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  1. Version 1.1

    56 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the hospital building and management game "Hospital Tycoon" (2007), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HospitalTycoonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in HospitalTycoonFOVFix.ini.
  2. Version 1.4

    1,940 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the action third-person shooter game "The Mummy" (2000), as the game stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheMummyFOVFix.ini.
  3. Version 7.2

    7,270 downloads

    The tools for the Steam and Microsoft Store versions of Halo: Reach, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 offer real-time solutions for the cutscenes at ultrawide, superwide and triple monitor resolutions. Depending on the game, they remove the black bars, correct the vertical FOV reduction or allow to choose between the scaling behaviors of the FMVs. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft Store versions of all games at 2560x1080, 5120x1440 and 5760x1080. You can buy me a coffee or become a patron. My newest fixes are available here.
  4. Version 1.3

    1,120 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini.
  5. Version 1.7

    1,071 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AladdinInNasirasRevengeFOVFix.ini.
  6. Version 2.0

    326 downloads

    The patcher unlocks all resolutions unavailable in the game, whether they're narrower or wider than 1920x1080. Make sure to patch both files as instructed. Tested the latest GOG version at 2560x1080 and 3840x1080. You can buy me a coffee or become a patron.
  7. Version 1.2

    157 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in 7SinsFOVFix.ini.
  8. Version 1.0

    2,720 downloads

    All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Donald.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.
  9. Version 1.2

    623 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the third-person brawler game "Crime Life: Gang Wars" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CrimeLifeGangWarsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in CrimeLifeGangWarsFOVFix.ini.
  10. Version 1.2

    510 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, field of view and HUD in the third-person racing game "Corvette Evolution GT" (2006), since the game stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in CorvetteEvolutionGTFOVFix.ini.
  11. Version 2.0

    1,235 downloads

    Unpack the archive with software like 7zip or PeaZip. The password is pcgw Launch the game first, then run this tool. Press the displayed keys to enable adjustment, then increase or decrease FOV. The tool will not work with the ultrawide patch. Use one or the other. Tested in game version 113 on Epic. You can buy me a coffee here.
  12. Version 2.0

    4,510 downloads

    The tool removes black bars from the in-game cutscenes and other places, such as the mini-games in Yakuza 3, Yakuza 4 and Yakuza 5. Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the tool. Press the hotkey to toggle the black bars off and on. Make sure to restart the tool when switching between games. All trainers containing CE components may trigger some anti-virus software. Tested the latest Game Pass version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee or become a patron.
  13. Version 1.2

    148,011 downloads

    A total overhaul of the native Flawless Widescreen script for GTA V that has been dysfunctional for years. As before, the script allows for more control of the field of view for each view: first person, in-vehicle, ADS, and third person. It also allows to remove the vertical black bars from cutscenes in 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled. Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Disable BattleEye in the Rockstar launcher settings or Flawless Widescreen won't detect the game. Launch Flawless Widescreen, select Grand Theft Auto V Legacy, and set everything to preference. Tested on the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080. You can support me on Patreon if you like my work. More here.
  14. Version 1.2

    1,139 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the WW2 tactical first-person shooter game "Commandos 4: Strike Force" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Commandos4StrikeForceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Commandos4StrikeForceFOVFix.ini.
  15. Version 1.2

    5,313 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested on the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can support me on patreon. More fixes and ways to support here.
  16. Version 1.1

    261 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the arcade racing game "Motocross Mania" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotocrossManiaFOVFix Credits also go to: Automaniak Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MotocrossManiaFOVFix.ini.
  17. Version 1.1

    285 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MotorheadFOVFix.ini.
  18. Version 1.0.5

    393 downloads

    Disclaimer This software is a modification for the game SWORD ART ONLINE Alicization Lycoris and is not affiliated with or endorsed by the Game developers or publishers. It is an independent project created for the purpose of enhancing the gaming experience. This project does not modify the original game files. This patch only changes the graphical representation and not any values that affect player stats such as health points etc. CAUTION: THIS GAME CONTAINS EASY ANTI CHEAT. PLEASE FOLLOW THE INSTRUCTIONS FOR INSTALLATION OF THE PATCH TO AVOID GETTING BANNED. I TAKE NO RESPONSIBILITY FOR INCORRECT USE. Description This Mod adds support for all ultra-wide resolutions. Fixes: HUD and FMV's scaled to 16/9 centered -> no stretching Icon matrix UI-Hit and hover detection LOD glitch when entering battles Added function to increase LOD, you can set them in Ultrawideconig.ini Main overlay for loading How to install Extract the .zip file to the game's installation directory. Open the Ultrawideconfig.ini and write your resolution in width and height, then click save. Optionally you can adjust the blooming and the LOD. PLEASE NOTE: To avoid being banned, launch the game via the Steam UI. Check the launch settings beforehand to make sure you have not permanently selected any launch option otherwise a small launcher will appear asking if you want to play single-player or multiplayer. Select single play mode and EAC will not be activated. Remember to delete the files or place them outside the game folder when you switch back to multiplayer. When you start the game for the first time, first set the resolution in the ini file to 1920x1080, then set the in-game resolution to your desired resolution. Then exit the game via the title menu so the resolution is adopted, and then set the ini file to your desired resolution. Start the game again. Deactivate the maintain aspect ratio in the graphics settings. How to uninstall Delete all files from the directory. If you like my work you can leave a comment/feedback or support me here: Paypal Credits ThirteenAG - Ultimate-ASI-Loader
  19. Version 1.6

    1,126 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS game "Nina: Agent Chronicles" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in NinaAgentChroniclesFOVFix.ini.
  20. Version 0.9.9

    62,893 downloads

    The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions. Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues: Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number! Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor. You can buy me a coffee here.
  21. Version 1.2

    370 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file). - Issues: :-: HUD and menus are stretched.
  22. Version 1.5

    704 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS/TPS game "MechWarrior 3" (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MechWarrior3FOVFix.ini. - Note: :-: To use this fix with the Zipper Fixup patch, use a DLL injection tool like Xenos to inject it into the game instead of the ASI loader, since the ASI loader doesn't work with the Zipper Fixup exe.
  23. Version 1.1

    478 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure puzzle game "The Da Vinci Code" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheDaVinciCodeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in TheDaVinciCodeFOVFix.ini.
  24. Version 1.0

    806 downloads

    The patchers remove the vertical black bars from the game in 21:9 and 32:9 resolutions. Inspired by czarman's 32:9 solution for Shantae. Unpack the game executable from the executable folder using Steamless. Rename the unpacked file back to Ducktales.exe (not Ducktales.exe.exe) Use the applicable patcher from here to target the game exe as instructed. Tested on the latest Steam version at 2560x1080, 3440x1440 and 3840x1080.
  25. Version 2.0

    5,010 downloads

    The tools remove black bars from the in-game cutscenes. Option 1 (reliable; pillarboxing removal): Download and unpack the patcher archive. Use the included tool to patch engine_x64_rwdi.dll inside the main game folder. Re-patch in the event of a game update. This solution has no effect on letterboxing, retaining the native vert- behavior compared to 16:9. Option 2 (less reliable; removes all black bars): Download and unpack the trainer with software like 7zip (password is pcgw). Launch the game, then the tool. Press the F keys as instructed to remove all black bars. Tested on the latest Steam version at 2560x1080, 5120x1440 and 3840x2160. You can buy me a coffee or become a patron. My newest fixes are available here.
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