Jump to content

Search the Community

Showing results for tags 'core affinity'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 2 results

  1. Version v.0.1

    137 downloads

    Now presenting... CMCR-DiRT-MTFix A VERY WORK-IN-PROGRESS Colin MCRae DiRT Multithread Fix, for Windows OS A little insight The game was launched on 2007, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 6, 8 and 12 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating What exactly does this fix? Well, it copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible, to a max of 12 cores, as it seems this EGO iteration won't work with more cores. In what Release do I have to use this fix? It should work on any release, but I've only tested it in the v1.22 release, the one that removes the DRM, so I encourage you to use that one. How to apply the fix If you already have the requirements above done, the fix is easy to apply. Download the fix Download the file "CMCR-DiRT-MTFix.exe" and paste it on the main Colin MCRae DiRT folder, just near the DiRT.exe file. Execute CMCR-DiRT-MTFix.exe Let it do its things Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Colin McRAe DiRT making the most out of your hardware. Strong Recommendation I really encourage you to pair this fix with DXVK from Ph42oN if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 400fps with Vulkan. Give it a try!! Check my Github for more info, even a SteamOS release, as this script is open source!
  2. Version 1.0

    12,074 downloads

    Instructions Install the game. Run my patch. Select if you'd like to play with AA. Select your desired resolution. Play. What it does - Copies the fixed exe over the original - Runs the resolution patcher - Applies an affinity (& 640x480 mode) fix, this can be uninstalled from "Program and Features" ("Add/Remove Programs" in XP) later, it's called "Silent Hill 2 Processor Affinity Fix", for example after you uninstall the game you may want to uninstall this too. - Auto sets the game to 640x480 (which is actually the resolution you have selected eg 1920x1080) and graphics settings turned to the maximum (minus the noise filter) - Applies my AA fix in case you want to play with AA. If you don't plan to, no reason to enable it, as the hack causes a few glitches (still 90% of the game looks fine, and really.. AA is a must with this game..) all credits belong to angular graphics
×
×
  • Create New...