 does not officially support resolutions higher than 1600×1200×32.
    It has always been possible to force higher resolutions by editing config.cfg (to for example 2560x1440x32), but this causes annoying issues;
    The resolution does not appear in the settings menu Changing any option (such as volume) forces the game back to 640×480 This patched dll fixes both of them.



    Check the GitHub repository here, if you prefer to patch your own dll or to verify for malicious code.

    9 downloads

    0 comments

    Submitted

  20. Drake of the 99 Dragons - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action third-person shooter game "Drake of the 99 Dragons" (2004), since the game only supports limited 4:3 resolutions (800x600, 1024x768 and 1280x960).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DrakeOfThe99DragonsWidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in DrakeOfThe99DragonsWidescreenFix.ini.

    10 downloads

    0 comments

    Updated

  21. FBI: Hostage Rescue - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the tactical FPS game "FBI: Hostage Rescue" (2004), since the game only supports limited 4:3 resolutions (800x600, 1024x768, 1280x960 and 1600x1200).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FBIHostageRescueWidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in FBIHostageRescueWidescreenFix.ini.

    5 downloads

    0 comments

    Submitted

  22. High Heat Major League Baseball 2003 - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the sports game "High Heat Major League Baseball 2003" (2002), since the game only supports limited 4:3 resolutions.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HighHeatMajorLeagueBaseball2003WidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in HighHeatMajorLeagueBaseball2003WidescreenFix.ini.

    4 downloads

    0 comments

    Submitted

  23. The Polar Express - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person action-adventure game "The Polar Express" (2004), since the game only supports a limited amount of 4:3 resolutions.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ThePolarExpressWidescreenFix
    Credits also go to: Automaniak
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in ThePolarExpressWidescreenFix.ini.
    4. In the launcher (Config.exe), select another resolution and click "Apply" to apply the new resolution.
    - Issues:
    :-: Some FMVs are black and others are cropped at wider resolutions than 4:3.

    11 downloads

    0 comments

    Updated

  24. Freedom Fighters Widescreen Fix by nemesis2000

    Widescreen fix for Freedom Fighters by nemesis2000. This fix useful for playing this game in resolutions in 16:9 aspect ratio. To install this fix, copy d3d8.dll, ff.ini and ffw.dll to game's directory (use ff.ini file to set your resolution).
     
    This fix was available for download from his PS2WIDE website, which is now defunct. 

    10 downloads

    0 comments

    Submitted

  25. U.S. Special Forces: Team Factor - Widescreen & FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the first-person tactical shooter game "U.S. Special Forces: Team Factor" (2002), since the game only supports a limited amount of 4:3 resolutions.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/USSpecialForcesTeamFactorWidescreenFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution and FOV factor in USSpecialForcesTeamFactorWidescreenFix.ini.
    4. In the launcher (TFLoader.exe), select the new resolution from the list.
    - Issues:
    :-: HUD is still stretched at non-4:3 resolutions.

    33 downloads

    0 comments

    Updated

×
×
  • Create New...