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Showing results for tags '16:9'.
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Version 1.0
2,113 downloads
All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.-
- windows 10
- ultrawide
-
(and 28 more)
Tagged with:
- windows 10
- ultrawide
- fps unlock
- 21:9
- 21x9
- 16:10
- 16x9
- 16x10
- 16:9
- widescreen resolution
- 5:4
- donald duck quack attack widescreen fix
- donald duck goin quackers widescreen fix
- donald duck quack attack
- fps fix
- fps cap
- donald duck quack attack fps fix
- widescreen
- donald duck goin quackers widescreen
- fps
- widescreen fix
- widescreen patch
- donald duck goin quackers fps fix
- donald duck
- ultrawide fix
- ultrawide patch
- ultrawide mod
- windows 8
- windows 8.1
- windows 11
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Version 1.1
116 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the third-person sci-fi racing game "Space Haste 2" (2001), as the game can only be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SpaceHaste2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SpaceHaste2WidescreenFix.ini. -
Version 1.4
1,062 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the arcade racing game "Antz Extreme Racing" (2002), since the game only supports a limited amount of resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AntzExtremeRacingWidescreenFix.ini.- 2 comments
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- antz extreme racing widescreen
- fix
- (and 23 more)
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Version 1.2
773 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, HUD and field of view in the third-person adventure game "Arthur and the Invisibles" (2006), since the game only supports a limited amount of 4:3 resolutions. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthurAndTheInvisiblesWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ArthurAndTheInvisiblesWidescreenFix.ini.- 4 comments
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- unofficial
- arthur and the minimoys
- (and 20 more)
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Version 1.5
5,862 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.- 14 comments
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- 48x9
- 48:9
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(and 28 more)
Tagged with:
- 48x9
- 48:9
- unofficial patch
- ultrawide
- unofficial
- widescreen patch
- 1080p
- 15x9
- ultrawide fix
- ultrawide mod
- igi 1 widescreen fix
- widescreen fix
- 32x9
- 1920x1080
- widescreen resolution
- widescreen
- 5:4
- 21/9
- igi 1
- igi 1 widescreen
- 16:10
- 16:9
- 3840p
- 2160p
- ultrawide fov
- project igi 1
- 21:9
- ultrawide patch
- 32:9
- 21x9
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Version 1.3
631 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure third-person game "American McGee's Alice" (2000), since the game's engine, id Tech 3, crops the image at resolutions wider than 4:3 (Vert-). This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both gameplay and cutscene FOVs are fixed. Source code available: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeesAliceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in AmericanMcGeesAliceFOVFix.ini. -
Version 1.6
802 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game's engine, Blazing Renderer, stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AladdinInNasirasRevengeFOVFix.ini. -
Version 1.7
235 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the fantasy action horror FPS game "KISS Psycho Circus: The Nightmare Child" (2000), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KISSPsychoCircusTheNightmareChildFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KISSPsychoCircusTheNightmareChildFOVFix.ini. - Issues: :-: Light coronas are stretched.-
- widescreen fix
- widescreen patch
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(and 41 more)
Tagged with:
- widescreen fix
- widescreen patch
- fov patch
- fov fix
- fov changer
- fov
- 16:9
- 16x9
- 16/9
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- 16:10
- 16x10
- 16/10
- 15:9
- 15x9
- 15/9
- 32:9
- 32x9
- 32/9
- 32:10
- 32x10
- 32/10
- 48:9
- 48/9
- 48x9
- 48:10
- 48/10
- 48x10
- 45:9
- 45/9
- 45x9
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Version 1.6
131 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game "Nina: Agent Chronicles" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in NinaAgentChroniclesFOVFix.ini.- 3 comments
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- 15:9
- fov
-
(and 40 more)
Tagged with:
- 15:9
- fov
- fov patch
- 16:10
- 15/9
- 16x9
- 21/9
- 21x9
- 16/9
- 16/10
- 21:9
- 32:9
- 64:27
- 16x10
- 16:9
- 64/27
- 48:10
- 32x9
- 32x10
- 32:10
- 64x27
- 32/9
- 32/10
- 48:9
- 48x9
- 48/9
- 48x10
- superultrawide
- unofficial
- unofficial patch
- fix
- superwide fix
- 48/10
- ultrawide
- fixes
- superwide fov
- superultrawide fov
- 15x9
- fov fix
- superwide
- ultrawide fov
- ultrawide fix
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Version 1.4
72 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure FPS game "Arthur's Quest: Battle for the Kingdom" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthursQuestBattleForTheKingdomFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ArthursQuestBattleForTheKingdomFOVFix.ini. -
Version 1.2
122 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game's engine, OpenSpace, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini. Issues: - The pause menu PDA is affected by the FOV change.- 2 comments
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- fov
- fov fix
-
(and 39 more)
Tagged with:
- fov
- fov fix
- fov patch
- fov changer
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 48:10
- 48x10
- 48/10
- 32:10
- 32x10
- 32/10
- 15:9
- 15x9
- 15/9
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Version 1.1
45 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, HUD and field of view in the third-person racing game "Corvette Evolution GT" (2006), since the game's engine, RenderWare, stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in CorvetteEvolutionGTFOVFix.ini.-
- fov fix
- fov changer
-
(and 42 more)
Tagged with:
- fov fix
- fov changer
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16x9
- 16/9
- 15:9
- 15x9
- 15/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:10
- 48/10
- 48x10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 64:27
- 64x27
- 64/27
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Version 1.1
55 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in 7SinsFOVFix.ini.-
- fov
- fov changer
-
(and 36 more)
Tagged with:
- fov
- fov changer
- fov fix
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- 48:9
- 48x9
- 48/9
- 45:9
- 45x9
- 45/9
- 32:9
- 32/9
- 32x9
- 64x27
- 64:27
- 64/27
- 15:9
- 15x9
- 15/9
- superwide
- superwide fix
- superwide fov
- superultrawide
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superultrawide fov
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Version 1.6
89 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the tactical FPS game "Elite Forces: WWII - Iwo Jima" (2001), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EliteForcesWW2IwoJimaFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in EliteForcesWW2IwoJimaFOVFix.ini.-
- widescreen fix
- fov patch
-
(and 43 more)
Tagged with:
- widescreen fix
- fov patch
- fov changer
- fov fix
- widescreen
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16/10
- 16x10
- 21:9
- 21x9
- 21/9
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 48:10
- 48x10
- 48/10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 15:9
- 15x9
- 15/9
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- multimonitor
- multimon
- multimonitor fix
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Version 1.3
59 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the racing game "Crisis Team: Ambulance Driver" (2002), as the game's engine, LithTech 2.0, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CrisisTeamAmbulanceDriverFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in CrisisTeamAmbulanceDriverFOVFix.ini.-
- fov
- fov fix
-
(and 36 more)
Tagged with:
- fov
- fov fix
- fov changer
- fov patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- multimon
- multimonitor
- multimonitor fix
- widescreen fix
- widescreen patch
- widescreen
- 16:9
- 16x9
- 16:10
- 16x10
- 15:9
- 15x9
- 32:9
- 32x9
- 48:10
- 48x10
- 48:9
- 48x9
- 32:10
- 32x10
- 16/9
- 15/9
- 32/9
- 32/10
- 48/9
- 48/10
- 45:9
- 45x9
- 45/9
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Version 1.4
197 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game Die Hard: Nakatomi Plaza (2002), as the game's engine, LithTech 2.0, stretches and crops the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DieHardNakatomiPlazaFOVFix/ Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in DieHardNakatomiPlazaFOVFix.ini.-
- ultrawide fov
- ultrawide fix
-
(and 31 more)
Tagged with:
- ultrawide fov
- ultrawide fix
- ultrawide
- 48x10
- 48:10
- 48x9
- 48:9
- 32x9
- 32:9
- 21x9
- 21:9
- 16x10
- 16:10
- 16x9
- 16:9
- 15x9
- 15:9
- widescreen patch
- widescreen fix
- fov changer
- fov patch
- fov run
- fov fix
- ultrawide mod
- ultrawide patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
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Version 1.2
191 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person adventure platform game "Barbie in The 12 Dancing Princesses" (2006), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieInThe12DancingPrincessesWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BarbieInThe12DancingPrincessesWidescreenFix.ini. Issues: :-: HUD isn't fixed.-
- widescreen
- widescreen fix
-
(and 40 more)
Tagged with:
- widescreen
- widescreen fix
- widescreen patch
- widescreen resolution
- fov fix
- fov changer
- fov patch
- fov
- 15:9
- 15x9
- 15/9
- 15:4
- 15x4
- 15/4
- 16x9
- 16:9
- 16/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 45:9
- 45x9
- 45/9
- 48:10
- 48x10
- 48/10
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
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Version 1.4
150 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the western-themed FPS game "Western Outlaw: Wanted Dead or Alive" (2003), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WesternOutlawWantedDeadOrAliveFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in WesternOutlawWantedDeadOrAliveFOVFix.ini. -
Version 1.6
246 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action RPG game "Sanity: AIken's Artifact" (2000), as the game's engine, LithTech 2.0, crops the view at resolutions wider than 4:3 (Vert-), and makes the game unplayable in many sections at aspect ratios wider than 16:9. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SanityAikensArtifactFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the cropping and FOV factor in SanityAikensArtifactFOVFix.ini. -
Version 1.1
13 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the hospital building and management game "Hospital Tycoon" (2007), since the game's engine, Gamebryo, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HospitalTycoonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in HospitalTycoonFOVFix.ini.-
- fov
- fov fix
-
(and 32 more)
Tagged with:
- fov
- fov fix
- fov patch
- fov changer
- widescreen fix
- widescreen
- widescreen patch
- widescreen resolution
- 16:9
- 16x9
- 16:10
- 16x10
- 15:9
- 15x9
- 21:9
- 21x9
- ultrawide
- ultrawide fix
- ultrawide mod
- ultrawide fov
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- 32:9
- 32x9
- 32:10
- 32x10
- 48:9
- 48x9
- 45:9
- 45x9
-
Version 1.0
41 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "Tycoon City: New York" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TycoonCityNewYorkFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in TycoonCityNewYorkFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose udh.exe). 7. Drag TycoonCityNewYorkFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable hangs on startup when it attemps to load any DLLs that the ASI loader supports, this was the only fast way I found to load the ASI file into the game.-
- fov fix
- fov changer
-
(and 41 more)
Tagged with:
- fov fix
- fov changer
- fov patch
- fov
- widescreen fix
- widescreen
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- 15:9
- 15x9
- 15/9
- 32:9
- 32x9
- 32/9
- 32:10
- 32x10
- 32/10
- 48:9
- 48/9
- 48x9
- 48:10
- 48x10
- 48/10
- 45:9
- 45x9
- 45/9
- superwide
- superwide fix
- superwide fov
- superultrawide
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
-
Version 1.1
15 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the casino business simulation game "Vegas: Make It Big" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/VegasMakeItBigFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in VegasMakeItBigFOVFix.ini.-
- fov changer
- fov fix
-
(and 39 more)
Tagged with:
- fov changer
- fov fix
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- 32:9
- 32x9
- 32/9
- 48:9
- 48/9
- 48x9
- multimon
- multimonitor
- multimonitor fix
- 48:10
- 48x10
- 48/10
- 32:10
- 32x10
- 32/10
- 45:9
- 45x9
- 45/9
- 16:10
- 16/10
- 16x10
-
Version 1.1
942 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the WW2 tactical first-person shooter game "Commandos 4: Strike Force" (2006), since the game's engine, RenderWare, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Commandos4StrikeForceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Commandos4StrikeForceFOVFix.ini.-
- windows 8.1
- windows 10
-
(and 25 more)
Tagged with:
- windows 8.1
- windows 10
- superwide
- windows 8
- multimonitor
- 48:9
- commandos strike force
- widescreen
- commandos strike force widescreen fix
- widescreen fix
- ultrawide
- ultrawide fix
- widescreen patch
- widescreen resolution
- 16x9
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16:10
- 16x10
- 21:9
- 21x9
- 32:9
- 32x9
- unofficial patch
- unofficial
-
Version 1.1
76 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person driving game "Super Stunt Spectacular" (2005), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SuperStuntSpectacularFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SuperStuntSpectacularFOVFix.ini.-
- widescreen
- widescreen fix
- (and 26 more)
-
Version 2.2.1
23,824 downloads
Note: A standalone solution for the Director's Cut edition is now available. The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution. Option 1: A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio. Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9. Option 2: The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed. Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned). I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.