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Unreal Tournament 3 Split-screen Controllers-Only Config 1

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About This File

This is the config file needed if you want to play with just controllers. Split-screen with controllers just from second player onward does not need this config file.

  1. Go to %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
  2. Replace UTInput.ini with the one in this archive.


What's New in Version 1

Released

  • 2018-07-17 - Converted the uploaded ini on the article page to this file.



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  • Similar Content

    • By Hman360
      This is an AntiMicro profile for the Spider-Man 2002 movie PC game for mapping the inputs that the game won't register in an XInput controller to the keyboard & mouse controls.
      You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
      Specifically, the mappings are as defined below:
      Right Stick -> Mouse (default - camera)
      LT -> Shift (default - web action & recenter camera)
      RT -> Numpad 5 (default - web swing)
      The other inputs should be configurable in the game's gamepad settings, except the Left Stick which automatically is set to movement.
    • By Methanhydrat
      IMPORTANT
       
      Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
       
      If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
       
      ---
       

      TL;DR
      This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
       
      Quick start guide:
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


      Features
      While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
       
      This fix re-enables XInput support and forces the game to use it, regardless of the settings.
       

      Instructions

      Supported Versions
      This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.08

      Note that the fix currently does not work with the demo version of the game.
       

      Install
      The fix does not make any permanent changes to the game or to Windows and can easily be removed.
       
      Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

      Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
       
      The safest way to do this is the following:
      In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
      Make sure PS4/XBox Configuration Support is checked
      Go to Big Picture mode and find Prey in you library
      Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
      Uncheck the setting from step 1 again, depending on whether it was checked in the first place


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are currently no known issues with using the fix.
       

      Additional Information

      Antivirus Software
      Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.1:
      Fixed launch issues for users that do not own the Mooncrash DLC


      v1.0:
      Upgraded the fix to game version v1.08


      v0.6:
      Added support for Mooncrash DLC


      v0.5:
      Upgraded the fix to game version v1.06


      v0.4:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v0.3:
      Added a separate version that shows button prompts of the PS4 instead of the XBox controller
      Added more detailed instructions to the readme file


      v0.2:
      Added support for demo version of Prey
      Added measures to make the fix more robust to updates of the game


      v0.1:
      Initial release

    • By Methanhydrat
      What is this?
      Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
       

      Overview

      Description
      The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
       
      DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
       

      Features
      Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
      Flexible options such as individual sensitivities for camera movement and bow aiming
      Non-standard bindings such as Roll-Only, Kick or Leap Attack
      Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
      Includes a GUI for easy configuration
      Steam Controller support
      Compatible with DSFix


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched Steam version and might not work when used with an older or otherwise modified executable.
       

      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Install Durante's DSFix if you have not already
      Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
      Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
      Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
      Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that

      A few additional notes on the installation:
      See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
      You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
      If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one


      Uninstall
      Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix


      Configuration
      Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
      The GUI provides tooltips with additional information about a setting
      You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a DSIC Reloaded sound message when the reloading was successful
      You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
      It is not necessary to unbind a key or button in the in-game settings to use it with the fix


      Movement And Camera Control
      The Movement/Camera Control setting determines how the camera and the basic movement of the character are controlled:
      Keyboard and Mouse: Enables raw mouse input for camera control and uses bindings for movement. Deactivates analog sticks and vibrations
      Gamepad: Standard controller behavior. Uses the left and right analog stick for movement and camera control. Disables raw mouse camera
      Steam Controller: Enables raw mouse input for camera control and uses the left analog stick for movement. This requires that the mouse is mapped to the right control pad in the Steam Controller software

      Note that this setting has no effect on any other bindings. It is entirely possible to use keyboard or mouse bindings in Gamepad mode an vice versa. This mod is all about customization and the input system is purposefully designed to be as flexible as possible. This should hopefully also help people who are using unusual controllers or are otherwise not able to play the game in the regular way.
       

      Non-Standard Bindings
      Non-standard bindings execute actions that usually have to be performed by using a context-sensitive key or a combination of keys. DSIC currently offers bindings for:
      Kick and Leap Attack
      Roll Only and Dash Only
      Auto Run

      Although they do not allow anything that cannot also be done manually, there has been some debate in the past over whether automation like this could be considered cheating. I am still not convinced by that and am currently of the opinion that the listed actions are primarily a matter of the controls and not the player's skill; especially since similar effects can already be achieved with external tools, such as AutoHotkey or severals different types of gaming software.
       

      Known Issues
      The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
       
      The dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor.
       
      All keybindings are currently disabled in the main menu. This is on purpose to prevent issues when navigating the menu and when entering a character name.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
       
      Key Names:
       
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
       
      Modifiers:
       
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
       

      Acknowledgments
      I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the mod. Without him, creating the mod would have taken even longer than it already did.
       
      Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
       
      Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I have done would not be worth much.
       

      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    • By Methanhydrat
      What is this?
      The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
       

      Overview

      Description
      Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
       
      Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
       
      This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
       

      Features
      All Games
      Change FPS limit
      Force restricted or read-only CVars
      Push some CVars out of their bounds (e.g. FOV)
      Bind opening the console to any key
      Bundle configuration in a single config file
      Easy to install

      RAGE (32-/64-Bit)
      Bind the use of items to individual keys
      Bind toggle versions of aim down sights or sprint
      Disable parts of the HUD (e.g. crosshair or minimap)


      Instructions

      Supported Games
      Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
      RAGE [32-/64-Bit, Global]
      Wolfenstein: The New Order [Global]
      Wolfenstein: The Old Blood [Global]

      Note: You can find out what version of a a game you have by using one of the methods stated here.
       

      Install
      Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
      Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
      (Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
      Start the game like you would normally, for example directly through Steam or a desktop shortcut.

      Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
       

      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      How To Use
      After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
       
      The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
       

      List Of Commands
      All Games
       
      id5Tweaker_SetFpsLimit value
      Changes the FPS limit to value
      Example: id5Tweaker_SetFpsLimit 140

      Note: There are some known issues with unlocking the FPS (see below)
       
      id5Tweaker_ToggleFps
      Enables or disables the above FPS limit
      Can be used to play sections of a game that have issues with high FPS
      Is in the default config file bound to the '*' key on the numpad

      id5Tweaker_ForceCVar name value
      Forces a CVar with name to value
      Can be used to set restricted or read-only CVars
      Extends the bounds for certain CVars (e.g. g_fov)
      Example 1: id5Tweaker_ForceCVar g_fov 110
      Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1

      id5Tweaker_Reset
      Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
      Is in the default config file bound to the '-' key on the numpad

      id5Tweaker_ToggleConsole [0.0-1.0]
      Toggles the state of the in-game console
      The optional argument specifies the fraction of the screen being covered by the console
      Obviously only makes sense when bound to a key

      RAGE (32-/64-Bit)
       
      id5Tweaker_RAGE_Bind key action
      Binds an action to key
      For a full list of actions use the id5Tweaker_RAGE_ListActions command
      For a full list of keys use the id5Tweaker_RAGE_ListKeys command
      Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
      Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom

      id5Tweaker_RAGE_ListActions
      Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console

      id5Tweaker_RAGE_ListKeys
      Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
      Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2

      id5Tweaker_RAGE_HideCrosshair [0,1]
      Hides the crosshair
      Does not remove interaction info (see below)
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideInteractionInfo [0,1]
      Hides information of interactable things (e.g. bodies you can loot)
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideMiniMap [0,1]
      Hides the minimap
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideWeaponInfo [0,1]
      Hides all weapon information in the lower left including quick items
      Works as a toggle when used with no argument


      Using The Config
      Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
       
      The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
       
      There are two sections in the config file:
      [CVARS]

      In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
      [COMMANDS]

      Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
       
      The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
       
      You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
       

      Optimizing Performance
      Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
       

      Important CVars
      From my experience, the following CVars are the most important:
      vt_pageImageSize* [4096, 8192, 16384]
      vt_uncompressedPhysicalImages [0,1]
      vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]

      The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
       
      Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
       
      Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
       
      Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
       
      The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
       
      Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
       

      Recommended Approach
      My recommendation to approach the best settings would be the following:
      Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
      If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
      If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
      If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1


      For The Tech-Savvy and Adventurous
      The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
       
      If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
       
      Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
       
      A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
       

      Additional Information

      What You Should Know
      This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
       
      Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
       
      Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
       
      If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
       

      Known Issues
      There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
       
      This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
       
      RAGE
       
      Various Locations [type: visuals, severity: minor]
      A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it

      Wolfenstein [both Games]
       
      Various Locations [type: interface, severity: medium]
      Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet

      Wolfenstein: The New Order
       
      Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
      Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end

      Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
      The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable

    • By ThatOneReaper
      A collection of configuration files that will add Xbox 360 Controller support to the game and its expansions. It uses the existing joystick support included with the game.
       
      Note that only official versions of the game (i.e. WinQuake and GLQuake) are confirmed to work. The files may not be completely compatible with source ports (assuming the port has joystick support).
       
      Full details and instructions are included with the download.
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