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Dzsono

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Dzsono last won the day on November 15 2013

Dzsono had the most liked content!

About Dzsono

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  1. Very interesting, thanks for the article. The lack of performance gain between SSD and RAM is quite surprising! I would have also been interested if it made any difference to fps?
  2. Yeah, having the option whether or not to use the client is what's really important to me. I'm offline quite a lot and I'd prefer a system that's more reliable than Steam ^_^
  3. Indeed they did! Too bad it's not a very good game :(
  4. Here's a useful video about bottlenecking and its real-world implications. I think you'll be able to decide for yourself afterwards what you should do :D http://www.youtube.com/watch?v=DAgpvWc4VBM
  5. I did have play some great PC games last year, unfortunately none of them were released in 2013! As has been said already, it wasn't an amazing year for PC gaming. 2014, however, looks like its going to be insane :D
  6. Dzsono

    PS4 Gamers Unite

    Sorry, I don't speak Playstation :S
  7. Seems like an arbitrary limitation to prevent people from loading the game with less than 6gb RAM. All other games just let you start the game and have crappy performance.
  8. Discounts drive sales. I suppose there might be a situation where someone might hold off buying during the first sale with hopes of a bigger discount during Christmas. But with this information we know that isn't necessary.
  9. It's always nice to see things official, but I think we all knew this would be the case. Although, I'm still waiting for another AAA IP to catch the DRM-free fever.
  10. Excellent, this is exactly as I'd hoped. May this not be the last game they patch!
  11. I wonder if users will have to pay a large premium for pre-built hardware? At this point, I'd much rather build my own. Still, it's nice to see they haven't messed around with the specifications and put some decent horsepower under the bonnet!
  12. Almost everything that isn't PC exclusive really. Others have made good points about graphical optimisations, graphical options, framerate locks and mouse acceleration. However, my complaint is with clearly controller driven menu systems. They are inefficient, clunky and barely fit enough information on the screen because the text needs to be so large for TV screens. Maybe I'm wrong, but wouldn't menu adaptation be one of the easiest parts of the porting job?
  13. At first I thought this was satire! I'm going to need a moment to adjust...
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