Unofficial patches
913 files
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Red Orchestra Ostfront 41-45 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
189 downloads
- widescreen
- widescreen fix
- (and 27 more)
0 comments
Updated
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Nolf_MultilingualGUI
By ks99
Adds support for additional translations, as well as potentially fixing an error (ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!) that seems to occur when using an installation of Windows with multiple keyboards or language packs installed.
Installation:
1. Run <code>Nolf_MultilingualGUI.exe</code>, and select the desired GUI language.
2. Install the NOLF Modernizer fan patch as normal (copy all files from the .7z to the game's install directory)
3. Set <code>NOLF.exe</code> to run as Administrator under the compatibility mode settings.
4. Run <code>NOLF.exe</code>, then enable the Modernizer patch by clicking Advanced > Customize, selecting MODERNIZER.REZ, clicking "Add >" to move it to the right size, clicking "Always load these rez files", and clicking "OK".
From the readme:
Nolf_MultilingualGUI:
- Translations: Russian [four GUI: 7Wolf, Triada, Fargus, AlexSoft] / English / Italian / Spanish / German / Polish / French / Swedish
- No-CD [file NOLF.exe]
- Fix Game Menu Control Configuration for non-latin Windows [dinput.dll file]
- Font increase for high screen resolutions [file FontSizeFix_03.rez]
112 downloads
0 comments
Submitted
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Verok's (Verokster) Need For Speed V - Porsche Unleashed Patch (v1.06)
By ks99
Description from Verok/Verokster's originally publicly available blog (https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html), describing this same patch:
===================================================================
This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer.
This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc.
Some features and fixes lited below. And also some of the problems which are still need to fix.
Features & Fixes:
patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
CD check has been removed
removed all registry linkage, so game is fully portable now
added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
game supports windowed mode
game Menus and Movies render in 32 bpp mode
game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
game supports widescreen resolutions (16:9, 16:10, etc)
game supports more screen resolutions than before
implemented proper widescreen support with correct FOV
removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
CPU time calculation was replaced by new one, so race starts faster
increaced CPU limits from 2GHz up to 4GHz
proper textures details due to replaced CPU calculation (2 GHz limitation)
proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
fixed game crash on Normandie track. No needs to replace sky for this track.
Lens Flare disappears much less frequently
proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
cars LOD model has been replaced due to adding 2 hidden highest car detail levels
movements Carrera spoilers are visible now from interior (driver) position.
removed widescreen option from Graphics menu
enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
imlemented texure filtering for menu elements and fonts
added option to disable filtering for all textures
fixed missed / not lighted interior dashboards at night time
added option for Car Control after finish line
Problems & Issues:
on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu
Thrash (3rash) renderers:
dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG
glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok
nglide - Thrash API v107 renderer for nGlide v1.05 wrapper
opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok
opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok
Installation:
download package below
extract its content (by using "NFS" password), into your game root by replacing
old files
launch config.exe to make sure all options are correct for you
launch game via nfs5.exe or via config.exe by pressing "Save and launch" button
have fund 😉
8,070 downloads
Submitted
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Lemony Snicket's A Series of Unfortunate Events - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes the camera FOV as well.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Default.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
140 downloads
- widescreen
- widescreen fix
- (and 24 more)
0 comments
Updated
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Day of the Zombie - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
179 downloads
- widescreen
- widescreen fix
- (and 25 more)
0 comments
Submitted
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Marine Sharpshooter 3 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
89 downloads
- widescreen
- widescreen fix
- (and 24 more)
0 comments
Submitted
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Desert Thunder - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DT.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
354 downloads
- widescreen
- widescreen fix
- (and 25 more)
0 comments
Submitted
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Redneck Kentucky and the Next Generation Chickens - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Kury.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
85 downloads
- widescreen
- widescreen fix
- (and 26 more)
0 comments
Submitted
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Combat: Task Force 121 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Combat.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
105 downloads
- widescreen
- widescreen fix
- (and 30 more)
0 comments
Submitted
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Devastation - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Devastation.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
354 downloads
- widescreen fix
- widescreen
- (and 27 more)
0 comments
Updated
-
Dead Man's Hand - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DMH.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Credits also go to: Automaniak
Password: pcgw
305 downloads
Updated
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World War II Combat: Road to Berlin - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Berlin.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Credits also go to: Automaniak
Password: pcgw
1,278 downloads
- widescreen
- widescreen fix
- (and 28 more)
0 comments
Submitted
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World War II Combat: Iwo Jima - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fix the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Iwo.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Credits also go to: Automaniak
Password: pcgw
107 downloads
- widescreen
- widescreen fix
- (and 27 more)
0 comments
Submitted
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Cold War (2005)
This is an upload with files that contain fix for the videogame Cold War (2005), just select the aspect ratio you want and copy and paste the file into the games file location...
Video link on how to set up here
209 downloads
0 comments
Submitted
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Tarzan (1999) Widescreen Fix
Replace Zip Files into your game main folder and play Tarzan game in widescreen mode.
Using dgvoodoo2 (Glide.dll, Glide2x.dll, Glide3x.dll) For Force resolution.
582 downloads
0 comments
Submitted
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Spider-Man 2001 Widescreen fix
Replace Zip Files into your game main folder and play Spiderman game in widescreen mode.
1,028 downloads
Updated
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Adventures of Lomax patch (bypass 8-bit/16-bit color requirement)
By ks99
Note: Use only if the DxWnd method doesn't work for you!
A hexadecimal patch for Adventures of Lomax that bypasses the 8-bit/16-bit color requirement. (The error message reads "Lomax will only run on 8 and 16 bit deep desktops")
Causes transparency effect issues.
To run:
1. Backup the original LOMAX.EXE (rename it to LOMAX.EXE.BAK) and place this patched .exe into your game installation folder.
2. Set the .exe to run in compatibility mode for Windows 95/98/ME.
Method discovered by jessetsumpter of VOGONS: https://www.vogons.org/viewtopic.php?t=51166
Demonstrated by RetroJackal on YouTube:
To patch the game in the same manner yourself, hex edit LOMAX.EXE by changing the hexadecimal string 83 FD 08 74 1E 83 FD 10 74 19 to 83 FD 08 74 1E 83 FD 10 EB 19.
207 downloads
0 comments
Updated
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Metal Gear Solid: Integral - PC Italian Translation BETA 1.01
Metal Gear Solid: Integral PC Italian Translation BETA 1.01 (b1.01). ONLY TEXTS.
7z file password: pcgw
-----
Note Personali:
Quando ho cominciato questo progetto (oltre 2 anni fa) non mi ero reso realmente conto della sua portata, sia in termini di quantità, sia di importanza, MGS è una saga che appassiona milioni di ragazzi e probabilmente senza la nostra passione (la mia e di chi mi ha sostenuto) questa traduzione non l'avrei realizzata, un sincero GRAZIE a tutti.
Ssj100
ATTENZIONE:
Questa traduzione è stata realizzata senza alcun fine di lucro ed è quindi da considerarsi AMATORIALE, l'unico motivo per cui ho svolto questo lavoro è stata la mia grande passione per i videogames e per Metal Gear Solid in particolare.
N.B: QUESTA VERSIONE E' UNA BETA CHE TRADUCE GRAN PARTE DEI TESTI, IL SUO UTILIZZO E' DA INTENDERSI ESCLUSIVAMENTE COME STRUMENTO PER IL BETA-TESTING PER LA VERSIONE DEFINITIVA (CHE TRADURRA' IL GIOCO COMPLETAMENTE).
Realizzazione: Ssj100
Per qualsiasi informazione: ssj100@libero.it
258 downloads
Updated
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unofficial patch The Even More Incredible Machine: GOG2CD Patch
By Patrxgt
The Even More Incredible Machine: GOG2CD Patch is an unofficial patch for The Even More Incredible Machine, which restores CD music and speech, included in the original release of the game to the GOG release.
Installation: Extract files from the "The Even More Incredible Machine CD Patch" folder into the game's main folder and run "Patch.bat" with administrator privileges (I know, it's neither ideal nor safe, but Windows has a strange fetish for forcing the user to run files with administrator privileges when they are in a folder embedded in Program Files and try to modify something in this folder).
Bugs:
- Dynamix intro animation has no sound (original CD release behavior).
- CD music does not respond to in-game volume settings.
123 downloads
0 comments
Submitted
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Screamer 4x4 Widescreen Fix
By AlphaYellow
This is a RAR file containing modified exes from the Direct3D, OpenGL and Glide renderers, for the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18 and 64:27 (same as 21:9).
Instructions:
- Extract the exes from the folder that matches your current aspect ratio.
- For OpenGL and Direct3D, select a resolution ingame that matches your native resolution. For Glide, force the native resolution from a wrapper like nGlide or dgVoodoo2.
Credits go to: Automaniak
274 downloads
- multimonitor
- multimonitor fix
- (and 33 more)
0 comments
Updated
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Atelier Sync Fix - Windows Version
By kendotlibero
basically This but compiled for use with windows, compiled by loliii123
733 downloads
0 comments
Submitted
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Billy Hatcher and the Giant Egg - Widescreen Patch
By Mystyle48
Author: CodenameGamma
This is a widescreen patch for Billy Hatcher and the Giant Egg. It includes presets to replace the max 1600x1200 resolution with 1920x1080, 2560x1440, and 3840x2160.
366 downloads
0 comments
Updated
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unofficial patch Half-Life: Quality Of Life Fixes (Retail & Steam)
By scottvordem
These DLL files contain fixes for the Steam version of Half-Life that have yet to be fixed. These were compiled from the hlfixed branch of Flying With Gauss (FWGS) HLSDK-Portable. These were not compiled by default. Latest commit as of compiling is 4160949
These fixes do not alter or add anything significant. These are small fixes that will not alter the original Half-Life experience.
The most notable fixes are:
Crowbar will no longer "Rapid Fire" when hitting certain corpses. Some viewmodel animation fixes such as timing issues or not working. Tripmine beam won't be duplicated when loading into a new area. There are other fixes applied and you can find them in the changelog on the Github page. The optional parameters are also applied.
Notes:
This will only work with Half-Life. The expansions and any mods may not work with this as they provide their own files which differ from Half-Life's.
It is unknown if this is safe for multiplayer (May trigger VAC).
Installation Instructions. Use the zip file corresponding to the version of the game being used.
==Steam Version==
Download the zip file for Steam. Navigate to where Half-Life is installed (the location of hl.exe). Extract the zip in that directory. There should now be a valve_addon folder. Launch the game and go to settings. Under the video tab, check the box that says "Allow custom addon content" and click apply and OK. The game will restart. It is now installed. ==Retail Version==
Note: Backup any original files. Unfortunately the files must be replaced as the valve_addon folder does not work in retail.
Download the zip for Retail. Navigate to where Half-Life is installed (the location of hl.exe). Extract the archive and overwrite the valve folder. It is now installed.984 downloads
Updated
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Torrente Widescreen Fix
By AlphaYellow
Comes with a RAR file, which includes a modifed vtKernel.dll for several resolutions: 720p, 768p, 1080p, 4K and 8K.
Instructions:
- Extract the DLL that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
- Choose any other resolution in the ingame graphic settings, you might need to change the resolution every time you start the game. (Don't worry, the new resolution is permanent).
Credits go to: Automaniak
Currently only the following versions are supported: English
130 downloads
- widescreen
- widescreen fix
- (and 2 more)
Updated
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Torrente 3: The Protector Widescreen Fix
By AlphaYellow
Comes with a RAR file, which includes Torrente3.exe binaries for several resolutions, including 720p, 768p, 1080p, 4K, 8K, 2560x1080 and 5120x2160.
Instructions:
- Extract the executable that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
- Choose 1280x1024 in the ingame graphic settings. (Don't worry, the new resolution is permanent).
Credits go to: Automaniak
Currently only the following versions are supported: English
157 downloads
- widescreen
- widescreen fix
- (and 2 more)
0 comments
Submitted
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