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Gamepad configurations

29 files

  1. Donvermo's Doom VFR - Smooth Turning Config

    This is a mirror (for safety as original is on sendspace) for Donvermo's Doom VFR - Smooth Turning Config.
    You can find original config and the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198179438

    1 download

    0 comments

    Submitted

  2. Fall of Cybertron Debug Camera controls

    This file is only allowed since the multiplayer in FoC no longer works, so it can't be used for cheating.
    From https://web.archive.org/web/20151211054918/http://www.deadendthrills.com:80/forum/discussion/301/guide-transformers-fall-of-cybertron
    I ported over what I think are all of the texture streaming changes from the modified TWfC Coalesced.ini and have added the re-enabled debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers Fall of Cybertron\TransGame\Config\PC\Cooked and replace it with this one. Also, here is the decrypted ini file with these changes added.

    You can edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.

    Key Binds Used
    Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
    Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
    Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
    Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
    Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="F1",Command="showhud")
    Bindings=(Name="F1",Command="togglehud",Alt=True)
    Bindings=(Name="F2",Command="FOV 0")
    Bindings=(Name="F2",Command="FOV 25",Alt=true)
    Bindings=(Name="F3",Command="FOV 30")
    Bindings=(Name="F3",Command="FOV 35",Alt=true)
    Bindings=(Name="F4",Command="FOV 40")
    Bindings=(Name="F4",Command="FOV 45",Alt=true)
    Bindings=(Name="F5",Command="FOV 50")
    Bindings=(Name="F5",Command="FOV 55",Alt=True)
    Bindings=(Name="F6",Command="FOV 60")
    Bindings=(Name="F6",Command="FOV 65",Alt=true)
    Bindings=(Name="F7",Command="FOV 70")
    Bindings=(Name="F7",Command="FOV 75",Alt=true)
    Bindings=(Name="Subtract",Command="PlayersOnly")
    Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
    Bindings=(Name="NumpadThree",Command="Slomo 0.3")
    Bindings=(Name="NumpadZero",Command="Slomo 1")
    Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
    Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
    Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
    Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
    Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
    Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
    Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
    Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
    Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
    Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
    Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
    Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)

    NoHud
    F1 -- Toggles HUD
    FOV Control
    F2 -- FOV 0 (resets to default FOV)
    F3 -- FOV 30 (+ALT for 35)
    |
    F7 -- FOV 70 (+ALT for 75)

    Time Control
    Subtract-- PlayersOnly (freezes everything but your avatar)
    NumpadTwo -- Slomo 0.1
    NumpadThree --Slomo 0.3
    NumpadZero -- Slomo 1
    Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
    Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
    Debug Camera Control
    ALT + C -- DebugCameraStrategy (this is your normal free camera, use this to move around and then switch to DebugCamera for fine control)
    ALT + X -- ToggleDebugCamera
    Left Arrow -- Strafe Left (+ SHIFT for fine control)
    Right Arrow -- Strafe Right (+ SHIFT for fine control)
    ALT + Left -- Turn Left (+ SHIFT for fine control)
    ALT + Right-- Turn Right (+ SHIFT for fine control)
    Up Arrow -- Move Forward (+ SHIFT for fine control)
    Down Arrow -- Move Backwards (+ SHIFT for fine control)
    Alt + Up -- Pitch Up (+ SHIFT for fine control)
    Alt + Down -- Pitch Down (+ SHIFT for fine control)

    Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.

    Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
    Alt + Delete -- Set Debug Camera to Default
    Alt + End -- Debug_CameraFirstPerson
    Alt + PageDown -- Debug_CameraThirdPerson
    Alt + PageUp -- Debug_CameraFixed
    Alt + Home -- Debug_CameraFixedTracking
    Alt + Insert -- Debug_CameraFree

    5 downloads

    0 comments

    Submitted

  3. War for Cybertron Debug Camera controls

    This file is only allowed since the multiplayer in WfC no longer works, so it can't be used for cheating.
    From https://web.archive.org/web/20181226213402/http://www.deadendthrills.com/forum/discussion/297/guide-transformers-war-for-cybertron
    This was an amalgamation of a Coalesced.ini file modified for better texture streaming (source1, source2) with the re-enabling of debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers War for Cybertron\TransGame\Config\PC\Cooked and replace it with this one.
    You can also edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.

    Key Binds Used
    Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
    Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
    Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
    Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
    Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="F2",Command="FOV 0")
    Bindings=(Name="F2",Command="FOV 25",Alt=true)
    Bindings=(Name="F3",Command="FOV 30")
    Bindings=(Name="F3",Command="FOV 35",Alt=true)
    Bindings=(Name="F4",Command="FOV 40")
    Bindings=(Name="F4",Command="FOV 45",Alt=true)
    Bindings=(Name="F5",Command="FOV 50")
    Bindings=(Name="F5",Command="FOV 55",Alt=True)
    Bindings=(Name="F6",Command="FOV 60")
    Bindings=(Name="F6",Command="FOV 65",Alt=true)
    Bindings=(Name="F7",Command="FOV 70")
    Bindings=(Name="F7",Command="FOV 75",Alt=true)
    Bindings=(Name="Subtract",Command="PlayersOnly")
    Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
    Bindings=(Name="NumpadThree",Command="Slomo 0.3")
    Bindings=(Name="NumpadZero",Command="Slomo 1")
    Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
    Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
    Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
    Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
    Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
    Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
    Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
    Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
    Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
    Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
    Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
    Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)

    NoHud
    F1 -- Toggles HUD
    FOV Control
    F2 -- FOV 0 (resets to default FOV)
    F3 -- FOV 30 (+ALT for 35)
    |
    F7 -- FOV 70 (+ALT for 75)

    Time Control
    Subtract-- PlayersOnly (freezes everything but your avatar)
    NumpadTwo -- Slomo 0.1
    NumpadThree --Slomo 0.3
    NumpadZero -- Slomo 1
    Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
    Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
    Debug Camera Control
    ALT + X -- ToggleDebugCamera
    Left Arrow -- Strafe Left (+ SHIFT for fine control)
    Right Arrow -- Strafe Right (+ SHIFT for fine control)
    ALT + Left -- Turn Left (+ SHIFT for fine control)
    ALT + Right-- Turn Right (+ SHIFT for fine control)
    Up Arrow -- Move Forward (+ SHIFT for fine control)
    Down Arrow -- Move Backwards (+ SHIFT for fine control)
    Alt + Up -- Pitch Up (+ SHIFT for fine control)
    Alt + Down -- Pitch Down (+ SHIFT for fine control)

    Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.

    Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
    Alt + Delete -- Set Debug Camera to Default
    Alt + End -- Debug_CameraFirstPerson
    Alt + PageDown -- Debug_CameraThirdPerson
    Alt + PageUp -- Debug_CameraFixed
    Alt + Home -- Debug_CameraFixedTracking
    Alt + Insert -- Debug_CameraFree

    2 downloads

    0 comments

    Submitted

  4. Analog trigger fix for crazy taxi 3 Xinput

    swaps the axis for buttons and stops the config application from crashing
     
    tested it and it works fine for me
    if needed test out if you need to incase of any faults
     
    drag and drop into crazy taxi 3 folder

    898 downloads

    0 comments

    Updated

  5. PS4 Button prompts for Naruto UNS4

    Drag and drop the "data" folder from the archive to your game installation folder (and overwrite).
    If you want to be able to revert to the vanilla Xbox buttons, back up movie1.cpk  in your install folder by renaming it.
    Notes:
    This mod is missing the L1-R1 prompts for defending against the "Strike Back" support type. This mod is safe to use in Online Battle mode.  
    Author: Josou Kitsune

    190 downloads

    0 comments

    Updated

  6. Just Cause 2 DualShock Button Prompts

    Adds DualShock button prompts to Just Cause 2 for PC, accomplished by copying the button icon values from the PlayStation 3 version of the game.
    Create a folder named "dropzone" in your game's root directory, then download the zip file and extract the "JC2DualShockPrompts" folder to the dropzone folder.
    The resulting file path should look something like this: ../steamapps/common/Just Cause 2/dropzone/JC2DualShockPrompts/text/button_prompts.csv
    Not all prompts have been replaced, most notably the D-Pad that appears when switching weapons and the LT/RT prompts on the map screen. The control settings in the menus also still reference the Xbox 360 controller. As far as I can tell, though, everything else has been swapped, including all A/B/X/Y prompts being swapped with their DualShock counterparts (X/O/□/∆).
    Also this does NOT add native DualShock support to the game, this only replaces the existing Xbox prompts with DualShock ones. An input wrapper, such as Steam Input, is still required.
    A GitHub mirror can be found here: https://github.com/DerpyChap/JC2DualShockPrompts

    37 downloads

    0 comments

    Updated

  7. Xbox One Controller Fix for Assassin's Creed: Director's Cut and Assassin's Creed II (AC1&2)

    Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
    This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (3.2.10.82) and Xbox One controllers.
    To install simply download and extract the contents of the zip file into the game's installation folder.
    x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
    Known issues: Fix does not support simulatenous trigger inputs. To workaround this issue disable "hold to lock" in the game's options menu (disabled by default). This issue only affects AC1 as AC2 does not appear to support "hold to lock" on PC.
    AC1-2-Xbox-One-Controller-Fix.zip

    7,365 downloads

    8 comments

    Updated

  8. Spider-Man (2002) AntiMicro profile

    This is an AntiMicro profile for the Spider-Man 2002 movie PC game for mapping the inputs that the game won't register in an XInput controller to the keyboard & mouse controls.
    You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
    Specifically, the mappings are as defined below:
    Right Stick -> Mouse (default - camera)
    LT -> Shift (default - web action & recenter camera)
    RT -> Numpad 5 (default - web swing)
    The other inputs should be configurable in the game's gamepad settings, except the Left Stick which automatically is set to movement.

    279 downloads

    0 comments

    Submitted

  9. Midnight Club II Xbox 360 Controller Configuration

    This is an Xinput Plus configuration for Midnight Club II to work with 360 controller input

    876 downloads

    0 comments

    Submitted

  10. Need for Speed: Hot Pursuit 2 DualShock 4 Configuration

    Replace these two files in the Controllers folder of your game installation. Ingame, you may have to enter the options menu and reset to default for the new configuration to take effect. 

    1,062 downloads

    0 comments

    Updated

  11. Knights of the Old Republic Xpadder profile

    Source: https://www.mediafire.com/download/7o45clddee7xm58/SWKOTORV3.rar

    742 downloads

    0 comments

    Submitted

  12. Monster Hunter World DualShock 4 Button Prompts

    Monster Hunter: World - DualShock 4 prompts v1.0
    Mod by MHVuze
     
    Tested and working with game build 151639.
    Use at your own risk! Play in offline mode if you fear a ban or whatever.
     
    How-to:
    1. Move the nativePC folder from this archive to your install dir (i.e. D:\Steam\steamapps\common\Monster Hunter World)
    2. Profit
     
    If the controller detection is fixed in an upcoming patch or you want to get rid of it for some other reason, just remove the nativePC folder.
    If you have other mods installed, remove the two files of this mod to keep the other mods intact.
     
    If you downloaded this mod from anywhere but the release post linked below, be wary of malicious modifications.
    Release Post @ ResetEra: https://resetera.com/posts/11334316/
     
    Enjoy!
     
    ---
     
    Tips are appreciated: https://streamlabs.com/mhvuze
    Twitter: https://twitter.com/mhvuze

    1,456 downloads

    0 comments

    Submitted

  13. Unreal Tournament 3 Split-screen Controllers-Only Config

    This is the config file needed if you want to play with just controllers. Split-screen with controllers just from second player onward does not need this config file.
    Go to %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
    Replace UTInput.ini with the one in this archive.

    187 downloads

    0 comments

    Submitted

  14. Rogue Legacy

    https://pcgamingwiki.com/wiki/Rogue_Legacy
     
    Replaces button prompts with Dualshock 4 ones.
     
    Source: https://www.reddit.com/r/RogueLegacy/comments/2uluih/pc_i_made_a_mod_for_ps4_icons_today_interested/
    Mirror: http://www.mediafire.com/download/b5888d18fmax8m6/RL+Icons+Mod.zip
    MD5: 0CFA8A96D1371EDAA7D463CBD8B0CC35

    144 downloads

    0 comments

    Submitted

  15. Payday 2 DualShock 3/4 Button Prompts

    Replaces all of the button prompts in Payday 2 to either DualShock 3 or DualShock 4 button prompts. It is recommended that you disable the Loading Screen: Controller and Loading Screen: Hints options in the User Interface section of the Options menu, or else loading screens will look really messy.

    261 downloads

    0 comments

    Submitted

  16. South Park: The Stick of Truth DualShock Button Prompts

    A texture mod that replaces Xbox button prompts with Dualshock ones without using an external application.
     
    Instructions: Extract then copy the "data" folder to steamapps\common\South Park - The Stick of Truth

    788 downloads

    1 comment

    Submitted

  17. NieR: Automata DualShock 4 Button Prompts

    Texture mod replacing Xbox button prompts with DS4.
     
    Copy "data" folder from archive to "steamapps\common\NieRAutomata\".

    63,184 downloads

    2 comments

    Updated

  18. Wireless Xbox 360 fix for Assassin's Creed I and II

    x360ce fix for Assassin's Creed and Assassin's Creed II.
     
    This fix was made by Khemitude and originally downloaded from FilePlanet.
     
    The original RAR archive has been repackaged as Zip.

    5,204 downloads

    1 comment

    Submitted

  19. MDK 2 Controler Mod

    This mod allows full Xbox 360 controller support for MDK 2 within game play and for menu navigation. See the readme and Controller guides for details.

    931 downloads

    0 comments

    Updated

  20. Gamepad Files (Republic Commando)

    In this zip folder, will have the files and the instructions on how to get Star Wars: Republic Commando (mostly) working with a Xbox 360 controller (note: Xinput Plus was used for some of these files). It also includes a control guide for Republic Commando on a Xbox 360 controller.
     
     
    ---------From the Readme---------
     
    Readme by: Coates87 (on PC Gaming Wiki)
     
    How to enable Xbox 360 controller for Republic Commando-
     
     
    1) Editing User.ini
     
    To enable joystick support for Republic Commando, first open up the User (joysitck).ini file (in notepad, preferably Notepad++) that is in the same directory as this readme file and copy all of the text. Then create a user profile (example: John) in the game and exit. After that, go to the game's save file directory (<path-to-game>\GameData\Save) and open your profile folder (example: Profile_John). Then open the User.ini file in that folder and paste the text from the User (joysitck).ini file to this file and save it.
     
    For more information on how the User.ini reads your joystick, scroll to "3) User.ini Details"
     
    2) Final Touches
     
    After all of that, make sure to go into this directory (<path-to-game>\GameData\System) and open up System.ini and do a text search for "UseJoystick" and make sure it is equal to "True" and save the file. Place the files that is in the "Xinput Plus Files" folder (but not the folder itself) in same directory that has the game's executable (<path-to-game>\GameData\System).
     
    Close those ini files and enjoy.
     
    3) User.ini Details (optional)
     
    Here are the lines in the User.ini that is being add to the added (This applies to all Unreal 2 engine games, including UT 2004):
     
    --Gamepad Axes
    JoyX=Axis aStrafe Speed=950 DeadZone=9500.0 ; Left Stick Left/Right
    JoyY=Axis aBaseY Speed=-900 DeadZone=49.9 ; Left Stick Up/Down
    JoyZ= (Represents LT & RT for Xinput controllers)
    JoyR=Axis aBaseX Speed=690 DeadZone=9500.0 ; Right Stick Left/Right (for Xinput controllers)
    JoyV=
    JoyU=Axis aLookUp Speed=560 DeadZone=9500.0 ; Right Stick Up/Down (for Xinput controllers) (Put Invert=-1 to remove inversion)
     
    For this game only, the DeadZone doesn't for some reason, but for most other Unreal 2 engine games (here on known as U2e) the deadzone portion of the joystick is where no action is recorded. The larger the deadzone, the further you have to push an analog stick's axis to do something. Speed just controls how sensitive that action is to the analog stick's axis.
     
    --Explaination of Axis Types
    "Axis aStrafe" controls analog-based Strafing (moving left and right)
    "Axis aBaseY" controls analog-based Moving Forward and Backward
    "Axis aBaseX" controls analog-based Horizontal Looking (sometimes called aTurn)
    "Axis aLookUp" controls analog-based Vertical Looking
    "Axis aUp" controls analog-based Z motions (postive for Jumping / negative for crouching)
     
    --Gamepad Buttons (for some reason Rupublic Commando only listens to these buttons in this .ini file)
    GameRStick=SwitchWeapon 2
    GameLStick=SwitchWeapon 5
    GameBack=SwitchWeapon 3
    GameStart=SwitchWeapon 1
    GameDRight=Fire | onrelease StopFire
    GameDLeft=ThrowGrenade
    GameDDown=AltFire
    GameDUp=Toggle bDuck
    GameRTrig=ShowMenu
    GameLTrig=ShowGameStats
    GameWhite=SwitchGrenade 6
    GameBlack=ToggleHeadlamp
    GameY=Jump
    GameX=ForceReload
    GameB=fov 0
    GameA=Use | CommandFormUp | CommandSearchDestroy | CommandRecall | CommandSecurePosition | onrelease StopUse
     
    You probably notice that there are several other mapped to "GameA". A neat feature of the Unreal 1 & 2 engine is that you can bind several actions and aliases (more on that below) to a single button or key, provided that each action is separated by a "|".
     
    --Gamepad Aliases (custom commands)
    Aliases[29]=(Command="set input GameLStick Recall | onrelease set input GameLStick SwitchWeapon 5",Alias="CommandRecall")
    Aliases[30]=(Command="set input GameRStick Search & Destroy | onrelease set input GameLStick SwitchWeapon 2",Alias="CommandSearchDestroy")
    Aliases[31]=(Command="set input GameBack Form Up | onrelease set input GameBack SwitchWeapon 3",Alias="CommandFormUp")
    Aliases[32]=(Command="set input GameStart Secure Position | onrelease set input GameStart SwitchWeapon 1",Alias="CommandSecurePosition")
     
    Now here is are some aliases (custom made commands) that I've made which will the user (when called from an assigned button like above) to do very differnt things than what you normally can do in the game. In the Gamepad Aliases for Alias # 29, I've created an alias that, when active, will set "DPad Down" (for some is read as "GameLStick" in the file) to issue the Recall command. Then I place a divider (|) and have DPad Down set back to "SwitchWeapon 5" which is the Secondary weapon and named the alias "CommandRecall".
     
    So to put in laymen's terms, pressing the down dpad button will have me equip the Secondary Weapon, but when I hold the A button (GameA), I can tell my comrades to retreat with the Recall command.

    1,677 downloads

    0 comments

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  21. Quake Xbox 360 Controller layouts

    A collection of configuration files that will add Xbox 360 Controller support to the game and its expansions. It uses the existing joystick support included with the game.
     
    Note that only official versions of the game (i.e. WinQuake and GLQuake) are confirmed to work. The files may not be completely compatible with source ports (assuming the port has joystick support).
     
    Full details and instructions are included with the download.

    1,494 downloads

    0 comments

    Submitted

  22. NoX360

    A x360ce vibmod configuration file that disables the XBox 360 Controller. It's useful when a game automatically detects and uses a controller, but doesn't let you to disable it without unplugging it, or disabling it via hardware manager. Some known games to have this issue are Metro 2033, Mount & Blade Warband.
     
    All credit goes to the x360ce team for creating the tool, and JottiLF from the Steam Forums for making the config.

    3,669 downloads

    0 comments

    Submitted

  23. 0 comments

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  24. Vessel gamepad configuration profiles

    This is the collection of all known gamepad configurations for Vessel.
     
    The files can only be used with the OS X and Linux versions. They are not compatible with the Windows release.
     
    A Joystick Detector program by the developer has been included also.
     
    Full details and instructions are included with the download.
     
    Supported gamepads:
    DualShock 3 (PS3) Controller
    PlayStation Controller
    Xbox 360 Controller (for the xpad and xboxdrv drivers)
    Nintendo Wii Classic Controller Pro
    Logitech Gamepad F310
    Logitech RumblePad 2
    OUYA Controller
    X-Kim GPTL-00D

    406 downloads

    0 comments

    Updated

  25. The Saboteur - Controller Remapping Fix

    Article: The Saboteur
     
    Contains an already fixed text file, refer to the article for further instructions.

    5,203 downloads

    5 comments

    Updated

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