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Halo: Reach ultrawide cutscenes fix 1.5


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About This File

The tools for Steam and Microsoft versions of Halo: Reach remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw

Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool.

The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher is not possible for Xbox and would be inconvenient to Steam users, as it would likely require replacing files before each launch in the anti-cheat-enabled mode.

Tested the Xbox / Microsoft store version at 2560x1080 and 5760x1080.

You can buy me a coffee here.


What's New in Version 1.5   See changelog

Released

Fixed the reported issue of stretched HUD.




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Thanks for this, but: If I use this file/mod, the HUD  respectively the crosshair is stretched (outside the cutscenes). If I disable your mod (F5), so the HUD and the crosshair are quiet normal (the game is in widescreen-modus).

So I must playing without your mod and enable it with F5 when cutscene is coming and after it I disable your mod again.

I play in 21:9 in fullscreen (nativ) 2560 x 1080.

Can you possibly find a way to keep the HUD (and the crosshair) unchanged when using your mod?

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21 hours ago, Perrin said:

Thanks for this, but: If I use this file/mod, the HUD  respectively the crosshair is stretched (outside the cutscenes). If I disable your mod (F5), so the HUD and the crosshair are quiet normal (the game is in widescreen-modus).

So I must playing without your mod and enable it with F5 when cutscene is coming and after it I disable your mod again.

I play in 21:9 in fullscreen (nativ) 2560 x 1080.

Can you possibly find a way to keep the HUD (and the crosshair) unchanged when using your mod?

Thanks for the feedback! For some reason I haven't been getting notifications in the past two days but I saw your reply earlier today and fixed the issue just now. It took quite a bit of an overhaul, so I set the new version to 1.5

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Does your progress (in the campain) in the normal mode carry over to the anticheat bypass mode or is it 100% sperate from each other

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Progress carries over, but achievements (and in-game unlockables) don't unlock.  So probably best to use this mod just for fun and immersion, but to save your achievement hunting (and legendary runs) for anti-cheat enabled mode.

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On 12/5/2019 at 3:04 PM, Rose said:

Thanks for the feedback! For some reason I haven't been getting notifications in the past two days but I saw your reply earlier today and fixed the issue just now. It took quite a bit of an overhaul, so I set the new version to 1.5

Thank you very much for the fast fix!

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@Andytizer

Fine, thanks. But Rose has updated his fix (version 1.5) and it works fine now. I play it in 5120 x 2160 (DSR).

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    • By Rose
      Use the included patcher to target BeyondTwoSouls.exe.
      Alternatively, download and unpack the included trainer with software like PeaZip (password is pcgw) and apply the fix after launching the game.
      This will turn the gameplay and menu FOV from vert- (less vertical) to hor+ (more horizontal).
      The few pre-rendered cutscenes and the tutorial sprites will remain vert-, while the loading screens and bonus artwork will be stretched.
      Tested at 3840x1080 and 5760x1080.
      You can buy me a coffee here.
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      Unpack the archive and put the "ultrawide" (for 21:9) or "superwide" (for 32:9) folder in "mods" within the main game folder. Launch the game and enable the mod by checking its box Quit the game Open %USERPROFILE%\AppData\LocalLow\Nolla_Games_Noita\save_shared\config.xml in a text editor and change internal_size_w="1280" to internal_size_w="1707" (for 21:9) or internal_size_w="2560" (for 32:9) Launch the game again - the mod should be working now! Tested the latest GOG version at 2560x1080, 3840x1080 and 5120x1440.
      You can buy me a coffee here.
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