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  1. Quake 4 Tweaker

    TL;DR
    This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions.
     
    Quick start guide:
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam


    Features
    The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration.
     
    Its features include:
    Properly adjusting the FPS limit to above 60 (e.g. to 144)
    Fixing texture bugs on modern hardware by forcing high image quality
    Adjusting the despawn time of corpses
    Changing the field of view
    Skipping of the intro videos
    Forcing the game to use a custom resolution


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables.
    Steam v1.4.2


    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam

    Note that the GUI is for configuration only and does not have to be running for the mod to work.
     

    Uninstall
    Rename or remove the dinput.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    21,754 downloads

    2 comments

    Updated

  2. FlatOut - missing car texture fix (GOG)

    In the GOG version of FlatOut one of the car textures in the gold cup races (and some bonus events) is missing and the vehicle appears in black. The other versions of the game shouldn't be affected. Extract the archive to your game folder and overwrite the existing files.
     

     
    source (I've renamed the archive and added the correct file path)

    784 downloads

    0 comments

    Updated

  3. Battlefield 1942 PunkBuster Files

    The included files contain the last version of PunkBuster for Battlefield 1942. Extract them to "Battlefield 1942/pb/" and overwrite any older files.
    Note: The PunkBuster service must already be installed and working properly. Use the PunkBuster Service Installer for installation and testing of the service.

    1,173 downloads

    0 comments

    Submitted

  4. Battlefield 1942 Compatibility Profile

    This archive contains a .sdb compatibility profile for Battlefield 1942, which assigns the compatibility fixes EmulateHeap, NoGhost and Win98VersionLie to the BF1942.exe, to prevent crashes on Windows Vista and newer.
    To install, either use the automatic installer or the batch files, which simply run the "sdbinst" command.
     
    Make sure to remove any compatibility modes on the games executable and run it as administrator.

    1,301 downloads

    0 comments

    Submitted

  5. New Colossus Tweaker

    What is this?
    This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.
     

    Overview

    Description
    The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
     
    The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
     

    Features
    Adjust the amount of head bobbing when moving or turning
    Force the game to always use the dot crosshair regardless of the current weapon
    Disable rendering of fog


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
    Steam (uncut version)
    Steam (German version)


    Install
    The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
    Start the NewColossusTweakerGUI.exe to configure the mod as desired
    Start the game like you would normally, for example directly through Steam

    A few additional notes on the installation:
    See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
    You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    The GUI provides tooltips with additional information about a setting
    You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful


    Additional Information

    What You Should Know
    Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you do not -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable
    the bob scaling when necessary.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    7,948 downloads

    1 comment

    Updated

  6. Dead Space 2 Mouse Fix

    TL;DR
    This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
     
    Quick start guide:
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
    Start the game like you would normally, for example directly through Origin or Steam


    Features
    Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
     
    This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
     
    Its features include:
    Raw mouse input independent of FPS or VSync
    Reasonable sensitivity range
    Same sensitivity in each direction
    No dead zone for slow movement
    No additional smoothing or positive/negative mouse acceleration
    Improved mouse cursor
    No automatic camera re-center
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
    Origin/Retail
    Steam


    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
    Start the game like you would normally, for example directly through Origin or Steam


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues
    There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
     
    The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Acknowledgments
    I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
     

    Version History

    v1.2.1:
    Fixed Steam version support
    Fixed a launch issue on Windows 7


    v1.2:
    Updated address system to increase compatibility with modified versions of the game
    Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
    Fixed compatibility issues with certain mods and tools


    v1.1 (unreleased):
    Internal changes


    v1.0:
    Initial public release

    29,084 downloads

    7 comments

    Updated

  7. Resident Evil Remaster real time graphics mod

    Installation: Extract archive content to the game folder.
     
    Hotkeys (by default all effects are disabled):
     
    source: http://steamcommunity.com/app/304240/discussions/0/350540973999781985/
     
    screenshots:
     

     
    default
     

     
    no noise, no color, no fog

    1,849 downloads

    0 comments

    Submitted

  8. Prophecy of the Shadow Roland MT-32 fix

    Fix for Prophecy of the Shadow freezing at a black screen when using the Roland MT-32 for music.
     
    The original release does not have this issue (affected releases include a QUEST.TXT changelog file).
     
    Extract MT32MPU.ADV to the installation folder, confirming the replacement of the existing file when prompted.
     
    This fix was made following steps provided by VOGONS user ripsaw8080 (see the VOGONS topic for details). This change can also be done manually by opening MT32MPU.ADV with a hex editor (go to offset 43C and change bytes 8B 46 06 to B8 30 03).

    98 downloads

    0 comments

    Submitted

  9. The Void - motion sickness mod

    Mod to increase FOV and remove (or reduce) head bobbing in Ice-Pick Lodge's The Void. I've confirmed that the mod also works with the GOG version.
     
    http://steamcommunity.com/app/37000/discussions/0/133255603283043191/#c133261124638710346
     
    1. Choose your selected setting from the following:
    wide
    wide, noHbobbing
    wide, weakHbobbing
    xTRAwide
    xTRAwide, noHbobbing
    xTRAwide, weakHbobbing

     
    2. Extract "player.bin" to "\data\Scripts" in the game folder.
     
    .

    221 downloads

    0 comments

    Submitted

  10. Metro Mouse Fix

    What is this?
    This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features
    Raw mouse input
    Same sensitivity in all directions
    More reasonable sensitivity range
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     
     
    The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy

    See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Acknowledgments
    I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    34,302 downloads

    7 comments

    Updated

  11. Halls of the Dead: Faery Tale Adventure II intro skip

    Blank intro video files for Halls of the Dead: Faery Tale Adventure II. This fix works for both the DOS and Windows versions of the game.
    Copy the VIDEO folder on the CD into the installation folder.
    Go to the configuration file location.
    Open FTA2.INI.
    Change the VideoPath= line to match the full path of the VIDEO folder in the installation folder.
    Extract the intro skip package into the installation folder (confirming the replacement of existing files when prompted).

    Intro videos will now be skipped and the game will also no longer ask for the CD to play any videos.

    81 downloads

    0 comments

    Submitted

  12. DOSBox SVN Daum fonts

    Fonts for DOSBox SVN Daum printer support.
     
    Extract the FONTS folder in this ZIP file into the DOSBox SVN Daum installation folder. This package includes courier.ttf, roman.ttf, sansserif.ttf, and script.ttf. Some games may require other fonts (font errors are shown in the DOSBox console window).
     
    These fonts were extracted from DOSBox Megabuild6. The license information is below (copied from fontlicense.txt):
     
    "Script" (Domestic Manners) and "Roman" (Dustimo Roman) fonts provided by Dustin Norlander
    Homepage: http://www.cheapskatefonts.com
     
    "Courier" and "Sans Serif" fonts provided by the Free UCS outline font project
    Homepage: http://savannah.nongnu.org/projects/freefont/

    388 downloads

    0 comments

    Submitted

  13. Shadow of War Intro Skip

    Deleting the intro stops the game from moving past a black screen, replacing with empty files does the trick.
     
    Copy to ShadowOfWar\game\interface\videos\legal

    4,247 downloads

    0 comments

    Updated

  14. Modern Warfare Remastered - Singleplayer FOV Fix

    TL;DR
    The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.
    Download Sources:
    PC Gaming Wiki Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration
    Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values.
    By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.
    Features
    The features of this mod include:
    Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam

    25,576 downloads

    5 comments

    Updated

  15. Need for Speed: Underground - No intro patch

    You already got bored by the Need for Speed Underground Intro? This small tool can help you, so that the starting movies won't show up.
     
    Replace the movie files in the movies directory with these 3 movie files.
     
    Source: http://www.nfsplanet.de/nfs7_tools.php?lang=eng

    5,560 downloads

    0 comments

    Updated

  16. Bloodwych "Welcome Back" fix

    Save fix for Bloodwych needed to get past the game-breaking "Welcome Back" bug in The Keep (a stairs tile is missing).
     
    Run this program in DOSBox on modern systems. Specify the program name followed by the affected save file, e.g. to fix save slot 5 use the command WBFIX.EXE BWYSAVE.5
     
    This package has been updated to include CWSDPMI.EXE (required by WBFIX).

    230 downloads

    0 comments

    Submitted

  17. InstallShield 2 32-bit Generic Installer

    This is a generic 32-bit version of the InstallShield 2 setup engine. This file can be used as a replacement installer for games that use 16-bit versions of InstallShield 2.
     
    To determine if the game uses InstallShield, check the list of files that are in the setup directory (normally, there should be a dedicated folder for the installer somewhere on the game disk). If the file "_inst32i.ex_" is included, then the game uses InstallShield in some form.
     
    From there, the version of the installer currently used needs to be verified to ensure that the replacement file will work. In the setup folder, find a "SETUP.EXE", "SETUP32.EXE", or other similarly named files. Once the installer is found, right click it, select "Properties", and go to the "Version"/"Details" tab. If the "Product version" and/or "File version" fields have a value along the lines of 2.xx.xxx.x, then the game uses version 2 of the setup engine and is compatible with this file.
     
    For specific details on installer use, check the game article that requires it.
    For generic instructions, check the link at the top of this description.

    1,173 downloads

    0 comments

    Submitted

  18. Motorsport Manager intro skip

    Replacement AttractIntro.bk2 and SplashSequence.bk2 for Motorsport Manager.
     
    Extract to \MM_Data\StreamingAssets in the installation folder (confirm the replacement of the existing files when prompted).

    1,177 downloads

    0 comments

    Submitted

  19. Disney Cars: Mater-National Championship - skip intro fix

    Disney Cars: Mater-National Championship
     
    Skip Intro Fix
    ------------------------------------------
     
    This fix will skip the opening videos ("legals") in Disney Cars: Mater-National Championship. It substitutes the credits with blank video files, each of them only one frame long.
     
    Installation
    ------------
    Just extract the archive to the "\DataPC\C\Movies\2997\" subfolder in the game installation directory, overwriting the existing files. Enjoy!

    429 downloads

    0 comments

    Submitted

  20. FEAR 2 Mouse Fix

    What is this?
    This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features

    Raw mouse input
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     

    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
     

    Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\"
    Start the game like you would normally, for example directly through Steam or Origin


    Uninstall

    Remove or rename the X3DAudio1_5.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    12,032 downloads

    1 comment

    Submitted

  21. Prey Interface Customizer

    TL;DR
    This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
    Quick start guide:
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode
    Features
    The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
    Its features include:
    Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI
    Instructions
    Supported Versions
    This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.10 GOG v1.10
    Note that the mod currently does not work with the demo version of the game.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode
    Note that the GUI is for configuration only and does not have to be running for the mod to work.
    *If the GUI does not work probably, you might miss some of the requirements. See the  section for details
    Uninstall
    Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game
    Presets
    The mod comes with three standard configuration presets:
    Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
    Note that these settings are just templates and can be adjusted as desired.
    Known Issues
    Combined objective markers If there are multiple objectives in another area, the game's UI combines them into a single marker If one of the objectives is of a type that was disabled via PRIC, the combined marker might be hidden as well, even if it contains another type that is not disabled Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.9.1:
    Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply' v1.9:
    Added option to disable notifications (sound) for gaining Sim Points in Mooncrash Changed motion blur option to allow disabling camera and object effects individually Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below) Also note that this results in resetting the motion blur option in existing configs Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option Examples for this are fullscreen effects such as when targeting PSI abilities Fixed support for GOG version of the game Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately Fixed a bug that caused the max FPS limit to set to 1 when generating config presets Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8 Fixed object motion blur always being disabled regardless of setting Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!) Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all Note that there is still a known issue with combined markers (see Known Issues above for details) Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC v1.8:
    Fixed reticle options, which were broken since v1.5 Added option to set FPS limit / max FPS Fixed a bug that caused the mod to break when entering some areas for the first time (e.g. Talos 1 exterior) v1.7:
    Added support for non-Denuvo Steam version of the game v1.6:
    Added support for GOG version of the game
    v1.5:
    Upgraded main game and Mooncrash support to game version v1.10
    v1.4.6:
    Upgraded main game and Mooncrash support to game version v1.09.5
    v1.4.5:
    Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix
    v1.4.4:
    Upgraded main game and Mooncrash support to game version v1.08
    v1.4.3:
    Upgraded Mooncrash support to game version v1.07
    v1.4.2:
    Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode
    v1.4.1:
    Fixed a crash that occurred in some parts of the Mooncrash DLC
    v1.4:
    Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
    v1.3.2:
    Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
    v1.3.1:
    Fixed a bug that caused the status sound setting to be ignored
    v1.3:
    Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens  with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
    v1.2.4:
    Solved compatibility issue with ReShade
    v1.2.3:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts
    v1.2.2:
    Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix
    v1.2.1:
    Fixed a loading issue that occurred on some system configurations
    v1.2:
    Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes
    v1.1:
    The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod
    v1.0:
    Initial public release
     

    11,045 downloads

    2 comments

    Updated

  22. Sonic Lost World minimal HUD

    Requires a mod manager, use Sonic Lost World Mod Loader (tested with) or SonicGMI.

    325 downloads

    0 comments

    Submitted

  23. LEGO Rock Raiders Masterpiece Edition executable

    This archive contains LegoRR.exe from the LEGO Rock Raiders Masterpiece Edition. With the instructions written on the PC Gaming Wiki page the game finally worked on my PC. Tested on Windows 7 64-bit SP1 with the standard edition CD, plus the CD music was also playing.

    6,202 downloads

    0 comments

    Updated

  24. PreyXInputFix

    IMPORTANT
     
    Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
     
    If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
     
    ---
     

    TL;DR
    This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
     
    Quick start guide:
    Open the archive and choose the button prompts you want to use by opening the corresponding folder
    Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Start the game like you would normally, for example directly through Steam or Big Picture mode
    Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


    Features
    While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
     
    This fix re-enables XInput support and forces the game to use it, regardless of the settings.
     

    Instructions

    Supported Versions
    This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.08

    Note that the fix currently does not work with the demo version of the game.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
     
    Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
    Open the archive and choose the button prompts you want to use by opening the corresponding folder
    Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Start the game like you would normally, for example directly through Steam or Big Picture mode
    Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

    Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
     
    The safest way to do this is the following:
    In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
    Make sure PS4/XBox Configuration Support is checked
    Go to Big Picture mode and find Prey in you library
    Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
    Uncheck the setting from step 1 again, depending on whether it was checked in the first place


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with using the fix.
     

    Additional Information

    Antivirus Software
    Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
     

    Version History

    v1.1:
    Fixed launch issues for users that do not own the Mooncrash DLC


    v1.0:
    Upgraded the fix to game version v1.08


    v0.6:
    Added support for Mooncrash DLC


    v0.5:
    Upgraded the fix to game version v1.06


    v0.4:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts


    v0.3:
    Added a separate version that shows button prompts of the PS4 instead of the XBox controller
    Added more detailed instructions to the readme file


    v0.2:
    Added support for demo version of Prey
    Added measures to make the fix more robust to updates of the game


    v0.1:
    Initial release

    17,090 downloads

    0 comments

    Updated

  25. Fifa 2002 - Sui's fix

    This is a modified Dsound.dll wrapper originally written by OrfeasZ and modified by SuicideMachine in order to modify game's code, which results in the process crashing due to an attempt to divide a register by 0.

    3,174 downloads

    0 comments

    Submitted

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