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45 articles in this category

  1. Port Report: Total War: Rome II

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Total War: Rome II's fixes and improvements, please visit its respective PCGamingWiki article.

     

    Total War: Rome II, the latest entry in the Total War strategy series by The Creative Assembly, released on September 3rd, 2013. This article will take a quick look at several technical aspects of the game, including its options, controls, and performance. All testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K.

    • 1 comment
    • 10,199 views
  2. Port Report: The Bureau: XCOM Declassified

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of The Bureau: XCOM Declassified’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Bureau: XCOM Declassified is a port, this is very apparent from the moment you arrive on the menu only to be warned about the game using autosave (a fact that you will be reminded about every time you launch the game) and to see the mouse cursor stuttering along across the screen. The issues, unfortunately, do not end there. The game was tested on an Intel i5-3570K and an AMD 7870 XT GPU.

    • 3 comments
    • 10,200 views
  3. Port Report: Splinter Cell: Blacklist

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Splinter Cell: Blacklist’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    Now I'm sure no one here needs a background check on Ubisoft, as that alone could take up several pages. We'll just look at Blacklist's predecessor, Conviction for a little foreshadowing and a bit of history (as Ubi's games swing wildly in technological capacity, the previous game would be the best indicator). Conviction was incredibly frustrating, to say the least. It ticked enough boxes to trick you into thinking it was a good port but as soon as you got in game, 98% (not a hyperbole) of people would tank down to 30FPS regardless of everything and anything. And that was the problem. The 2% that did get 60FPS spurred the rest to start committing acts of voodoo on their machines to try and find the secret recipe. Worst part is, the framerate just felt terrible, not like normal 30FPS and I can't put my finger on why. It's not like 30 in other slow paced games, like Hitman: Absolution or ARMA. The question remains, where did it all go wrong?

     

    First, it starts of with little things.

    • 10 comments
    • 12,695 views
  4. Port Report: Shadow Warrior

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Shadow Warriors' fixes and improvements, please visit its respective PCGamingWiki article.

     

    Shadow Warrior is a reboot of a long forgotten FPS action game of the same name from year 1997. This new version is developed by Flying Wild Hog, and they are aiming to be faithful to its predecessor, bring back old school design with emphasis on fast-paced shooting, lots of enemies, no cover mechanics and many weapons available all the time. This article will look at the technical aspects of the game, mainly performance, options and overall technical quality. You will also find several benchmarks for every performance heavy effect so you know how to set your game to run perfectly. Shadow Warrior is being released on September 26th, 2013 for Windows, and will be available through several digital distribution channels, including Steam and GOG.com.

    • 10 comments
    • 25,086 views
  5. Port Report: Saints Row IV

    Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.

     

    Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo).

     

    When I approached Saints Row IV, I was slightly fearful that we’d see a return to the game-breaking Saint’s Row 2 bugs – largely because the developers Volition have moved home to Deep Silver, a publisher with a history of producing notoriously buggy PC ports like Dead Island and S.T.A.L.K.E.R. However, many of these fears can be put to rest because the game feels relatively polished – largely thanks to the fact that it uses virtually the same engine as Saints Row: The Third. In fact, they are so similar to each other that they look virtually identical in places, and even the same field of view hacks work in Saint’s Row IV as well.

    • 4 comments
    • 7,698 views
  6. Port Report: Rise of the Triad

    External URL: http://blog.pcgamingwiki.com/port-report/1444/port-report-rise-of-the-triad

    The original Rise of the Triad: Dark War was first released back in 1995 (and re-released on GOG.com in 2009) by Apogee Software on a heavily modified Wolfenstein engine. The 2013 reboot, also published by Apogee, is developed by Interceptor Entertainment whose only other release to their name is an iOS port of Duke Nukem II. Their reboot promises to wrap the classic Rise of the Triad gameplay in a shiny new graphical update, developed on the ever-enduring Unreal Engine 3.

    • 0 comments
    • 4,019 views
  7. Port Report: Call of Duty: Ghosts

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Call of Duty: Ghosts fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Call of Duty series does not need a long introduction as it is one of the most popular game series around. The newest addition to the series, Call of Duty: Ghosts, has a rather difficult task: to launch on four current gen platforms and two next-gen platforms in a very short time-frame. We are going to look at how the PC version is performing, what effects are the most demanding on your system and the overall quality of the port.

     

    Call of Duty: Ghosts was released on November 5, 2013 for Windows, and is available through several digital distribution channels.

    • 4 comments
    • 27,739 views
  8. Port Report: Batman: Arkham Origins

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Batman: Arkham Origins' fixes and improvements, please visit its respective PCGamingWiki article.

     

    Batman: Arkham Origins is a prequel to the very popular Batman series. This iteration focuses on origin story of Bruce Wayne as a young Batman. First two titles were developed by Rocksteady Studios but this one is developed by the rather new studio Warner Bros. Games Montréal. We will look how they managed to tackle technical aspects of the game - what options can be set, how the game runs and what effects are most demanding on your system.

     

    Batman: Arkham Origins was released on October 25, 2013 for Windows, and is available through several digital distribution channels.

    • 4 comments
    • 30,033 views
  9. Port Report: Amnesia: A Machine for Pigs

    Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Amnesia: A Machine for Pigs's fixes and improvements, please visit its respective PCGamingWiki article.

     

    Amnesia: A Machine for Pigs is an indirect sequel to Amnesia: The Dark Descent, great first person horror adventure. Unlike its predecessor A Machine for Pigs is developed by studio The Chinese Room, which created very atmospheric Dear Ester. We are going to look at technical aspects of the game - performance, options, controls and overall technical quality. Amnesia: A Machine for Pigs is released on September 10th, 2013 on Windows, Linux and Mac OS X.

    • 5 comments
    • 13,416 views
  10. PC Report: XCOM 2 - Optimized Video Settings for Quality and Performance

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of XCOM 2 fixes and improvements, please visit its respective PCGamingWiki article.

     

    XCOM 2 is the latest game in the XCOM series, developed by Firaxis Games and published by 2K Games, running on the Unreal Engine 3.

     

    The game was released on February 5, 2016 for Windows, OS X and Linux. The main focus of this report is to aid users in finding the most optimal and best looking graphical settings in order to solve and even prevent most framerate issues.

    • 12 comments
    • 55,652 views
  11. PC Report: Wolfenstein: The New Order

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302 and edited by Andytizer. For an up to date account of Wolfenstein: The New Order fixes and improvements, please visit its respective PCGamingWiki article.

     

    Wolfenstein: The New Order is the eighth game in the Wolfenstein series, brought by MachineGames and published by Bethesda. Technically, the game shares quite a few similarities with RAGE, another game running on the id Tech 5 engine, and it is also plagued by some of the same core issues such as frequent texture pop-ins and a generally rather poor performance on AMD systems.

     

    The game was released on May 20, 2014 for Windows and is available on Steam as a digital release.

    • 2 comments
    • 59,575 views
  12. PC Report: Watch Dogs 2

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Watch Dogs 2 fixes and improvements, please visit its respective PCGamingWiki article.

     

    Developed and Published by Ubisoft. The game was released on November 29, 2016.

    • 9 comments
    • 17,487 views
  13. PC Report: Watch Dogs

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillon and edited by Andytizer. Valuable assistance was provided by RaTcHeT302 and LDK and the PCGamingWiki community. For an up to date account of Watch Dogs fixes and improvements, please visit its respective PCGamingWiki article.

     

    Watch_Dogs is the latest city romp from Ubisoft Montreal, a fresh IP from a familiar friend (or foe, for the cynical). It uses an entirely new, in-house engine made specifically for Watch Dogs named Disrupt. It has a few bits from previous engines AnvilNext (Assassin's creed) and Dunia (Far Cry 2 & 3), so if safe to say that Ubisoft are more than familiar with their tools at hand. In this PC Report, we'll be looking at performance, image quality and quality of the controls and input.

    • 9 comments
    • 43,585 views
  14. PC Report: Tom Clancy's Ghost Recon Wildlands

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Wildlands fixes and improvements, please visit its respective PCGamingWiki article.

     

    Developed and published by Ubisoft. The game was released on March 7, 2017.

    • 5 comments
    • 16,319 views
  15. PC Report: The Witcher 3: Wild Hunt

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of The Witcher 3 fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Witcher 3 is a continuation of a popular RPG from a Polish developer studio CD Projekt Red. We are going to look at the technical aspects of the game, test the performance impact of the effects and look at overall quality of the PC version.

    • 5 comments
    • 51,771 views
  16. PC Report: The Crew

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of The Crew fixes and improvements, please visit its respective PCGamingWiki article.

     

    The Crew is online racing game from studios Ivory Tower and Ubisoft Reflections. It takes place in large open world and lets player to explore simplified version of USA. This article will analyze quality of the PC version, how it performs, how it looks and how responsive are the controls.

     

    The game was released on December 2, 2014 for Windows and is available through several digital distribution channels.

    • 1 comment
    • 14,920 views
  17. PC Report: Pillars of Eternity

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Pillars of Eternity fixes and improvements, please visit its respective PCGamingWiki article.

     

    Pillars of Eternity is an old-school RPG developed by Obsidian Entertainment, a very experienced developer of RPG games. The game is only released on PCs so naturally we are very interested in this title so dive in to find out, how the game performs, looks and controls.

    • 8 comments
    • 35,824 views
  18. PC Report: Oceanhorn: Monster of Uncharted Seas

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Garrett. For an up to date account of fixes and improvements for Oceanhorn: Monster of Uncharted Seas, please visit its respective PCGamingWiki article.

     

    Oceanhorn: Monster of Uncharted Seas is a game developed by Cornfox & Bros. and originally released for iOS devices in 2013. This is the developer's first solo PC release (following collaboration on the 2012 Death Rally remake). The PC version includes the features and content added in the iOS Game of the Year Edition update along with various PC-specific improvements.

     

    Has a quality release landed on the shores of PC gaming, or is the developer lost at sea? Read on to find out.

    • 3 comments
    • 12,567 views
  19. PC Report: No Man's Sky - Optimized Video Settings

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of No Man's Sky fixes and improvements, please visit its respective PCGamingWiki article.

     

    Developed and published by Hello Games. The game was released on August 12, 2016 for Windows only.

    • 5 comments
    • 15,823 views
  20. PC Report: Need for Speed: Rivals

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pridit. For an up to date account of Need for Speed: Rivals fixes and improvements, please visit its respective PCGamingWiki article.

     

    Another year, another Need for Speed port. I shall be going into some of the notable aspects of the latest addition to the series; Need for Speed: Rivals. As this will be a light PC report, I will not be going into the usual depth of a PC report. This will be primarily to raise awareness and provide some additional information on what matters the most to you, as a PC gamer.

    • 3 comments
    • 13,891 views
  21. PC Report: Mirror's Edge Catalyst

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Marioysikax. For an up to date account of Mirror's Edge Catalyst fixes and improvements, please visit its respective PCGamingWiki article.

     

    Mirror's Edge Catalyst is a first person parkouring game by DICE and prequel to Mirror's Edge released in 2009. Let's have a look PC versions technical aspects and how it performs.

    • 0 comments
    • 20,698 views
  22. PC Report: Middle-earth: Shadow of Mordor

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302 and edited by Andytizer. For an up to date account of Shadow of Mordor fixes and improvements, please visit its respective PCGamingWiki article.

     

    Middle-earth: Shadow of Mordor is the latest game in the Middle-earth series, brought by Monolith Productions and published by Warner Bros. Interactive Entertainment running on the LithTech engine. The game shares quite a few similarities with the Batman games, both in terms of combat and control, Arkham Asylum also being known for being a good port.

     

    The game was released on September 30, 2014 for Windows and is available on Steam as a digital release.

    • 0 comments
    • 45,136 views
  23. PC Report: Metal Gear Solid V: The Phantom Pain

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor RaTcHeT302. For an up to date account of Metal Gear Solid V: The Phantom Pain fixes and improvements, please visit its respective PCGamingWiki article.

     

    Metal Gear Solid V: The Phantom Pain is the latest game in the Metal Gear Solid series, developed by Kojima Productions and published by Konami, running on the Fox Engine.

     

    The game was released on September 1, 2015 for Windows.

    • 2 comments
    • 29,332 views
  24. PC Report: Metal Gear Solid V: Ground Zeroes

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Metal Gear Solid V: Ground Zeroes' fixes and improvements, please visit its respective PCGamingWiki article.

     

    I feel as if the PC gaming community has a "I can't have it therefore I want it more" relationship with Metal Gear Solid. Of all the 20 Metal Gear games dating back to 1987 a measly three are on PC. On top of that, there was an 11 year hiatus between Metal Gear Solid 2: Substance and Metal Gear Rising: Revengeance which landed on PC in January earlier this year. Revengeance was greatly successful, not just in terms of game-play but also in it's port. You can read more about that here. However, Revengeance wasn't developed by Kojima Productions and was instead created by Platinum games and the earlier titles were ported by a third party so we have no real precursor to anticipate how well MGSV:GZ will perform. So, here I present to you, Kojima Productions' first venture into PC.

    • 6 comments
    • 72,688 views
  25. PC Report: Metal Gear Rising: Revengeance

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributors DAOWAce and Andytizer. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article.

     

    The announcement for the PC port of Metal Gear Rising: Revengeance (originally PS3/Xbox 360 in February 2013) came as quite a surprise, given that the last Metal Gear game to come out on PC was Metal Gear Solid 2 back in 2003, and that all of Platinum's previous games like MadWorld and Bayonetta have all been console exclusive.

     

    All signs point to this being a questionable PC port, including the strict and ongoing region locking, the temporary case of Ireland being completely banned from buying the game, and the announcement that the maximum resolution would be 1920x1080. Here at PCGamingWiki, we'll be looking at the quality of the PC port, and see whether the game makes the most of the extra heft provided by the PC platform.

    • 0 comments
    • 64,632 views
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