- CPU: Intel Core i3 2105 @ 3.1 GHz or AMD Phenom 2 X4 955 @ 3.2 GHz
- RAM: 2 GB
- HDD: 3.5 GB
- GPU: Nvidia GeForce 8800 GT or AMD Radeon HD 4870
- VRAM: 512 MB
- Shader Model: 4
- CPU: Intel Core i5 2400S @ 2.5 GHz or AMD FX 4100 @ 3.6 GHz
- RAM: 4 GB
- GPU: Nvidia GeForce GTX 570 or AMD Radeon HD 7870
- VRAM: 1.25 GB
- Shader Model: 5
System used for this report: Intel i7 920 @ 2.67 GHz, GTX 770 4 GB, 6 GB RAM.
Due to the time in which this game has been released, one could be mistaken for thinking this might have requirements akin to a next-gen title. In comparison to such specs, these requirements are relatively tame which isnâ€™t surprising considering the title is a handheld port.
The video settings are very basic, likely caused by it being a handheld port. Worth noting, is that the game features no â€œLowâ€ setting, it ranges from "Normal" to "Very High" or just "High" for the texture quality.
Disappointing, is that while the in-game settings are limited, the games config file (%USERPROFILE%\Documents\Assassin's Creed Liberation HD\Assassin4.ini) features more settings than in the game, such as reflection quality and even SSAO. It is also worth noting that many previous games in the series share near identical configuration options within the file - most likely due to sharing the same engine.
As can be seen in the comparison pictures, aside from the notable foliage and a few objects, there is little difference between the normal settings, and the highest settings.
Despite the limited graphical settings and the small difference in quality between the respective presets, you can be assured that the graphics in the PC version are a big improvement from the original handheld version, as shown below.
Control wise, there is an option to choose the type of controller being used, which suggests that the game does support controllers. I was unable to test this myself as I do not have a controller.
Regarding the mouse, it has the typical X/Y inversion and sensitivity options. However, there is slightly noticeable negative mouse acceleration present in the normal third person mode, and this unfortunately cannot be changed.
As what seems to be the case with previous Assassinâ€™s Creed titles, players have reported a significant drop in FPS when running the game with vsync enabled. This could possibly be, as per the past titles, due to the lack of any option to enable triple buffering. As of the time of writing this remains unclear.
Some users have also mentioned that anti-aliasing in the game causes significant frame rate problems.
Assassin's Creed Liberation contains mostly what we have come to expect from an AC title gameplay wise. Regarding the port, the quality has certainly been lowered as we have gone from the eleven quality settings in Black Flag, to a mere five in Liberation with fewer presets. Looking past this however, credit must be given to Ubisoft for managing to pull off a decent looking and running game from a handheld port.
PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Marzipas. For an up to date account of Assassin's Creed Liberation HD fixes and improvements, please visit its respective PCGamingWiki article. We were provided with a digital copy of this title by Ubisoft PR which allowed us to provide the following report and a complete wiki page.