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Version 1.06
4,919 downloads
Description from Verok/Verokster's originally publicly available blog (https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html), describing this same patch: =================================================================== This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer. This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc. Some features and fixes lited below. And also some of the problems which are still need to fix. Features & Fixes: patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3) CD check has been removed removed all registry linkage, so game is fully portable now added option to select several 3rash API renderers (DirectX, Glide and OpenGL) added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese) game supports windowed mode game Menus and Movies render in 32 bpp mode game Menus and Races render in native desktop resolution. This option can be switched off (on by default). game supports widescreen resolutions (16:9, 16:10, etc) game supports more screen resolutions than before implemented proper widescreen support with correct FOV removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now CPU time calculation was replaced by new one, so race starts faster increaced CPU limits from 2GHz up to 4GHz proper textures details due to replaced CPU calculation (2 GHz limitation) proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation) fixed game crash on Normandie track. No needs to replace sky for this track. Lens Flare disappears much less frequently proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes) cars LOD model has been replaced due to adding 2 hidden highest car detail levels movements Carrera spoilers are visible now from interior (driver) position. removed widescreen option from Graphics menu enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode imlemented texure filtering for menu elements and fonts added option to disable filtering for all textures fixed missed / not lighted interior dashboards at night time added option for Car Control after finish line Problems & Issues: on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu Thrash (3rash) renderers: dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok nglide - Thrash API v107 renderer for nGlide v1.05 wrapper opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok Installation: download package below extract its content (by using "NFS" password), into your game root by replacing old files launch config.exe to make sure all options are correct for you launch game via nfs5.exe or via config.exe by pressing "Save and launch" button have fund 😉- 12 comments
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Version 1.1.0
3,163 downloads
Need for Speed: Porsche Unleashed Combined Patch by Tsalikon Installation Copy everything in the "Copy" folder into your game folder, replacing anything it asks you to. Run config.exe as administrator. If you don't see it, your antivirus probably deleted it since several report a false positive on this file. Select OpenGL 3 as the renderer and click the screwdriver/wrench icon, then set the following options: Exclusive mode: Checked Screen resolution: By desktop Aspect ratio: Preserve original Color depth: 32 bpp Refresh rate: 60 Hz (or your monitor's refresh rate) Vert. synchronization: On Gamma correction: 1.0 (Lower this if you prefer a darker game) Depth buffer: 32 bpp Click the "More options" button and set the following options: Windowed mode: Your choice Fog: Checked Filtering: Checked Single proc affinity: Unchecked CPU Frequency (MHz): 0 No error reporting: Unchecked No movies: Your choice Car control: Your choice Click Save and close config.exe. Add anistropic filtering and anti-aliasing for Porsche.exe through your graphic driver settings. (Optional) Choose your driver name and photo: - Rename the file "8Driver.sav" in the SaveData folder to what you'd like your name to be. The number at the front (1-8) selects which photo/driver head to use. - Open the player.lst file in the SaveData folder with a text editor, and set the name to whatever you named the .sav file. - (Optional - Only affects your name in multiplayer) Open 8Driver.sav in a text editor and do a search for "Driver". Replace the first two instances with whatever the file is called (without the number at the beginning). Don't replace the "FactoryDriver.Car" line. Set nfs5.exe to run as administrator. This prevents the game being unable to find/create files when installed in the Program Files (x86) folder. Run the game using nfs5.exe (not Porsche.exe). Make sure to set your graphics settings in Options. All done! You're ready to play! Documentation In the "Docs" folder, you will find the readmes and changelogs of the various patches included in the Combined Patch: Enhanced Patch: This was the original unofficial patch for Porsche Unleashed. Only the bug fixes are included in the Combined Patch. NFS5 Essentials Readme: The readme that shipped with the NFS5 Essentials patch. Game Fixes and Extras: List of changes from the NFS5 Essentials patch. Verok's NFSV Patch: The readme for Verok's NFSV Patch which makes up the core of this patch Smooth Shines and Lights: The readme from the Smooth Shines and Lights mod that is included in the Combined Patch. Combined Patch Changes: List of changes made by this patch in addition to the ones previously mentioned -
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Version 1.4
107,560 downloads
Includes all versions of the patches available. v 1.4: nfsc_v1.4_en (English) nfsc_v1.4_fr (French) nfsc_v1.4_sp (Spanish) nfsc_v1.4_it (Italian) nfsc_v1.4_ge (German) nfsc_v1.4_roe (Rest of Europe) nfsc_ce_v1.4_us (US English) nfsc_ce_v1.4_uk (UK English) Collectors Edition v 1.3: nfsc_v1.3_us (US English) nfsc_v1.3_uk (UK English) nfsc_v1.3_fr (French) nfsc_v1.3_sp (Spanish) nfsc_v1.3_it (Italian) nfsc_v1.3_ge (German) nfsc_v1.3_ru (Russian) nfsc_v1.3_roe (Rest of Europe) nfsc_ce_v1.3_uk (UK English) Collectors Edition Taken from: http://largedownloads.ea.com/pub/patches/NFS/carbon/- 1 comment
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Version 1.2
81,856 downloads
Includes all versions of the patches available. v 1.2: nfsu2_v1.2_us (US English) nfsu2_v1.2_uk (UK English) nfsu2_v1.2_fr (French) nfsu2_v1.2_sp (Spanish) nfsu2_v1.2_it (Itaiian) nfsu2_v1.2_ge (German) nfsu2_v1.2_kr (Korean) nfsu2_v1.2_ch (Chinese) v 1.1: nfsu2_v1.1_us (US English) nfsu2_v1.1_uk (UK English) nfsu2_v1.1_fr (French) nfsu2_v1.1_sp (Spanish) nfsu2_v1.1_it (Italian) nfsu2_v1.1_ge (German) Taken from: https://www.nfsplanet.com/nfs8_patch.php?lang=eng- 1 comment
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