Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.

About This File

What is this?

This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.

 

Overview

Description

The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.

 

The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.

 

Features

  • Adjust the amount of head bobbing when moving or turning
  • Force the game to always use the dot crosshair regardless of the current weapon
  • Disable rendering of fog

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

  • Steam (uncut version)
  • Steam (German version)

Install

The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
  2. Start the NewColossusTweakerGUI.exe to configure the mod as desired
  3. Start the game like you would normally, for example directly through Steam

A few additional notes on the installation:

  • See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
  • You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

 

Configuration

Although the configuration using the GUI should be easy and straight-forward, there are some things to note:

  • The GUI provides tooltips with additional information about a setting
  • You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful

Additional Information

What You Should Know

Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

 

If you do not -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.

 

Known Issues

Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable

the bob scaling when necessary.

 

Contact And Support

If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.


What's New in Version 0.3   See changelog

Released

  • Added support for the German version of the game



User Feedback

Recommended Comments

Additionally, turning off head bob breaks the camera position in some of the in-engine cutscenes (inside the player model) and at least at the beginning of "The Freedom Chronicles - Episode 1" DLC it's mandatory to disable the tweak since the activation prompt doesn't appear.

I still consider the side effects as relatively minor.

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

    • By Methanhydrat
      TL;DR
      The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
      Quick start guide:

      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
      The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
      Its features include:

      Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog


      Instructions Supported Versions
      This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.

      Steam (international version) Steam (international demo version)


      Install The mod does not make any permanent changes to the game or to Windows and can easily be removed.

      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

      Perform a regular installation and just overwrite any existing files


      Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues There are currently no known issues.
      Additional Information
      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
      File method:
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
      Folder method:
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
      Key Names:
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
      Modifiers:
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
      Version History
      v1.0.1:

      Added support for game version 1.0.3


      v1.0:
      Initial public release


       
    • By Methanhydrat
      TL;DR
      This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
      Quick start guide:

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
      Its features include:

      Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod


      Instructions Supported Versions
      This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.
      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

      Perform a regular installation and just overwrite any existing files


      Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

      Rename or remove the xinput1_3.dll from the folder of the game.


      Known Issues
      In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead


      Additional Information Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
      File method:
      The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.
      Folder method:
      The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
      Key Names:
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
      Modifiers:
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
      Acknowledgments
      I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.
      I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
      Version History
      v1.3:

      Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game


      v1.2:
      Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled


      v1.1:
      The dedicated dodge binding now has the same distance and duration as the double tap version


      v1.0:
      Initial public release


       
    • By Jenya
      Patches for Wolfenstein (2009).
       
      wolfenstein_1_2_patch (1.2)
      wolfenstein_1_11 (1.11)
      wolfenstein_1_1_patch (1.1)
      English
       
      wolfenstein_1_2_deu_patch (1.2)
      German
       
      Taken from: http://www.patches-scrolls.com/wolfenstein.php
    • By Methanhydrat
      What is this?
      The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
       

      Overview

      Description
      Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
       
      Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
       
      This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
       

      Features
      All Games
      Change FPS limit
      Force restricted or read-only CVars
      Push some CVars out of their bounds (e.g. FOV)
      Bind opening the console to any key
      Bundle configuration in a single config file
      Easy to install

      RAGE (32-/64-Bit)
      Bind the use of items to individual keys
      Bind toggle versions of aim down sights or sprint
      Disable parts of the HUD (e.g. crosshair or minimap)


      Instructions

      Supported Games
      Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
      RAGE [32-/64-Bit, Global]
      Wolfenstein: The New Order [Global]
      Wolfenstein: The Old Blood [Global]

      Note: You can find out what version of a a game you have by using one of the methods stated here.
       

      Install
      Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
      Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
      (Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
      Start the game like you would normally, for example directly through Steam or a desktop shortcut.

      Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
       

      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      How To Use
      After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
       
      The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
       

      List Of Commands
      All Games
       
      id5Tweaker_SetFpsLimit value
      Changes the FPS limit to value
      Example: id5Tweaker_SetFpsLimit 140

      Note: There are some known issues with unlocking the FPS (see below)
       
      id5Tweaker_ToggleFps
      Enables or disables the above FPS limit
      Can be used to play sections of a game that have issues with high FPS
      Is in the default config file bound to the '*' key on the numpad

      id5Tweaker_ForceCVar name value
      Forces a CVar with name to value
      Can be used to set restricted or read-only CVars
      Extends the bounds for certain CVars (e.g. g_fov)
      Example 1: id5Tweaker_ForceCVar g_fov 110
      Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1

      id5Tweaker_Reset
      Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
      Is in the default config file bound to the '-' key on the numpad

      id5Tweaker_ToggleConsole [0.0-1.0]
      Toggles the state of the in-game console
      The optional argument specifies the fraction of the screen being covered by the console
      Obviously only makes sense when bound to a key

      RAGE (32-/64-Bit)
       
      id5Tweaker_RAGE_Bind key action
      Binds an action to key
      For a full list of actions use the id5Tweaker_RAGE_ListActions command
      For a full list of keys use the id5Tweaker_RAGE_ListKeys command
      Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
      Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom

      id5Tweaker_RAGE_ListActions
      Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console

      id5Tweaker_RAGE_ListKeys
      Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
      Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2

      id5Tweaker_RAGE_HideCrosshair [0,1]
      Hides the crosshair
      Does not remove interaction info (see below)
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideInteractionInfo [0,1]
      Hides information of interactable things (e.g. bodies you can loot)
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideMiniMap [0,1]
      Hides the minimap
      Works as a toggle when used with no argument

      id5Tweaker_RAGE_HideWeaponInfo [0,1]
      Hides all weapon information in the lower left including quick items
      Works as a toggle when used with no argument


      Using The Config
      Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
       
      The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
       
      There are two sections in the config file:
      [CVARS]

      In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
      [COMMANDS]

      Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
       
      The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
       
      You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
       

      Optimizing Performance
      Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
       

      Important CVars
      From my experience, the following CVars are the most important:
      vt_pageImageSize* [4096, 8192, 16384]
      vt_uncompressedPhysicalImages [0,1]
      vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]

      The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
       
      Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
       
      Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
       
      Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
       
      The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
       
      Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
       

      Recommended Approach
      My recommendation to approach the best settings would be the following:
      Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
      If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
      If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
      If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1


      For The Tech-Savvy and Adventurous
      The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
       
      If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
       
      Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
       
      A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
       

      Additional Information

      What You Should Know
      This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
       
      Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
       
      Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
       
      If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
       

      Known Issues
      There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
       
      This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
       
      RAGE
       
      Various Locations [type: visuals, severity: minor]
      A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it

      Wolfenstein [both Games]
       
      Various Locations [type: interface, severity: medium]
      Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet

      Wolfenstein: The New Order
       
      Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
      Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end

      Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
      The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable

  • Who's Online   0 Members, 0 Anonymous, 81 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Member Statistics

    4,570
    Total Members
    3,870
    Most Online
    DoNkurttila
    Newest Member
    DoNkurttila
    Joined
×