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Showing results for tags 'Raw Input'.
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Version 0.3
13,511 downloads
What is this? This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration. Overview Description While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\" Start the game like you would normally, for example directly through Steam or Origin Uninstall Remove or rename the X3DAudio1_5.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions. -
Version 1.4.0
28,353 downloads
TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first! Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources: PC Gaming Wiki Nexusmods Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions This mod is designed for the latest version of the game and might not be compatible with older or modified executables! Steam (patch 1, including YoRHa Edition)