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45 articles in this category

  1. PC Report: Dying Light

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Dying Light's fixes and improvements, please visit its respective PCGamingWiki article.

     

    Dying Light is a game developed by Techland debuting their new Chrome Engine 6. Their previous games include Dead Island and Call of Jaurez, which both franchises had relatively poor PC ports. Without further ado, let's dive in and see if Techland have repented their sins or if bad habits die hard.

    • 10 comments
    • 29,660 views
  2. PC Report: Elite: Dangerous

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Elite: Dangerous fixes and improvements, please visit its respective PCGamingWiki article.

     

    Elite: Dangerous is the resurrection of one of the oldest PC games which is ushering back the niche but popular space simulator genre. The game is developed by Frontier Developments, who don't have many PC titles in their portfolio, so we are very curious how they managed to adapt to the complex and diverse PC environment. As usual we are going to look at technical aspects of the game, how it performs, hot it looks and how it controls. As this is PC exclusive title and has been in public beta for a quite a while we are expecting nothing less than a very high quality PC version.

    • 3 comments
    • 45,432 views
  3. PC Report: Far Cry 4

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Far Cry 4 fixes and improvements, please visit its respective PCGamingWiki article.

     

    After not very impressive Watch_Dogs port and almost unplayable Assassin's Creed Unity, Ubisoft is trying its luck for the third time this year with another open world game called Far Cry 4. Is it better then its predecessors? To find out, we are going to look very closely on the performance of each effect, controls, audio and overall quality of the port.

     

    Far Cry 4 was released on November 18, 2014 for Windows and is available through several digital distribution channels.

    • 9 comments
    • 39,092 views
  4. PC Report: GRID Autosport

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302. For an up to date account of GRID Autosport fixes and improvements, please visit its respective PCGamingWiki article.

     

    GRID Autosport is the sixth game in the Race Driver series, brought by Codemasters Racing and published by Codemasters. In comparision to the first GRID the game has far more options than ever before, GRID itself already featuring quite an extensive options list, the new game in the series expanding on some of those providing a far more complete PC experience than most modern games. I shall be overviewing the vast array of features.

     

    The game was released on June 27, 2014 for Windows and is also available on Steam as a digital release.

    • 9 comments
    • 17,954 views
  5. PC Report: Wolfenstein: The New Order

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302 and edited by Andytizer. For an up to date account of Wolfenstein: The New Order fixes and improvements, please visit its respective PCGamingWiki article.

     

    Wolfenstein: The New Order is the eighth game in the Wolfenstein series, brought by MachineGames and published by Bethesda. Technically, the game shares quite a few similarities with RAGE, another game running on the id Tech 5 engine, and it is also plagued by some of the same core issues such as frequent texture pop-ins and a generally rather poor performance on AMD systems.

     

    The game was released on May 20, 2014 for Windows and is available on Steam as a digital release.

    • 2 comments
    • 60,709 views
  6. PC Report: Watch Dogs

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillon and edited by Andytizer. Valuable assistance was provided by RaTcHeT302 and LDK and the PCGamingWiki community. For an up to date account of Watch Dogs fixes and improvements, please visit its respective PCGamingWiki article.

     

    Watch_Dogs is the latest city romp from Ubisoft Montreal, a fresh IP from a familiar friend (or foe, for the cynical). It uses an entirely new, in-house engine made specifically for Watch Dogs named Disrupt. It has a few bits from previous engines AnvilNext (Assassin's creed) and Dunia (Far Cry 2 & 3), so if safe to say that Ubisoft are more than familiar with their tools at hand. In this PC Report, we'll be looking at performance, image quality and quality of the controls and input.

    • 9 comments
    • 44,365 views
  7. PC Report: Dark Souls 2

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Dark Souls 2 fixes and improvements, please visit its respective PCGamingWiki article.

     

    Dark Souls 2 is third installment of the "Souls" series but only second game on PC platform. First Souls game on the PC, Dark Souls, has been very rushed port with some controversial limitations, locked 720p resolution, locked framerate and awful mouse and keyboard support. Developer From Software promised proper PC version of Dark Souls, we are going to look, if they succeeded this time.

     

    Dark Souls 2 was released on April 25, 2014 for Windows and is available through several digital distribution channels.

    • 5 comments
    • 15,088 views
  8. PC Report: Assassin's Creed Liberation HD

    The first Assassin's Creed game of 2014 came a little earlier than usual. Assassin's Creed Liberation HD is quite different from other games in the series, as it is a high definition version of the PS Vita title Assassin's Creed III: Liberation, which is now playable on consoles and PC. In the following report I will be delving into the noteworthy aspects of the title.

     

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Marzipas. For an up to date account of Assassin's Creed Liberation HD fixes and improvements, please visit its respective PCGamingWiki article.

    • 2 comments
    • 11,308 views
  9. PC Report: Metal Gear Rising: Revengeance

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributors DAOWAce and Andytizer. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article.

     

    The announcement for the PC port of Metal Gear Rising: Revengeance (originally PS3/Xbox 360 in February 2013) came as quite a surprise, given that the last Metal Gear game to come out on PC was Metal Gear Solid 2 back in 2003, and that all of Platinum's previous games like MadWorld and Bayonetta have all been console exclusive.

     

    All signs point to this being a questionable PC port, including the strict and ongoing region locking, the temporary case of Ireland being completely banned from buying the game, and the announcement that the maximum resolution would be 1920x1080. Here at PCGamingWiki, we'll be looking at the quality of the PC port, and see whether the game makes the most of the extra heft provided by the PC platform.

    • 0 comments
    • 65,374 views
  10. PC Report: Assassin’s Creed IV: Black Flag

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Assassin’s Creed IV: Black Flag fixes and improvements, please visit its respective PCGamingWiki article.

     

    Every new gaming season a few series are returning with iron regularity and this season is no different. The Assassin's Creed series belongs to this group and this year is returning with a new title called Assassin's Creed IV: Black Flag. In this article we are going to analyze the PC version of this multi-platform title - how each graphical effect impacts framerate, how the controls are and the overall quality of the PC port.

    • 6 comments
    • 59,799 views
  11. PC Report: Need for Speed: Rivals

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pridit. For an up to date account of Need for Speed: Rivals fixes and improvements, please visit its respective PCGamingWiki article.

     

    Another year, another Need for Speed port. I shall be going into some of the notable aspects of the latest addition to the series; Need for Speed: Rivals. As this will be a light PC report, I will not be going into the usual depth of a PC report. This will be primarily to raise awareness and provide some additional information on what matters the most to you, as a PC gamer.

    • 3 comments
    • 14,280 views
  12. Port Report: Call of Duty: Ghosts

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Call of Duty: Ghosts fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Call of Duty series does not need a long introduction as it is one of the most popular game series around. The newest addition to the series, Call of Duty: Ghosts, has a rather difficult task: to launch on four current gen platforms and two next-gen platforms in a very short time-frame. We are going to look at how the PC version is performing, what effects are the most demanding on your system and the overall quality of the port.

     

    Call of Duty: Ghosts was released on November 5, 2013 for Windows, and is available through several digital distribution channels.

    • 4 comments
    • 28,561 views
  13. Port Report: Batman: Arkham Origins

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Batman: Arkham Origins' fixes and improvements, please visit its respective PCGamingWiki article.

     

    Batman: Arkham Origins is a prequel to the very popular Batman series. This iteration focuses on origin story of Bruce Wayne as a young Batman. First two titles were developed by Rocksteady Studios but this one is developed by the rather new studio Warner Bros. Games Montréal. We will look how they managed to tackle technical aspects of the game - what options can be set, how the game runs and what effects are most demanding on your system.

     

    Batman: Arkham Origins was released on October 25, 2013 for Windows, and is available through several digital distribution channels.

    • 4 comments
    • 31,005 views
  14. Port Report: Splinter Cell: Blacklist

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Splinter Cell: Blacklist’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    Now I'm sure no one here needs a background check on Ubisoft, as that alone could take up several pages. We'll just look at Blacklist's predecessor, Conviction for a little foreshadowing and a bit of history (as Ubi's games swing wildly in technological capacity, the previous game would be the best indicator). Conviction was incredibly frustrating, to say the least. It ticked enough boxes to trick you into thinking it was a good port but as soon as you got in game, 98% (not a hyperbole) of people would tank down to 30FPS regardless of everything and anything. And that was the problem. The 2% that did get 60FPS spurred the rest to start committing acts of voodoo on their machines to try and find the secret recipe. Worst part is, the framerate just felt terrible, not like normal 30FPS and I can't put my finger on why. It's not like 30 in other slow paced games, like Hitman: Absolution or ARMA. The question remains, where did it all go wrong?

     

    First, it starts of with little things.

    • 10 comments
    • 13,518 views
  15. Port Report: Shadow Warrior

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Shadow Warriors' fixes and improvements, please visit its respective PCGamingWiki article.

     

    Shadow Warrior is a reboot of a long forgotten FPS action game of the same name from year 1997. This new version is developed by Flying Wild Hog, and they are aiming to be faithful to its predecessor, bring back old school design with emphasis on fast-paced shooting, lots of enemies, no cover mechanics and many weapons available all the time. This article will look at the technical aspects of the game, mainly performance, options and overall technical quality. You will also find several benchmarks for every performance heavy effect so you know how to set your game to run perfectly. Shadow Warrior is being released on September 26th, 2013 for Windows, and will be available through several digital distribution channels, including Steam and GOG.com.

    • 10 comments
    • 25,467 views
  16. Port Report: Amnesia: A Machine for Pigs

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Amnesia: A Machine for Pigs's fixes and improvements, please visit its respective PCGamingWiki article.

     

    Amnesia: A Machine for Pigs is an indirect sequel to Amnesia: The Dark Descent, great first person horror adventure. Unlike its predecessor A Machine for Pigs is developed by studio The Chinese Room, which created very atmospheric Dear Ester. We are going to look at technical aspects of the game - performance, options, controls and overall technical quality. Amnesia: A Machine for Pigs is released on September 10th, 2013 on Windows, Linux and Mac OS X.

    • 5 comments
    • 14,542 views
  17. Port Report: Total War: Rome II

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Total War: Rome II's fixes and improvements, please visit its respective PCGamingWiki article.

     

    Total War: Rome II, the latest entry in the Total War strategy series by The Creative Assembly, released on September 3rd, 2013. This article will take a quick look at several technical aspects of the game, including its options, controls, and performance. All testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K.

    • 1 comment
    • 10,425 views
  18. Port Report: Saints Row IV

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo).

     

    When I approached Saints Row IV, I was slightly fearful that we’d see a return to the game-breaking Saint’s Row 2 bugs – largely because the developers Volition have moved home to Deep Silver, a publisher with a history of producing notoriously buggy PC ports like Dead Island and S.T.A.L.K.E.R. However, many of these fears can be put to rest because the game feels relatively polished – largely thanks to the fact that it uses virtually the same engine as Saints Row: The Third. In fact, they are so similar to each other that they look virtually identical in places, and even the same field of view hacks work in Saint’s Row IV as well.

    • 4 comments
    • 8,278 views
  19. Port Report: The Bureau: XCOM Declassified

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of The Bureau: XCOM Declassified’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Bureau: XCOM Declassified is a port, this is very apparent from the moment you arrive on the menu only to be warned about the game using autosave (a fact that you will be reminded about every time you launch the game) and to see the mouse cursor stuttering along across the screen. The issues, unfortunately, do not end there. The game was tested on an Intel i5-3570K and an AMD 7870 XT GPU.

    • 3 comments
    • 10,555 views
  20. Port Report: Rise of the Triad

    External URL: http://blog.pcgamingwiki.com/port-report/1444/port-report-rise-of-the-triad

    The original Rise of the Triad: Dark War was first released back in 1995 (and re-released on GOG.com in 2009) by Apogee Software on a heavily modified Wolfenstein engine. The 2013 reboot, also published by Apogee, is developed by Interceptor Entertainment whose only other release to their name is an iOS port of Duke Nukem II. Their reboot promises to wrap the classic Rise of the Triad gameplay in a shiny new graphical update, developed on the ever-enduring Unreal Engine 3.

    • 0 comments
    • 4,332 views
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