General
452 files
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Need for Speed: Underground - No intro patch
By carefully
You already got bored by the Need for Speed Underground Intro? This small tool can help you, so that the starting movies won't show up.
Replace the movie files in the movies directory with these 3 movie files.
Source: http://www.nfsplanet.de/nfs7_tools.php?lang=eng
5,728 downloads
- need for speed
- nfs
- (and 1 more)
0 comments
Updated
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Bloodwych "Welcome Back" fix
By Garrett
Save fix for Bloodwych needed to get past the game-breaking "Welcome Back" bug in The Keep (a stairs tile is missing).
Run this program in DOSBox on modern systems. Specify the program name followed by the affected save file, e.g. to fix save slot 5 use the command WBFIX.EXE BWYSAVE.5
This package has been updated to include CWSDPMI.EXE (required by WBFIX).
254 downloads
0 comments
Submitted
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InstallShield 2 32-bit Generic Installer
By Garrett
This is a generic 32-bit version of the InstallShield 2 setup engine. This file can be used as a replacement installer for games that use 16-bit versions of InstallShield 2.
To determine if the game uses InstallShield, check the list of files that are in the setup directory (normally, there should be a dedicated folder for the installer somewhere on the game disk). If the file "_inst32i.ex_" is included, then the game uses InstallShield in some form.
From there, the version of the installer currently used needs to be verified to ensure that the replacement file will work. In the setup folder, find a "SETUP.EXE", "SETUP32.EXE", or other similarly named files. Once the installer is found, right click it, select "Properties", and go to the "Version"/"Details" tab. If the "Product version" and/or "File version" fields have a value along the lines of 2.xx.xxx.x, then the game uses version 2 of the setup engine and is compatible with this file.
For specific details on installer use, check the game article that requires it.
For generic instructions, check the link at the top of this description.
1,360 downloads
- InstallShield
- installer
- (and 1 more)
0 comments
Submitted
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Motorsport Manager intro skip
Replacement AttractIntro.bk2 and SplashSequence.bk2 for Motorsport Manager.
Extract to \MM_Data\StreamingAssets in the installation folder (confirm the replacement of the existing files when prompted).
1,221 downloads
0 comments
Submitted
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Disney Cars: Mater-National Championship - skip intro fix
By Quiet Bob
Disney Cars: Mater-National Championship
Skip Intro Fix
------------------------------------------
This fix will skip the opening videos ("legals") in Disney Cars: Mater-National Championship. It substitutes the credits with blank video files, each of them only one frame long.
Installation
------------
Just extract the archive to the "\DataPC\C\Movies\2997\" subfolder in the game installation directory, overwriting the existing files. Enjoy!
479 downloads
0 comments
Submitted
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FEAR 2 Mouse Fix
By Methanhydrat
What is this?
This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration.
Overview
Description
While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings.
This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
Features
Raw mouse input
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
Steam/Retail
GOG
Install
The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\"
Start the game like you would normally, for example directly through Steam or Origin
Uninstall
Remove or rename the X3DAudio1_5.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy.
Contact And Support
If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
13,401 downloads
Submitted
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Prey Interface Customizer
By Methanhydrat
TL;DR
This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
Quick start guide:
Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode
Features
The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
Its features include:
Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI
Instructions
Supported Versions
This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
Steam v1.10 GOG v1.10
Note that the mod currently does not work with the demo version of the game.
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode
Note that the GUI is for configuration only and does not have to be running for the mod to work.
*If the GUI does not work probably, you might miss some of the requirements. See the section for details
Uninstall
Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game
Presets
The mod comes with three standard configuration presets:
Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
Note that these settings are just templates and can be adjusted as desired.
Known Issues
Combined objective markers If there are multiple objectives in another area, the game's UI combines them into a single marker If one of the objectives is of a type that was disabled via PRIC, the combined marker might be hidden as well, even if it contains another type that is not disabled Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
GUI Requirements
The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Input Bindings
The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
Key Names:
In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
Modifiers:
Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
Acknowledgments
I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
Version History
v1.9.1:
Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply' v1.9:
Added option to disable notifications (sound) for gaining Sim Points in Mooncrash Changed motion blur option to allow disabling camera and object effects individually Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below) Also note that this results in resetting the motion blur option in existing configs Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option Examples for this are fullscreen effects such as when targeting PSI abilities Fixed support for GOG version of the game Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately Fixed a bug that caused the max FPS limit to set to 1 when generating config presets Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8 Fixed object motion blur always being disabled regardless of setting Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!) Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all Note that there is still a known issue with combined markers (see Known Issues above for details) Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC v1.8:
Fixed reticle options, which were broken since v1.5 Added option to set FPS limit / max FPS Fixed a bug that caused the mod to break when entering some areas for the first time (e.g. Talos 1 exterior) v1.7:
Added support for non-Denuvo Steam version of the game v1.6:
Added support for GOG version of the game
v1.5:
Upgraded main game and Mooncrash support to game version v1.10
v1.4.6:
Upgraded main game and Mooncrash support to game version v1.09.5
v1.4.5:
Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix
v1.4.4:
Upgraded main game and Mooncrash support to game version v1.08
v1.4.3:
Upgraded Mooncrash support to game version v1.07
v1.4.2:
Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode
v1.4.1:
Fixed a crash that occurred in some parts of the Mooncrash DLC
v1.4:
Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
v1.3.2:
Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
v1.3.1:
Fixed a bug that caused the status sound setting to be ignored
v1.3:
Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
v1.2.4:
Solved compatibility issue with ReShade
v1.2.3:
Controller movement no longer gets stuck on interactive items when using PS4 prompts
v1.2.2:
Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix
v1.2.1:
Fixed a loading issue that occurred on some system configurations
v1.2:
Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes
v1.1:
The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod
v1.0:
Initial public release
11,413 downloads
Updated
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Sonic Lost World minimal HUD
Requires a mod manager, use Sonic Lost World Mod Loader (tested with) or SonicGMI.
347 downloads
0 comments
Submitted
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LEGO Rock Raiders Masterpiece Edition executable
By Antrad
This archive contains LegoRR.exe from the LEGO Rock Raiders Masterpiece Edition. With the instructions written on the PC Gaming Wiki page the game finally worked on my PC. Tested on Windows 7 64-bit SP1 with the standard edition CD, plus the CD music was also playing.
6,271 downloads
0 comments
Updated
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PreyXInputFix
By Methanhydrat
IMPORTANT
Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
---
TL;DR
This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
Quick start guide:
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Features
While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
This fix re-enables XInput support and forces the game to use it, regardless of the settings.
Instructions
Supported Versions
This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
Steam v1.08
Note that the fix currently does not work with the demo version of the game.
Install
The fix does not make any permanent changes to the game or to Windows and can easily be removed.
Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
The safest way to do this is the following:
In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
Make sure PS4/XBox Configuration Support is checked
Go to Big Picture mode and find Prey in you library
Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
Uncheck the setting from step 1 again, depending on whether it was checked in the first place
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with using the fix.
Additional Information
Antivirus Software
Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
Version History
v1.1:
Fixed launch issues for users that do not own the Mooncrash DLC
v1.0:
Upgraded the fix to game version v1.08
v0.6:
Added support for Mooncrash DLC
v0.5:
Upgraded the fix to game version v1.06
v0.4:
Controller movement no longer gets stuck on interactive items when using PS4 prompts
v0.3:
Added a separate version that shows button prompts of the PS4 instead of the XBox controller
Added more detailed instructions to the readme file
v0.2:
Added support for demo version of Prey
Added measures to make the fix more robust to updates of the game
v0.1:
Initial release
17,165 downloads
- Prey
- Controller
- (and 8 more)
0 comments
Updated
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Fifa 2002 - Sui's fix
This is a modified Dsound.dll wrapper originally written by OrfeasZ and modified by SuicideMachine in order to modify game's code, which results in the process crashing due to an attempt to divide a register by 0.
3,378 downloads
0 comments
Submitted
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Hellforces D3D9 Wrapper
This is an offspring of ThirteenAG's D3D9 wrapper, reworked by SuicideMachine with added functionality specific to Hellforces (v. 1.0), which involves checking the Loading flag of the game and disabling Framelimitter during loading and enabling it during gameplay in order to drastically reduce the game's loading times and still provide consistent gaming experience.
1,252 downloads
0 comments
Updated
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Mafia II depth of field remover
By Keith
Disables the depth of field effect in Mafia II. Simply extract to the installation folder and overwrite.
3,281 downloads
0 comments
Submitted
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Mafia II Button Prompts Fix
By Keith
Replaces Mafia II's generic B1 B2 B3 B4 button prompts with Xbox 360 or DualShock 3 prompts.
Copy the "pc" folder to the installation folder and replace the existing "gui.sds" when prompted.
Originally downloaded from Mod DB and Reddit.
1,578 downloads
0 comments
Submitted
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Wolfenstein FOV Fix
By Keith
Wolfenstein fix that adds support for changing the default FOV and other advanced settings. See instructions on the wiki page.2,960 downloads
0 comments
Submitted
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X-Men Origins: Wolverine FX Remover
By Keith
Features
Toggle the entire HUD on and off with the Tab key
Removes the claw trails visual effects
Removes the rage orbs (you collect them automatically so you don't need to see them anyway)
Removes the weird explosion effect when you punch enemies
Installation
Place all files where the game's .exe is located
As a side effect the HUD toggle will also disable the menu so when you get to the main menu, just press Tab to see it
Source
567 downloads
0 comments
Submitted
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Street Racing Syndicate Input Fix
By Keith
This fix enables proper Gas/Brake support while using the triggers on XInput controllers.
To install, extract the contents of the archive to Bin in the installation folder. Open the game's controller configuration and set Z ROT+ to accelerate and Z AXIS+ to brake/reverse.
Source: http://steamcommunity.com/sharedfiles/filedetails/?id=796397716
1,966 downloads
0 comments
Submitted
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Shadow Man Screen Fix
By Keith
Fixes fullscreen mode on Windows 8 and 8.1.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=673681154
540 downloads
0 comments
Submitted
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Area 51 FOV Patch
By Keith
A patch that allows setting a custom FOV in Area 51. Credits to Bad Sector.
2,519 downloads
0 comments
Submitted
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Call of Cthulhu: Dark Corners of the Earth - retail executable
Original "CoCMainWin32.exe" from retail disk. Extract and replace the executable in the Steam game folder.
Unlocks all features for DCoTEPatch mod.
6,111 downloads
0 comments
Submitted
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Yooka-Laylee executable + adjustable FOV
This exe mod allows user defined field of view options. To adjust the game's field of view, open up the exe in a hex editor, then go to 0xF808E9 and change 00 00 80 3F to a lower little endian float value like 00 00 40 3F. For use, place this in the installation directory where the original executable is located at.
342 downloads
0 comments
Updated
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Clive Barker's Jericho Patcher
By Keith
Fixes crash to desktop issues in Clive Barker's Jericho.
299 downloads
0 comments
Submitted
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Tomb Raider Retail Fix
By Garrett
This manual fix is only documented here for archival purposes. It has mostly been replaced by an automated alternative instead, please see the game's page for newer alternatives.
Description
Fix for Tomb Raider to change the DOS version into a Windows version complete with features such as widescreen support, FOV adjustment, draw distance adjustment, etc.
Instructions
Refer to the included How To Install.txt for further details.
Create any folder on your PC and name it to whatever you wish. Copy the DATA and FMV folders to the folder you've created. For the Retail version, look for these folders on the CD-ROM. For the GOG.com and Steam versions, extract GAME.GOG with UniExtract to get these folders. Download Tomb Raider Fix. Extract all files in the fix folder to the folder you've created, replacing existing files. Install both redistributable versions in the VC_Redist x86-x64 folder. Check How To Install.txt to get more info about available features. Launch Tombati.exe to play the main game. Launch Tombub.exe in the Unfinished Business folder to play the bonus chapter. Credits
This fix was made by YouTube user Fix Ya Games and was originally downloaded from FYG's OneDrive page via the
.
8,441 downloads
Updated
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Resident Evil 0 real time graphics mod
Installation: Extract archive content to the game folder.
Hotkeys:
source: https://steamcommunity.com/app/339340/discussions/0/343785574521847386/
1,344 downloads
0 comments
Submitted
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Konung 2: Blood of Titans intro skip
By Garrett
Blank intro video for Konung 2: Blood of Titans.
Extract to the installation folder, confirming the replacement of the existing poster.avi when prompted.
This fix was tested on the GOG.com release.
122 downloads
0 comments
Submitted
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